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Posts posted by Dcubed
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Nicalis' twitter account...
Finally! So this is looking like it will be released next month, here's hoping for a special May that will give us VVVVVV, Sakura Samurai & Mutant Mudds.
Until the game is available to buy and I can see it on my Home Screen, I'm not believing a single word of what these guys say. I've spent far too much of my time and effort waiting on their stuff.
That being said, I hope it does happen. VVVVVV looks great and Nicalis have done (mostly) good work with their ports before (after it has been patched the first time!)
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Your right this does sound like a good game to download!
Mind you, what the the size of these files be?
AC and Demon Training will likely be very small (AC GCN and Wild World were only 32MB! And the Wii one was something like 150MB)
Actually, quite a lot of 3DS games are very small. Here's a list of currently known game sizes (taken from GoNintendo/Neogaf)
128MB CardBrunswick Pro Bowling (Crave Entertainment)
Bust-A-Move Universe (Square Enix)
Cubic Ninja (Marvelous AQL)
Frogger 3D (Konami)
Mahjong Cub3d (Sunsoft)
Nicktoons MLB (Take Two Interactive)
Petz Fantasy 3D (Ubisoft)
PilotWings Resort (Nintendo)
Pinball Hall of Fame: The Williams Collection (Crave Entertainment)
Puzzler Mind Gym (Ubisoft)
256MB Card
Cooking Mama 4: Kitchen Magic (Majesco)
Dream Trigger 3D (Bandai Namco)
Dual Pen Sports (Bandai Namco)
Green Lantern: Rise of the Manhunters (WB Games)
Happy Feet Two (WB Games)
Nano Assault (Majesco)
Naruto Shippuden 3D: The New Era (Takara Tomy)
Pac Man Party 3D (Bandai Namco)
Rabbids Travel in Time 3D (Ubisoft)
Rayman 3D (Ubisoft)
SpongeBob SquigglePants (THQ)
Steel Diver (Nintendo)
Sudoku: The Puzzle Game Collection (Konami)
Super Monkey Ball 3D (Sega)
Tetris Axis (Nintendo)
Tom Clancy's Ghost Recon: Shadow Wars (Ubisoft)
Wipeout 2 (Activision)
512MB Card
Asphalt 3D (Ubisoft)
bit.trip Saga (Aksys Games)
Cartoon Network: Punch Time Explosion (Crave)
Cave Story 3D (Nippon Ichi Soft)
Combat of Giants: Dinosaurs 3D (Ubisoft)
Crush3D (Sega)
Driver Renegade 3D (Ubisoft)
Generator Rex: Agent of Providence (Activision)
Harvest Moon 3D: The Tale of Two Towns (Marvelous AQL)
James Noir's Hollywood Crimes (Ubisoft)
LEGO Harry Potter: Years 5-7 (WB Games)
LEGO Pirates of the Caribbean: The Video Game (Disney)
LEGO Star Wars III: The Clone Wars (LucasArts)
Mario & Sonic at the London 2012 Olympic Games (Sega)
Marvel Super Hero Squad: The Infinity Gauntlet (THQ)
Michael Jackson: The Experience 3D (Ubisoft)
Nintendogs + Cats (Nintendo)
One Piece: Unlimited Cruise SP Episode 1 (Bandai Namco)
Pac Man & Galaga Dimensions (Bandai Namco)
Pokémon Rumble Blast (Nintendo)
Shinobi (Sega)
Skylanders: Spyro's Adventure (Activision)
Super Mario 3D Land (Nintendo)
The Adventures of Tintin: The Secret of the Unicorn (Ubisoft)
The Legend of Zelda: Ocarina of Time 3D (Nintendo)
The Sims 3 (Electronic Arts)
The Sims 3: Pets (Electronic Arts)
Zoo Resort 3D (Marvelous AQL)
1GB Card
Ace Combat: Assault Horizon Legacy (Bandai Namco)
Captain America: Super Soldier (Sega)
F1 2011 (Codemasters)
Madden NFL Football (Electronic Arts)
Mario Kart 7 (Nintendo)
Need for Speed: The Run (Electronic Arts)
Pro Evolution Soccer 2011 3D (Konami)
Pro Evolution Soccer 2012 3D (Konami)
Professor Layton and the Mask of Miracles (Level 5)
Resident Evil: The Mercenaries 3D (Capcom)
Ridge Racer 3D (Bandai Namco)
Sonic Generations (Sega)
Star Fox 64 3D (Nintendo)
Transformers: Dark of the Moon: Stealth Force Edition (Activision)
2GB Card
Blazblue Continuum Shift II (Aksys Games)
Dead or Alive Dimensions (Koei Tecmo)
Doctor Lautrec and the Forgotten Knights (Konami)
FIFA Soccer 12 (Electronic Arts)
Kid Icarus: Uprising (Nintendo)
Monster Hunter Tri G (Capcom)
One Piece: Unlimited Cruise SP (Bandai Namco)
Samurai Warriors Chronicles (Koei Tecmo)
Shin Megami Tensei: Devil Survivir Overclocked (Atlus)
Super Street Fighter IV: 3D Edition (Capcom)
Tales of the Abyss (Bandai Namco)
Tekken 3D: Prime Edition (Bandai Namco)
Thor: God of Thunder (Sega)
Tom Clancy's Splinter Cell 3D (Ubisoft)
WWE All-Stars (THQ)
4GB Card
Kingdom Hearts 3D: Dream Drop Distance (Square Enix)
Metal Gear Solid: Snake Eater 3D (Konami)
New Love Plus (Konami)
Resident Evil Revelations (Capcom)
Hell some of those games are smaller than eShop titles! (Mighty Switch Force is something like 300MB odd) And SD cards are dirt cheap. I don't envision it being a major problem.
Wii U games on the other hand...
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As long as they don't try to Skylanders the series with collectable figurines I'll be happy with whatever they do on Wii U.
An AR Card enabled TCG game for 3DS or Wii U would be awesome though!
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Me and my nephew play a bit of MHP3 from time to time via ad-hoc.
I wonder if it was you I saw? Maybe we can play some MHFU some time! (haven't got MHP3 yet)
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Yes it is awesome...I tried it for the tinyiest amount of time with which ever version of monster hunter I have, just a shame no one to play with.
You should go back and try again. It's out in English now and there's usually plenty of people on there (and almost all of them are playing MHFU - with a few Dissidia players on the side) Works perfectly on Vita too (though it doesn't work with native Vita games, only PSP ones) I've even seen some MHP3 rooms on the English one!
The Japanese one is pretty much just MHFU, MHP3 (it even has it's own dedicated section!) and a few Peace Walker players.
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I love the expression on that guys face
This is the best part...
Reminds me of the Rayman Rabbids Wii kids...
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Wasn't Red Steel also the first game seen running on Wii? :p I could be wrong though.
Looks interesting, I'm not overly hyped on the figurine thing (though I can see the appeal).
Yep, that was also leaked prior to the Wii's E3 2006 reveal (showcasing a prototype Wiimote as well that still lacked the speaker)
BTW, just incase people here don't know, there are other additional features that were leaked via patent filings a whiles back.
So we know it also features a magnetometer (like the PS Move) and some internal flash memory. I'm guessing that the "Infrared Communication Module" is the IR port on the back here...
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If you've been following Gaf or popped into our own Wii U thread then you will know all about Ideaman. Anyway, with this trailer being leaked some people have complained about the controller being the same as it was at E3. Ideaman said this...
Yeah, the final one will be wireless! :p
Nah only joking, I know about him (I do follow that thread as well). I think it's clear from this trailer that the tablet's design won't change much at all in its final form though (any changes will be additional features, rather than aesthetic changes)
Edit: Oh shit! I think I might've been right. Gamexplain seems to have caught a glimpse of an extra black strip (IR camera?!?!) on the back of the tablet!
http://www.gamexplain.com/article-740-1335520164-wii-u-controller-mystery-feature.html
How the hell did I miss that!? It looks like the Wiimote's IR camera!
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No no no no no no no no no no no no no no no no no no no no no no no no no no
Smash Bros is gonna be even worse than Pokemon for this...
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I wouldn't for that. Seriously. Even my friends who like Dungeon games don't like the WiiWare ones
Either way, there's still Captain Rainbow (and Wiis are dirt cheap anyway)
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Enjoy!
I dunno, maybe the game only supports 1 tablet. Maybe they can't show it using 2 yet. The tablet had a massive box attached to it so still may not be the final version. People are reading too much into it I think.The game does look really nice though, looking forward to seeing what more the Wii U can do.
Even if the console does now support multiple tablets, I doubt many games will support multiple tablets at launch. Remember the Wii and how most early Wii multiplayer games had you take turns with passing the remote around? It'll probably be the same here (plus with how this game is designed, having multiple tablets isn't needed because you only need one player to take care of touch screen stuff)
I was just hoping that this vid might've confirmed this either way. Ahh well, gotta save some surprises for E3 I guess!
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:p
The lack of narrative really damage the game. There was little progression and it was contrived
Great! So I know it's worth playing then
Just a shame I cant
Oh well, guess I'll just have to import a JPN Wii eventually.
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Ahh good, someone snagged the trailer before Ubisoft took it down http://www.mediafire.com/?j5d8d8n4mmokhay
Let the leak flow!
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BTW, why is it always Ubisoft who end up leaking Nintendo info? They leaked the Circle Pad Pro, the Wii U dev kit stuff, various details about Wii hardware etc.
They're hopeless at keeping secrets
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It was a Mystery Dungeon game for a start :p
Oh BAH! Some of us do like the MD games you know
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Oh man, it didn't take long for the Skylanders influence to invade other 3rd parties. This is going to be the next COD rush, with everyone and their grandma trying to make their games into collectable figurine games (ALA trading card games)
Mark my words. The game does look good though.
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Hopefully it's not been pulled by the time you click here: http://www.gamekult.com/actu/rayman-legends-une-premiere-video-wii-u-A101141.html
Was just about to post this lol!
So much for those stupid rumours that the name was getting changed for E3
Looks like the controller hasn't changed much (if at all) either...
It's a bit worrying that they're not showing multiple tablets in use though...
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Yeah, I think this is one I'd definitely prefer as a download. I'll probably get NSMB2 at retail, but I'll get Demon Training and Animal Crossing on the eShop.
With them being games that you play a little of every day, they're perfectly suited to DD!
I reckon Nintendo's making the right approach here regarding DD. It's all about offering the consumer as much choice as possible and with them leaving the price of DD games in stores completely up to retailers, everybody wins (especially us, when retailers drop the price of DD games along with retail ones!
)
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Why that game above all others?!
Because it was the newest PSN PS1 game released and someone made a cockup. The game doesn't actually run yet (it just throws up a "File is Corrupt" error message)
BTW, I just tried out Adhoc Party for the first time properly yesterday (I had given it a quick go back when I had a PSP a few years back, but only dicked around and couldn't really figure out how it worked), wow! I'm amazed at how well it works! It's a bit laggy, as you'd expect from tunnelling software, but both MHFU and Dissidia 012 are perfectly playable!
Makes me mad that Nintendo haven't made an equivalent for local multi only DS games
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Why do all the stages look basically the same? (either completely flat, or battlefield ripoffs with it being flat with a couple of platforms)
This is more of a ripoff than I was expecting (and that's saying a lot!). It really is a direct and unashamed clone of Smash Bros (Stamina mode), it's actually quite funny in how shameless it is
FIGHT WITH TIMELESS SONY CHARACTERS!!! on such varied stages as "Battlefield ripoff 1", "Final Destination ripoff 1" and "Battlefield ripoff 2"!
It even has final smashes, with the Killzone guy's Final Smash being AN EXACT COPY of Snake's Final Smash from Brawl!
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You wouldn't say that if you had played them...
What was wrong with it? Obviously I wouldn't expect it to be as story heavy as the DS titles, but the core gameplay seemed to be there (and the tower mechanic looked like lots of fun)
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I watched Red Dwarf USA today.
Americans... *sigh*
My condolences. You poor thing
I don't feel they were at all....sure there were some stand out fantastic episodes that are up there with the best but I prefered the feel of the 1st few seasons as they allowed for much slower burn conversations such this one;Yes I feel it drew more out of the writers in terms of the characters rather than relying on a new planet/location/alien each week. I do not think the characters we have grown to love would exist if it hadn't been for those formative years existing in the way they did.
Agreed. I think the static settings really did a lot to flesh out the characters for the first few series; but really, the two complement each other very well. Both types of setting brought a lot of variety in the types of laughs that the series gave us and I think that the series as a whole ended up better as a result of the shift in styles across the series. That's also much of the reason why I like series 8, with how it cycled back to the beginning of series 1 and shifted power relations around again (though of course it did mix in a bit of the series 5-6 style as well with the likes of Birdman), it was just the shakeup that the series needed (which with series 7 was getting seriously stale)
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Not too bad then. It'll actually be useful to me when I get my Japanese one if they make any of the Pokémon games in the future downloadable. Won't have to get stressed with delivery delays like I always do
I'm still bitter over Pokemon Mystery Dungeon Wiiware... It's lack of a western release is just baffling!
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Let's hope they don't region lock out the stores by IP
Nah I doubt they'd do that. They'll probably just have a hardware region lock like before and you can only create an account in your specific region.
They've been good in regards to not using IP blocking and they know that lots of people like to import (where they actually make quite a bit of money, especially given the high Yen price for JPN imports!) and secretly they actually sort of encourage it anyway (Nintendo World in New York is full of import stuffs, they sell "import" titles on the VC, NOE love to highlight regional exclusive stuff and their repair centres actually accept foreign consoles - they even offered to import a US Wii for me when I sent my one in for repair!)
Rayman Legends
in Nintendo Gaming
Posted
The more devs that try to ape Skylanders, the faster the fad will die. Skylanders had a brilliantly innovative gimmick to hook people in, but there's only so much room for plastic toy driven games.
That being said, there's much more that could be done with NFC than just DLC scams. NFC credit card/phone compatibility has been mentioned before, but what about lego construction? What if that Lego City Stories (or any other Lego game) allowed you to physically build objects in real life and have that object transplanted into the game when the NFC enabled construction was placed on top of the screen?
It would be infinitely easier to use and far more approachable than any level editor ever made before!