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Posts posted by Dcubed
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Oh BTW, no surprise but the retail re-releases coming to the eShop in Japan are selling at their original RRP...
http://www.nintendo.co.jp/3ds/dlsoft/index.html
This EU Nintendo Direct had better herald the release of those DD download cards in retail stores over here, it's absolutely infuriating to see NOE and NOA squander the potential of this model!
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Ugh! So annoying that they continue to show nothing of Little Inferno!!!
You'd think with less than 2 months to go before release that, oh I dunno, you might want to actually show off the game itself?
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So MH3U is the first 3rd party title to get a dual retail/eShop release then. Great to see that non 1st party titles are finally joining in!
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Even more wood for the fire, this time from http://nintendo3dsblog.com/
Quote: "As expected, Nintendo has confirmed that a number of first-party retail titles for the 3DS will be released on the eShop in Japan. The full list includes:
Mario Tennis Open
Mario & Sonic at the London 2012 Olympic Games
Mario Kart 7
Super Mario 3D Land
Hana to Ikimo no Rittai Zukan
Star Fox 64 3D
The Legend of Zelda: Ocarina of Time 3D
Pilotwings Resort
I wonder if we’ll see a similar announcement for other regions at the next Nintendo Direct."
This would be in-keeping with their maintenance of the eShop, but I am really really really hoping for some DLC for Mario Kart 7, extra tracks (retro and new), challenges (with on-line leaderboards), voice chat implementation, etc.
Hmm, no Steel Diver? Bit strange that they wouldn't include that one (come to think of it, Fire Emblem Awakening and Kid Icarus Uprising are missing too!)
Can anyone with knowledge of Japanese gleam any details about how the cartridge save transfers work? (Please be an OS level feature! I'd absolutely love to be able to backup and transfer my cartridge/DD game save data to SD card via PC - Take THAT Mercenaries 3D!)
Also, did they just say that the web version of the eShop is being released today?
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As much as I'd love to believe it, I doubt it's gonna happen.
It's not the type of thing to be unveiled at an EU exclusive Nintendo Direct. Most likely it's just being done to throw people off.
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Thanks for posting, I always wondered what happened to Donkey Kong Racing.
BTW if you're wondering, a late demo of Sabreman Stampede (what Donkey Kong Racing turned into) has been leaked from Rare and is in the hands of a collector...
There's some footage here http://www.mundorare.com/features/stampedes-sorrowful-swan-song/stampede-videos
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Just seen this news: http://www.nintendolife.com/news/2012/10/3ds_eshop_set_for_maintenance_in_europe_right_before_nintendo_direct
So...
1) The eShop is receiving maintenance on the day of Nintendo Direct
2) It's on a Thursday - the day they release eShop titles
Denpa Men incoming?!!
Shibata: "I hope you are all looking forward to Paper Mario Sticker Star, because it's available right now on eShop!"
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The Nigoro games you find do have beneficial effects later on. If you combine them with other games, you get various stat boosts.
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Thanks for the suggestion, but it would be the 50hz PAL version (which I've had before) and I also want to leave the Wii Virtual Console behind now. I'm hoping when Link to the Past next becomes available, it will at least be the 60hz version (which I think would happen on the 3DS) or 60hz and HD, which might happen on the Wii U. I do want to build up a big SNES collection, but only on the 3DS or Wii U.
Oh yeah, I forgot that the UK Wii VC was 50hz only. Fair point.
Well... NOUK didn't deny 60hz support on Wii U VC when I emailed them at least! So there's at least some hope! (running the 2D games in Hd res will do absolutely nothing though - they'll just look identical to how they look on Wii)
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WTF!? Another one!? (And a proper one this time!!! )
This has to be focused around EU release dates. So far absolutely nothing is scheduled with a proper release date other than Layton Mask of Miracles this month.
I expect release dates for Paper Mario SS, Devilishly Difficult Brain Training, Fire Emblem Awakening, Style Savvi/Style Boutique and CrossworDS Plus and maybe a few eShop titles (including Hana Samurai and Nano Assault EX)
I don't expect anything actually new to be announced (especially if it's for EU only)
Man! Nintendo Direct and Red Dwarf X on the same day!? MY BODY IS NOT READY FOR ALL THE AWESOME!!!
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Oh wow, the Gold Rush pack is ridiculous! Got 30,000 on my first try. You really will rack up a million coins in no time with this one
I haven't managed to beat the first level of the Nerve Wracking Pack yet! (It really does deserve all 5 difficulty stars! )
Can't help myself from trying to go for the Gold Flower in the first level Has anyone managed to beat the level while also nabbing the flower yet?
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Only tried the Coin Challenge pack so far, but it's fun. I like how it has a different focus in its level design than the levels in the main game. Gives me a nice SMA4 vibe Also nice to see the fat hammer bros return from SMB3/NSMB Wii - Good to see that the new levels also have new enemies/mechanics to play with
Will try the other two packs later (looking forward to giving the Nerve Wracking Pack a shot on my work commute!)
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Ok got my message. Annoying to see that they offer absolutely no discount for buying the 3 pack set Would've been perfect to see that go for £5
Ahh well, the shop music is nice at least
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We're getting screwed on the price though. £6 for all three
Talk about a price hike! £2 per pack!? It's like Theatrhythm (US and EU got the DLC songs cheaper than Japan did) but in reverse
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WTF!? Why haven't I got my Spotpass notification yet!?
Spot Pass feature unlock is kinda interesting...Does kinda make me worry about what might happen if someone buys the game down the line and they're not sending out the notification any more. How else is someone meant to access the ingame store?
Edit: Oh never mind, apparently they said that if you haven't played in a long time, it will take longer to receive the message for the packs... I suppose the Spotpass message is pinged from the server when you play the game and it prepares a data package with your total coin count to be sent to Nintendo. I suppose that means that the Spotpass message will continue to get sent automatically and indefinitely so long as the 3DS online service continues to run (which is presumably forever)
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EU version of the NSMB2 Nintendo Direct out now!
http://www.nintendo.co.uk/NOE/en_GB/news/nintendo_direct_47764.html
The Skinny:
1st set of 3 DLC packs is out today for us here in EU! (lol NOA, lol Japan)
2nd set comes out End of October
3rd set comes out end of November
Nice!
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http://www.notenoughshaders.com/2012/10/01/crash-lab-life-after-rareware-and-free-radical/
Timesplitters 2 HD
We had a “HD” downloadable version of TimeSplitters 2 in development at Free Radical in 2008. I don’t know what happened to that but yes, I’d love to see it released at some point. Maybe it could be the catalyst that is required in order to raise enough interest in TimeSplitters 4 that a publisher might want to fund it.Confirmation that JFG GBC had nothing to do with Rare
There were many leaked photos back in 2010 of a Jet Force Gemini beta/prototype for Game Boy ColorCan you share any information on whether this game actually exists, how far along it was in development (completion), the type of gameplay it had, and why it got cancelled?
Martin Wakeley: JFG on the Gameboy was the only occasion I can remember Rare outsourcing anything. It was being done by Bits Studios and was nearly done last time I saw it, I’m not sure what happened to it.
The fabled Timber 64 never existed
There was a rumor that Timber 64 was a game Rare was developing during the N64 days. Basically, the rumor was that Timber from Diddy Kong Racing would get his own game just like Banjo and Conker did. Pipsy and Bumper would co-star in Timber 64.Can you or Lee provide any details on this rumor? It’s interesting because Diddy Kong Racing takes place on Timber Island so it seemed that Rare really liked the Timber character.
Martin Wakeley says: I couldn’t say for definite but I have no recollection of that ever being in development. Where the rumour may have started is that an early version of DKR (I think it was called RC Pro Am at the time) had Timber as the lead character. I’m sure I’ve got a badly fitting Nylon polo shirt with the game logo on it somewhere.
Lee Musgrave says: There was never a Timber 64 game. Yes, there was Pro-Am64 that had Timber as the main character, but that became Diddy Kong Racing and that was the end of that.
Donkey Kong Racing (and the revelation that it did get to a playable state, beyond that CGI video!)
Donkey Kong Racing (GameCube) is kind of shrouded in mystery, and Donnchadh (Don) Murphy told us in an interview that you were the right person to clear up questions because you lead the project. The only time we saw video footage of DKR was a prerendered CGI video at E3 2001, and then the game later turned into Sabreman Stampede. Was there ever an existing playable prototype of Donkey Kong Racing, and why was the game cancelled so quickly? Also, can you provide some insight on how the gameplay, level design, and animal racing would have been like if Donkey Kong Racing had been made?Lee Musgrave: Ha! – yes, I made that video! . . . Donkey Kong Racing was obviously pretty heavily tied to Nintendo as a franchise, and as Rare approached the finalization of a buyout deal with Microsoft it was clear that the game had no future, at least with the ape’s as characters. We switched it around to be a Sabreman game, and there was a great early Xbox prototype – but someone, somewhere decreed that it was a little too old-school for the kind of ‘revolutionary gaming experiences’ that the Xbox was capable of delivering, and so it started down a path of meandering changes, updates and ‘evolution’ that finally saw it run out of steam and fall over. There were some great ideas in the game as it developed though, and I still look back to the early racing game design and think we could have done something great with that.
On Donkey Kong Racing’s gameplay:
It was a pure racing game, the underlying software mechanics were actually based on car physics, but it also incorporated the idea of riders jumping between different animals mid-race, to always be riding the ones that were bigger or faster . . . we had some awesome gameplay in place, and it was lots of fun – we even had a multiplayer version working – and when you fell off, you had to tap-tap-tap (HyperSports style) to run on foot and catch up with an animal. Fun, but it lost some appeal without the DK universe around it, and Microsoft were unsure of its potential with Xbox gamers I think.
So it's possible that someone may have a prototype to share after all!
The reason why we haven't seen any more past Rare games on XBLA
Rare outsourced some of the conversion/development of Banjo Kazooie for Xbox Live Arcade, and it was kind of a test case for us to see what could be achieved in terms of developing with a partner, keeping our costs low and making some revenue. You can make your own conclusions as to how that turned out by the fact that we didn’t move on to any of the other games you mention. We came close to firing off a conversion of Killer Instinct a few times, but there were licensing obstacles to that, and it never really had enough perceived interest to push it forward. Oh, and of course, there was Goldene . . .There's plenty more goodness in the interview, including some anecdotes from their days at Nintendo that I'm sure you guys would love!
Oh and as an added bonus, have some beta footage of Kameo for Xbox on me! (Courtesy of ptoponline/Borman!) Enjoy!
The unfinished ending to Kameo Xbox...
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@Dcubed, your next mission, should you choose to accept it is to track down some details and footage of the fabled Timber platform game Rare had in development.
Heh, funny you should mention that. An interview that was just released revealed that it was actually never in development
http://www.notenoughshaders.com/2012/10/01/crash-lab-life-after-rareware-and-free-radical/
Can you or Lee provide any details on this rumor? It’s interesting because Diddy Kong Racing takes place on Timber Island so it seemed that Rare really liked the Timber character.Martin Wakeley says: I couldn’t say for definite but I have no recollection of that ever being in development. Where the rumour may have started is that an early version of DKR (I think it was called RC Pro Am at the time) had Timber as the lead character. I’m sure I’ve got a badly fitting Nylon polo shirt with the game logo on it somewhere.
Lee Musgrave says: There was never a Timber 64 game. Yes, there was Pro-Am64 that had Timber as the main character, but that became Diddy Kong Racing and that was the end of that.
:p
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Surprised that Punchout, Rhythm Heaven Fever and Fire Emblem RD scored so low! Thought they'd be up much higher.
Nice to see that Rabbids Go Home made it onto the list
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Well said. LA is one of my favourites in the series and it's partially because it's so compact. It has a tighter focus on each individual moment than any other game in the series and features some of the most brilliant level designs in the series!
At times it feels like a parody of Zelda, while feeling like a perfect personification of what Zelda is all about at the same time.
A truly timeless classic and one of the most touching games in the series
As for the DX extras, I like them - but I think they're best experienced only after you've played the game normally as in the original B&W version. It's fun seeking out the extra stuff and messing round with them, even if the colour dungeon tunics arguably break the balance of the game (though in a fun way for S&Gs )
That being said, it's only really Twilight Princess that has ridiculously huge dungeons. The other games in the series (including the DS Zeldas and Skyward Sword) feature much shorter dungeons.
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I'm just going Zelda-crazy at the moment. Completed:
Ocarina of Time 3D
Legend of Zelda
Zelda II
Minish Cap
Link's Awakening (review on Retro Board)
I really want Link to the Past and the Oracle games! Will buy them immediately if they become available on the eShop!
Why not just get ALTTP on the Wii? (You have one don't you?)
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I bet that they changed the words in order to not have to do separate recordings for each and every supported language. Bit of a shame, but understandable (especially when you consider that they're releasing the game just 4 months after Japan)
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Is it me or are Nintendo not really doing much to hype this game up? I haven't seen any TV ads yet and their online efforts aren't nearly as strong as they were for B&W, hell we still haven't even had a decent proper English trailer! (And no, that cheap and shoddily made 1 minute crapfest doesn't count)
Have I missed something?
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Generally speaking, most newer (quality) sets will have 3D as a simple bullet point feature - so you're not getting a better 2D picture by avoiding a 3D capable set.
I'm assuming that input lag is a big factor for you... in which case, you're not gonna find a lot of newer LCD sets that have low input lag without resorting to the absolutely ghastly looking "Game Mode" that most sets come with...
If you're after a Plasma set, then you've got a bigger choice of low latency sets (and as luck would have it, that's a sticking point that Panasonic are generally good with - so you may wish to look up their sets)
Me personally, I prefer LCD (ugh, phosphor trails...) and given that all I wanted was a TV that delivered on great image quality and low latency (didnt give a toss about the TV's sound quality or streaming tech - as my Reciever handles all that anyway) it was the best choice for me. Your requirements may vary, but I'm assuming that we're looking for similar things here.
Generally speaking, best thing to do is define a set of features it absolutely MUST have (low latency, certain number of HDMI inputs etc) and draw up a short-list - then go to town on doing research on each of them.
3DS eShop Thread
in Nintendo Gaming
Posted · Edited by Dcubed
Well if your TV has a crappy scaler, then I suppose it might look a bit better than it did on Wii (and won't have any input lag that comes from the scaling process), but it wont really make much of a difference generally speaking if you already have a halfway decent TV.
The "Wii Mode" is no different from the 3DS' "DS Mode" or the DS' "GBA Mode". It's just a term for engaging the console's backwards compatibility mode, where it shuts off most of the new internal hardware and regresses itself back to the Wii specs. Nothing more need be read into it really.