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Posts posted by Dcubed
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Another new game for the Wii U eShop. This time it's a Wii U edition of Puddle (previously released on XBLA and PSN)
http://gamersxtreme.org/2012/10/08/puddle-coming-to-the-wii-u-details-and-screenshots-included/
Wii U version includes optional motion controls for the puddle, off TV play support and re-worked levels from the original release. It also runs at full 1080p 60FPS (as opposed to the 720p resolution of the PS360 versions)
Looks pretty good (even though it's a blatant clone of Hydroventure)
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I'm still not 100% decided (at least as far as retail goes)
I'm definitely getting NSMBU and NintendoLand on day 1 and I'm strongly considering ZombiU, but there are a few others I'm on the fence on (namely, Scribblenauts Unlimited, Sonic & All Stars Racing Transformed and, if a miracle happens and it truly has been fixed, Ninja Gaiden 3 RE)
As far as downloads go (assuming they all make it in time for day 1): Toki Tori 2, Nano Assault Neo and Little Inferno.
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So Pokemon is PETA's newest target... http://features.peta.org/pokemon-black-and-white-parody/
Oh how ironic that they should choose to support Team Plasma. The entire point of B&W's story was to tackle the morality behind the concept of Pokemon capture and raising - and they actually came up with a damn good explanation for the morality behind the concept.
I guess this game is how N and Team Plasma saw the world of Pokemon
(also lowering defence causes Thundershock to do more damage. Nice to know that they haven't actually played any of the Pokemon games )
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This is fraud and should be treated like fraud! Any company who respect their customers, pulls faulty product off the market, and refunds purchases!
I HATE THE 'DIGITAL AGE'!* It is too easy to sell a product and waive responsibilty, warranties, and consumer rights!
* I love digital; computers, CDs, BDs, games. But I do not love locked downloadable entertainment.
Well it's not like this sort of responsibility waiving problem is limited to downloadable games...
But yeah, people should be looking to get a refund if they've already bought one of the affected games.
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It's official. Rayman Legends has been delayed till Q1 2013
Ubisoft responded to 4Gamers (source is Dutch)
http://u.4gamers.be/nieuws/20169/1/Bevestigd-Rayman-Legends-verschuift-naar-2013
So that's that. I suppose it's probably for the best. Going directly up against NSMB U, Rayman would've come off much worse; now it'll have a much better chance (and it'll fill the early 2013 gap in the Wii U's schedule!)
Edit: We have an English statement now!
http://www.videogamer.com/wiiu/rayman_legends/news/confirmed_rayman_legends_delayed_to_q1_2013.html
"Rayman Legends will launch worldwide in the first quarter of 2013," Ubisoft said in a statement to VideoGamer.com."We're happy that fans are excited about the game, and we are taking the time to make sure we deliver a game that lives up to and hopefully exceeds their expectations. We'll have more details to share soon."
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Oh BTW, word of warning for anyone who's looking to buy Tombi/Tomba off the EU PSN stores, they've butchered the game and converted the US version to 50hz (very badly at that!)
It's even worse than the original PAL versions because the game speed and music hasn't even been corrected for the slower 50hz speed, making the gameplay much slower and the music/sound effects slowed down and off.
A large chunk of the "import" titles also suffer from the same problem (though not all - The US Resident Evil games run at the proper 60hz speed at least)
A video of the problem is shown here:
If you're looking to buy Tombi/Tomba, get it off the US store. You'll get the proper 60hz version that way.
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Series 7's existence is justified soely by this...
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Oh wow! Sony are suing Kevin Butler!!!
For those not in the know, the actor who plays Kevin Butler in Sony's US adverts appeared in a Bridgestone advert in the US that advertised an offer where they give away a Wii when you buy a set of tires.
The actor who plays Kevin Butler (Jerry Lambert) appears in the advert, playing Mario Kart Wii...
Sony are now suing Bridgestone and the advertising agency (Wildcat Creek) that made the ad. Jerry Lambert just so happens to be Wildcat Creek's president!
http://dockets.justia.com/docket/california/candce/3:2012cv04753/258962/
http://docs.justia.com/cases/federal/district-courts/california/candce/3:2012cv04753/258962/8/
http://docs.justia.com/cases/federal/district-courts/california/candce/3:2012cv04753/258962/14/
Holy shit! This is just too funny! Can't wait to watch Sony getting laughed out of court (assuming that they haven't settled)
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I'm interested in it but its pretty expensive for what sounds like a short game.
It's about the same length as Ikaruga and is structured much like an arcade game.
It's pretty good, but certainly not the best of its kind.
I'd say it's worth it if you appreciate a short and replayable arcade style experience.
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Got the are some Nintendo apologists n this forum. I'm sort of one of them in a lot of scenarios but this ones s weird. IT IS POSSIBLE TO HAVE MARIO ONLINE, AND PIKMIN ONLINE. Will it be perfect? No. Will most people gives fuck? No. Smash rows is bad online? I've nly ever had great fun online with it, and millions of people whostillplay it do. Gamers accept online isn't perfect. No game online is, but its snide to have the option to. And these games are no different.moh pikmin can be online ecause it couldn't do 100 pikmin - WELL DON'T FUCKING HAVE 100PIKMIN IN ONLINE PLAY THEN!
Nntendo and some people on here give very weak excuses for no online play. It's because Nintendo are archaic in this regards and only just starting to take it seriously, they are infuriating in this regard and always have done. Yeah maybe online in Nintendoland is missing the point, but why not give us the choice? Not everyone (in fact probably most) can get 5 people together, or eve anyone to play with locally.
Nintendo are still miles behind in their thinking. I hope they do some serious catchup with with wii u. The 3ds doesn't give me much hope.
Speak for yourself here. Where am I defending the lack of online play in SF64 3D!? If they couldn't get it done in time, they should've delayed it (it's especially egregious considering that SF Command had online play!)
But historically speaking, they haven't ignored online play. They just simply add it in where it makes sense.
Games like Mario Kart, Smash Bros (despite the significant challenges involved), Starfox, Advance Wars, Kid Icarus Uprising, Pokemon, Mario Tennis, Metroid Prime Hunters, Puzzle League and the like should (and do!) have online play.
Games like Pikmin, NSMB and Four Swords that rely on precise timing and player co-ordination should not until we all have connections that can make those experiences work properly.
Games like Wii Sports, Wario Ware, Just Dance, Pacman VS, Nintendo Land and Mario Party also shouldn't have online play because the experience simply relies on that atmosphere that you get from sitting within punching distance of the guy you just dicked over (Think how boring it would be to wait your turn in an online match of Mario Party!)
The Nintendo games that are conductive to an online experience are usually actually given online play (cough, except Starfox 64 3D, cough!)
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The game is coming out this year over here!
The Denpa Men: They Came by Wave for the Nintendo 3DS is officially announced for Europe! They'll be coming to Europe later this year. -
Damn. I'm just going to forget about Cave Story now, and I'll just be looking forward to the upcoming eShop titles that will be coming soon.
That's probably for the best
I wonder how many game breaking glitches will we see in Nightsky when it comes out next week in the US...
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One final word on MAG though - despite it having a very large player count the battles were never huge raging gun fights with dozens on each side. It was set up to have many smaller battles taking place all over the game field as people operated in small squads of 8 (I think), so in fact you'd actually end up seeing many small COD style battles raging at one time rather than one big battle.
Yeah that's true. MAG doesn't have to keep perfect track of all 200+ players, just the ones in your immediate view.
If you tried doing that in Pikmin 3 however, you'd have Pikmin teleporting all over the place, ending up flying into water or electricity at a moment's notice - since you have to be able to see all of them at all times (they're not always gonna be split up)
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Oh dear, looks like we're gonna have to wait even longer for Cave Story 3DS now. Looks like Curly Mode is broken...
There's a glitch that makes the first area impossible to pass through. VVVVVV had a similar issue where Flip Mode was broken and they wouldn't release it in Europe until it was patched and Cave Story Wii Ware was also held back until a patch for the US version was released that fixed various issues.
Trust Nicalis to fuck up once again
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Reminds me of Geometry Wars from the DS, one of my most played games, addictive as hell. This looks in the same vein, if this has 2 player local and/or on-line it would seal the deal.
Well, looks like you're gonna be very happy then
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First actual English trailer/teaser! (it's cute! )
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Looks good , was this on 3ds as well
This Wii U game is a sequel to the 3DS original.
An enhanced version of the 3DS original (with a smoother framerate, enhanced online leaderboards, a new game mode and Circle Pad Pro support) is also coming to the 3DS eShop this year too, under the name Nano Assault EX.
So basically...
Nano Assault 1 = 3DS
Nano Assault 2 = Wii U
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March is next month right?
I wish
The wait is killing me! My 3DS is CRYING for this game!
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Is it just me or does the story end rather suddenly?
I wonder if there's an extended ending that you get for beating hard mode...
BTW, how the hell do you improve your public approval rating!? (The game and its manual explain nothing )
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I'm not sure myself... case in point, Smash Bros.
That has 4 players all interacting with each other. It has independant items on screen too that each player can manipulate. The stages certain aren't static thanks to highly dynamic locales that can be influenced not just by the clock but by player interaction. You have the Super Mario Bros 1-1 and 1-2 stages showing pretty much how this game would work in multiplayer.
That was 4 years ago and Nintendo's first ever attempt at an online game - if they can't get this working, then they aren't really trying. Heck, if they can't get this working I'd argue they've taken a step backwards.
Smash Bros Brawl's online is absolutely terrible.
One would think that Nintendo wouldn't want to repeat that mistake (especially on the launch of their new console, where haters would use its failings to spread FUD saying that Nintendo's online is broken because NSMBU online sucks...)
And whilst PC RTS games may employ tricks, all units are still capable of performing individual actions - it's not like the Pikmin are bless with hundreds of unqiue moves and their AI isn't remarkable either. They can still be categorized, grouped and predicted - they are all employing the same path finding rountines etc. I personally think it would be capable... which is not to say I think it's something the game needs because I don't. However I feel that this game has a lot more the benefit from its inclusion.The difference between Pikmin and a typical RTS like Starcraft is that Pikmin utilises direct control (where the Pikmin can all turn on a dime and move/act/die independently at any moment the player decides to move them), while Starcraft has the units controlled indirectly (where the game can predict where they're moving, when they'll get to their destination and what's gonna happen to them well in advance - with the only thing needing to be transferred being the player's desired menu action)
Getting 2 player Pikmin online would be the rough equivalent of getting a 202 player FPS working online...
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Problem is that platformers don't really work well online. If they are online, there's a lot of lag.
Most online games like racers, RTS, FPSs extrapolate positions, trajectories etc which is why when things lag, things jerk back and forth.
Platformers require constant pinpoint precision which is not that possible at the moment due to latency
Not only that, but as far as platformers go, the NSMB games are particularly problematic because players can interact with each other too!
NSMBU online suffers from the same issues as 2D fighting games, only amplified by about 10x further thanks to having twice as many players (meaning twice the number of lost packets and bandwidth issues - not to mention that P2P code couldn't be used, meaning that those same techniques used in fighters wouldn't work here) as well as all the enemies and interactive stage objects (as opposed to a static background image with fighting games).
Certain types of games lend themselves better to online play because lag isn't a big issue. Nobody really cares if a player jerks around a bit in a racing game, or really notices if a few bullet
hits aren't detected in a FPS game. In a Mario game however, the slightest bit of lag means guaranteed death for you and utterly kills the experience dead.
2D fighters only just about barely work online (and even then, the lag makes a lot of combos and techniques impossible) NSMBU is just completely infeasible - and even if they manage to break the laws of physics and make it work, it still wouldn't be nearly as fun as local multi anyway.
Pikmin 3 is also near impossible to get working online but for very different reasons (primarily down to having 202+ directly controlled characters being tracked simultaneously being practically impossible online). The fact that the game allows direct control of every character means that the prediction tricks that are used in typical RTS games will not work here at all.
Nintendo Land could be made online fairly easily, but doing so would miss the point of the game entirely. Nintendo simply add online play where it makes sense to do so (SF64 3D perhaps being the only exception where it should've really been there - but the team were working to a tight schedule and couldn't get online play working in time)
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Got it, beat the first two levels and am enjoying it. The turning controls are a bit awkward, but everything else works well and the game does a good job of making you feel like a badass!
There's some nice variety in the missions too and the production values are nice and high. All in all, good stuff!
I don't really get how the scoring system works though. I'm sure there's some nuance to it that I'm not getting yet.
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HOLY MOTHER OF GOD!!!
DJ KK!!!!! I FUCKING APPROVE!!!
BTW, this is easily the biggest jump the series has ever seen. This is Streetpass' big killer app! (exchanging designs, houses, villagers and even entire TOWNS!? YES!!!!) It does everything that I was hoping that City Folk would do with Wii Connect 24 (before it turned out to be a dud)
The shift to being the mayor and being able to redesign town elements, shops and even hosting donations for new town features is exactly the shot in the arm that the series needed!
CAN'T FUCKING WAIT!!!
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I wonder if the delay has something to do with the DLC? Since they're still releasing DLC for this game on a regular basis and there's a whole new set of DLC incoming, I wonder if they're trying to get that localised in time for the western release?
Either way, we had better get the already released DLC included in with our version. They can't really justify charging for all that DLC that has already been made and released back in June-July ish as it's not newly made (and we're getting seriously pissed around with these constant delays )
Wii U eShop Thread
in Nintendo Gaming
Posted
Hydroventure is freakin brilliant. One of Wii Ware's very best games. It has a Mario 64 style structure, as opposed to a level based design, with a nice metroidvania style of exploration (where you need to gain new abilities, skills to access areas you couldn't access before). You also have the ability to switch forms from water to gas to ice and the motion controls work superbly.
There's a sequel coming out on the 3DS eShop in December (the big new gimmick being full 360 degree motion controls, as opposed to the limited movement of the Wii Ware game)