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Everything posted by Dcubed
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I wish The wait is killing me! My 3DS is CRYING for this game!
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Is it just me or does the story end rather suddenly? I wonder if there's an extended ending that you get for beating hard mode... BTW, how the hell do you improve your public approval rating!? (The game and its manual explain nothing )
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Smash Bros Brawl's online is absolutely terrible. One would think that Nintendo wouldn't want to repeat that mistake (especially on the launch of their new console, where haters would use its failings to spread FUD saying that Nintendo's online is broken because NSMBU online sucks...) The difference between Pikmin and a typical RTS like Starcraft is that Pikmin utilises direct control (where the Pikmin can all turn on a dime and move/act/die independently at any moment the player decides to move them), while Starcraft has the units controlled indirectly (where the game can predict where they're moving, when they'll get to their destination and what's gonna happen to them well in advance - with the only thing needing to be transferred being the player's desired menu action) Getting 2 player Pikmin online would be the rough equivalent of getting a 202 player FPS working online...
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Not only that, but as far as platformers go, the NSMB games are particularly problematic because players can interact with each other too! NSMBU online suffers from the same issues as 2D fighting games, only amplified by about 10x further thanks to having twice as many players (meaning twice the number of lost packets and bandwidth issues - not to mention that P2P code couldn't be used, meaning that those same techniques used in fighters wouldn't work here) as well as all the enemies and interactive stage objects (as opposed to a static background image with fighting games). Certain types of games lend themselves better to online play because lag isn't a big issue. Nobody really cares if a player jerks around a bit in a racing game, or really notices if a few bullet hits aren't detected in a FPS game. In a Mario game however, the slightest bit of lag means guaranteed death for you and utterly kills the experience dead. 2D fighters only just about barely work online (and even then, the lag makes a lot of combos and techniques impossible) NSMBU is just completely infeasible - and even if they manage to break the laws of physics and make it work, it still wouldn't be nearly as fun as local multi anyway. Pikmin 3 is also near impossible to get working online but for very different reasons (primarily down to having 202+ directly controlled characters being tracked simultaneously being practically impossible online). The fact that the game allows direct control of every character means that the prediction tricks that are used in typical RTS games will not work here at all. Nintendo Land could be made online fairly easily, but doing so would miss the point of the game entirely. Nintendo simply add online play where it makes sense to do so (SF64 3D perhaps being the only exception where it should've really been there - but the team were working to a tight schedule and couldn't get online play working in time)
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Got it, beat the first two levels and am enjoying it. The turning controls are a bit awkward, but everything else works well and the game does a good job of making you feel like a badass! There's some nice variety in the missions too and the production values are nice and high. All in all, good stuff! I don't really get how the scoring system works though. I'm sure there's some nuance to it that I'm not getting yet.
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HOLY MOTHER OF GOD!!! DJ KK!!!!! I FUCKING APPROVE!!! BTW, this is easily the biggest jump the series has ever seen. This is Streetpass' big killer app! (exchanging designs, houses, villagers and even entire TOWNS!? YES!!!!) It does everything that I was hoping that City Folk would do with Wii Connect 24 (before it turned out to be a dud) The shift to being the mayor and being able to redesign town elements, shops and even hosting donations for new town features is exactly the shot in the arm that the series needed! CAN'T FUCKING WAIT!!!
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I wonder if the delay has something to do with the DLC? Since they're still releasing DLC for this game on a regular basis and there's a whole new set of DLC incoming, I wonder if they're trying to get that localised in time for the western release? Either way, we had better get the already released DLC included in with our version. They can't really justify charging for all that DLC that has already been made and released back in June-July ish as it's not newly made (and we're getting seriously pissed around with these constant delays )
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No kidding! That's some serious nightmare fuel there!!! Kids will never want to leave their house again
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The English Iwata Asks is out now! http://iwataasks.nintendo.com/interviews/#/ds/pokemon-black2-white2/0/0 The Theme of Resonance Unno talks about the 100 person orgy How a space fantasy movie can teach you how to play Pokemon MERCHANDISING DAT STUNFISK! And much more there
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NYARGLEBARGLE!!!
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That's for the US, we don't have an EU date yet sadly. Speaking of which, the US press release that NOA released after the EU Nintendo Direct has some surprises! Tokyo Crash Mobs is the localised version of Line Nageloop (The live action Puzzloop game from Mitchell) http://www.siliconera.com/2012/08/09/wacky-nintendo-game-has-players-toss-ninjas-so-you-dont-have-to-wait-in-line/
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Now that's the kind of Nintendo Direct announcement I can get behind! Can't wait for next week! More timely releases please! (and less of the nonsense that Fire Emblem Awakening and MH3U are getting )
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Fucking ridiculous. It's gonna be over a year's wait after the JPN release! Absolutely unacceptable
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I can't believe that actually worked! Really great ND overall. Some very nice surprises there (who the hell saw Fallblox coming!?) Nice to see eShop titles getting a focus. The only things it was potentially missing were Cave Story 3DS, NightSky 3DS and HarmoKnight (yeah yeah, I know it's probably not coming out for a good while, but I can still hope dammit!) Hana Samurai coming out next week is fucking sweet! About damn time! Also nice to see Level 5's worst kept secret getting revealed (with such a quick release too!) - Though the 4th game of the collection (Omasse's Rental Weapon Shop) is suspiciously absent still... Kinda funny how Shibata bigs up VLR as the sequel to 999 (the game we never got). Nice to know that he's aiming it at those who imported the first one
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That was a lot better than I expected it to be! A very nice solid start! (the Moose joke in particular was really quite great! ) Not much of a plot to it, and some parts dragged on a bit, but I enjoyed it still. Definitely washes out the bad taste of BTE quite nicely. Did anyone else get the feeling that it felt more like a stage show version of Red Dwarf though, rather than a TV show? Got a strange feeling that I couldn't quite shake off about it (not that that's a bad thing, just a bit of an odd feeling)
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No way! There's too many of the sodding things! I don't want them to announce anything else. I'd prefer to not know about all the new exciting things coming out and their release dates! Ignorance is bliss
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That's complete horseshit. RSG are just too cheap to license both sets of voices I would've rather have had English voices than Japanese if I had to choose...
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New trailer! Looks as fun as ever, even though the level designs don't really look mind blowingly original (though I did smile when I saw the Baby Yoshi eat the fire enemy and the waterfall mechanic looks fun). Still not a fan of the new theme though.
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Ok, so supposedly SEGA have fucked up the port... http://www.neogaf.com/forum/showthread.php?p=42811297#post42811297 Also supposedly the "Saturn" mode doesn't accurately replicate the original Saturn game either (and that's on top of the original PS2 port's inaccuracies to begin with) A damn shame, especially considering that JSR HD was apparently a really good port job. Will wait for a VC release of the original SS version
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It's a 3DS/Wii port. They're not gonna mess around with the visuals too much (hell they've already shown more effort being put into this than any of those crappy "Classics HD" releases on PS3!) I really doubt that running the game at 1080p is gonna make the Wii U sweat at all (especially considering that the 3DS was able to run this game at a variable 60FPS while also running in S3D...)
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Native 1080p screenshots are out for the Wii U version now! You can see the work that's gone into re-doing some of the textures here (lovingly stolen from GAF!) Looks amazing! They've really gone above and beyond with this port!
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À la carte pricing is always more expensive than in bulk. That is perfectly normal and expected. I have no real problem with the pricing for each individual piece of add on content in either Theathrhythm or NSMB2 and I think that they easily justify their monitory value. However, I don't like the fact that there's no discount for buying in bulk. It's especially cheeky in NSMB2 where you actually are given an option to buy in bulk, but it's no cheaper than buying them seperately whatsoever. Economies of scale should be in use here and it absolutely is not It only becomes even more off putting down the line where there's lots of add on content already available (I'm looking at you Fire Emblem Awakening!)
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Aha! We got some clarification regarding the cartridge save data transfer functionality with the retail eShop games... http://www.nintendoworldreport.com/news/31964 Apparently the save transfer functionality won't be arriving until Spring next year. So it seems that it's gonna be part of a system update then! (That should mean that it's possible to backup and copy across save data to and fro with any game! ) Yay! (I wonder if certain games like Pokemon will block it from working though...)
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They could've dropped the RRP on some of those games that have been out for over a year now (looking at you Pilotwings Resort) But as I mentioned, I expected this. They're not gonna undercut retailers (watch all the major sites get outraged at the prospect of RRP pricing for the older games though...) Edit: Just realised that Nintendogs & Cats is missing too... Strange... (especially seeing as it already has a demo on the eShop in all regions )
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Well if your TV has a crappy scaler, then I suppose it might look a bit better than it did on Wii (and won't have any input lag that comes from the scaling process), but it wont really make much of a difference generally speaking if you already have a halfway decent TV. The "Wii Mode" is no different from the 3DS' "DS Mode" or the DS' "GBA Mode". It's just a term for engaging the console's backwards compatibility mode, where it shuts off most of the new internal hardware and regresses itself back to the Wii specs. Nothing more need be read into it really.