Jump to content
N-Europe

Dcubed

N-E Staff
  • Posts

    16198
  • Joined

  • Last visited

  • Days Won

    161

Posts posted by Dcubed

  1. The fact that they specifically noted the Stars Catalogue as getting the lion's share of the update is pretty telling.

     

    I bet the majority of this update will be focused around some sort of Wii U integration (being able to see how many discount points you've earned, being able to buy eShop games from the website itself etc)

  2. It looks interesting, but I wonder if Nintendo might not be too happy about them stealing assets from Link's Awakening (half the sound effects in that trailer are directly stolen from Zelda LA), especially if that game is due to appear on rival platforms as well...

     

    Parody and homage is one thing. Stealing copywrited game assets is another thing entirely.

  3. But surely if it's no where near due, why include it?

     

    Why not include it? Bayonetta 2 and Monolith Soft's new IP are both listed and they're not coming out for ages.

     

    "Hoshi no Kirby Wii" was included on the list for years and years (to the point where I started to think that it was just a running gag :laughing:) and "The Legend of Zelda Wii" was listed as early as 2009! (before its E3 2010 unveiling even!)

     

    I really don't think it's indicative of anything really. It's still probably not gonna hit till 2014 (and possibly 2015 for the Wii U game)

  4. Fiiiiire Emblem!

     

    Seems a bit soon for another 3DS ND, but I suppose the US didn't have a proper one when we got ours. Also a bit odd that the Japanese ND has Wii U titles when they aren't getting it until December.

     

    Wonder when the "journalists" will start getting their final Wii U units in, must be soon since the US launch is in 3 weeks(!) just about.

     

    Even when they do, they probably still wont be able to show us what the eShop or the online friends/Miiverse stuff looks like since it probably wont be made active until launch day :(

  5. I'd like to see Nintendo take a risk and try to launch a new IP with new characters to kick off another franchaise. I know people say that there's only x amount of Franchaise A per generation but I can only handle so much Mario, Smash Bros etc before I want to see something different

     

    From this last year alone in EU...

     

    tumblr_m476k0i7551rqwhaoo1_500.jpg

     

    TM_3DSDS_Pullbox.png

     

    GBL_3DS_SpeedthruPotzolsPuzzle.jpg

     

    Pandoras-Tower.jpg

     

    GBL_3DSDS_HanaSamuraiArtOfTheSword.jpg

     

    Last_Story_Box_Art.jpg

     

    FreakyForms-logo.jpeg

     

    This list would be even longer if we stretched it just 6 months more and/or included non-character driven new IPs... (not to mention that there are even more new IPs that are coming out over here shortly - including Nintendo Land, Sing, The Wonderful 101, Denpa Men and Harmo Knight)

  6. So the game is now up for pre-order on Capcom's US site...

     

    3DS

     

    http://shop.capcom.com/store/capcomus/en_US/pd/ThemeID.1944700/productID.256110500/Monster-Hunter-3-Ultimate-Nintendo-3DS.html

     

    Wii U

     

    http://shop.capcom.com/store/capcomus/en_US/pd/ThemeID.1944700/productID.256030000/Monster-Hunter-3-Ultimate-Wii-U.html?resid=UIcSsQoHAtcAAEIfYlcAAABF&rests=1351029425198

     

    But what's interesting is that the Wii U version comes with a free Classic Controller Pro! (the Wii one, not the new Pro Controller that looks like a 360 one)

     

    So it seems that you can still use the CC Pro for Tri U! :D

  7. Wow! I cant believe that they've dumped the iPad 3 in just 7 months! And that gen 3/4 hardware is really sticking around!

     

    So now devs have 4 processors to design for (not counting the slight variations between models), 3 different RAM sizes, 4 different resolutions and 3 different aspect ratios!

     

    Holy Fragmented Ecosystem Batman!

  8. I'd never played the original so I have to say I'm slightly disappointed by it. Especially as I love the Wii version, I actually have no idea why people consider that to be shit when compared to this.

     

    The controls feel pretty clunky and the game itself is just so zoomed in. The pop-up seems horrible and the graphics in general are so messy with awful textures that it's hard to tell what's going on.

     

    I know it's a Saturn game and I'd have expected it to look this way in the Saturn version, but with the remake I was expecting more effort on SEGA's part like with Daytona USA.

     

    *hides in cave*

     

    The controls were ruined in this version. You're supposed to have a full 360 degrees level of control, but it's only 8 way in the PSN/XBLA version.

     

    That being said, I would agree with you about the game being too zoomed in and not giving you a wide enough FOV. I've always felt that was an issue, even with the Saturn original.

     

    Once you memorise the layout though, you can fly through the levels like a pro though! :D

  9. Yes, but not nearly as much as with past consoles and that's mostly down to Nintendo being overly tight lipped about what's coming up & how their eShop/OS stuff will work and the fact that they haven't really started their marketing blitz yet.

     

    While I'm sure the upcoming Nintendo Direct will psyche me up for the console's launch, it'll almost certainly be overshadowed in my mind with what's coming up by March next year! :D

  10. There must be hidden characters. I refuse to believe that this even got greenlit without securing Crash and Spyro first.

     

    Nah, they figured that Big Daddy and New Dante were a better representation of Playstation's history :p

     

    BTW, really looking forward to trying this out next week. Seems the sentiment surrounding the game is actually quite positive! (ignoring the obvious and no doubt hilarious Smash Bros knockoff feeling)

  11. It's just a demo right? They might just need some more time to fix the frame rate up though it is weird that the PS3 is struggling to run a 3DS game :p Does the PS3 version have 3DTV support?

     

    No. It also only runs in 720p.

     

    Pretty crazy really to see a 3DS run circles around a PS3! (what's even crazier perhaps is that the game's visuals hold up really well on the TV - If you hadn't told me it was originally a 3DS game and that it was a PS3 exclusive, I'd believe you!)

  12. Oh cool! I just found out that passing by someone with B&W1 with the C Gear works with B&W2! (And the live Twitter style updates work too! :D)

     

    So does the friend code trading! (so B&W1 & 2 share the same online servers then?) and the Xtransciever (though you can't play the B&W2 mini games)

     

    I wonder if the Entralink works too...

     

    Edit:. Sadly no :(

     

    Edit 2 But B&W passersby DO appear in Join Avenue :) (as do people with whom you've battled or traded with online! :D )

  13. IT LIVES!!!

     

    EBW9Z.png

     

    What a great price! Bit sad that it has had to come to this, but it's good to see that it's coming after all! :D

     

    Also they're gonna be translating the Japanese site (including the developer diaries) and we'll be able to play with people who have the JPN copy!

  14. That's really impressive.

    I just REALLY want them to mention why the fork they removed the analogue triggers. This yet again renders the Wii U a sub par option for race fans.

     

    They may well have already provided an answer...

     

    Iwata We made it as light as possible without causing durability problems. There may be some that would think 500 grams is heavy for a controller, but the result of pecking away at it like that was something much lighter than at first.

     

    Ibuki Yes. Any suggestions for a change in the design had to come with how many grams it would increase the weight. It was like: "I want a design like this." "How many grams will that increase the weight?" "Five grams." "Request denied!!" Everyone (laughs)

     

    I don't know how much weight that analog triggers add to a controller, but it could well be that it would've added too much weight (once adding in durability measures) to fit into a 500 gram device. Just a guess of mine, but it seems plausible enough (especially with how paranoid people are about it being too heavy and bulky to be comfortable ::shrug:)

  15. So the demo is out now in Japan! Here' 30 mins of footage from the 3DS one...

     

     

    Man that looks fun as hell. Simple, uncomplicated gameplay and a nice light hearted feel. Love it! :D (and I hated the Lost Planet games!)

     

    Supposedly it also runs in 60FPS in 3D to boot! :o though strangely enough the PS3 version apparently struggles to maintain even 30FPS :confused: (really weird when you look at the good ports that Hexadrive, the guys doing the PS3 port of EXTroopers, have done before)

     

    How the hell do Capcom get so much more out of the 3DS hardware than anyone else!? (Even for a PS3 game, it's good looking!)

     

    Edit: Just tried out the PS3 demo for myself. It IS fun :) Feels like a simplified Lost Planet meets a simplified, pick up and play Monster Hunter. Definitely more fun in co-op than in single player.

     

    You select from a variety of weapons and blast through different missions,- similar to Monster Hunter, but rather than having a set of environments that you explore where monsters roam free, the game is split up into different linear levels that you charge through (mostly involving you killing all that stands before you, protecting your allies who are opening doors up for you and eventually coming face to face with a boss like foe at the end. However, instead of getting materials that you gather from the boss enemies, it seems that the main replayability factor comes from speed running as it records your best times for each level. It's fun and though it doesn't have the depth of either of those games (certainly not Monster Hunter), it feels like a nice melding of the two concepts :)

     

    I want! (oh and sadly it seems the reports about the PS3 version's framerate were spot on. It's bad, especially the 3rd stage in co-op, which is practically a slideshow - quite literally going down to the low teens at points :( )

  16. @Dcubed

     

    I guess if direct Wi-Fi speeds are too slow, connecting the Gamepad to the Wii U via a network, which should allow for online if I'm reading you correctly, would be even more out of the question. Also, since I'm asking stupid questions, would there be any benefit in sending button input data via Bluetooth when the Gamepad isn't required viewing and the screen updates not entirely esssential. I guess it's irrelevant really but when it comes to tech and Nintendo, no amount of strange combinations of hardware would surprise me.

     

    I seem to recall reading something about UWB when NFC started making a bit of noise a few years ago but one day tech is the next big thing and the day after it's dead and burried again - you can't blame a guy if it slips his mind :)

     

    Ooh that's an interesting idea! Having the game inputs being sent via Bluetooth and the video sent by UWB is a possibility IMO. It increases the total bandwidth available to the video stream (since it means that the total UWB signal could be dedicated to just the video stream alone) and Bluetooth is capable of accepting 7 unique inputs (meaning that there are just enough Bluetooth slots for 4 remotes, 2 Upads and a Balance Board to be used at the same time!). Plus since they're on completely different frequencies, the two different signals shouldn't interfere with each other either!

     

    Of course it does add a bit of extra cost to the Upad, but they may well have gone for that kind of solution. I just wish they actually went into detail about this in the actual Iwata Asks! ::shrug:

  17. Yeah, I was a hoping for a bit more than what they gave us.

     

    I was under the impression it would be using a form of Wi-Fi Direct. The transfer speeds are pretty quick after all and coupled with Nintendo's own custom algos, wouldn't that be enough?

     

    Also, I'm kinda curious as to the thing about how Wi-Fi would disable online access. I know PSV remote play prevents internet access from the handheld when connected directly to the PS3 but then I also understand Remote Play to be a bit of a laughing stock all round to the point that no one would judge and limit Nintendo's capabilities based upon Sony's unfinihsed work.

     

    Is possible for a device to be connected to a Direct access point and a regular network. It is hardware specific, but it can be done and so I don't see how it can be completely ruled out.

     

    I'm no expert mind so fell free to enlighten me here. I'm more of a software kinda guy :p

     

    WiFi can't do two way connection. It can only be an access point or a client that connects to an access point (which in of itself must be wired to a DSL line). So it has to choose between one or the other, meaning that if it's being used as an access point for the Upad, it can't connect to your WiFi router to connect online at the same time.

     

    It's a fundamental hardware limitation. Also, WiFi latency is generally too high for this kind of low latency video transfer. Nintendo use their own custom wireless protocol for local DS/3DS multiplayer using standard 802.11B/G hardware (nicknamed NiFi in the homebrew community) that uses up less battery life and enables much lower latency than the standard WiFi protocol (sub 16ms latency even!) but the packet size is too small for real time video transfer to work and it would stop the console from being able to connect online to boot.

     

    Bluetooth is obviously not up to the task and neither is HSDPA or LTE based tech. There is also a standard Wireless HDMI protocol (wHDMI and wHD), but the latency is terrible so I really doubt that it's based on either of those.

     

    Ultra Wide Band tech however seems to tick all the boxes. It's extremely low latency, runs on a completely different frequency band to all other commercial wireless devices (meaning that they wont interfere with the Upad connection!) but only works from a comparatively short range compared to other wireless tech (sound familiar? ;) )

     

    So UWB is what I'd put my money on.

×
×
  • Create New...