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Everything posted by Dcubed
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No. It also only runs in 720p. Pretty crazy really to see a 3DS run circles around a PS3! (what's even crazier perhaps is that the game's visuals hold up really well on the TV - If you hadn't told me it was originally a 3DS game and that it was a PS3 exclusive, I'd believe you!)
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Oh cool! I just found out that passing by someone with B&W1 with the C Gear works with B&W2! (And the live Twitter style updates work too! ) So does the friend code trading! (so B&W1 & 2 share the same online servers then?) and the Xtransciever (though you can't play the B&W2 mini games) I wonder if the Entralink works too... Edit:. Sadly no Edit 2 But B&W passersby DO appear in Join Avenue (as do people with whom you've battled or traded with online! )
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IT LIVES!!! What a great price! Bit sad that it has had to come to this, but it's good to see that it's coming after all! Also they're gonna be translating the Japanese site (including the developer diaries) and we'll be able to play with people who have the JPN copy!
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They may well have already provided an answer... I don't know how much weight that analog triggers add to a controller, but it could well be that it would've added too much weight (once adding in durability measures) to fit into a 500 gram device. Just a guess of mine, but it seems plausible enough (especially with how paranoid people are about it being too heavy and bulky to be comfortable )
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So the demo is out now in Japan! Here' 30 mins of footage from the 3DS one... Man that looks fun as hell. Simple, uncomplicated gameplay and a nice light hearted feel. Love it! (and I hated the Lost Planet games!) Supposedly it also runs in 60FPS in 3D to boot! though strangely enough the PS3 version apparently struggles to maintain even 30FPS (really weird when you look at the good ports that Hexadrive, the guys doing the PS3 port of EXTroopers, have done before) How the hell do Capcom get so much more out of the 3DS hardware than anyone else!? (Even for a PS3 game, it's good looking!) Edit: Just tried out the PS3 demo for myself. It IS fun Feels like a simplified Lost Planet meets a simplified, pick up and play Monster Hunter. Definitely more fun in co-op than in single player. You select from a variety of weapons and blast through different missions,- similar to Monster Hunter, but rather than having a set of environments that you explore where monsters roam free, the game is split up into different linear levels that you charge through (mostly involving you killing all that stands before you, protecting your allies who are opening doors up for you and eventually coming face to face with a boss like foe at the end. However, instead of getting materials that you gather from the boss enemies, it seems that the main replayability factor comes from speed running as it records your best times for each level. It's fun and though it doesn't have the depth of either of those games (certainly not Monster Hunter), it feels like a nice melding of the two concepts I want! (oh and sadly it seems the reports about the PS3 version's framerate were spot on. It's bad, especially the 3rd stage in co-op, which is practically a slideshow - quite literally going down to the low teens at points )
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Ooh that's an interesting idea! Having the game inputs being sent via Bluetooth and the video sent by UWB is a possibility IMO. It increases the total bandwidth available to the video stream (since it means that the total UWB signal could be dedicated to just the video stream alone) and Bluetooth is capable of accepting 7 unique inputs (meaning that there are just enough Bluetooth slots for 4 remotes, 2 Upads and a Balance Board to be used at the same time!). Plus since they're on completely different frequencies, the two different signals shouldn't interfere with each other either! Of course it does add a bit of extra cost to the Upad, but they may well have gone for that kind of solution. I just wish they actually went into detail about this in the actual Iwata Asks!
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WiFi can't do two way connection. It can only be an access point or a client that connects to an access point (which in of itself must be wired to a DSL line). So it has to choose between one or the other, meaning that if it's being used as an access point for the Upad, it can't connect to your WiFi router to connect online at the same time. It's a fundamental hardware limitation. Also, WiFi latency is generally too high for this kind of low latency video transfer. Nintendo use their own custom wireless protocol for local DS/3DS multiplayer using standard 802.11B/G hardware (nicknamed NiFi in the homebrew community) that uses up less battery life and enables much lower latency than the standard WiFi protocol (sub 16ms latency even!) but the packet size is too small for real time video transfer to work and it would stop the console from being able to connect online to boot. Bluetooth is obviously not up to the task and neither is HSDPA or LTE based tech. There is also a standard Wireless HDMI protocol (wHDMI and wHD), but the latency is terrible so I really doubt that it's based on either of those. Ultra Wide Band tech however seems to tick all the boxes. It's extremely low latency, runs on a completely different frequency band to all other commercial wireless devices (meaning that they wont interfere with the Upad connection!) but only works from a comparatively short range compared to other wireless tech (sound familiar? ) So UWB is what I'd put my money on.
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At last! I can make Link ride Yoshi and Mario ride Epona!
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Today's LG HDTVs are notorious for having horrendous input lag, but 7 frames of input lag is sadly not uncommon. The average HDTV has between 50-150ms of input lag (even in the eye seering Game Mode) and that only worsens when you start dealing with legacy upscaling from 480i (don't even think about playing a SNES game on most modern HDTVs, a lot of them render games nigh on unplayable) The best you can get out of a HDTV is >=16ms (1 frame), but that's a rarity that is pretty much relegated to select Panasonic HDTVs (particularily their Plasma sets) or sets that have been largely discontinued. For the record, I'm using a Samsung D5000 that has 16ms input lag and gameplay is flawless with all sources :awesome:
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Actually, Y&X was fine, but yeah... the other two combos were not really feasible... Good thing that Soul Calibur 2 never really needed you to press any of the "problem" button combos together! (funnily enough, that game just so happens to play best with a GCN controller too ) But then again, the GCN never got any other good fighters (and probably partially for that very reason) One controller doesn't fit all games. That's part of why I'm looking forward to the Wii U so much. The console is basically the swiss army knife of controller schemes!
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That'll be because it has sold 141.529 (mediacreate) this week Really!? I don't see how that's possible The DLC is stored in a separate file on the SD Card - and even if it did somehow get deleted, you would surely be able to redownload it for free as normal anyway.
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Yeah I miss the the GCN controller too (especially those awesome analog/digital click shoulder buttons) I hope they've got a proper solution in the works for when they put GCN games up on the VC...
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Sorry, yeah it's Devil May Cry (I got lazy with my typing :p - plus I have a bad habit of repeatedly editing posts/fixing mistakes only after I've already made them... )
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I have the opposite problem myself. Keep thinking the A button is where B should be on the 360 controller. Funnily enough, I have no problem with X being the main confirm button on the PS controller though (except for Japanese games which are all wrong wrong wrong and reverse X and circle! - yeah I get why they do it, but it just feels wrong) Maybe it's just down to the way you hold it in the default position? I never have my thumb over X and Square on a PS controller or a 360 one (usually holding it above all 4 buttons), but I always have my thumb over B and Y (or B and A with a small rightward shift) at all times with a typical Nintendo controller. In the case where you use multiple buttons held simultaneously, the Nintendo layout is generally the most comfortable for me. You can rest your thumb on B to hit A and Y much more easily than the other controllers! (which have the buttons further apart and are either too mushy or are those horrible Jewel type buttons which murder your thumbs!) For other games where you just hit different buttons independently (most Devil May Cry style action games for instance), I generally prefer the PS controller design. It's also why I prefer playing Mega drive games with a Classic Controller Pro, while I prefer SNES games with the original Classic Controller - since the CC Pro's grips better enable you to hold it like a PS or MD controller, where you don't always hold your thumb over two buttons as the default position. But for general confirmation selection (where A is typically yes and B is generally no), I prefer the Nintendo design. I like how reaching for A requires your hand/thumb to move in a different way than any other button - making a specific mark in your muscle memory and generally making a larger impact in said memory when you do decide to confirm something than it would otherwise do (i.e, if you just pressed it like you would any other button from the default position)
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Even they know that playing games on the crapper is what everyone wants 500 grams is heavier than I was hoping for... It's still a fair bit lighter than the iPad (which is between 600-650 grams depending on the model), but I find them to be a bit heavy for my liking - even when holding it horizontally Hopefully, the grips will help alleviate the issue... I'm a bit disappointed that they didn't go more into the actual wireless tech they're using, even though Iwata himself mentioned that "it must not have been any typical wireless technology". They're obviously not using WiFi (and couldn't anyway, since it would prevent the console from going online when the Gamepad is used), so what is it!? UW Band tech? Sigh, I'm gonna have to wait till it launches and gets torn down aren't I? Also no extra prototype pics? I was hoping for another round of ridiculous prototype models ALA the Revolution controller...
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Wrong. The Wii U game is a sequel to the 3DS one. Not just another version of the same game. No word on connectivity and I wouldn't count on it, since it's not just another "version" - it's a sequel.
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Ok so I'm on the way to Victory Road and... THAT just happened. Man, they really make you wait until the story finally kicks in! (And boy does it kick in!! ) Still some questions left unanswered, but I feel satisfied after waiting so long since B&W came along to leave them! Game Freak. You done good Yeah it was like that in B&W. It's an enormous improvement all around and so much faster than before. The game engine and battle system has changed very little in general since the first game (mainly just the removal of poison damage outside of battles, the auto repel prompts, some new abilities given to different Pokemon and some small changes made to certain moves - it is the same generation and a direct sequel after all) The areas and gameplay features have changed a lot though, so if you do ever want to go back and play the first B&W games at some point, it'll still be a very different experience. B&W2 doesn't make B&W redundant in the same way that the typical 3rd version (Yellow/Crystal/Emerald/Platinum) does to their respective predecessors. Yeah, there's tons of neat little touches like that. You can also play little tunes using the different badges by touching them on the badge screen as they make differently pitched sounds (I did an almost perfect rendition of the Tetris main theme using them ) Oh yeah also, you can change your trainer card details by touching the different parts, like your favourite hobby, saying etc (I WANT TO HAPPY WITH YOU is my current one ) Edit: Just caught a wild Pokemon with Pokerus!!! (You even get a medal for it ) Today is my lucky day it seems
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Mega Man hits the 3DS VC this Thursday I'm not really itching to have it on the go, but it's nice to see another new NES game (and a good 3rd party one even!)
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Pokemon: Mysterious Dungeon: Magnagate and the Infinite Labrynth
Dcubed replied to Serebii's topic in Nintendo Gaming
The screenshots look great! The return of the character portraits really complete the look -
Whoops! You're right. Wrong one! BTW, just as an aside. I think that Faron Woods in Skyward Sword is my favourite overworld "area" music in all of Zelda history... I could happily listen to it forever
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Could be Sleeping Dogs or Hitman Absolution, but it's probably Tomb Raider.
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1: You'll only miss out on a few non-essential encounters, so you don't have to really play B&W beforehand, but really you should play Black/White first anyway because they're damn awesome! (Probably my favourite in the series; at least tied with Gold/Silver) 2: You will need to trade across the other GBA and DS games to nab each and every one, or just ask around to trade with other people online/locally. Pokemon is all about communication after all! (But just getting the specific ones you want isn't really that hard if you just ask around online or use the GTS) 3: Don't worry. The dialogue is as hilarious as ever.
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Speaking of beating Gohma in multiple ways... How did you guys beat Tentalus in Skyward Sword on your first play through? Did you guys know that you could just shoot him in the eye with the bow? (rather than hitting his energy balls back at him) There's also quite a few ways to beat Demise as well... (I did it by sheathing my sword - the one sword movement that he couldn't copy ) I'm also proud to admit that I figured out the quick way to beat The Imprisoned on my first encounter with him (my jaw literally dropped when I discovered that that trick actually worked! - thought for sure that the game would stop you from cheating him )
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True. That does a fantastic job at that too; and think how long it takes to get to the first dungeon in that game! (Going by that kind of logic that those guys hold to be truth, MM's tutorial doesn't stop until about 3-4 hours in - hell there isn't even any real combat for around 2 hours!) SS' intro isn't that dissimilar from MM's really in terms of tutorial design, it's just that MM's is much longer; and you don't really see people complaining about MM being overly handholdy...
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Fair enough. I could argue that Skyward Sword offers a more obvious path to follow for those who bought the game just to kill the first Keese they saw and then never touch the game again (but that would be a pretty flimsy argument ) It's still much faster than any other 3D Zelda aside from OoT though (I was actually thinking of MM, TWW and TP when I made that claim TBH) and my other points still stand. Skyward Sword does a better job of showing that there's more to the series than just dungeons. Plus OoT's 1st "dungeon" is just a glorified tutorial anyway, so the first "real" dungeon you go to in that game is Dodongo's Cavern - which you dont get to for at least an hour, so nerr! :p