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Dcubed

N-E Staff
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Everything posted by Dcubed

  1. Yeah I saw this the other day... He makes some valid points (specifically about the emphasis on waiting in OOT and the way that they changed how the boss battles worked - to being more about elaborate puzzles that you solve than being about a pure test of reflexes and skill)... But he gets so much wrong that it's hard to take what he says seriously. Really!? The spikes being off screen - despite their full and complete circular pattern being THE VERY FIRST THING YOU SEE WHEN YOU ENTER THE ROOM!! - the bats being more challenging to hit, that's a problem!? (Hell it also actively encourages you to make use of your non-sword items, something that ALTTP never did), the idea that Z Targetting complicates combat and seperates the world of exploration from the world of exploration!? what utter bollocks! Z Targetting actively simplifies combat and allows for accuracy in 3D space! It goes on and on... Now he did have something of a point about how ALTTP offered you more freedom in how you could explore the world and how it felt more cohesive, but then he gets bogged down in how OOT actively blocks your progress and fails to mention how ALTTP actually does the same thing with how certain parts of the map aren't accessible until you've already done certain things in the game. The only difference here is that OOT makes more use of NPCs who block your path (and even then, it only happens twice in the whole game IIRC) and scripted events, while ALTTP purely takes the Metroid route of having areas blocked off until you have certain items. And his quib about how the items in each dungeon are used against their respective bosses can also apply to ALTTP (as well as every other Zelda game not called Majora's Mask). Every Zelda follows that rule (and while I'm at it, they also all have bosses that subvert this rule too - ALTTP has the Turtle Rock boss, while OOT has Bongo Bongo, which doesn't require the use of the Hover Boots at all). His videos on Megaman/Megaman X and CV1/SCV4 were much better than this... Hell I actually prefer ALTTP over OOT myself and I still can't side with him on this video...
  2. Iwata Re-Elected as Nintendo President

    Ha ha! The translator clearly had a lot of fun portraying this guy as the pretentious and clueless knobhead that he is This response from Miyamoto also made me smile... It's nice to see that he's not letting their current plight get to him and stop him and the rest of the staff at Nintendo from getting on and continuing to try and break new ground That guy that went to ask them to give him free games was hilarious as well
  3. 3DS Console Discussion

    Yeah, the first game is digital only in Europe, but physical in the US (so you could always import it, since the console is region free. That's what I did - plus there's no DLC either, so no need to worry about any sort of hassle in dealing with buying anything from the US store if you import the game.), but the upcoming sequel Project Diva F2 is physical and digital in Europe this time Yeah, you can adjust the volume of the music and chime sounds separately in Diva F (I assume that the same applies to Mirai as well) Yeah, the visuals are really impressive and only get even more bonkers as the game goes on! (Oh and they totally purposely make the notes hard to see in front of the insanely colourful backgrounds too! But you never really feel cheated or frustrated though, it's all part of the fun really) - If you thought that the demo videos were nutso, Bit of a shame that Mirai's videos don't seem quite as crazy, but the gameplay looks nice and solid though and that's ultimately the most important thing (plus it's ridiculously cute - which is always a good thing ) Yeah, the press release says it's coming next year (didn't say when, but I'd probably bet on some time between March-May).
  4. Super Smash Bros. 3DS / Wii U

    There's tons of scope for Mega Man trophies here. There's just so much material to pluck from that it must be a total nightmare to have to choose just a small subset of what's on offer here!
  5. 3DS Console Discussion

    Yeah, all the songs in the two localised Miku games on PS3/Vita were in Japanese (with lyrics written in Romanji) and this will be no different. The gameplay in Project Mirai is a bit different from the Project Diva games, but it's still a rhythm game set up in a similar way... So it'll still be delightfully bonkers when we get it
  6. Super Smash Bros. 3DS / Wii U

    True, I suppose it does apply both ways as well I guess. But that kind of elitist attitude is something that you do see from a notably large subset of them - even if it is rife throughout the whole FGC anyway. Obviously it's not something that you can blanketly state about every competitive Smash player, it is just a stereotype after all, but it is funny whenever it ends up being actually representative. But hey! They're great players and they're hugely entertaining to watch. They do good in the community, they drum up lots of interest in the game (and Nintendo as a whole) and they are also comprised of some of the most talented hackers out there too. I have huge amounts of respect for the community at large, even if I dislike the stereotypical attitude.
  7. Super Smash Bros. 3DS / Wii U

    The celebs did a better job of playing 4 player than the competitors did, by far (and as far as we know, they didn't even get a chance to practice beforehand like the competitors did - so they were actually at even more of a disadvantage!) I'm not saying that they're not a positive influence on the game's popularity or on society in general, I just hate their elitist attitude in general (something that is generally applicable to the FGC as a whole though really) and their constant berating of anyone who sees or enjoys the game differently than the way that they do... ... and that's exactly how I (and Sakurai himself) feel about Smash. As I said myself earlier on, Smash (and all of Sakurai's other games) are all about playing the game the way that you want to; that's why all of his games are packed to the gills with options and ways to tinker with and tailor the experience to the way that you want to play. My problem with these people (speaking generally) is that they are completely un-accepting of anyone who prefers playing a different way of playing than they do - to the point that they actually modified Brawl to fit their ideal vision of how Smash should be played (a collective Fuck You to both Sakurai and people who liked the changes made in Brawl). It's not that I don't appreciate their efforts (indeed, Project M is an incredible achievement!) nor that I don't appreciate their love for the series in general, but I absolutely hate their attitude towards anyone outside of their group and find it utterly offensive. I also imagine that it comes across as quite offensive to the developers themselves too, with stuff like Brawl+ as they're basically throwing up two fingers to them and telling them how they should be making the game (quite literally with that guy at the invitational who offered to help Sakurai balance the game!) You can be passionate about playing Smash competitively and showing your love for the game, but that doesn't mean that you have to be complete pricks about it to anybody who likes playing it a different way to you...
  8. Yokai Watch 2 Direct (04/07/14)

    Actually, it's looking pretty likely to be coming out over here since the tie-in anime series (it's meant to be a cross media franchise like Inazuma Eleven) is coming out outside Japan... As for what it actually is, it's an RPG series that is supposedly similar to Pokemon - made by Level 5 (Prof Layton, Inazuma Eleven, Fantasy Life etc).
  9. 3DS Console Discussion

    I'm sure that I'm probably like the only person here who cares, but whatever! Miku Project Mirai is coming west! http://blogs.sega.com/2014/07/02/hatsune-miku-makes-first-western-appearance-on-nintendo-3ds-with-mirai-remix/ http://www.neogaf.com/forum/showthread.php?t=847901 Includes all of the content from both 3DS games and more on top that wasn't in either original JPN game! WOOT! Come for the cute, stay for the rhythm!
  10. Super Smash Bros. 3DS / Wii U

    Probably best you don't "1 on 1, No Items, Fox Only, Final Destination" Melee fanboys are still far worse though. No Fun Allowed indeed Watching them struggle with dealing with anything outside of their comfort zone in the Invitational was a true joy to watch. Soooooo funny (and also explains soooooo much about their attitude)
  11. Super Smash Bros. 3DS / Wii U

    Yeah I have Project M installed on one of my Wiis and it is fun... But it also has a host of problems for me (and these are all ones that @Glen\-i will surely back me up on here...), most notable of all are the stages; which have now basically all been turned into different skins of Battlefield/Final Destination. While it is fun in of itself (and no doubt the key inspiration for including FD versions of all stages in SSB4), it is really transparently geared towards the "tourney scene's" preferred way of playing and doesn't cater towards anyone else. They sucked all the fun out of the stages for anyone who isn't the type who thinks nothing but "No Items, Fox Only, Final Destination". The character changes are also really cool and amazingly well done, but they're also all really arbitrary. Ironically, for all the complaints about Metaknight being overpowered in Brawl, he is actually one of the few characters who recieved next to no changes at all - instead (for some god-only-knows-what reason), they felt the need to horribly nerf and pretty much destroy Squirtle (seriously! He's basically useless now!) It's weird and random, but it is a load of fun. I would never recommend it over vanilla Brawl, but it is definately worth your time. It's great fun and a nice twist on regular Brawl that does go a long way towards making it feel fresh and new again (it's worth it just to try out Ryu Nu Lucario - it's just the most ridiculous thing - he even has a new move that is activated by pressing A and B at the same time when his aura is full! ) The new animations and win poses are first class too - Diddy's new victory animations are just... YES!
  12. Super Smash Bros. 3DS / Wii U

    Yeah, I love the original N64 game for how simple it is to play and yet how so meaty and impactful all the moves are and how there's a lot of depth with each stage. It's a shame that most people don't give it a fair shake these days because it's so lacking in terms of content, cause it's actually really fun to play and really distinct from the other games in the series... ... Which also makes me a bit disappointed in how similar to Brawl SSB4 looks. It really looks like they took Brawl and just built on top of it, rather than starting from scratch like they did with all of the previous games (look at just how many Final Smash moves and assist trophies look to be straight up re-used from Brawl - albeit with updated graphics of course) I don't mind it much either; after all, Sakurai's games are all about options. His main focus when creating games is making sure that the player gets to carve the experience that they want to play themselves; so the idea of the "tourney scene" sits fine with me since it comes simply as a result of people settling on a preferred style of play - I just dislike it when people put this form of play on a pedestal as being the one "true" way of playing the game; especially when that wasn't Sakurai's intention to begin with (I also generally dislike the FGC's exclusionist nature in general too and the idea of anyone bowing to their wishes exclusively, or even being expected to and criticized for not doing so, just outright pisses me off - that moment during the Invitational where that one Smash player actually had the nerve to go to Sakurai and offer him the proposition to "help" him balance the game was just the most utterly cringeworthy and disgusting thing; just simply unbelievable - Especially after seeing how incredibly bad they were at playing 4 player ). It is infinite, but it doesn't push you in a direction like in Melee; there's also a small cooldown period between dodges where you can't dodge again - but you can still choose to attack at any point after you air dodge.
  13. Hyrule Warriors

    They should have Lana be able to turn enemies into Goddess Cubes; then later on you find the treasure chests that they've opened up and they give you little figurines of the enemies she's killed that you can collect in the Nintendo Gallery from Wind Waker
  14. Super Smash Bros. 3DS / Wii U

    Just like how they wouldn't hold back OR/AS in Europe a week later in Europe than anyone else, or how they would never hold back Mario Kart 8 (their former lynchpin) from making Xmas 2013 They're not willing to put out games before their done, so they have no control over when a delay is necessary. If the game isn't done in time, then that's that... Nothing that can be done There's always a chance that they could do a "prologue" version of sorts to tide people over till next year, but I'm not confident that they're gonna make it when even the 3DS version is launching as late as October 4th...
  15. Super Smash Bros. 3DS / Wii U

    SSB Wii U will in no way shape or form make it for 2014. Not a chance. The fact that the 3DS version has been pushed back to October 4th from its original "Summer" release date is evidence enough. There isn't enough of a gap from October to December for them to get the Wii U version finished in time. It'll be March-April 2015, mark my words.
  16. Wii U VC

    How funny I should say that last week... As I said before, the infrastructure is already there if they wanted to do it, they just choose not to because of the costs involved with how they do their emulation for the VC. Next gen will be a different story though... BTW, on an unrelated topic; I've been on a GCN nostalgia fest over the last few days (MKDD!! and Pikmin 2 = ) and now I'm REALLY itching for GCN games to hit the Wii U VC! Hope they announce it sooner rather than later... I'm in the mood to see it happen RIGHT NOW!
  17. Shovel Knight

    You are such a terrible liar! :p You're enjoying watching us squirm and suffer in wait for this dig to start aren't you?
  18. Shovel Knight

    Poor is the understatement of the century! That d-pad was nigh on unusable! Utterly horrific! (never mind the myriad of other problems that controller has too, but GODDAMN! That D-pad! Holy shit! ) Thankfully the Xbone controller is a massive improvement on all fronts (and the D-pad on that is actually legitimately decent now! ) GCN controller is one of my faves too, but it doesn't work well for everything... 2D stuff in general isn't a good match for it, it's lacking 4 buttons in comparison to its contemporaries and the unusually shaped face buttons (while totally awesome for games that are designed around them) don't work well for the games that aren't designed specifically around the GCN controller. Ahem! I'll have you know that my Samsung 40D5000 TV was upper mid range when it first came out thank you very much! (I chose it primarily for its practically non-existent input lag really though :p ) Also I'm rocking my games on these sets of bad boys... ... So I'm not lacking for good thumping sound either! Only the best for my 8 bit soundtracks :awesome: Still... can't say no to that awesome Streetpass mode on the 3DS version
  19. SEGA 3D Classics

    Depends on how long the other games in this series take to be made and released in Japan... The last series was 8 games long and they've only released 3 in this series so far (Afterburner 2, Fantasy Zone and Outrun). The first series was released over a period of 9 months (December 2012-August 2013) and by this point last time they had already released 5 out of the 8 games... So probably not before the end of 2014 (more likely mid 2015...). I do reckon we'll see them localised quicker than last time, but I doubt we'll see them over here before year's end...
  20. Super Smash Bros. 3DS / Wii U

    Yay! I was hoping that they'd do that Now here's hoping that the Mii voices are just as retarded and hilarious as in MK Wii/8 and MG World Tour!
  21. Shovel Knight

    As tempting as it is to go ahead and dig into the Steam release... I will resist! Shovelry requires only the finest quality dirt that can be found on Wii U and 3DS (yes I'm getting both versions). I will not muddy the waters with a dirty peasant version that would sully my excavation into this deep and glorious earthly wonder! Till that time comes, I must wait for the true versions to land... ok I'll stop now :p
  22. Shovel Knight

    Last we heard from them about its status on Twitter, they said that it has been PEGI/USK/UK rated and it's in the process of getting localised/NOE Lotchecked. The one on Steam is probably English only.
  23. 3DS eShop Thread

    Paging @RedShell... Hope you're ready to KORG some more!
  24. Hyrule Warriors

    Given the way Link looks in this game, I'd say that's debatable at best.
  25. Wii U VC

    Hey! Here's something that would no doubt interest @Serebii Game Freak's Quinty/Mendal Palace is getting a Wii U VC release in Japan! http://www.bandainamcogames.co.jp/cs/download/wiiu_virtual_console/ This will be the first time that this game has ever been re-released! Hopefully it heads westward as well... though it may be a bit more complicated here as Hudson (who are now owned by Konami) did the publishing duties over here originally...
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