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Jamba

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Posts posted by Jamba


  1. I really enjoyed the Splatfest. It's not perfect but it brought back what I like about the first game in the level design and feel, which I was a bit worried about after the first test-fire as I wasn't feeling it at all.

    My biggest want right now is for them to separate the sensitivity of the X and Y axis. It's also pretty infuriating that when you are using the motion control that the left stick can't control the vertical axis. Wassatallaboot?!

     

    EDIT: in short, I want it to aim more like BotW


  2. Be prepared to look silly and very disappointed once this is confirmed by other sources.

     

    What have IGN got to gain by lying?

     

    Haha, it's IGN not the BBC. At one point they were a reputable news source but not since the Cube days. And the answers easy, bad news is more interesting than good news. Its all about the clicks andon getting toa top of Google News.

     

    And looking silly? Well it would matter if I cared :shrug:

     

    Mate, there are videos around of online battles

     

    Fair fair. Like I said, from what id read. Not going to deny reality but seeing as Nintendo will be getting the online together at the last minute, id expect some things to become available very close to release day, or even after.

     

    In short, dont think the whole picture is there yet.


  3. The IGN Review says you can't. Nintendo dropping the online ball once again.

     

    From what I read the online services arent even active for MK. I call bullshit.

     

    Anyhoo, just finished reading the Eurogamer/Digital Foundry preview and its exactly why I hate tech based reviews. They almost make the game sound average.


  4.  

    I er, haven't been here for a while :hmm:

     

    But for real, the soldering fix doesn't work? I was going to try that if I couldn't get my hands on the conductive foam.

     

    Short version, don't. Long version, antenna need to be matched carefully or they reflect power into the radio card which will break the radio card. Maybe not right away but it will.


  5. Yes indeed. Half-Genie Hero had a very nice visual style, but I think the sprites are better in this, and I prefer the game style.

     

    Only trouble is, I'm stuck.

     

    I defeated the boss that turned me into a piranha. Instead of going to the piranha dungeon, though, I found the transformation pad. I transformed into a mouse, because that gains you access to one of the best shops. However, you need to be a piranha to regain access to the transformation pad. Now I'm stuck as a mouse and literally can't find anywhere else to go in the whole game world. Is there a secret door somewhere?

     

     

    This is the bit I'm stuck on. If any expert players could input the code and work out what I can do next, it'd be much appreciated:

     

    C9yHMSZUQAAHzRN.jpg:large

     

    Would love to give you a hand but cant seem to find how to load the passwords!


  6. There is a lot of talk about games that can't run on Switch and thus far all we've seen is ports, I'm interested to see how far the Switch can be pushed graphically. I guess Mario will be the first real game developed purely for Switch.

     

    Ummmm it's a port of the Wii U game. Or am I misunderstanding what you're saying?

     

    I would say that Mario Odyssey will be the first true Switch developed game that will push it. Even Splatoon 2 will be using an adapted version of the original engine from what we've seen/played.

     

    Having said that, wait until E3. I think that it will give you a better idea.


  7. Of course, but they could have added more or cleverer enemies, added some secrets or something else entirely while still keeping the original game.

     

    I see what you mean but I don't think that it fits with what the aims of the project were.

     

    Having 99% completed the original (couldn't get into the final boss in the castle) I'm really enjoying this. I think that it helps that Indie games have moved back into this style of gameplay a lot more but it really feels like it fits in with current games. The graphical style and music really seems like the way that my imagination expanded the game inside my own head originally.


  8. So - is the game still good? I really want this as I loved the original when I was a kid (though I never completed it). But looking at it now, it looks a bit easy and straightforward. It appears that the only really good thing about this update is the visuals and sound, the rest is not updated at all.

     

    Well that was kinda the point!

    The mechanics are bang on the same.

     

    Honestly though, there are some small but very good updates that make the game less frustrating:

    1) GUI update - layout for the in game HUD is loads better. Makes a surprising difference.

    2) Modern save system (but you can still use old-school passwords if you want :p )

    3) Can switch magic really easily and use it easily (there are more than two buttons! )

    4) Hard mode give you a time limit where about every 30 seconds it's like you've been hit. Don't remember that ever being in the original.

    5) Just a little more narrative bits here and there that tie the story together in a better way than the original. New players will have some idea of what the hell is going on.

    6) I think that there's a little less insta-respawn on enemies.


  9. I played this this morning. Had quite a lot of fun but I really do wonder how much staying power it has. Unless theres more game modes then Nintendo are asking way too much for this. Feels like theres £15 worth of content.


  10. Nintendo should of paid for the GTA 5 port for launch.

     

    That game still sells like crazy even though it's old.

     

    I think that you fundamentally don't understand the relationship between Nintendo and the Hauser brothers.

     

     

    But back on topic, I've found that people are being a bit narrowly focused about a lot of this. Firstly, the indie support for the switch has been really good so far and Nintendo getting Unreal fully supported is a massive plus. Read up on Snakepass and how easily it got converted to run on the switch for more evidence. There are a lot of third party games already announced and we shouldn't be discounting them because they dont come from the rinse-and-repeat machines that are Activision/EA/Ubisoft.

     

    Second, E3 is not far away. Nintendo really don't need to be blowing their load right now about any big releases. The drip feed approach is working well considering the stock shortages and other publisher prefer to do their reveal work at E3.

     

    Third, Nintendo will only really have their full online system working for the first time once Mario Kart is released. There are still a ton of unknown quantities on the Switch and I'm sure that Nintendo hasn't figured out yet how much access 3rd parties are allowed to how the online systems work. I can't see anyone like Blizzard having even the vaguest interest unless Nintendo let them forge ahead with their own server styles.


  11. Just far less nostalgia bait (hoooooy small fry!)

     

    Im fine with Nintendo using their old IP but I do want new games. I think if something is the second in a row, like Splatoon, then its not too bad but just look what happens when Nintendo re-invent. We get Mario Galaxy, Metroid Prime and BotW!


  12. Tried some of the Switch demos too but couldnt do much as was on stand for most of my day. Really surprised at how much I didnt like Gonner. Control scheme was horrendous and the game itself just feels really mediocre. Apart from the visuals it was just dull.

     

    Pocket rumble was a lot of fun but im not sure how much legs its got as each character seemed to have about 7 moves which is much less than any fighter ive ever played.


  13. Played it today at EGX. Literally have no idea what youre having issues with. Its almost purely physics based and took me a short amount of time to learn. Never felt like anything that went wrong happened for to an unfair reason.

     

    Impressions of the demo are that this hits the same relaxing puzzler spot that Captain toad did with a very Rare esk vibe. Interested in picking this up at some point.

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