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Darkflame

Members
  • Content count

    15
  • Joined

  • Last visited

1 Follower

About Darkflame

  • Rank
    New Member
  • Birthday 11/12/83

Personal Information

  • Location
    Tilburg,nl
  • Interests
    Augmented Reality, Semantic Web, you know, the normal save the world style technologys.
  • Occupation
    3D Artist/coder (lostagain.nl)

Details

  • Nintendo Systems Owned
    All of them, save the virtualboy
  • Other Systems Owned
    PC,GP2X
  • Favourite Game?
    Little Big Adventure
  • Gender
    male
  1. Frame rates have never got better because they just increase detail instead. Its all about looking great in screenshots. -sigh-
  2. So did TP; going into the town as a wolf, for example. Or the insane bit with the cannon being built speeded up. There was actualy quite a few funny moments. Bits in the fishing nut, or having the groopies follow you about after you win. (...or bits so fantasticly bezire that they clearly had fun making them) Not sure anything that was quite on level with "Splissssshhhhh", but I think your forgetting a lot of TP here. It certainly had a rather unique atmosphere to bits, as well as its own style of humour. As for the wolf bits "bland" - if you say so. But unlike TWW, you almost always had a choice over how to expore. Walk,Ride or Wolf. Sometimes you didn't even need to ride your horse either. ------------ Overall; The idea that its "simply wrong" to prefer TP is nonsense. yes -sigh- I can understand a "mouse vs wiimote" debate, but argueing for dual analogue over it is just daft. Its like claiming DPads are better for 3d platformers :p
  3. 3DS Console Discussion

    Thats horrendius what did they do...use The Sun as a source?
  4. Nintendo Business/Sales Discussion

    3DS numbers are pretty good, just not quite as good as they hoped.
  5. Twilight Princess

    Indeed. Also, to me, the best "intergration" of a dungeon into the landscape it felt perfectly natural and Zelda needs a bit more of that. Idealy, Id like to not know when/where the next dungeon will be. Buildup is nice sometimes, but we need more supprises (and this means I also love dungeons where the length varies...some long, some short, etc)
  6. Well, Metroid and Conduit both use it well too. Thing is - it only takes one great game to prove its good hardware, the rest you can put down to bad software design. Incidently I didnt like either Red Steal. RS2 was decent at recognising motions but it failed to use it for the gameplay well.....it was basicly a set of prefix combos, not the analogue response most people expected. Really it didnt do anything buttons couldn't. (well, for the sword play I mean) In your view - fine, But frankly I agree with him that TP was better then TWW. TWW was, imho, style over substance. Another year and it could have been superb, as it stands it was clearly rushed for release to help the cubes flagging sales. It has the most insanely pretty graphics in area's (the volcano=wow), but the gameplay just doesnt hold out. I think many people find TP suppiour - its certainly not "losing credibility" to find it so. TPs biggest weakness was simply it didnt change enough so it didnt feel as fresh, but in terms of absolute content it was less repedative, longer and more diverse then TWW. Of course, however, the best Zelda game on the cube was clearly Beyond Good and Evil
  7. I think many people (especialy with these concepts) are forgetting the Wii's IR functions proved themselfs almost from day 1. Not only making FPSs faster and more accurate then with sticks, but also making cursor based games (Zack and Wiki) infintely more playable. It might not have been as stable as a mouse but for the first time it was at least in the same ball park. To me this really nailed the Wiimote/nunchucks best feature; That it could be used on a wide range of game types. I worry quite a bit that these touchscreen ideas would be no where near as flexible.
  8. The Wii isnt dead or not till E3....and that depends not on the new hardware, but rather how much attention the old one gets. Specificaly also; how much gets ported to the west. *fixed* :P (seriously, I know I'm just one person, but Fragile was my all time biggest gaming dissapointment) Personaly I also have lots still to get/play (Kirbys Epic Yarn,Galaxy2)....little jealous of people with the time to use up all a systems great games.
  9. Wii Play: Motion

    Id get this if I needed a second MP....but only because the Lego motionplus controllers arnt sold were I live :P (which is a shame as it also comes with spare controller backs, and I have a broken one...)
  10. Super Mario 3D Land

    hu :? Isn't the whole fun/saling point of mario galaxy the spherical gravity? Nothing wrong with not liking that, but I think your in the minority.
  11. Pandora's Tower

    I'm causally optimistic about this game. Could be really generic, but could be something specialy Plot sounds a little SoC to me, but hopefully makes more sense.
  12. Fragile Dreams

    Terrible game imho. I was soooo looking forward too it. Stempunk rpg with wonderful atmosphere and a emphasis on story? wow. But no...its awful. The artwork and music are wonderful, no question there. There atmosphere over most is good too....but... But theres nearly no gameplay, its crazy short and crazy repetitive (You spend quite literally minutes just going down a ladder at one point). You also spend a good half the game either arranging your inventory or backtracking to get an item you had to leave behind. Theres nothing wrong with short games - Portal and BG&E being some of my all time favourites - but this sort of game lengthing is unacceptable. It needed a years extra content to justify the length really. Overall; Dont buy it. Buy Penumbra on the PC instead if you want something with a great atsmopshere but also great gameplay. Or maybe Cursed Mountine which is the closest this generation has to Eternal Darkness and actualy has basicly all the good features of Fragile and none of the bad imho. (of course, it has its own negative points...but if you want something with atmopshere,story,and mostly just fighting horror enemys it pulls it of a lott better. No backtracking or inventory mangement, no "pretend" rpg elements that you have no control over etc) Yes, yes it is :P Fragile might have better environment modelling then ED (although both are great), but the sound and pacing of ED gave me a much stronger feeling of being there. ED also had a vastly better story imho. Fragile knew how to start a story, but it really fell apart. ED made me care more and was going "hell yeah!" at the end :P I know thats really a different issue to atmopshere, but the two do relate with one enhancing the other.
  13. Super Mario 3D Land

    I just hope for Galaxys physics/engine/controls with Marios explorable hub. (or rather a new hub in the style of the castle....lots of secrets to find!). I dont mind smaller levels if there is still a explorable main area. Not too bothered about the racoon suit really though, Id rather have new powerups of various sorts.
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