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Posts posted by WackerJr

  1. 5 hours ago, Hero-of-Time said:

    I played Flashback on the Amiga when I was younger but I could never get very far on it. Now that I'm more experienced with games, I always wanted to give it another go. It was the same with Another World. I eventually played through that on the Xbox (360 or One, can't remember which it was) and then again on the PS4. 

    Similar here!  Although I only played them both recently.  I must have been a lot more patient when I was younger to put up with the controls & numerous deaths!  I can also see now why I never got far with Flashback! Still, I’m glad to have played them, just for the experience, but I won’t be going back to either of them again.

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  2. Flashback (PS4) - 2018


    The original Flashback was an important sci-fi cinematic platformer back in 1992.  The lack of updates to this 2018 version makes it feel as though it exists here for nostalgia only.  I made copious use of the new rewind function, but beyond that there's very little updated here from the 1992 version.

    It plays in a similar vein to the likes of Abe's Odyssey, Another World, and the original Prince of Persia, with you controlling Conrad across non-scrolling stages, with now awkward controls for leaping, sprinting, climbing and shooting.

    It's certainly better than it's predecessors, such as Another World, thanks mainly to the rechargable shield allowing me to take a few hits, whether through my own poor choices or because I was waiting for the pistol animation to finish. 

    Set in 2142, but very much now just a historical artifact of gaming.



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  3. There is no Game: Wrong Dimension (Switch)

    Despite the name, this is most definitely a game! 

    This is a clever 4th wall-breaking point & click game, which sees the narrator sticking you in various situations to stop you playing their so-called “game”.

    Reading that back, it sounds incredibly confusing, but in reality it really isn’t.  For example, he may plant a large sign up. Clicking on certain letters causes certain tapping sounds and then the letter may drop.  At which point you could use the sharp end as a screwdriver to unlock the screws to the sign.

    It’s hard to really describe many other puzzles without spoiling them, but most do make you think outside the box as you figure out how to use the items on the screen in unfamiliar ways.

    It’s all light-hearted and doesn’t take itself too seriously.  My favourite parts are where it parodied other genres, such as RPG, mobile games, and even point & click adventure games themselves.

    There’s always a hint system available so you’ll rarely get stuck if you decide to use it.  The story isn’t as memorable as your class graphic adventure games, and ‘gamers’ will definitely enjoy this more than ‘casual players’.  Ultimately, I found it short but satisfying, and it did make me feel smart at times like a good point & click game should!

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  4. I’ve mentioned recently my dislike of people leaking information that would be so much better when the developers surprise us.  I’ve deliberately avoided watching any of the leaked stuff and feel for Rockstar on this.  Hope they catch the guy!  (Actually I rather hope Rockstar staff catch him first…!)

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  5. There were a few announcements which seemed to be there to appease the market, or to effectively ask people to stop asking about a game, and that it really is being developed!

    I couldn’t tell if that was joy or sarcasm from Miyamoto when he revealed that t-shirt. Either way, it made me chuckle!

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  6. There are enough known games we’re expecting by the end of Winter that could fill the Direct (e.g., Monkey Island, Bayonetta 3, Pokémon S&V, N64 NSO games) so I expect to see plenty of these.

    I’m hoping they’ll spring some new surprises on us, such as the Zelda ports (not only two of the few WiiU ports left that I’d be excited about, but two of the only WiiU ports left, period!).

    I don’t think we’ll see anything on Mario Kart or GameBoy for NSO, but I’m cautiously optimistic for a bunch of other surprises….

  7. Teenage Mutant Ninja Turtles: The Cowabunga Collection is one of the latest retro game re-release / update.  Over recent years I’ve found that a growing number of titles that I could never complete as a child have been given HD updates or re-releases.  This collection in particular contains another of the games that defeated me as a child: the dreaded side-scrolling NES TMNT game.

    I’ve found it incredibly satisfying to play these games and finally reach the end.  To such extent that I’ve delayed playing some of the better modern games in order to finally get some ‘closure’ for the younger me!

    Does anyone else get that same gratification or ever have the urge to return to a game they could never defeat and finally complete?

    The introduction of rewind features to many of these has helped and I think that will finally enable me to defeat Shredder and finally justify the countless hours I spent as a child getting my butt kicked by the hordes of respawning enemies, losing heroes to the infamous underwater section, or being squashed by the tanks wandering the overworld.

    Examples over recent years for me have included Alex Kidd in Miracle World, Flashback, Aladdin & Lion King (Disney Games Classic Collection), and even one of the first games I ever played and used to terrify us in primary school: Granny’s Garden (a BBC game that saw a re-release on mobile).  The latter in particular is a very dated game for children, that I probably gained more joy for finally completing as an adult than I really should have!


    This image alone haunted many schoolchildren in the 80’s!

    Is it just me? Or do you have any games you’ve been determined to finally beat, even if you’ve had to return to it many years later?

    • Haha 2

  8. I’m impressed DYKG were able to sit on this for so long as it sounds as though they’ve been collecting info and trying to find and interview people for a while.  A real find to discover this without more details being leaked earlier, and also speaks to the credibility of those who worked on it for not revealing more.

    The premise and story sounds interstate and different.  I agree with others though, the actual gameplay doesn’t sound too good.  All very interesting to hear about though!

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  9. On 31/08/2022 at 10:28 PM, Julius said:

    It's frustrating to say the least. I have genuine issues with leakers who ruin announcements for devs (like Schreier), but in the same vein, I'm tired of the nonstop "leak" culture which means we're in a permanent state of ultra-awareness for announcements and such. It just creates more tension with devs - which is so stupidly backwards, if you think about it they never really got the benefit of social media because rumour and leak culture has been a constant - and, well, as if the human race's collective attention span wasn't shot already

    I agree.  I enjoy speculation and discussion about what could be released.  It’s the “leaks” for the big surprises that frustrate me.  What does it gain the leakers?  Just attention really.  It spoils things for developers, who are already under enough pressure it seems.

  10. It certainly seems to be helping that some of the AEW EVPs are gamers and reportedly big fans of No Mercy.

    It looks and feels like a modern day No Mercy and I actually like the rather bloated AEW roster.  I’m not sure how they’ll differentiate the characters, with there being so many, and I wish graphically it was a little stronger, but if the gameplay works then I’m pretty sure that’ll all be forgotten!

  11. Captain Toad: Treasure Tracker (3DS)


    ‘Charming’ is the word that springs to mind having now completed this puzzle-platformer.

    Bereft of the ability to jump, but with the ability to pluck & launch vegetables a la Super Mario 2, you navigate miniature levels with the aim of collecting the power star in each.

    Paths will often be out of sight, so you’ll use your skill rotating the camera to help figure out routes around obstacles, as well as working out how to find & collect 3x hidden gems along the way.  Each level can also be replayed to try and find a hidden toad sprite (taking Super Mario 3D World’s sprite Luigi Easter Eggs and rewarding you now for locating them).

    The bonus levels based on another Mario title were neat, although I wish there were more of them.

    It looks impressive on the 3DS, although I had to squint occasionally when the screen zooms out.  The 3D effect didn’t really add much to me & while a few compromises were made, it’s essentially the same game as the Switch one (& for me a lot cheaper too!).

    While playing it, it felt like a snack - a fun game to play as one inbetween larger adventures, although was so enjoyable it turns out I stayed a lot longer at the buffet table than I expected to!  

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  12. Day of the Tentacle Remastered (PS4)


    I was, and still am, a huge fan of the old-school point & click games by the likes of LucasArts and Revolution Software.  I remembered loving 'Day of the Tentacle' back in the day and so while I expected to enjoy it, I wondered how well it would hold up.

    Thankfully it's still one of the best graphic adventure games I've played.  The HD remaster cleans up the visuals so it looks how I remember it, with the option to toggle the pixelated visuals it actually was! 

    The writing is still good, although you really need to appreciate quippy and slapstick humour to enjoy the jokes and comedy of it.  Then again, when the premise is to prevent a mutated purple tentacle from taking over the world in a cartoon adventure I don't imagine players would expect a serious or mature tale!

    The premise of three characters traversing the same compact mansion over three different time periods is clever, as it means thankfully each character doesn't have a huge area to explore, and while it allows for puzzles where items in one time period can affect another it doesn't overdo these (if anything it doesn't do enough with this).

    I may have rose-tinted glassed, but I thoroughly enjoyed my few hours revisiting the mansion. 


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  13. You both must be being so strong for him!  That child is going to grow to be so resilient!  Congratulations to you both, and while tough, I hope the road to recovery keeps on the positive path it’s on.

  14. I love this.  The first ones that sprung to mind have already been mentioned, so here are a couple of others:

    Donkey Kong: Jungle Beat

    A new Donkey Kong platform game, but can only be controlled by a pair of bongo drums!


    Super Smash Bros (N64)

    The thought of pitting popular Nintendo characters against each other sounds a great idea, especially when there were some popular fighting games around. Just a standard battler with energy bars on a flat ground would’ve been a hit, so I can only imagine the planning meeting when it was suggested that characters battle over various platforms.  Plus now you don’t whittle their energy down, you instead increase it and try and knock them off screen, or until they fall off platforms… Of course new players are also likely to fall off lots of times and lose lives until they get used to it.

    Thankfully they decided their idea was the best!

    Wario Ware Inc

    Dropping players into mini-games that only last 3 seconds sounds quite fun to me.  What ideas did the developers have for players to do in those 3 seconds?  Stick fingers up your nose, snot up dripping mucus, leaping over a car that’s actually a sausage, eat a banana, shake hands with a dog, bounce a watermelon off a man’s stomach… 🤣

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  15. 4 hours ago, Glen-i said:

    Well, then. You might be in luck, because this might not be quite the Kalimari Desert you remember.

    I’ve just seen a tweet from Nintendo UK about the track. 😃 Ok, I’m more optimistic about this now!

  16. Getting a new track, and one that uses the anti-gravity mechanic (something I thought we may lose completely with the booster courses) is a really nice surprise.

    Not a bad selection of courses, as I remember liking Waluigi Pinball and Mushroom Gorge.

    Kalimari Desert was iconic on MK64 although I remember replaying it in MK7 and sadly realising that it’s actually quite basic with long stretches and few corners.

    Overall, looking forward to next week and trying these out.

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  17. On 23/07/2022 at 12:53 AM, Jonnas said:

    Also occasionally debating myself on whether I should buy the Spirit of Justice DLC (the one with Larry Butz).

    If you enjoy the series then the DLC episode (the longer episode one you mentioned) is worth it in my opinion.  It’s a fully-fledged case and I wouldn’t want to spoil anything further about it!

  18. I can’t believe that it’s only today I’ve discovered that Kirby’s Avalanche is Dr Robotnik’s Mean Bean machine! (Just with a very different looking protagonist… well unless Kirby ever decided to suck up Robotnik to take on his appearance of course…)

  19. 5 hours ago, Julius said:

    A reminder from Nintendo on the key dates to remember as the eShop winds down, as well as sharing that the sale of the Fire Emblem Fates games will end one month earlier (28th February 2023) than the final purchasing date (27th March 2023):

    That’s actually a good consideration on Nintendo’s part since it will seem unfair to anyone purchasing Fire Emblem Fates to not give them any opportunity to finish the story.  Plus it probably doesn’t hurt Nintendo to advertise this and mop up any last purchases of the game! 🥸

  20. Spoiler

    A brief review of the game, in just 40 seconds.


    Super Arcade Football (Switch):

    A simplified football game with an overhead view that initially gives Sensible Soccer and Super Kick Off vibes.

    I’ve seen some people recommended this, but honestly for me this was not a patch on Sensible Soccer.

    In single-player you take over a fictional team from an old fashioned guy who’s not afraid to bombard you with insults. You then essentially have to win every game to advance to the next, although there’s no penalty for losing and you simply replay games.  There is a star system for achieving specific feats, such as putting together x passes in a row, or winning by a certain margin.  I never worked out what these actually did though, and my motivation for doing them quickly dissolved.

    I did enjoy the selection of different pitch types and random hazards (meteorites anyone!?), which did add variety to the matches.  Sadly it wasn’t enough and, after the initial excitement and discovery of the different pitch types, it really did feel like a grind to play through the games.

    I wanted to like it, but sadly it wasn’t to be.

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