Jump to content
NEurope

CommanderSP

Members
  • Content count

    12
  • Joined

  • Last visited

About CommanderSP

  • Rank
    New Member
  1. Presenting...the Nintendo Revolution...

    A ghost of old times, someone who was too argumentative for his own good. Banned years ago from C-E for fear of another flaming war. But i was still around...hehe CommanderSP
  2. 3rd Party Cross-platform Games - Not A Problem

    You focus on the wrong aspects. The classic addon will cover the gameplay problems in games where this new way of control is nota good idea. The main problem is the console being less powerful than the Xbox360, a console which will be released nearly 1.5 year before the Rev in Europe (i am guessing march or may 2007 release here). So if we get to see watered down games being compared to older consoles, this will hurt third party sales even more. The list of third party games which had NO sequels on the GC is too significant to overlook. Let's face it people. At 300Eu the core package of the new Xbox is CHEAP. Third party games will look better there, so more and more potential Revolution gamers will get an Xbox JUST for the third party support and the graphical superiority, which will hurt third party support even more on Nintendo's next gen home console. I mean it is pretty bad already with lack of PROPER support from third parties (and no i don't call a YuGiOh game from Konami support) this could be devastating. Remember what happened with the DS. A lot of people were amazed with it, many developers signed up and it all looked like a smooth sail, but the games released were less impressive than expected and that support has considerably weakened, especially with PSP's surprising sales in US and EU. Impressions mean nothing. Iwata's "bring on the non gamers - let's make simple games" attitude may be good for the company but not for the gamers. Developers can change their minds in no time and follow the "cool and popular" trend. We need to see games and we need to see the "next Mario64" NOT a game which uses this in a gimmicky way. The DS taught me not to be amazed by what the console can possible do, but from the quality of the actual games released for the system. It is good to be optimistic, but you need to be a bit cautious as well. CommanderSP
  3. Rev = the next gen platfrom for FPS's?

    You are confusing two different types of games here. First, the light gun type games, where you point at the screen and shoot with the controller (as stated it will probably need an addon the shape of a gun). The other are the proper FPS games where the controller will be used for the look/aim function (with the pointer of the gun ALWAYS centered). This is one of the few cases that the "return to neutral position" the stick provides is not required. However we are talking about moving the entire thing on nothing but air. This automatically makes it hard for people without a steady hand to play games like CounterStrike, where precision is VITAL to the gameplay. Console FPS like HALO usually make it easier to hit the target compared to their PC counterparts, a bit like cheating if you want. However i don't think this will change with this new way of control. The brilliance of the mouse is that it is fixed in one dimention moving to 2, which is PERFECT for the 2 dimentions needed for FPS games. Having something moving in 3 directions will only make it much harder to play if all 3 dimentions are used (ex moving is incorporated as well) and it will require an insane amount of steadiness from the player. If only 2 of them are used, the hand will get tired by holding it for too long (half of the hand needs to be moving, the wrist is not enough for the up/down look). Lots of questions to be answered and what needs to be found is exactly how precise this thing is and for how long can a player be that precise. CommanderSP
  4. Presenting...the Nintendo Revolution...

    well to be honest i am not persuaded either that this is the right thing to do. I have raised some issues on those "AIR" controls and if you put them together with this "expannding" attitude of Iwata, we will see a lot of simple games, games which will not be much of a challenge (apart from some arcade style high scores..maybe..) to the hardcore, but will be there to help "non gamers" play games. Furthermore, Nintendo's "small quiet and affordable" console, makes me think that no one will care to buy watered down versions of third party games (it is already bad that third party games don't sell, this will be catastrophic) and to be perfectly frank, i am tired of all the blandness of Resi4 (and from the looks of it, Zelda as well) as sharper, higher quality textures along with Bump Mapping can make the game look much much better (still believe that the Star Wars F5 games look the best on GC) so visuals may have an impact on the gamer market. A lot of questions need to be answred and we need to see some games in motion. However i am still worried that things may not turn out as i expect them to, whereas i can assure you that if presented backwards, i would be a lot more optimistic. The console will be released last so they need to keep hyping the right way until the launch. In my opinion, a working demo of prime 3 should have been in playable form, showing them WHY they should not invest on an Xbox360 in 2 months time. It does not matter what i say though...not as much as that of a journalist...who is still worried about Nintendo's direction. He then looks at the Unreal 3.0 engine and smiles... CommanderSP
  5. Presenting...the Nintendo Revolution...

    well it's not really hard to make a GC pad with another button shaped exactly like the N64's Z trigger just below the L button. Maybe they could move the GC's Z button below the R button and you basically have a console that can play nearly every game from the NES to the GC (well with some small difficulty using the C-stick for some N64 games which had those as standard buttons - ISS). That would be a good place to start. They could alter the design a bit and they could have it ready in no time. The problem was not that though, but they had not chosen their innovation yet 2 months before E3 2005. Iwata had stated that they had selected a few ideas but the revolutionary aspect of the revolution was not finalised yet. Still though, i am sure they could make up this classic addon in a few days (it did not have to be the final version mind you) and show it to the public on E3 2005 because what happened moved all the interest away from the revolution and the problem is that even after the announcement of the classic addon, some people are still not interested. PS: The press are far from celebrating mind you. Many of them are still confused. All that wait and that big focus on the innovation and not paying attention to what gamers are really drooling for, did hurt the way the press impressions and i am getting this "wary" feeling all over the place. That should not have been there. CommanderSP
  6. Nintendo. A company who always try to innovate, a company who always put gameplay above everything else (you hear this Mikami?). In this generation however their new ideas seemed a bit forced, it was like the company tried to innovate just for the sake of it, thinking how to make games later. But i do not wish to talk about the actual revolution, but the way it was promoted. In short, i have a feeling they did everything backwards. If they had played their cards in a different way, then you would get more people really excited with the console. E3 2005. Iwata presents the new console but only the box and not the controller. For the last year, people were thinking what sort of idea Nintendo came up with in order to evolve video gaming. Yet Iwata kept stressing the fact that this is going to change the way we play games, hinting that they do not care about conventional games anymore. Then last friday we saw the controller. While many applauded Nintendo's bold move, many hardcore fans got too worried about this new way to play games because "they will NOT play Zelda with that". Then we get a Nintendo representative saying that there will be a classic joypad addon which will enable to play SNES/N64/GC games with ease. What's more, IGN made a mock up of a controller which could look like the one Nintendo mentioned and i have to add, THIS bit of info, along with that picture puts everything back in order. But how could have they hyped this better? Well for starters, they could have had a much much better show back on E3 2005. They could unveal the revolution and JUST the classic controller addon, with that mystery slot. Nintendo could still stress that it is what goes in there that will revolutionise everything. Their exact words could be "that controller is not as important as you may think". Moving forward to summer 2005. Shigsy could let slip the fact that "games may not use that controller at all as what we made is sufficient to replace it" and have everyone confused and VERY interested. Then on friday, they could start by showing the classic addon. Then they would put the REAL controller and have one demo using its functions WITH the classic controller. Then they would take it out, put the analog addon and run the prime3 demo showing how that can fully replace the old controller in certain situations. Nintendo made everyone think that they do not care at all about third parties and all they want is to "fix what is broken" and this impression is still present. However if they did everything backwards, they could still stress this innovation but keep the impression that "change is preferred but NOT required". What they did, managed to make the press worried about Nintendo's future plans. In my opinion they lost the battle there. Had they done it the other way, they could have the majority of the press on their side, being really excited with the console and hyping it as well (i sense some worrying even in positive articles about the revolution). All they need to pay attention to, is the way the console is presented to the consumers and that will be important in the console's success. from the one the older users love to hate CommanderSP
×