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Mike

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Everything posted by Mike

  1. Super Mario Maker Level IDs

    As Doctor Who is back this weekend... You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse Search a mediaeval landscape for the TARDIS, then head inside for a look around the console room before travelling into the future and infiltrating the Blooper base!
  2. Splatoon

    So did anyone actually pick team tidy for this Spatfest? I've had seven of eight games do far and all but one have been messy vs messy!
  3. Super Mario Maker Level IDs

    Another one from me! The Tower You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse
  4. Super Mario Maker Level IDs

    You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse Cloud-Based Saving My first original level from the retail version. Apologies in advance for the difficulty - didn't really mean for it to be this hard, but it just ended up that way.. Must try to make the next one easier!
  5. Super Mario Maker Level IDs

    You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse Unlike my other remade courses, this one is not an exact copy. I wanted to change things up a bit, so didn't look at the old version when I made it. Some elements I made easier, and there are a few completely new ways that winged Thwomps are used. The main thing I'm not happy about is that the Bowser fireballs that you have to dodge before you get to him make things more difficult than I'd really want them to be. Still, if you're up for a challenge, try 559f-0000-0027-475e
  6. Super Mario Maker Level IDs

    After a lot of hard work it's Just Keep On Duckin'! ACBD-0000-0018-5B3B This one caused me a massive headache to recreate. Not just because its by far my most complex level, but also because there was one part that didn't seem to work the same way as in the media version - some flying dry bones that you needed to bounce off at a certain time didn't appear in the same place vertically as they had done, and I know I put them in exactly the same place! Maybe something related to the patch? I don't know. Didn't solve the problem, but worked around it at least!
  7. Super Mario Maker Level IDs

    A Song of Ice and Fire: 5C7F-0000-0012-36F8
  8. Super Mario Maker

    Yep... That's what it's pretty much like. I've only used an enemy inside an item box once, and that was as part of a puzzle in my Tower level. And speaking of my levels, A Song of Ice and Fire: 5C7F-0000-0012-36F8
  9. Super Mario Maker

    Got my retail copy, and I've already started remaking my media copy courses. Here's The Ultimate Test! D940-0000-0011-F2F6
  10. Super Mario Maker Level IDs

    The Ultimate Test - lovingly recreated! (Plus a slight change to the wait time on the second question compared to the original) D940-0000-0011-F2F6
  11. Super Mario Maker

    Thanks for letting me know! It seems they did this one of mine too! @martinist - You don't have to worry about the servers being reset on Friday. I'm fairly certain that the retail version will upload to completely different servers than the media version straight away. The media ones won't be wiped, as far as I'm aware - they just won't be accessible to anyone with a retail copy.
  12. Super Mario Maker

    Oh cool! Thanks for letting me know! That one's turned out to be my most popular, followed by the ducking one and the ice and fire one. Kind of wish more people had tried the tower one, though - I was pretty pleased with how that turned out! Still trying to decide whether to remake them when the full version comes out...
  13. Super Mario Maker

    Thanks, that's good of you to say! Sadly, the media review code levels will not be playable in the retail version, which as you can imagine I'm pretty annoyed about, as I won't be able to share them online next week, without rebuilding from scratch!
  14. Super Mario Maker

    Another level for you! With this one I was trying to create the sense of climbing a tower without actually being able to do vertically scrolling levels. Also gave me a chance to create some small platforming / puzzle challenge rooms.
  15. Super Mario Maker

    It's 2 o'clock in the morning... the perfect time for a ghost level, and an automatic one at that! This one definitely took me the longest to do! Oh yeah, and I'll just leave this here too... 5th!
  16. Super Mario Maker

    Thanks! You'd never guess I was a primary school teacher, would you? It was fun coming up with the various punishments for getting a question wrong, not that you can really see much of it in the video.
  17. Super Mario Maker

    Here's my most recent level: The Ultimate Test. A bit of Mario maths for you!
  18. amiibo (NFC)

    It's been nice to have had a bit of a quiet period without spending too much on these things! Back on the amiibo train this autumn, though - I've got my sights set on Falco, Chibi Robo, Nook, Isabelle and KK Slider before the end of the year...
  19. Super Mario Maker

    Sadly not.. Crazy, eh?
  20. Super Mario Maker

    Even Miiverse isn't that helpful, as you can only get codes from it - you can't just find a level you like there, click on it and load it up in the game. Really, the only way we're going to be able to share N-E levels easily between ourselves is to find and follow each other in game. It'll be like friends lists on Wii and DS all over again!:p Cheers for the feedback - I really appreciate it. : peace: Especially as my levels have only been tried by six or seven people online, and most haven't been completed. (The P-switch and Thwomp levels have only been beaten once, and the Yoshi level hasn't been beaten at all, even though I wouldn't really consider that one hard!) I'm most pleased with the Thwomp one, mostly because of the boss fight, although it does highlight one annoying aspect of the game - occasionally, especially if a level is quite 'full', some enemies just won't appear for some reason. Three or four times I've tried the level, I've got to Boswer and the winged Thwomp above him just wasn't there, which meant the level was impossible to beat. Very annoying... Speaking of unbeatable levels, you mentioned timeout traps. Yes, it is possible to quit out of a level if you're stuck, and if you're playing it as part of a 100-Mario challenge, you can hold down the minus button to skip it completely. However, I have been trying hard to avoid this kind of thing in my levels. The first one you mentioned, it's not possible to get stuck between the pipes, as you can just wall jump out, then run along the top. As for the propeller mushroom level, you're right, it is possible to lose it, but I think I've made places where you can at least jump into a pit / onto spikes to force a restart if you get into that position. Like you said, though, it's not easy to consider all possibilities, but I do try to! One way that people have been trying to make it so you can't permanently lose an item is by putting it in a pipe rather than a question block, so that it will always come back. You also asked about how long it took me to make each level - I'd say between 30-90 minutes, depending on complexity, though of course you can make something simple in much less time if you want to. Anyway, here's my latest level, which I haven't actually uploaded in the game yet... A Song of Ice and Fire Teaching the player to deal with fire, then ice, then both together!
  21. Super Mario Maker

    Yes, that seems to be the case. There's nobody on my friends list with the game, but there doesn't seem to be anywhere you'd be able to see your friends unless you decided to follow them.
  22. Super Mario Maker

    No. In fact, as far as I can tell, there's no easy way to even find your friends, unless you either happen to see a level they've put up and you add them to your 'follow' list, or you get a code for one of their levels and make contact with them that way.
  23. Super Mario Maker

    Considering the levels from the media build won't be playable in the retail version, I thought I'd make a recording of my levels so far. No fancy video capture equipment though, I'm afraid - good, old-fashioned 'prop the phone up next to the GamePad and record' so the quality is pretty bad! You get the idea, though. Neo Hills 1 My first level. A bit of a difficult start, but gets easier and has a secret area. Neo Underground 1 My first underground level. I wanted to make good use of the propeller mushroom in this one! I Need A P! My attempt at creating the alphabet song using musical notes. The P Block is hidden underneath the note that plays for P in the alphabet! Eat, Spin Then Throw Up! I wanted to make a level where you needed to throw things upwards, which is only possible in SMW. The name came next, then I got designing The Thwomps Have Wings For this I wanted to try out different ways that winged Thwomps could be used as a stage hazard. I also wanted to try and make a proper boss fight at the end. Definitely my most difficult level so far... maybe too difficult!
  24. Super Mario Maker

    Each of the amiibo unlock one costume. All the costumes of characters who don't have amiibo are randomly unlocked each time you complete the 100 Mario challenge. This can even be done on easy mode, where many of the levels can be breezed through quite quickly. Since I got the game on Friday, I've done this five or six times, though most of the costumes I've unlocked have been leaked online in various places. I did upload a level earlier based on an as-yet unleaked costume, though..
  25. Super Mario Maker

    Never mind the nine day thing - the main worry I have about the game is how difficult it may end up being trying to find truly innovative levels. As soon as it comes out, I can see it being flooded with hundreds of levels that are just filled with loads of enemies and enemy towers, rather than ones that use the platform placement and other elements in creative ways. I reckon it's also going to be quite hard to get your level noticed - so many will come out at once, I fear the majority will just sink without getting the chance to be discovered. Will hopefully be proved wrong, though!
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