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Cube

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Posts posted by Cube


  1. I definitely used to play online games a lot more. Probably because there wasn't an extra cost. I'm surprised my two playthroughs of Wind Waker (one 100%) don't make it reach the top three.

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    For the 3DS, a lot less time played overall. Interestingly, Smash 3DS and Triforce Heroes are both games I reviewed. 

     

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  2. 22 minutes ago, nightwolf said:

     

    Otherwise that looks great! Pictures look like you don't have much to change? Any immediate plans? 

    There's a wall in the bedroom we're not too keen on, but other than that we like it how it is. There's some touching up to do, but handily all the leftover paint for all the different walls is in the garage.

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  3. 47 minutes ago, Will said:

    How’s the move-in going, @Cube? Hope it’s all smooth.

     

    Going well, getting there with the unpacking! It's a lovely house, bigger than I remember from the viewing.

     

    Previous owners left plenty of instructions for the appliances, CCTV and alarms. Even left us some money to get a take away. All the stuff went in in Thursday and slowly settings it up. No internet until Wednesday but not a huge wait.

    Still need to work out what to do with an outbuilding, one half is a proper office with lots of plugs, massive desk and its own toilet, other half is just a room. Probably have stuff in there for garden parties.

    Considering what we've seen on the market since we put the offer in early September, we've been extremely lucky.

     

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  4. 2 minutes ago, Dcubed said:

    It's £25 for everything.

    This is basically adding in all of the content from Mario Kart Tour; salvaged from that failure of a game.  Rather than it really being all new for MK8.  Which explains the stupidly cheap price.

    That makes it £62 for me (based on what MK8D is selling for). Plus an extra £18 a year if I want to play this version online.

     

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  5. I'm currently going though the Halo games with my girlfriend. Currently on Halo ODST. Halo 3 is the best, although Halo 2 was really disappointing. 

    Nobody Saves The World

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    Nobody Saves The World starts off looking a lot like a 2D Zelda game. You’ve lost your memories and a calamity is happening, the bigwig wizard has gone missing. You manage to find his wand and set out to save the world yourself.

    While Nobody Saves The World has some Zelda-like elements, it is much more combat oriented. The combat is done through the magic wand’s shape-shifting abilities: throughout the game you will unlock different forms, both animal (like a rat or a horse) or various human forms (like a sword-wielding guard or bow-wielding ranger).

    After the first major dungeon, you will unlock a key ability which makes the combat extremely interesting: you can customise the abilities that each form has with passive buffs or attacks from other forms, leading to some interesting combos. Levelling up each form requires completing challenges, some of which will require these different abilities or require you to do damage of a different type to what that form usually does.

    The regular dungeons in this are prodecudally generated, although the modifiers will always be the same for each one, as are the ward types you’ll find (these protect enemies until you hit them once with that attack type). These will be the main way of levelling up your forms, and they’re actually optional for the most part (although you’ll want to complete them for quests and levelling up).

    One of the biggest issues I have with Nobody Saves The World is changing forms. There’s a quick menu, but once you get more forms than will fit on the wheel, you can no longer keep track of where each form is (it changes when you pick a form not on the wheel), and will have to go into the pause menu each time. Furthermore, it also doesn't slow or pause the game, meaning that in combat you’ll definitely want to use the pause menu. I think if you could pin forms on the wheel, and the wheel paused the game, it would create more combat variety     even greater. Another great option would be to have tapping the button swap to the last used form.

    Nobody Saves The World can feel tedious while grinding, but the different forms and the humour of the story and side missions help to alleviate it. It’s a really fun game with lots of ways to tailor the experience.
     

    Hitman 3

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    The third game in the new Hitman trilogy, and also the weakest. This instalment doesn’t really bring anything new to the table, it’s just more of the same, and unfortunately it retains the same issues: the levels just take too long to complete. I loved replaying levels in the previous games, but I find the length of them in this new trilogy to be extremely off-putting. 

    The progression (which is online-only, you’ll lose it if you aren’t connected to the internet) just feels pointless, too. You unlock new things to use in the specific levels, but it doesn’t feel as rewarding as unlocking equipment in Silent Assassin. 

    Out of the new levels, Dartmoor is pretty good, although strangely the main appeal of the level (the murder mystery) is completely optional and not actually relevant to the objectives in any way. The China level I feel could have been two great individual levels, I don’t see why they needed to be merged together. The Vinyard level is probably the best level, while the final level is the worst in the trilogy: a linear corridor shooter. 

    I really hope Hitman can return to the “lots of small varied levels” like Silent Assassin some day.
     

    Death's Door

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    Death’s Door has some beautiful graphics, an interesting setting…but the gameplay is just really dull and tedious. This is the kind of game that I find difficult to talk about because it’s not exactly bad, just boring.
     

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  6. Looks like the 9th February will be the completion. Chan is now agreed (due to negotiator using our mortgage date), insurance is in place and funds have been authorised for release. Got a removal company booked for the 10th Feb. Need to sort relevant services and stuff. 


  7. 6 minutes ago, Julius said:

    So, what we're saying is that in the year following Nintendo's greatest software sales total on record, that they couldn't afford a grand for a font?

    Yeah, that sounds about right :p

    I'm saying Microsoft chose not to spend money on a font for an XBLA title on the 360 (one that was also given away for free with a game) when a similar one was available for free. 


  8. 18 hours ago, Will said:

    Damn, that must be annoying - any reason for the delay?

    We got the first round of things signed today and paid our reservation fee. Looks like it’s really happening!

    It's to do with when someone can sort out removal companies. It may end up being less of a delay than we thought - the negotiator is using our mortgage expiry date (even though an extension is extremely likely) to push them forward. 


  9. Outer Wilds: Echoes of the Eye

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    An add on to Outer Wilds, a brilliant time loop game. This adds a new area to the game with its own mysteries, giving you a bit more context to the events of the game. The new area is more in depth than any previous areas, with really intriguing mysteries.

    It also has a few bad points: as with the DLC you’ll be focused on one destination (instead of moving between), the time loop can get annoying as you have the same journey at the start of each one. There are also a few “stealth” sections that are annoying (although some puzzles related to them are really well done), especially as some require a good amount of setup and failure means setting it all up again.

    That said, it’s a great addition to the game for the most part.
     

    Mass Effect Trilogy

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    My second playthrough with the legendary edition, doing for a renegade playthrough. In terms of choices, I feel like it improves over the three games. Mass Effect 1 contains a fair few moments where renegade is the same as paragon with more shouting. 

    Mass Effect 2 you see more of the results of those choices, particularly people’s view on humans seizing power in background conversations. The choices in Mass Effect 2 can be a bit more over the top, with murder for the sake or murder and stuff like that. 

    Mass Effect 3 feels more like meaningful choices. The choices are more grey and with the situation of the galaxy, some of the renegade choices seem like the better choices.

    I love these games, but I think the biggest weakness is assigning importance to your level of paragade/renegade, as it discourages you from picking each choice individually. 
     

    Pupperazzi

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    A cute game about taking photos of dogs. Sadly, it fails on one of the most important parts: the controls. There’s a very significant input lag - you can move the stick, let go and then see your character move. This makes lining up shots a massive pain.

    There’s a few locations, and most of the tasks have requirements like the dog needs a hat, or using a certain filter, or needs to be friendly (done by stroking them). It wears thing really quickly, but it doesn’t take long to reach the credits. 
       

     

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  10. 57 minutes ago, Julius said:

    I've got to imagine they're getting this out of the way in anticipation of their exclusivity deal ending next year, so hopefully this opens up the floor to even more projects being announced. 

    Other publishers have already announced Star Wars projects. Ubisoft's Massive Entertainment (The Division) are making one, and Aspyr are remaking Knights of the Old Republic.


  11. 1 hour ago, Helmsly said:

    What is this about? are they missable or something?

    Unlike the Xbox version, you have to collect all from scratch if you die or leave the level (and it's a fairly clumsy part with moving platforms and bottomless pits).

    It's only like that due to not having enough space to store the information on the N64, but they fixed it for the Xbox version.

    Banjo-Kazooie really deserve to have the improved version on the Switch, and a way to buy it not tied to a subscription.

     

     

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  12. 5 hours ago, Ronnie said:

    I remember back in the day of Club Nintendo you would have had to have bought about 20 games to be able to afford those posters! 

    Back in the prime of Club Nintendo, 20 games would get you some nice playing cards, some soundtracks, a nice statue and a Game and Watch.

     

    And you didn't have to pay for shipping.

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