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Cube

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Posts posted by Cube


  1. They've mentioned different biomes (the current buzzwords for different environments), and it's been suggested that there's possibly a large open world map, but also sections which are more linear. 

    Hopefully so far is a case where a company is being too careful about revealing stuff, even to their own detriment.

    • Thanks 1

  2. 9 hours ago, killthenet said:

    Street Fighter 6 looks like the kind of game one of Capcom's Western studios would have made in the PS3/360 era, very odd artstyle.

    The art style reminds me of the GameCube spaceworld tech demo videos.

     

    Not much for me in this one. Was already looking forward to Stray, but being in PS++ makes me want to wait for a sale.

     

    Might which a let's play of Horizon VR for any story stuff.

     


  3. The environment closer up looks more like Sonic's style than the previous trailer showed, a lot more curves, springs and rings. Exploring looks like it will be fun, and platforming looks good. 

    It seems that the hamster wheel things (and other puzzles) unlock a collectible and are not the standard "unlock icons on a map" thing. I do hope that you can turn off the big indicators highlighting puzzles and stuff, though.

    Graphics seem nice, but I hope the pop-in is sorted out by launch.

    The music is nice, but I don't think it fits. I eventually warmed to the relaxing music style in BotW, but I think it makes Frontiers feel slow, I think it would feel faster with different music.

     

    I'm quite optimistic about this. 


  4. 27 minutes ago, Julius said:

    While the species designs and certain features of the Inquisitors in Rebels were highly stylised for the medium, I think their designs could have been translated to live-action better than they have been.

    The Grand Inquisitor's species looks fantastic in Episode III. I'm sure with a bit of work and someone with more experience with prosthetics would have been able to have that design in a more action orientated manner (I think Doug Jones would have absolutely nailed the Grand Inquisitor). I can never remember the numbers, so I had no idea that the Fifth Brother in this was supposed to be someone seen in Rebels - I thought he was just a human with very dry skin, the markings are very subtle. 

    • Like 1

  5. 15 hours ago, BowserBasher said:

    Nice, just seen that the new live action Pinocchio releases the same day on Disney+ too. Though none of the remakes will ever do that scene again, (at least I don't think they will) it's the one where all the children are drinking, playing pool and smoking and turn into ass's. I know it wouldn't be the right thing nowadays but that scenes is ingrained in my memory for how it was.

    There's a stop motion Pinocchio from Guillermo del Toro out this year, one where Pinocchio is a complete and utter prick. That one might have scenes similar to that one.

    • Thanks 1

  6. It's not even just Star Wars actors:

     

     

    I wasn't a fan of the performance, but I think she had a lot of things against her, such as having to act alongside people in dumpy costumes that look like they didn't fit. I think even the best actors would have struggled. I'm sure Rupert Friend is a much better actor than how he seemed in this (out of the three, Moses was by far the best). 

    TBH, I think the biggest problem is that this group of characters were designed as highly stylised cartoon villains, with over-the-top designs that work well in animation - at least they haven't attempted to portray them flying with their lightsabers in live action. 


  7. 4 hours ago, Julius said:

    he said something to the effect of "I'll be back next year, hopefully I'll see you guys in San Antonio or Edinburgh" which is when I started thinking about the possibility.

    I do find it interesting that he's allowed to mention comic cons that aren't officially affiliated with Star Wars in any way.


  8. Some thoughts in episode 1 and 2 of Obi-Wan

    Spoiler

    - all the parts with Obi-Wan are great. A lot of facial acting to get lots of emotions across without having to say anything. Ewam McGregor is doing a fantastic job.

    - I was very surprised at the amount of focus on Leia, the actress is doing a great job with her.

    - The inquisitors, however, are just terribly acted. Doesn't help that the grand Inquisitor looks so derpy that it's hard not to laugh whenever he's on screen, or that the brother's costume doesn't seem to fit him properly.

    - The parkour scene was fine to begin with, but then it just went on and on, reminded me of this by the end

     

    - also doesn't help that it was for absolutely nothing, as Obi -Wan had a fight, stopped Leia from falling, walked down the building to collect her and slowly walked away by the time she got there. 

    - nice that Temuera Morrison finally gets a good live action role in Star Wars.

    - Alderaan looks lovely, I hope we get to see what it looks like in The Mandalorian, would be a shame for all that work to go to waste.

    - also loved this new planet. Similar to other planets like Nar Shaddar, but still felt like it had it's own identity.

    - ah, so dumpy head Inquisitor isn't the same as the one in Rebels then?

    - interesting that she knows about Anakin, she's definitely one of the kids at the Jedi temple.

     

    • Like 1

  9. It's a 6km journey each way, need to work out how long it will take. Google says 20 minutes, buy it took me that long to do a shorter route. Although the route to work will have fewer roads to cross, as most of it will be along the prom. It'll probably get quicker as I get used to a bike more (today was the first time in over 10 years), especially learning how to use the gears.

     

    My legs are actually quite short, so I think a bigger bike would be too tall 


  10. Trek to Yumi

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    A very stylish game, with a black and white grainy image and a samurai setting. Unfortunately, it’s kind of a style with little substance - and the style diminishes after chapter 3, too. The combat at its best feels a bit like the Lord of the Rings games on GameCube, with the addition of a huge focus on parries - which would be great if it didn’t feel unresponsive. The main issue seems to be that pressing the LB button (which feels a bit awkward when it’s one of the most used buttons in the game) causes the block animation to start, and it needs to be finished before the parry works, so the “shine” that represents when you should parry is misleading.

    Another issue is that, as nice as the style is, the odd camera angles and objects in front of the player can often make it difficult to see what is going on.
     

    Paradise Killer

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    A game all about solving a mystery, it’s set in a world where immoral beings (one of them being you) lord over islands of their creation, in order to create a “perfect” island to appease the gods. People keep getting corrupted by demons, making the place corrupted and requiting it to be scrapped and a new island started. Only this time, the entirety of the council has been murdered and you have to figure out who. 

    You’ll need to find the answers to this mystery (as well as discover new mysteries) by exploring the island, solving puzzles and talking to the remaining residents. Everything is bright and colourful with a great upbeat soundtrack, which just enhances how dark some of the actual events are. Something I really liked was how the case is resolved: you make your case and submit evidence, with enough evidence, your answer is accepted. The game doesn’t tell you if you were right and wrong, as you can have evidence to accuse multiple people. It’s all about you being happy that you’ve got the right answers.
     

    Sleeping Dogs

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    I felt like playing a favourite of mine. I think it’s strange how open worlds have taken off massively, but there haven’t been many games in the “crime city” genre, with the only decent ones after Sleeping Dogs being the Watch Dogs series, which in itself have a different focus on fighting the government rather than bring about crime. 

    The combat in Sleeping Dogs is still satisfying, with an interesting plot and some fun missions. Still a great game, I wish we could have another game like this.
     

    Umurangi Generation

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    A photography game that has a very interesting setting (one that I won’t go into because it’s fun to discover what the setting is, as it’s not obvious from the start), but is ultimately fairly bland. The game looks straight up unfinished, with textures varying in quality massively, and some straight up missing. 

    The game felt much more like a “hidden object game”, where the focus is finding a list of objects rather than the actual photography. It’s quite short so if you have a bit of time, it’s interesting enough to see the setting, but that’s about it.
     

    Little Witch in the Woods

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    A really nice little game. It’s a 2D pixelated quest game about exploration and crafting. One huge thing I enjoyed is that there aren't a massive amount of different steps, and no long wait timers and no combat. It’s a very relaxing game, with a fascinating world and characters. It’s only a “Game Preview”, so you only get the first few sections of the game, which is a shame, but I’m looking forward to trying the rest.

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  11. 2 hours ago, Dcubed said:

    The NES was designed to look like a VCR style machine instead of a contemporary 70s/early 80s game console (in order to avoid being associated with the past consoles that caused the US video game crash)... which it absolutely succeeded at doing.

    Speaking of designing a console to look like a VCR style machine:

     

    xbox-one-console.jpg

     

    Although I don't quote understand trying to mimic 90s VCRs in 2013.

    • Haha 1

  12. Chip n Dale was a ton of fun. I appreciated that it wasn't just entirely Disney. It feels quite genuine and not soulless recent attempts like Space Jam 2 and Ready Player One.

    Spoiler

    Also, the "cameo" was amazing, and was there for more than I was expecting.

     


  13. For "heavily inspired by Zelda" done right, here's Tunic

     

    The design is clearly influenced by Zelda, even the in-game manual (which is a key point of the gameplay) is inspired by artwork from Zelda manuals.

     

    Yet it still has its own unique style and it's gameplay is also very unique. It delves into your knowledge and expectations of Zelda in order to do it's own twists.

     

    It comes across as a love letter to Zelda, one that fully respects it and builds its own things.

    (That said, the main problem with Tunic is that it's not available for the Switch).

     

    • Like 3

  14. I was thinking that perhaps Microsoft could focus on getting some big games on Xbox day one...but there doesn't seem to be that many 3rd party games they could do it with.

    Deathloop is a guarantee for Game Pass already (plus, has been out on other platforms for a while)

    Forspoken isn't on Xbox.

    Gotham Knights doesn't look great ,but could be a contender. 

    A Plague Tale: Requiem is a bit of a smaller title, but possibly.

    System Shock could have potential if our this year.

    The Lord of the Rings: Gollum doesn't look great, but again is a big IP like Gotham Knights

    Sonic Frontiers is something I'm looking forward to, but I'm expecting a delay on it. Plus while the game still sell well, it isn't a big an impact. 

    Hogwarts Legacy, I'm dubious about how the game will turn out, but it's probably one of the biggest games they could get on Game Pass.

     

    Really, getting a great deal with Warner Bros (Gotham Knights, Gollum and Hogwarts Legacy) is probably their best option.

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  15. EA have built up their brand over a very long time, including building relationships with leagues, clubs and even individual players. Which includes access to a lot of information and scans.

     

    From the FIFA pr release, it seems that FIFA don't have a developer in mind, and whoever agrees to pay the FIFA licencing fees will also need to negotiate with many other leagues and clubs. At most, I expect some kind of cheap mobile cash-in with international teams only.


  16. Bugsnax

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    I wasn’t expecting that much from Bugsnax, but ended up loving it. It’s a game where you collect cute creatures made out of food. There are 8 regions to explore, each with its own set of Bugsnax. You’ll need to learn their behavioural patterns and catch them using various traps and equipment. Working out how to capture each Bugsnax is a lot of fun, and you can combine your equipment in a manner of ways, like launching your trap towards Bugsnax. 

    A lot of the game is focused on the small village of Snaxburg, where you’ll find the muppet-like Grumpuses that reside in this world. They all have fun designs and personalities, along with their own troubles to help them with. A lot of this involves feeding them live Bugsnax, which transforms their body. Some of their issues are surprisingly deep, too. It may look like a kid’s game, but what Bugsnax does is quite surprising. 

    Bugsnax is incredibly entertaining. If it were a Pokémon game, it would easily be my favourite Pokémon game.
     

    Life is Strange: True Colo(u)rs

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    A visual novel game about a girl called Alex, who finally reconnects with her brother in a small mining town after going through a dreadful foster care system. She can delve into people’s minds and understand their emotions, so tries to help those around her.

    A lot of the game is story-related, so I’ll keep it short, but overall I enjoyed the story, even if the main mystery is fairly simple. I enjoyed the slow paced nature of the game and just wandering around the town, although I wish there were a few more locations you could enter. 
     

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  17. I enjoyed Picard season 2 for the most part, but some of the plot elements seemed to go nowhere and the pacing was annoying as the end of some episodes felt like they were in an odd place.

    Strange New Worlds episode 1 was a very strong start. 

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