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Everything posted by Dannyboy-the-Dane

  1. Super Smash Bros. Brawl (Spoilers Topic)

    Never heard it was labeled as fake. Now I know.
  2. Super Smash Bros. Brawl (Spoilers Topic)

    Hm, it was from the interview where they also talked about a Wind Waker Link. Looking back, it does sound a little ... dubious.
  3. Super Smash Bros. Brawl (Spoilers Topic)

    The Special Brawl looks awsome, though the options seem a little restricted. I hope there will be more ways to customise the battles, perhaps through unlocking more customisation options? I'm neither thrilled nor bummed that the Ice Climbers have returned, I'm just a little surprised. Didn't the guys at Nintendo's secret Brawl company say at some point that the cold duo wouldn't return to Brawl?
  4. Super Smash Bros. Brawl (Spoilers Topic)

    What I'm most interested in is how the Halberd fits in with the Subspace Emissary (they even mention it themselves) and how that connects the 'bad guy' characters with the Subspace Army.
  5. Super Smash Bros. Brawl (Spoilers Topic)

    Indeed, Magikarp always was the useless Pokémon ... until it evolved, of course. How I hated it when I traded my Magikarp away to a friend only to see it become the strongest of his Pokémons, ultimately being the first of our Pokémons to reach level 100.
  6. Link's Crossbow Training

    HAHA! Now, that's funny! I don't really know about these news. At first, I didn't believe it. Next, I wondered what the heck Nintendo is up to. Just the name Link's Crossbow Training itself sounds so wrong. Link's? Link has never been in the title of an official Zelda game - could be a hint that the franchise is taking a turn. Crossbow? Crossbows have never actually appeared in the games - if it has to be anything, let it be a normal wooden bow. Training? Sounds a little too casual-game, Kawashima-like to me. Don't make Zelda a casual game, Nintendo. That would be shooting your own foot with a shotgun multiple times with the intentions of removing the whole foot completely. Don't get me wrong, the casual, family-friendly games are a great marketing plot and a true success - if only I hadn't got the feeling the idea wasn't being milked to the point where small, no-fun games were being produced all the time while we are still waiting for the huge sellers. I might sound a little grumpy, but I feel Nintendo isn't living up to the "we are going to focus both on the casual and the hardcore market" part of their plan. At least not as much as I had expected.
  7. Super Smash Bros. Brawl (Spoilers Topic)

    Really? But there are only two fixture points? Oh, now I get it. I couldn't figure out where you got the numbers of the icons. :P
  8. Is the Nintendo Kids image gone?

    I have a feeling kiddy image prejudice will last for a pretty long time amongst the ignorant. With time, I think it may disappear, but not from one day to another.
  9. Super Smash Bros. Brawl (Spoilers Topic)

    Ehm, gaps? Is there some place where there's a list of the icons? I'm a little lost here. About the sensor bar, there are a few ways to solve the problem of a weak "signal": 1) Go and change the sensitivity in the Wii's menu. 2) Check if there are any light sources behind the television or yourself - they can confuse the "signal". 3) Generally try to avoid strong light in the room. The thing is, the sensor bar consists only of two LED lights which the Wiimote uses as reference points. If you turn off all the other lights in the room, you can use two small candlelights as reference points - just space them correctly.
  10. Super Smash Bros. Brawl (Spoilers Topic)

    Even though the box art is very cool and nicely done, I don't think it's official. I can't put my finger on exactly what, but it just doesn't look official to me. Very nicely done, but not official. I'm afraid to get my hopes up too much about the number of character we will see. I dare not hope for more than 30, otherwise I might get disappointed. About the clones, I think it depends very much on how it's done. Compare the Mario/Dr. Mario clone and the C. Falcon/Ganondorf clone: Ganondorf had very different physics (speed, power, weight etc.) than C. Falcon, whereas Mario and Dr. Mario had only minor differences. Fox/Falco is also a very good example of clone characters that play very differently, compared to Link and Young Link who could practically be played the exact same way. If they make the clones play differently enough, it's fine by me. If the clones are pretty much the same, I'd rather see the inclusion of characters with original move sets.
  11. Super Smash Bros. Brawl (Spoilers Topic)

    I really like today's update. I have always liked the music of the Nintendo universe, I loved the collection and the Sound Test in Melee, and I really love the vast amount of fully-orchestraed Nintendo classics in Brawl. The fact that I can hunt and collect the music like I hunted trophies in Melee, listen to it whenever I want, and even decide the likelihood of different songs appearing on stage just makes it even better. Great work, Nintendo!
  12. Ubisoft does it again...

    I think the problem is that (some) people still don't realize the potential of the Wii. If one company sat down and said: "OK, guys, we are going to make a great FPS for the Wii. Nice graphics (because it is possible to get pretty graphics - look at Brawl and Galaxy), great single player storyline, fun multiplayer, well-used Wii controls etc.", I believe it would be a big seller. Red Steel had all the elements, they were just executed poorly. Don't get me wrong, I liked that game very much, but it could have been so much better. Now, I'm not trying to be a Solitanze, but if developers realized the potential of the Wii, Sony and Microsoft wouldn't be able to see anything but Nintendo's heels. Wii still has the reputation of being the weak console, but I think we've seen enough evidence that it is more than capable at producing nice graphics (again, Brawl and Galaxy), deep storylines (Metroid, possibly the other two as well), great Wii controls (Metroid again) and fun multiplayer (Red Steel had fun multiplayer, Brawl are most likely going to, and a lot of the mini-game-games are fun). Nintendo said they would be making games for all audiences - both softcore and hardcore (sorry, dazzybee). I just think the balance is very uneven at the moment.
  13. Official Issues and Problems Thread

    Well, as it doesn't scratch it visibly now, it won't in the future. If it does leave a minimal amount of scratching, it will have to scratch the CD the exact same place every time before it gets serious. I can't think of other side effects, unless it's a sign that there's something wrong with the Wii. I doubt it, though, as I think it's quite common that CD's might spin a little extra sometimes. It just makes a very disturbing noise, just like when you're at the dentist. Anyone please correct me if I'm wrong. I don't really know anything about CD technology, so I might be way off.
  14. What games would you REALLY like to see on Wii?

    - Star Fox (Ã la Lylat Wars) - Kid Icarus (great potential for an adventure game - also, my first ever video game was Kid Icarus: Of Myths and Monsters for the Game Boy) - Star Wars lightsaber game (a GOOD one, LucasArts! You have screwed up before!) That is pretty much the games I really want to see for the Wii.
  15. Super Smash Bros. Brawl (Spoilers Topic)

    This update looks very promising - multiple storyline branches! This game just gets better and better! And I know who I'm going to save!
  16. Official Issues and Problems Thread

    Hm, I might have experienced what you describe there (though I'm not sure) and I think you're right about the disc-spinning thing. I don't think it's anything to worry about, though, as it doesn't scratch the discs.
  17. Super Smash Bros. Brawl (Spoilers Topic)

    Well, they practically have to be, haven't they? Wasn't it confirmed pretty early that at least all the original N64 characters would be in Brawl?
  18. Activision confirms new James Bond game

    I don't think they ever really grabbed the spionage feel of GoldenEye. I mean, that was one game where I was literally sitting at the edge of my seat, bathed in sweat, as I was fighting for my life inside the recently infiltrated enemy base. For me, they haven't been able to recreate that feeling. They got close in TWINE with the Nightwatch level, but that was as close as they got. I haven't tried some of the other games, though, so I might be wrong, but I really doubt any of them beat GoldenEye. There's potential with this new game, but like danny, I won't hold my breath just yet.
  19. Super Smash Bros. Brawl (Spoilers Topic)

    Completely agree with those two statements. Yoshi's Final Smash is pretty cool and the music's really good. I have a strong feeling there will be a playable character from Animal Crossing in this game, as the stages, music and items that are related to playable characters so far have gotten their own logo instead of the standard Smash logo in the updates. Unless they changed the tradition.
  20. UK Software Charts (Updated every Monday)

    Because the first of anything is often associated with something good. There's some deeper psychological explanation, but on our level: "First is best".
  21. Super Smash Bros. Brawl (Spoilers Topic)

    So, Diddy Kong, huh? Hm, well, I kinda feel like he's a fill-character like Waluigi and Toadette (with you on that one, Zell), but let's wait and see. It would seem like they made him more original this time around. About the Hookshot thing - let's just end the discussion by agreeing that we disagree about whether it was hard or not to get it right.
  22. Super Smash Bros. Brawl (Spoilers Topic)

    Hellfire > OK, let's say I'm crazy. Now, if you'll explain to me WHY you think I'm crazy? Marthuser > I don't think it'll be too easy. Like Demuwan, I'm confident Sakurai knows what he's doing. Zell > Well, I found it particularly hard to time it right. Today's update > I nearly wet myself - again. It happens every time they reveal something about The Subspace Emissary. This game is gonna be SO great.
  23. Super Smash Bros. Brawl (Spoilers Topic)

    Fair enough, I was only referring to the ledge-grabbing technique. Oh, how I hated fighting Samus and getting beam-grappled all the time.
  24. Super Smash Bros. Brawl (Spoilers Topic)

    This update is pretty cool. Contrary to the average opinion in here, I think the homing Clawshot is a good idea. The Hookshot was simply too useless in Melee, as you had to time it perfectly to get it right (failure resulted in a guarateed death), and considering the Spin Attack was more efficient, the Hookshot was completely unnecessary. I don't think the Spin Attack will be any less useful for recovering. Looking from a pure technical view, the only difference will be that we have to let go of the stick and button for Link to starting spinning.
  25. Do you accept Nintendos laziness?

    Only read this last page, but already I can see the temperaments are high and the debating is unfriendly. Both parts have got points, so I think all of you should try to calm down and view the case from the other part's point of view.