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James McGeachie

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Posts posted by James McGeachie


  1. This game is great.  So happy to be playing another sidescrolling Metroid after 12 years. 

    The 3D use is very good too. Makes me miss 3d on the Switch. 

    Also, I like that the combat is focused on the precision of free aim. Gives it a fresh feel compared to classic Metroid combat and it's nice. 

    For anyone mentioning the ice beam power - freeze then missile. I do it all the time. I like that it gives me a reason to use regular missiles outside of boss fights.

    • Like 1

  2. If hardcore Nintendo fans are hesitant to buy it at launch for 279.99 who the hell will.

     

    Remember getting a Gamecube for 130? That was amazing.

     

    Before something sayss huurrr inflation, 1) not that much, 2) I'd pay more for a Gamecube than a switch at this point. Back then I was salvating at all the exclusives coming.


  3. I actually thought it looked fun.

     

    Project H.A.M.M.E.R looled kinda fun. Wouldnt have bought a Wii for it though.

     

    This title falls in the same category for me.


  4. Bullets in the Wall.

     

    C276-0000-0088-AA21

     

    You must have JavaScript enabled on your device to view Miiverse posts that have been embedded in a website. View post in Miiverse

     

    Main concept is wall jumping + bullet bills. Shorter than a few of my other levels and a bit easier, but I find it pretty fun. There are 2 main branching paths but within one of those paths there are 2 additional secret rooms (1 of which is in plain sight, the other less so).


  5. The Maze Beyond: 6A64-0000-0080-4B6C

    sngKe0D.jpg

    Difficulty: Medium to hard

     

    Description: An auto-scrolling ghost house level. There are a few paths to the end, but also a number of wrong turns (although I've structured the level that most of them wont penalize you with death, although there's not much I can do if you get caught in the middle of one of the maze segments).


  6. So as the 3 tracks I've uploaded prior to this have plays but 0 stars I tried to pour much more energy into a course today. The result is this course took about 10 hours across today to make.

     

    The competition out there is crazy. I never thought it'd be so hard to get 1 or 2 stars on a course.

     

    Ayway

    The Elevator of Doom.

     

    C34D-0000-0055-09AD

     

    It's a castle level focused on the illusion of vertical height and rising up throughout the castle on elevator platforms, avoiding numerous deadly obstacles. There are 3 secrets paths, although the 2nd does require the 1st to get to, so maybe 2 and a half.

     

    2uHFKDn.jpg

    xIWP5UY.jpg

    Cjc7HR0.jpg


  7. Is there an easy way I can share screenshots from my levels without some outdated capture setup or something? I'd rather not be taking cellphone pictures of my screen.

     

    One of my favourite levels of the ones I've made so far, but was still on a limited toolset (unlocking and what not).

     

    Thwomp-note Castle

    CF04-0000-004C-418C


  8. Iwata took the wheel of Nintendo's ship when they were sailing uncertain waters during the Gamecube slump and the gamble of the DS. He ended up steering them to an unparalleled success with the DS and Wii, a success that next to no one saw coming.

     

    It should also never be forgotten that he was an amazing programmer for Nintendo in the 90's, who achieved some incredible feats (like compressing Pokemon G/S enough to be able to include all of Kanto).

     

    And of course, he was part of Nintendo's amazing personality. He started becoming public around the same time as Reggie and together they shaped Nintendo's promotional image for the last decade, cumulating in many memes and memories.

     

    However you feel about Nintendo's recent decisions, I don't think anyone can deny that his loss has left a massive hole in Nintendo, one that will be difficult to fill.

     

    RIP.


  9. Dunno if there's a more appropriate thread for this but today I finally passed Arcade mode in Streetpass Squad/Mii Force (North American name, which is where my 3DS is from).

     

    I really like the weapon customisation in that game, I think it's a good schmup with the only real flaw being that it's a bit short. That and well, you can't quicksave during arcade mode to go into at a later point.

     

    I think hard mode in it is an insane challenge though, which I can tell I'll never accomplish. Has anyone ever finished that?


  10. Where are you guys getting thus yearly Wii U info from? Is everyone just adding up the monthly totals or is there an easier way? ::shrug:

     

    Unfortunately there's not an easier way, because god forbid the Wii U having the same level of functionality as its handheld counterpart. I mean obviously home consoles just aren't ready for that level of customisation.

     

    I seriously resented having to add up the totals. Not because I'm lazy, but because Nintendo is.


  11. 3DS

     

    Streetpass Mii Plaza - 100:47

    Tomadachi Life - 94:39

    Zero Escape: Virtue's Last Reward - 42:28

    Pokemon Y - 36:39

    Mario Kart 7 - 32:37

    Phoenix Wright: Ace Attorney Dual Destinies - 30:12

    Nine Hours, Nine Persons, Nine Doors (999) - 26:33

    Apollo Justice Ace Attorney - 23:03

    Theatrhythm Final Fantasy Curtain Call - 16:09

    Ghost Trick Phantom Detective - 12:22

    The Legend of Zelda A Link Between Worlds - 6:04

    Metroid II- Return of Samus - 1:59

    Wario Land 3 - 1:37

    The Legend of Zelda: Link's Awakening D - 0:07

    Mario Kart DS - 0:03

     

    (some of these I played a lot more of in 2013)

     

    Wii U

     

    MK8 - 41:47

    Bayonetta - 16:51

    SM3DW - 10:48

    Bayonetta 2: 10:37

    NSMBWii U - 8:33

    Smash Bros Wii U - 2:02

    The Wonderful 101 - 0:47

     

    Things I learned today: The Wii U activity log is far worse than the 3DS one.


  12. How anyone got through the original just "button mashing" is a mystery to me. I played on the normal difficulty and found dodging to be crucial throughout the game, as was choosing what order to attack enemies in.

     

    Sure, mastery of the combo system wasn't a necessity to beat it, but if that's a complaint then that's a complaint with virtually every game that exists that has a combo system - you can always beat them by using basic moves and less skill, it's just that if you use that approach you'll be dying a lot more rather than mastering the game.

     

    I'm only a few levels into Bayonetta 2 but so far I enjoyed the original a bit more because the sequel is very safe so far. Like, maybe it'll freshen up as I progress but so far I may as well just be playing more levels of the original. There are many things that are essentially exactly the same too, e.g. Rodin's bar scenes and the "alfheim" style sections (almost idential environment, just darker).

     

    I prefer sequels that change things up a bit more than this, but hopefully it'll have more impact as I get further through.


  13. I'd like to see Ghost Valley 1 and I'd also like DK Mountain from Double Dash make a return.

     

     

    There's so many I'd like to see but so few spaces. There's a few in MK8 that I don't care for.

     

    DK Mountain was in MKWii. Where it should stay...

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