Jump to content
NEurope

Jonnas

N-E Staff
  • Content count

    12,787
  • Joined

  • Last visited

  • Days Won

    34

Posts posted by Jonnas


  1. I finally sat and watched the Attack on Titan finally-for-real-final-episode-seriously-guys-it-is-final episode.

    I am really happy with the adaptation. The animation looked gorgeous, as Mappa tends to do (Levi gets all the best bits, doesn't he?), but the general tone, the pacing, the priority in bringing the Manga's ideas into colour and movement, it was all everything I could hope for.

    Spoiler
    • Armin's voice acting was outstanding;
    • Armin & Zeke's conversation was so well done. I knew it was the crux of the climax, and it was perfect;
    • Erwin's final order in Mappa's style is *chef's kiss*;
    • Moments like Jean pulling the trigger, the hopelessness before Falco showed up, and Pieck's peak performance, are still as great as I remembered them;
    • Mikasa beheading Eren. It was such a subtle, heavy, and poignant moment in the manga panels, I was worried it couldn't be replicated in animation. But dear Lord, they understood the assignment so goddamn well;
    • That baby. Holy shit, I felt my soul leave my body.

    I may have mentioned before that I had the one gripe with the Manga ending, and that it could be solved with a slight line rewrite. I may have also mentioned that Isayama confirmed that the line would stay the same in the ending, and that I hoped they could at least change the tone.

    Spoiler

    They did! They did change the tone!

    My gripe was the fact that Eren claimed that 80% of humanity has been exterminated, and Armin barely reacted. This heavily bothered me, I thought it was a mistranslation, the scene didn't make any sense. And afterwards, Armin thanks Eren for "what you've done for us", everything about that was off.

    They changed a lot of this in the anime, as now Armin reacts with the proper horror that this information deserves. He also no longer thanks Eren, instead he calls him out for missing the trees for the forest (well, the shells for the Ocean), and then assumes part of the responsibility for the massacre. "We'll see each other later, in Hell". Fantastic, much better stuff.

    ...

    (On a side note, I still think an 80% success rate makes very little sense. Eren was still in Marleyan territory. The whole reason Eren was near that military mountain outpost was because he made it a priority and gunned for it. By all means, the Rumbling wasn't even done with Marley - its first victim - by the time it stopped. How the fuck did it also reach the vast majority of the world?)

    (It's a minor point, I understand that the themes matter more than the logistics. But it's part of the reason I thought a mistranslation had occurred)

    As for parts that I still liked more in the Manga...

    Spoiler
    • Levi's final salute hit me so hard in the manga... I have no idea why it felt so less impactful in the Anime, everything looked right, but... Manga was better, somehow.
    • The final shot with Mikasa admiring the bird... In the Manga, there's this major view of Shiganshina, and you can clearly see the city surrounded by an open field, there's no Wall in sight. It was a fantastic manga panel, and a great panel to end the final chapter and series... But it's much more subdued in the Anime, haven't seen any viewers noticing what the overview shot was meant to show.

    Finally, one clarification for @bob. I knew the answer to what you were asking about, but had to watch the adaptation myself to be completely sure you were talking about that scene.

    Spoiler

    The body that Armin was yelling at was, indeed, another Armin. It was his spirit/mind/soul telling his body to move, to wake up, to stop being so damn weak and useless. It was a metaphorical, Paths-y moment.

    Short-haired Eren does look a bit different in Mappa's style, but his eyes are unmistakable. I know you had some face recognition issues with this series, but I'm afraid I haven't seen it from other people, you're the only case where I've seen this happen. I'm sorry about that.

     

    • Like 1

  2. And now, it is time for a new kind of posting for me. It is time for...

    A Jonnas NSO Update

    (See, I wanted to post this update monthly, but I missed the end of January, and life gets too much in the way. So, to heck with it, I'll post these whenever I feel like it.)

    Since I decided I wanted to "clear" the NSO, I figured I'd give a quick rundown of the sort of games I've been playing. It's not chronological, it's a general rundown of what I've been up to. Bigger games get their own posts (like my Shinobi post up there, some of them played on the NSO), so these updates will be for smaller games or experiences.

    Here's some fitting music.

    NES Ninjas

    three-new-nes-games-including-ninja-gaid

    After the Shinobi high, I decided to revisit Ninja Gaiden. It's been ages since I last played it, to the point I barely remembered it. After the Shinobi series, I can appreciate how fast-paced it is, as well as its raw fun gameplay. It's certainly well remembered a lot for that, coupled with cinematic cutscenes that were quite uncommon and ambitious for the time.

    What isn't so hot is its incredibly frustrating enemy design, coupled with levels that heavily favour them (enemies that glue themselves onto the edge of platforms you must jump to, wobbly birds all over the worst places, enemies that literally respawn while you aren't even moving, etc.). The game is infamously difficult, so I shamelessly used rewind, but by the time I reached the final level, I realised I wasn't even having fun, so I dropped it. I appreciate what it does right, but ffs, the mid-to-late game is unbearable.

    I also tried Ninja Jajamaru-kun, a Japanese-only game on the service. I didn't like that one, it was quite dull.

    The Lesser Classics?

    3.jpg

    Fun fact: I already knew who the Ice Climbers were back when Melee was released. I had seen Ice Climber on a collection of roms on someone's PC, so they were familiar. But the truth is, I never touched this game ever since that first glimpse, back in the 90s. As such, I decided to properly play it.

    Sadly, it's not good. I actually like the general idea, and how the levels are structured, but Popo plays like butt. Incredibly slow walking speed, incredibly hard to judge jumps, he straight falls through edges he should land on... It is painful to play this game. A shame, because the levels get creative, and progressively different. In a way, this is the inverse of Ninja Gaiden: well designed, but dreadful to play. Dropped it all the same.

    Next, a game I first heard about in Melee: Clu Clu Land. Didn't understand a single lick of what was happening, what my goal was, or even the controls. Quick drop.

    Finally, a game I keep seeing all over the place: Balloon Fight. High time I checked what the fuss is about. It's a fun game, actually. Really floaty, but it's part of the point, and its charm. Played several levels, and ended up putting it on the same level as Flicky: will visit it from time to time, no rush in beating it. After a slew of disappointments, this one was refreshing.

    16-bit Procedural Puzzling

    5qqtiavkoea11.jpg

    Kirby's Avalanche! That's the game you should know! Kirby's Avalanche! It's got nothing to do with snow!

    It's Puyo Puyo with a Kirby coat of paint. American Kirby, at that. He's such a jerk in this game! I expected to play a few matches and get bored, but since this is a solid Puyo Puyo game, I ended up playing to the end and beating the Story Mode. Solid challenge too, the last few matches were insanely fast.

    Meanwhile, Kirby's Star Stacker and Panel de Pon were definitely not it. They're the ones where you swap blocks horizontally, and I don't like that particular type of puzzle. Well made games for sure (Panel de Pon felt fleshed out, and Star Stacker's got Rick, an instant win), but if Pokémon Puzzle Challenge (based on my favourite Pokémon generation) couldn't win me over with this style, these two wouldn't either.

    I also played Magical Drop 2. It's like someone half-listened to what Puzzle Bobble was supposed to be, and tried to recreate it, badly. Confusing rules, uninspired aesthetic, and generally unfun, I consider it Magical Dropped, too.

    There was also Bombuzal, a really terrible port of what might've been a decent PC puzzle game. Dear lord, do not play that travesty, it is horrible.

    Brutal Brawlers

    na.large.jpg

    :(

    Tuff E Nuff is offensive on many, many levels. Bad boxart. Terrible title. Cut content from the western release, including all of the story. Janky hitboxes. 10 characters, but only 3 are playable. Sluggish game. Character designs that range from generic to stupid. There's actually a decent character design here (Rei), and now I'm sad she's stuck in this sorry excuse of a fighting game.

    The most annoying thing? This was actually the first game I beat this year. I didn't even want it to be that way, I expected to drop it, instead I just... kept playing and beat the boss. The shame...

    Doomsday Warrior manages to be worse, couldn't make it past the first couple of fights.

    Fighter's History is a pathetic Street Fighter II clone. I can respect that the final boss is Karnov from Bad Dudes, but that's it, nothing else positive to say about it.

    Brawl Brothers, Peace Keepers, and Rival Turf! are interchangeable, I cannot remember which is which. They're all terrible, uninspired Final Fight clones, and the only thing of note is that one of them has a colour customiser for every sprite in the game (very difficult to use, though).

    ---------------------

    On a final note, unrelated to NSO, I have decided to do good on one of my New Year's Resolutions and quit Fire Emblem Heroes. There's a multitude of reasons behind it, but the two principal ones were that I was no longer enjoying my time with it, and its daily routines were taking too much of my time. It's nice to uninstall that sort of game on my own terms.

    • Like 4

  3. 38 minutes ago, Julius said:

    I'll start with Dragon Ball, but what's the general vibe on watching Z vs watching Kai? I see a lot of discussion about it, so curious if anyone here has a strong preference they'd like to push :p wondering if I'd be missing out on much by cutting out the filler and going with Kai?

    Excellent choice! OG Dragon Ball is so fun to watch.

    Regarding Kai, the filler doesn't just extend to episodes or mini-arcs, there are full minutes of silence, flashbacks, or even imagine spots, in the original Z that just... fill episodes with nothing. Sure, sometimes there's proper tension, but the pace is far slower than what anybody remembers. On the flip-side, the mini-arcs and episodes of filler that DO exist in the original are actually very entertaining.

    That said, the original Z does have the original score, as well as uncensored violence. Those are pretty important, too. Finally, I don't think the entire Buu arc was ever adapted to Kai, so there's that (and to be fair, the Buu arc is far better about those Z issues I mentioned. It's a much brisker pace, that arc)

    • Thanks 1

  4. On 03/02/2024 at 10:22 PM, Julius said:

    Not to get caught up on it too much, as I'm having a great time with the game, but I'd be surprised if their intention was for him to get caught on a tree off-screen and snap to you like this

    Depends on whether their intention was to replicate the glitch. If so, they successfully replicated Bow-Wow getting stuck in a tree. In the original, he'd snap back to you as soon as you moved into another screen (typical GB behaviour, really), so this brute-forced "fix" looked natural. Looking at the video you posted, it looks like replicating the original "fix" makes it look like he teleported, more unnatural than ever :heh: Even considering their intention, I do think they should've at least made it so Bow-Wow runs back to you when he's off-screen: replicating the "feeling" of that glitch is more important than replicating the exact behaviour.

    Regarding getting stuck in gaps between holes... I haven't played the remake. In the original, it was common for those in-between holes to feel like quicksand that just maaaaybe escape if you were quick enough. I hear this is actually something they changed in the remake, as Link snaps into the hole far more definitely (Michael Damiani in particular lamented that this lead to the loss of certain unintended shortcuts from the original game). I'm not sure if what you experienced is a by-product of that change.

    Finally, I love hearing your impressions, and I do hope you'll keep posting them. When you dive into a game, you go all the way, and I love reading about it.

    • Like 1

  5. New year, new style! I'm hoping to put a slightly new spin to the way I post about titles this year. Make more thematic posts, essentially. In fact, I'm not even going to mention yet which title I finished first this year, that's coming at a later date.

    So, Sega announced a dozen of franchise revivals last December. That's pretty cool, but one of them bothered me: not because I disliked what I saw, but because it's a franchise that never really crossed my path. I was bothered by my ignorance, and by the fact that I kept putting it off, despite those games being on my backlog.

    And thus I ventured into a classic series I knew barely anything about. That series is.........

    ........

     

    Shinobi

    220px-Shin0000.png

    That's right, I never really played anything about this classic Ninja series, despite it showing up all the time when talking about Sega. So let's start with the first entr-

    Wait, I don't actually own the first game? Why isn't it on the Mega Drive collection? Oh, it was only on Arcades... and now only available through SEGA AGES?

    uuuuhhhh... Nevermind, ignore this.

    Shadow Dancer

    ss_51b53856dc387433a5f20ef0d4e27be187b7a

    Weird name. Do I own this? Oh, good, I do, it's on Steam.

    SO! Apparently the second Shinobi game did not actually have Shinobi in the title! I don't know what Sega was cooking back in 1990, but they were definitely smoking it.

    Shadow Dancer is billed as a 2D action game in which a Ninja (which may or may not be the same Ninja from the first game) and his good boy doggie go up against a terrorist group that suddenly attacked... the world, I think, while "committing all of the atrocities known to man". I assume that includes eating a Francesinha with your bare hands, so I'm already motivated.

    I thought this would be a 2D platformer, but the stilted movement and focus on killing enemies made me think this was more like a Beat'em up (or a Shoot'em up, it's a fine line between those genres). It's a fun one, for sure, as progress through each level depends on rescuing every hostage before continuing, which I thought was a neat idea. In some cases, you may need to explore the level a bit to find them all.

    Combat is fascinating. Your main moves are throwing shurikins (yes, that's the spelling), but that button turns into a context-sensitive sword slash if an enemy is nearby. Mashing the attack button does work for attacking frantically one way or the other. You'll want to do that, because your Ninja dies after a single hit (or so it seems).

    The other key move you have is siccing your dog at an enemy, which will leave them busy/stunned long enough for you to approach and kill them. If you take too long, the dog will get attacked and shrink back into a pup... as dogs do in those situations, I suppose (I wouldn't know, I'm more of a cat person). The dog can't be sicced while he's a puppy, but he'll grow back into houndhood after you earn a few points. I decided to name the dog "Mario".

    Mario is very useful for dealing with enemies with guns, as well as invulnerable enemies who only drop their shield for a few seconds. There are tricky situations where making good use of Mario is key to dealing with crowded clusters of enemies. This pondered approach is encouraged, which is pretty neat.

    There's also the nuclear option: ninjutsu. Once per stage, you can unleash a move that kills every enemy on-screen, but you get fewer points at the end.

    I did say there were one-hit deaths, but there seems to be an exception: if a rushing enemy runs into you, you just get bumped back a bit. They'll try to attack with knives afterwards, but that initial bump gives you the breath you need to avoid the killing attack. I thought this was a clever way of designing the game, deaths are instant, but there's plenty of leeway for avoiding attacks, with extra tension.

    And then we reach the 3rd level, and those damn ninja enemies just jump at you with knives, so suddenly it's frustrating again. A shame, because outside of those enemies, I thought it was a cool system. Thankfully, the game is short-but-sweet, with just 5 levels (each with 3 stages). The bosses are all pretty cool too (except for the final boss, which is pretty tedious)

    Soundtrack isn't that memorable, but there is this one track. The special stage in-between levels feels like the early 90s distilled into a funky Mega Drive beat.

    It's a fun game, but later levels put a hamper on it. 3 stars from me, which isn't a bad start. Mario is a good boy.

    The Revenge of Shinobi

    ss_abc2267623c0bdd944a9574e69fd40ec7995c

    Yeah, so this is the first entry of the series to be made from the ground up for the Mega Drive. First released in 1989, wait that doesn't sound right, wasn't Shadow Dancer released in 1990?... Or was that the date for the MD port? It wasn't a port? So, Shadow Dancer was an arcade game, and after Revenge, they just decided to redo Shadow Dancer entirely for the Mega Drive with different levels and assets instead of making a new game?.....And named it Shadow Dancer again. The fuck, Sega? Your flights of fancy are ruining the chronology I was going for!

    Anyway, terrorists invade, they're out for revenge against our Ninja (called Joe Musashi, apparently), they kidnap his girlfriend just to lure him into several levels of danger. The title is misleading, this revenge is being inflicted upon the Shinobi.

    This game feels like a much smoother experience. Joe here controls a lot better, jumps properly, can double jump even (and if he throws a shurikin* while double jumping, he throws 5 at once in an arc, it's pretty rad). His shurikins are now finite, meaning you can't just spam them without consequence. More importantly, he has a health bar now, he can take a few hits throughout the game. Sadly, no more Mario :(

    The ninjutsu command is now a system where you can pick one of four ninjutsu at leisure. The screen-nuke spell is still here, but we now also have a shield ninjutsu (4 hits before it breaks), jump ninjutsu (useful for a couple of stages), and suicide ninjutsu. This last one is an even stronger screen-nuke, with the caveat that you sacrifice your current life. Sounds useless, but since checkpoints are sparse, it's actually a great way to regenerate your health without restarting the level. Plus, since you only get to use one ninjutsu spell per life, the suicide move is the only one to replenish itself!

    Right off the bat, the first level gives you well placed enemies that attack with projectiles, but can be dealt with good positioning. There are also armoured Samurai that deflect projectiles except for a few moments at a time, you have to goad them into attacking so you can dodge and hit them back. It's pretty cool stuff, having several situations that call for caution and skill. It's also a very varied game, with each level bringing a new idea, and nary a sprite recolour in sight. Fantastic bosses, too, especially the incredibly tense final boss, where you need to defeat the bloke before he kills Joe's girlfriend.

    But, uh... They're all copyrighted by someone else. Not unexpectedly, I mean, they literally put Godzilla as a boss in the game... and also Spider-Man... and also Batman... and also Rambo... and also Arnold-Schwarzenegger-who-turns-into-the-Hulk... Shit, even the eyes at the title screen were done in the likeness of an actor without his permission. The more recent releases replace most of these characters with copyright-friendly substitutes, and even then, they didn't catch them all :D Man, Sega was brazen.

    Unusual for the time, our main composer Yuzo Koshiro gets top billing. Deservedly so, as the music is terrific. Favourites include the first stage, boss music, and Chinatown.

    It's a charming game, but there are significant flaws: that double jump has finicky timing, which is pretty bad for how many times it is needed to proceed. There are a couple of nigh-impossible jumps too, which is pretty bad design (lose a life, or use the jump-jutsu, pick your poison). Furthermore, some levels are just unreasonably hard, like the subway and highway levels requiring you to dodge things all the time, or the military base that feels like a bullet hell, or the worst one, the utterly dull labyrinth. Level gimmicks are all well and good, but these gimmicks kinda stank.

    All of these frustrating aspects are pretty serious, and hamper the game a lot, especially since they're derived from legitimate gameplay and level design issues. The main proof is that I started to brazenly use the rewind feature because I felt like the game was getting super unfair. And after beating it, I have no desire to try the higher difficulties.

    I liked the game enough, and it's pretty strong in other areas, but it's hard to ignore the problems. Sadly, they're enough to bring the game down to 3 stars.

    *They keep calling them shurikins, but they're clearly kunai.

    Shinobi III: Return of the Ninja Master

    13890113227.jpg?width=414&quality=70&for

    Sega, for eff's sake, this is the fourth game in the franchise, and the first to be numbered. Why can't you be normal?!

    Wow, this is a glow up. The Shinobi team was inspired when they made this one.

    So, in yet another tale of terrorists invading the world, our boy Joe Musashi looks and feels better than ever. He can now run (!), block projectiles at will (!!), wall-jump and dive-kick (!!!), and even ride horses and surfboards (!). The ninjutsu and finite shurikins are the same (though we now have the option of storing two or more ninjutsu at once), everything feels like a strict improvement.

    Everything feels faster, easier to control, level gimmicks are more fun overall, level design is much better across the board... This is a very fine game!

    The music isn't as good as Koshiro's, but it is pretty fitting and energetic. The opening theme sets the tone.

    This is also an easier game than Revenge. Not just because it's less frustrating, the enemies are genuinely easier to defeat and deal with. This is not a bad thing per se, I thought the game's difficulty felt right, even while the final levels ramped it up. Ended up replaying the whole game on the highest difficulty, it's that fun.

    Honestly, after the previous games, I didn't expect this one to be as good as it was. 5 stars, easy decision.

    (On a side note, I noticed is that I now reach for the rewind button as soon as I feel like a jump didn't come out like I meant it to. I think I'm gaining bad habits. I tried to avoid doing this on my second playthrough, and yet my fingers would still do it at times...)

    -------------

    And as for the original Shinobi... from what I see, it's basically Shadow Dancer without the dog, so I'll pass on the AGES version, even though I'm sure it's great.

    For the series as a whole, I really liked learning about it! Didn't expect to see as much charm as I did, and I certainly appreciate the ways it approaches combat (I swear, that suicide ninjutsu is brilliant stuff). When I look at what Lizard Cube are doing with the new entry, I now can't help but grow excited at the revival.

    • Like 3
    • Thanks 2

  6. 16 hours ago, Cube said:

    Hexen

    Oh shit! I remember playing Heretic on the PC when I was younger! Those screenshots look so similar to that.

    16 hours ago, Cube said:

    The levels are very maze-like and you’ll end up going round in circles and backtracking a lot.

    This too feels similar to my memories! :grin:

    • Like 1

  7. On 27/01/2024 at 2:19 AM, Glen-i said:

    You say that, but hasn't Yoshimitsu been a thing in Tekken since the start?

    Yeah, but Yoshimitsu has always been an oddball design. He's meant to be "the weird one" in the cast. Not the only weirdo, mind you, but his sword definitely makes him one. Just like Roger&Alex's tails, or Kuma&Panda's odd proportions. All of those make those respective fighters "weird" or "unique", they stand out from the cast more easily than, say, Leo or Bryan.

    Ultimately, Tekken is a series where conventional martial arts take center stage. Sure, there are robots and bears, and goofy shit running around, but the core is very clear. Like, someone like Bob feels conventional, despite having a made up fighting style, and that's because he follows the heart of the series.

    Therefore, by adding Noctis, the choice was made for the FF character to be seen as an "oddball" or a "weirdo" in the cast, instead of somebody who actually feels like they're part of the background. It's not even just the sword, he literally summons blades from the aether whenever he feels like it. Neegan was criticised to hell and back for not being a proper martial artist and just whacking people with a bat, and yet he's still closer to the feel of the series than Noctis.

    tl;dr: Just because he's technically not the first bloke with a sword, that doesn't mean he fits.


  8. 6 hours ago, Julius said:

    Harada commenting on Tifa's attractiveness and chances of being in Tekken weren't what I expected today

    That's what happens when you add the most recent FF protagonist in Tekken 7, instead of... the character that actually makes sense :laughing: He'll never hear the end of it!


  9. 8 hours ago, RedShell said:

    I think you just have to find these towers that are scattered around the world and defeat a certain amount of bosses. I’ve only encountered 1 of them so far though.

    How many bosses? Around 8 or so?

    • Like 1
    • Haha 3

  10. I love our emojis :yay::bouncy::bowdown: They're expressive, charming, cute, and characteristic. Somehow, we went from having a surprising variety of smileys throughout the internet, to gradually having every single platform share the exact same set of emojis.

    Except for N-E :hug: It's the best corner of the internet

    • Like 1
    • Thanks 3

  11. giphy.gif

    FINALLY! :yay:

    I kid you not, I checked if there were updates on this just this morning. I can finally play this 2022 game on my Switch.

    (Should've added FP2 to the 2024 pledge, I think :heh: )

    8 hours ago, Dcubed said:

    I can't help but feel this game has been delayed for so long that it has kind of missed its window of opportunity now.  Sonic Mania, and now even Sonic Superstars, have long eaten its lunch.

    Still, I'm hoping it's good.  Always up for a good Sonic style platformer :)

    By all means, Steam reviews are glowing. They also claim this to be a surprisingly long game.

    • Like 1

  12. On 19/01/2024 at 5:26 AM, darksnowman said:

    If we'd put our heads together we maybe would have wondered if it were them because of the Cold Case game on 3DS.

    ...You know what? Makes perfect sense. This is probably the team that's mostly made up of former Cing staff.

    They live! :yay:

    • Like 1
    • Thanks 1

  13. Jesus fucking Christ, the blatant theft going around in this game is insane. Like, you don't even need to look at the 3D models, that's just Meganium's face! They didn't even bother changing the format of its eyes!

    From an artistic standpoint, this is simply repulsive.

    And of all properties they wanted to steal from, they went to the biggest IP in the world, owned by the most paranoid-about-copyright company in the videogaming space? They're going to get what they deserve. They would have better luck stealing Mickey Mouse, and I'm not even kidding.

    • Like 2
    • Thanks 2

  14. 10 hours ago, Cube said:

    Doraemon is a 3D platformer and is a lot like Mario, but different in many ways. You have access to five different characters (plus a bonus one after beating the game) – Doraemon himself and the kids he hangs out with. There’s a girl that jumps higher than the rest and throws bombs, there’s kid that looks like Tommy Pickles that punches and does more damage, while Doraemon has an arm cannon. Interestingly, the title character, Nobita, is just a poor gameplay clone of Doraemon, so there’s no reason to ever use him. You can swap between them at will, but the game never makes use of this mechanic.

    Doraemon was huge in Portugal and Spain (still is, I think)... but not yet in 1997, so this game never came out here :heh: I'm impressed that such a substantial adaptation came out so early for the N64.

    Anyway, that Nobita comment made me laugh :laughing: Him being useless is pretty faithful to the show!

    • Like 1
    • Haha 2

  15. For me, it is.

    I'm not even talking about the digital/physical split. You can own a digital collection (even with the risk of certain games being pulled from digital stores). Plus, companies like GOG do care about consumers having a collection that's actually theirs (I can even give a friend a copy of a digital GOG game I purchased. It's like borrowing cartridges all over again).

    No, it's the subscription services that I distrust. Those are services you can't pick, choose, or curate. Imagine having your leisurely playthrough of Skyrim or BotW be rushed by the deadline in your subscriptions. Imagine purchasing a 6-month subscription of an hypothetical Square-Enix's GamePass, only to see them sell your favourite IPs the following week. Imagine having your yearly DKC3 playthrough be entirely dependent on purchasing a whole year of NSO. Imagine having P.T. or Mario 3D All-Stars be tied to a couple of months each on a service, and then they're gone forever, nobody keeps them.

    I look at the current state of streaming services and I get headaches. I'd rather that not happen to the medium I'm more passionate about.

    • Like 1

  16. 6 hours ago, Glen-i said:

    I can't believe he mentioned the grinding cutdown, but didn't mention the exemplary map they added!

    That... is more enticing, I will admit. I do have my reasons for wanting to see the game as it was originally, but I can't deny that the AGES series is top-notch.

    I will consider it.


  17. On 14/01/2024 at 2:37 PM, Dcubed said:

    @Jonnas.  If you haven’t played Golden Sun before, it would fit your requirement perfectly! It can easily be beaten within 15-20 hours your first time through (and much quicker if you’re good).  Comes out this coming Wednesday on GBA NSO! :D

    Nice try, but I'm onto you: I know that Golden Sun is actually two games! :heh:

    But seriously, I played through the Golden Sun duology twice already. I love them, they're great games, but I'm not in the mood to replay something familiar right now

    (Unless they announce a fourth entry, *hint* *hint* *nudge* *nudge*, then I'd be replaying the entire trilogy)

    9 hours ago, Hero-of-Time said:

    To be fair, Phantasy Star (which is on his list) is a very short JRPG as well. Takes around 15-20 hours to complete. Probably less if you have the Switch version which allows for increased exp and money.

    I have the Steam version, which I imagine has none of those things. But I'm good with playing RPGs with their original intended balance. Increased gains is meant for replays and such, imo.

    9 hours ago, Hero-of-Time said:

    In other news, I earned my first platinum of the year (Assassin's Creed Mirage was started last year and God of War Ragnarok PS5 version was auto popped) playing this game.

    GDjWFpfX0AADGP7?format=jpg&name=4096x409

     

    Oh, I remember playing the demo for this one :) Looked really cool, and the gameplay felt quite satisfying. I remember it being tad more difficult than usual for Metroidvanias, which I always welcome.

    Judging from your review, it sounds like the game stays strong well after the end, so I'll definitely need to keep an eye out for deals.

    • Haha 1

  18. On 01/01/2024 at 8:25 PM, Julius said:

    So, heading into this year, of course the question on my mind is: are there any gaming-related New Year's Resolutions you'd like to declare at the top of this thread? A particular game or series or developer you'd like to scream out your intentions for playing or digging into? A particular console you want to dig out of the No Man's Land that is your storage space of choice? Or a new approach to how you play? 

    I somehow missed this question. Good thing I answered it in another thread :heh:

    Quote

    Gaming-wise, I have a few (mostly backlog-related ones) that are set:

    • Focus on clearing the NSO: By "clearing", I mean make a decision one way or the other. "Dropping" I game I have no interest in also counts as "clearing". I don't expect to clear it fully by the end of the year (watch them add Banjo-Tooie & Perfect Dark simultaneously in December or something), but if I reach 80-90%, I'll be very happy;
    • Clear every game in my backlog that's marked as "Unfinished": I have tons of unplayed games, but only a dozen or so that are "unfinished". Once again, not fully expecting to clear it by the end, but reducing it to 1 or 2 would be excellent;
    • Finish at least one RPG: Not "drop", I mean, properly finish a longform game. Could be a 10-hour NES RPG, as long as it is that genre, and a proper adventure;
    • Make a firm decision regarding Fire Emblem Heroes: December was a wreck for that game, or rather, my enjoyment of it. I'm giving it until February to get its shit together, and if it doesn't, I will officially uninstall it.

    Yeah, keep it small and realistic, focus on one goal at a time. Should be fun.

    So yeah, broad goals. But I did like that Top 10 pledge, so I'll make a quick one of my own that broadly represents some games I'd like to properly tackle/finish in 2024:

    oknNAZd.png

    I only picked games that I do not want to start that soon. I guarantee that my first proper entry in this thread will have none of the games above.

    It's also non-binding. There's like 3 RPGs in there :heh:

    • Like 1
    • Thanks 1

  19. 9 hours ago, Cube said:

    I tried to choose Sub Zero, pretty much the only Mortal Kombat character I know, but ended up with someone called Rain

    Oof. Yeah, having a bunch of characters just be the same recoloured ninja brings out so many problems. Later games in the series would do a lot more to differentiate these blokes.

    Mortal Kombat is a fascinating series, in that there's an undeniable charm and identity to it (and its characters), but the fighting has always felt stiff as a board. It's a series I can easily ignore and respect at the same time.

    That said, fighting games of the time were needlessly obtuse, and MK Trilogy seems to be a particularly bad case of it. The N64/PS1 era was when movelists and extra modes started to become standard, but this celebration of the series-thus-far just ignored all that, huh?

    • Like 1
×