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Jonnas

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Posts posted by Jonnas


  1. Holy shit, what is this? I knew C.Ronaldo was holding us down, but I didn't expect to be proven right so thoroughly! Feeling optimistic about our chances.

    Just now, Eddage said:

    So happy Spain lost, they were shit.

    I'm happy with the result, but not because of Spain (I'd be more than happy to see this Portuguese squad wreck Spain the way we just saw), I'm actually really happy for Morocco, who have beaten the odds to make it farther than they ever have. Shame they're going against us now, that only one of Morocco or Portugal can make the Final 4.

    Anyway, good luck against France, that's going to be a tough match.


  2. I'm afraid I'm not in the UK, so I can't even watch it.

    But I do have very fond memories of our mafia days :heart: It's a shame I no longer have the availability to run them (nor anybody else, I wager), because they were always so incredibly fun, to both play and host.


  3. On 14/11/2022 at 1:21 AM, Jonnas said:

    I really gotta wrap up some remaining games I'm leaving unfinished...

    And the first one is...

    Final Fantasy

    GLzLhjU.png

    "I, Garland, shall knock one of you down!"

    As I mentioned a month or so ago, I decided to play the first game, GBA version. About time I crossed this one off my list.

    The first Final Fantasy needs to introduction, so I'll just say... I enjoyed it. There's a semi-openness to the world that's inviting, as well as unpredictable, because it doesn't follow a generic industry formula (for example, I like how half of the game is fetch quests in random places, and you don't really know where each will lead you). The closest thing to a predictable formula is the dungeons leading to the four fiends, and even with that they play a bit.

    The combat system is super basic, but serviceable for the time, and the freedom to build your own party gives it a decent amount of depth... But it's so simple, it's actually incredibly, obnoxiously, easy to abuse. At some point, I was one-shotting most bosses I met. Compared to its contemporaries, I felt like the combat in DQ3 (or even DQ1) was more interesting. I will say that the final boss fight was such a ramp up in difficulty, I actually felt properly challenged, and it was very satisfying.

    The worst part of the game is the random encounters. The frequent random encounters. The utterly obnoxious random encounters. They bogged the game down considerably, they stunted any kind of exploration, and the combat isn't deep enough to save this.

    Another flaw, one that came with this rerelease, is how the bonus dungeons are handled, unlocking in the middle of the game like that. They're filled with tremendous amounts of EXP, and those extra levels trivialise the rest of the game even more than usual. Furthermore, they're filled with cool extra bosses, but they're only difficult at the point of the game that you unlocked them. And assuming you didn't clear one of the other dungeons first. Except for Omega and Shinryu, which are difficult at all points in the game. It's a huge, timey-wimey mess, and a waste of some very cool extra bosses and callbacks. The extra wind dungeon (as well as Omega and Shinryu) are the only challenges appropriate for the endgame.

    Anyway, I did beat all 4 dungeons. Earth and Fire immediately after the class change, Water and Wind after I had already beat the game. Fire was great for that point of the playthrough (and I ended up defeating the hardest boss in that dungeon, awesome challenge), Wind was excellent for the endgame, and Water was only worth it for Omega and Shinryu (which would be massive difficulty spikes for the dungeon otherwise).

    Finally, music was great. Plenty of charming memorable tunes, and the excellent battle theme is the only thing keeping those random encounters bearable. Nobuo Uematsu showing his value very early on.

    So yeah, I'm glad I finally tackled this one properly, but it is pretty flawed (the original Dragon Quest trilogy aged better than this, I feel). Still has just enough charm to make a splash, and it's no wonder that the designs for White Mage, Black Mage, and Red Mage survive to this day.

      My 2022 log (Hide contents)

    Played/Beat/Completed:

    -Steamworld Dig 2 (2017) Completed (January 6th)

    -Bit.Trip Saga (2009-2011) No Goal (January 15th)

    -Ever Oasis (2017) Beat (February 25th)

    -Guilty Gear (1998) No Goal (March 19th)

    -Flashback (1992) Completed (March 19th)

    -Guilty Gear XX Accent Core Plus R (2002-2012) Beat (March 30th)

    -Defenders of Oasis (1992) Completed (April 20th)

    -Katamari Damacy (2004) Completed (April 27th)

    -Donkey Kong Land (1995) Beat (April 29th)

    -Donkey Kong Land 2 (1996) Beat (May 11th)

    -Donkey Kong Land III (1997) Completed (May 28th)

    -Skullgirls (2012) Beat (May 29th)

    -Super Punch Patrol (2020) Beat (August 10th)

    -Final Fight (1989) Completed (August 18th)

    -Streets of Rage (1991) Completed (September 18th)

    -Theatrhythm Final Fantasy: Curtain Call (2014) Beat (October 1st)

    -Puzzle Bobble (1994) Completed (October 5th)

    -Fatum Betula (2020) Beat (October 31st)

    -Paratopic (2018) Completed (October 31st)

    -Distraint 2 (2018) Completed (November 1st)

    -Bloodstained: Curse of the Moon 2 (2020) Beat (November 8th)

    -INMOST (2019) Beat (November 11th)

    -Final Fantasy (1987) Completed (November 21st)

     

    Replays:

    -Kirby's Dream Land 2 (1995) (March 20th)

    -Wario Land 3 (2000) (April 15th)

    -King of Fighters '98 (1998) (June 30th)

    -Chiki Chiki Boys (1990) (August 8th)

    -Castlevania: Portrait of Ruin (2006) [Richter Mode] (October 14th)

     

    Dropped:

    -Dicey Dungeons (2019) (January 3rd)

    -The Room (2012) (January 8th)

    -This War of Mine (2014) (March 18th)

    -Virtua Fighter 2 (Mega Drive) (1996) (April 24th)

    -1943: The Battle of Midway (1987) (August 3rd)

    -SonSon (1987) (August 8th)

    -Strider (1989) (August 9th)

    -Castlevania II: Simon's Quest (1987) (October 6th)

    On 24/10/2022 at 7:17 AM, Glen-i said:

    Am I gonna have to wait almost 9 years for the payoff to that reference?

    It did work, and I beat every superboss in the game without a White Mage.

    Quann turned out to be a sentient fragment of pure Chaos, and Farise turned out to be an ancient Lufenian, which was wild. Not sure if that counts as "payoff", but there you go.

    • Like 1
    • Thanks 1

  4. Huh, we... actually made it out of the group? On our second game? No tiebreaker shenanigans or nailbiters? We're actually getting the results of a high tier team? I am legitimately surprised. Also, we're likely not playing this particularly motivated Brazil in the Round of 16, so that's great too. Dang, this relaxation is such a new feeling as a Portuguese fan.

    Incidentally, there's another reason I don't want us to face Brazil: out of all the tourney favourites, I'm rooting for them the most. As such, better if Portugal faces them in the final or not at all.


  5. 16 hours ago, Hero-of-Time said:

    Highly recommended for those who are fans of 3D platformers.

    There's a demo on the eShop if you fancy a look.

    I tried the demo last week. I had fun with it, but after a few levels, I started to feel dizzy from all the camera shifts.

    Now granted, I was playing handheld mode in a dark room, but I was wondering if you felt anything similar during your playthrough.


  6. I hear Portugal's game was great. I was also happy to hear about Iran's success (no offence to the Welsh), and I'm now rooting for them to make it out of the group.

    Eng-USA was the one I caught a glimpse of, and the Americans looked in better shape. To be fair, their stakes were higher than England's, but still.


  7. 14 hours ago, Dcubed said:

    it’s only fitting that Celica grants Warp, considering how utterly broken it is in Shadows of Valentia :laughing:

    It's more a reference to the witches, I feel. They be warping all over the place.

    FE Fates did the same with one of its DLC Witch class, which could rewarp to nearby allies at will.

    14 hours ago, Dcubed said:

    I like the focus on terrain effects that they’ve got going here.  Something quite different for the series, and something that the series hasn’t really explored too much before :)

    You mean Corrin's ability? That's something she (as well as a handful of other units) could already do in Fates.

    14 hours ago, Dcubed said:

    I’m just coming to the end of my playthrough of Shadows of Valentia

    05034b0659993f2bda90c5999272c49eeb96f27a

    • Haha 2

  8. This was the most unenthused I've ever been for a World Cup since childhood, probably. This is the most cynical host in memory, and I can't feel excited by any potential match (except maybe for the prospect of Argentina and Portugal maybe meeting at some point, finally).

    And yet, as soon as it started, some exciting matches and stories have already come about, as they always do. Damn this event.

    But I must admit, the out-of-field drama has caught my eye, regardless. First we had Qatar outplaying FIFA in the beer department (and I'm actually glad they did so in this one particular instance), then we had grandstanding European players chicken out of supporting LGBT causes when an actual consequence was on the line (England's getting some flak for this, but the same happened with Belgium, Germany, and a few others), immediately followed by Iranian players actually pulling off a real, dangerous protest. Meanwhile, Portuguese media is pretending that C.Ronaldo is somehow more newsworthy than all of this.

    As for actual football, I hear the Arabians legitimately outplayed the Argentinians, so I'm happy for them. I only really watched the France-Australia from today, as far as matches go, and France seem to be in better shape than the majority of national teams I've watched in the past 10 years. Good for them.


  9. I never liked Twitter. The character limit has always rubbed me the wrong way, it has always looked like a way to limit the kind of speech and discussions one can have on the platform.

    As time went on, I disliked it more and more. Suddenly, any and all celebrities were using it to launch soundbytes (well, textbytes), catchphrases, and drama into the atmosphere. In the same environment that companies were putting out public announcements, and other serious matters. Wouldn't be so bad per se, but Twitter gave equal recognition to the comments in each and every one of these publications. The most visible public forum of our times had the same quality as an average IRC channel. I think it's fair to say that Donald Trump's account encapsulated everything I disliked about Twitter, leading to several years of moronic public discourse regarding the politics of the biggest economy on earth.

    At the same time, I recognize it lead to independent artists and freelance workers to better build a contact/professional network. I figure a more specialized network would be better for that, but what works, works. It ultimately doesn't do much to mitigate my negative feelings on Twitter, though.

    Regarding Elon Musk, I always figured he was an eager, ambitious forward-thinker, investing in promising technological projects all around, but... I always found it weird that he never seemed to spend too much time in a single project. SpaceX, Tesla, the infrastucture he was investing in São Tomé (I figure this last one wasn't that well known, he was doing a lot of shit). At one point, I realised he wasn't an engineer, he was businessman, so that made more sense, he was there to allocate money, not actually run or develop the cutting-edge technology on display.

    Seeing Twitter crashing down a cliff, alongside exposing Elon Musk for the blowhard that he is, has been one of the most fascinating and satisfying events from the last several years. I am glad Twitter is finally receding from public discourse, and I am glad at least one of the modern Rockefeller-wannabes is being taken down a notch.

    It's also, you know, a bit of a historic event. This is huge! One of the biggest and most relevant institutions on earth is spontaneously combusting, likely to die in less than 6 months (or even less than one Liz Truss term). How often does something like this happen, ever?


  10. Jesus, Naka. Are you trying to outdo the Sonic franchise in the crazy department?

    Incidentally, I'm sure Yuji Naka's story could be told as one of those surreal Balan Wonderworld CGI cutscenes, and it would fit the game just fine.

    • Haha 1

  11. The Wii U, for me personally, had the misfortune of landing at a time in my life where I was growing vastly disinterested in home console gaming. Most of my gaming in the 2010s was done on my laptop or 3DS. As such, I never got it, having to instead admire it from afar.

    "Admire it" is the right term. There were a lot of things happening in the Wii U that I thought were brilliant. Miiverse, Mario Maker, the buzz around Smash 4, Mario 3D World, Kirby's Rainbow Curse, Tropical Freeze, Pikmin 3, the Virtual Console now including GBA and DS games... So much cool stuff coming out. By comparison, nothing on the rival consoles came close to capturing my interest in the same way.

    I did try it briefly during its launch period. Played a bit of Rayman Legends and Tekken Tag 2. I liked the Pad well enough at the time, but with the hindsight of some Switch experience, I now fear it would've made my hands sore during somewhat longer gaming periods.

    To end this on a better note, I really like the white&light blue colour scheme. The Wii's pure white never sat right with me, but the Wii U managed to fix that niggle I had.

    • Like 1
    • Thanks 1

  12. Not sure if this was already known, but it seems that the official tracklist is out, including which tracks are in the Digital Deluxe version, and which ones will be part of the DLC.

    From my own observations, the only tracks seemingly missing from Curtain Call are:

    • Precipitous Combat (FF Tactics)
    • real Emotion (FFX-2)
    • Leviathan Battle (Chocobo Dungeon)
    • We Have Come (FF Type-0)
    • Zero (FF Type-0)
    • Echoes of the Spiral (Legend of Mana)
    • That Person's Name Is (Bravely Default)
    • Wicked Flight (Bravely Default)
    • Serpent Devouring the Horizon (Bravely Default)
    • Horizon of Light and Shadow (Bravely Default)

    Technically, we still haven't info on all the DLC yet, but the absence of all things Bravely Default so far is mighty strange, especially when "4 Heroes of Light" actually has music this time around.


  13. This is one of the more boring series of lineups this show has ever presented. Literally the only thing I thought was unusual was the "Best RPG" category, which contained Elden Ring (shouldn't that be in Action/Adventure?) and then 4 Switch-exclusive games. Also, Triangle Strategy somehow didn't make it to "Best Strategy Game".

    1 hour ago, Ronnie said:

    Stray feels like it's really scraping the bottom of the barrel, was it really that good? Felt like no one was talking about it at release.

    It feels like that game was everywhere at release. Specifically, the outlets who usually focus on "mainstream" games were giving it a lot more screentime than one would think of an Indie game. Even sites like GameFAQs and Howlongtobeat were featuring it on their front page.

    Regardless, I'm always happy to see Indie games get the occasional spotlight, so this was nice.

    • Thanks 1

  14. Took a while, but I'm finally done with the Halloween "remnants".

    INMOST

    capsule_616x353.jpg?t=1633963313

    Not an imagery that you see Inmost games

    Ever since I bought those Charity Bundles on itch.io, I didn't actually play any of the games in them. Until now.

    INMOST is a 2019 game made by a Russian and an Ukrainian, both of them residing in Lithuania. They describe it as "a game to be played in a rainy night". I figure the game is a smidge too long for that, so "evening" or "afternoon" would be more accurate.

    It follows three characters in distinct scenarios: a little girl playing around a scary house, a badass knight killing a bunch of enemies, and a clumsy man navigating a hostile world without any weapons. The last one is who I'd call the true gameplay protagonist, as we spend most of the time with him.

    His segments are structured like a Metroidvania, but without any meaningful combat. I'd argue it's more like an adventure-puzzle game in 2D. It's well made, at any rate, with the protagonist feeling a lot like Wander from Shadow of the Colossus with how he moves (desperately grabbing onto things, tripping all over the place, barely handling many jumps). The girl's segments are simpler puzzle affairs, while the knight's segments are all action.

    The real star of the show is the story, which I won't spoil. I thought it was well told, and really got to me by the end. All I'll say is that the three characters are connected in a way that isn't immediately obvious, but will become so by the end. I think it's worth a few discussions on the meaning of some of its elements, as well.

    So yeah, this was a winner, and one I should've picked for the 31st. Ah well.

    Bloodstained: Curse of the Moon 2

    SQ_NSwitchDS_BloodstainedCurseOfTheMoon2

    Now with less curse, but more moon. Also, more blood, but somehow less stained.

    Despite loving the first game, it took me a while to start this one. But at some point in the middle of October, I found myself having to wait in a car in the middle of hilly rural Portugal during a stormy evening and no reception whatsoever (long story), but I had a fully charged Switch with me (really long story), so I figured this was a good time to get into it.

    And I had a grand time with it. Inti Creates took the concepts behind the first game and turned them up to eleven, while adding some Megaman flavour into the mix.

    Like the first entry, it's a game designed for several playthroughs, but the UI makes it clearer this time around, dividing each into "Episodes", which defines the party and/or moveset you get for that particular run. Any given person needs to do at least 5 runs to see all endings. The playable characters are:

    • Zangetsu, who feels more Mega Man Zero than Ninja Gaiden this time around;
    • Dominique, who combines Eric Lecarde from Castlevania Bloodlines with DuckTales' Uncle Scrooge (yes, really);
    • Robert, a more original military-type character with long-range attacks. Basically, what if Hammer from the Sorrow duology was playable? That's him;
    • Hachi, a good boy corgi who plays like those Mecha suits from the SNES Mega Man X games.
    • Miriam, Alfred, and Gebel return as the Castlevania III clones.

    A couple of notes, though. The first is that this game handles Episode 2 poorly. Basically, if you get the "Good Ending" to Episode 2, you immediately unlock Episode 4. If you get the "Bad Ending" to Episode 2, you unlock Episode 3 instead, and if you then beat Episode 3, you unlock Episode 4 anyway. This was a poorly thought-out decision, and as such, I recommend to everybody playing this game that you never bother with the Good Ending in Episode 2, it's seriously not worth it.

    The second note is that this game gets HARD. As in, Inti Creates pulls no punches, you better get good at 2D games and master these characters' pros and cons, because you'll need them to overcome the game's challenges. The good thing is that, if you just want to take a casual look-see through the game, you can adjust the difficulty to suit yourself, and the game is kind enough to give you some leeway with the way character's lives work.

    On my end, I loved the challenge, and Episode 4 felt great to finally beat on Veteran Mode. On the other hand, I'm still trying to beat Boss Rush Mode (they put some frustrating limitations on your moveset here), and I'm not even trying right now to get the Hardest, Silliest Ending for Episode 4 (it's a solo Zangetsu run, basically), which is an attempt that must come much later.

    All things considered, this might be one of my favourite Inti Creates games ever. The MM Zero series is probably the only things that beats it, imo.

      My 2022 log (Hide contents)

    Played/Beat/Completed:

    -Steamworld Dig 2 (2017) Completed (January 6th)

    -Bit.Trip Saga (2009-2011) No Goal (January 15th)

    -Ever Oasis (2017) Beat (February 25th)

    -Guilty Gear (1998) No Goal (March 19th)

    -Flashback (1992) Completed (March 19th)

    -Guilty Gear XX Accent Core Plus R (2002-2012) Beat (March 30th)

    -Defenders of Oasis (1992) Completed (April 20th)

    -Katamari Damacy (2004) Completed (April 27th)

    -Donkey Kong Land (1995) Beat (April 29th)

    -Donkey Kong Land 2 (1996) Beat (May 11th)

    -Donkey Kong Land III (1997) Completed (May 28th)

    -Skullgirls (2012) Beat (May 29th)

    -Super Punch Patrol (2020) Beat (August 10th)

    -Final Fight (1989) Completed (August 18th)

    -Streets of Rage (1991) Completed (September 18th)

    -Theatrhythm Final Fantasy: Curtain Call (2014) Beat (October 1st)

    -Puzzle Bobble (1994) Completed (October 5th)

    -Fatum Betula (2020) Beat (October 31st)

    -Paratopic (2018) Completed (October 31st)

    -Distraint 2 (2018) Completed (November 1st)

    -Bloodstained: Curse of the Moon 2 (2020) Beat (November 8th)

    -INMOST (2019) Beat (November 11th)

     

    Replays:

    -Kirby's Dream Land 2 (1995) (March 20th)

    -Wario Land 3 (2000) (April 15th)

    -King of Fighters '98 (1998) (June 30th)

    -Chiki Chiki Boys (1990) (August 8th)

    -Castlevania: Portrait of Ruin (2006) [Richter Mode] (October 14th)

     

    Dropped:

    -Dicey Dungeons (2019) (January 3rd)

    -The Room (2012) (January 8th)

    -This War of Mine (2014) (March 18th)

    -Virtua Fighter 2 (Mega Drive) (1996) (April 24th)

    -1943: The Battle of Midway (1987) (August 3rd)

    -SonSon (1987) (August 8th)

    -Strider (1989) (August 9th)

    -Castlevania II: Simon's Quest (1987) (October 6th)

    I really gotta wrap up some remaining games I'm leaving unfinished...

    • Like 2

  15. Yeah, plenty of interesting stuff in the Direct, but nothing mindblowing. The best announcements were pretty much just confirmations that certain games were coming to Switch as well.

    • Space for the Unbound, Rogue Legacy 2, World of Horror, and Inscryption are all games I already had on other wishlists, so I'll be adding them on Switch as well.
      • Coffee Talk 2 was a nice surprise, because I have the first one wishlisted (played the Demo, too). I wonder if the developers plan on making this an episodic long-runner.
    • Have a Nice Death and Pepper Grinder look like fun action romps. Hadn't heard of the latter.
    • Venba, Goodbye World, Desta, Storyteller, and Curse of the Sea Rats look to be interesting unique titles, I'm always on the lookout for those.
    • ONI, Blanc, and maaaybe Dordogne seemed to be the only Adventure-focused games to catch my eye.

    At least there was no over-representation of a single genre.


  16. Happy belated Halloween, everybody!

    I had a few spooky games saved to play on Halloween, but as I was trimming through my wishlist a few weeks back, I found out there was a Horror Bundle for Switch (I think it was literally called that) for 0,99€ that contained two short Indie games, both in the style of PS1 graphics:

    Fatum Betula

    ss_7ab70a994834ef89d1f3986aa9ec672550305

    Trust me, there's no picture that properly illustrates this game

    An indie game literally made to look like a PS1 game from 1995, down to save files, and low-resolution jpegs for menus. It's a first-person adventure game (specifically of the point&click variety) and that's pretty much everything that's obvious.

    One of the most cryptic games I played in years, this game holds no hands whatsoever. It doesn't point you in any direction, it doesn't state any endgoals, it doesn't tell you what's interactive and what's not... It's just a small sandbox where you can try to interact with objects and NPCs in various ways that may or may not make intuitive sense. So it does feel exactly like a game from 1995.

    Ambience-wise, it's aiming for bizarre horror. So bizarre that it's unsettling. It's an irrational world with self-contained logic, and its aim is more about filling you with existential dread than actually... scare you.

    Ultimately, it wasn't a good game to play on Halloween itself, because it bases itself so much in exploration and experimentation, and all I wanted was a more linear experience. The game is quite short (I unlocked two endings in a couple of hours), but it's not about reaching the ending, it's about immersing yourself into this bizarre world and soaking all of its creepy retro tapestries.

    If I had to describe it in a sentence, I'd say it's like... PS1 creepy-pasta structured like Stanley's Parable. If I had to describe it in two, I'd also mention that its creator (Bryce Bucher) was aiming to recreate his first experience with Majora's Mask at the age of 6, from memory alone.

    I'll leave it on the backburner for now, I think I might occasionally revisit this some time later, to explore its intricacies more carefully, outside of the constraints of a thematic holiday.

    Paratopic

    ss_d89eaabcd9296bcbc9804e3063848cbdef808

    Don't call me friendo, mate

    Did I want a more linear experience? I got it. Paratopic feels like a very bizarre indie short film. The sort that's clearly inspired by Pulp Fiction, Blair Witch Project, The Ring, and other late 90s references.

    It's a series of disconnected and non-linear vignettes where gameplay is a formality. You jump from scene to scene and from perspective to perspective very quickly (with insanely abrupt cuts, too), as it tells you a bizarre story of a VHS smuggler, a hitman, and a... journalist (?) each being witness to disturbing paranormal events. The retro 3D look is here to better bring you to the uncanny, absurd valley.

    While intriguing and fast-paced in the first half, the game slows down to a crawl in the second half as you sloooowly walk and drive from place to place with nothing of note happening. I legitimately almost fell asleep during this part, and I beat the game in less than an hour. I figure that maybe (and that's a huge maybe), this slow segment is more engaging in a system with achievements, because at least you're led to believe that looking at weird places will unlock something.

    It's definitely a disturbing experience. One that's sadly undercut by its dreadful second half.

    After being disappointed twice on the Switch, I went for one of the titles I previously had on reserve.

    Distraint 2

    ss_d15b6f71f992dc64f0d14afee114906a0591c

    Did this person've a not so superb bladder?

    So this series had to pull me back in. I had my fun with the first game a couple of years back, and I just couldn't resist going for the sequel on GOG.

    It's much like the first one. The horror setpieces are well executed, and it manages to stay creepy as shit, even in the game's narmiest moments.

    Gameplay-wise, most of the puzzles have been streamlined to be much simpler than the first game's. On one hand, this allows the game to have a faster pace, while on the other, it makes certain events more predictable than before. I guess the game's pretty short (only a couple of hours), so this was likely intentional from Jesse Makkonen.

    Story-wise... less ridiculous than before. The general themes of the story can feel simplistic at times, but nothing as goofy as the capitalist metaphors from the first game. Plus, the dialogue's better written this time around, less cheese overall.

    Ultimately, Distraint 2 is something a bit more decent and inoffensive than the first one, with the downside of it losing some of its unique charm... thankfully not completely, at least. I'd say it's still just about as good as the first one was.

    Since I knew what I was getting into, this made for a better Halloween game than the others. So that was nice.

      My 2022 log (Hide contents)

    Played/Beat/Completed:

    -Steamworld Dig 2 (2017) Completed (January 6th)

    -Bit.Trip Saga (2009-2011) No Goal (January 15th)

    -Ever Oasis (2017) Beat (February 25th)

    -Guilty Gear (1998) No Goal (March 19th)

    -Flashback (1992) Completed (March 19th)

    -Guilty Gear XX Accent Core Plus R (2002-2012) Beat (March 30th)

    -Defenders of Oasis (1992) Completed (April 20th)

    -Katamari Damacy (2004) Completed (April 27th)

    -Donkey Kong Land (1995) Beat (April 29th)

    -Donkey Kong Land 2 (1996) Beat (May 11th)

    -Donkey Kong Land III (1997) Completed (May 28th)

    -Skullgirls (2012) Beat (May 29th)

    -Super Punch Patrol (2020) Beat (August 10th)

    -Final Fight (1989) Completed (August 18th)

    -Streets of Rage (1991) Completed (September 18th)

    -Theatrhythm Final Fantasy: Curtain Call (2014) Beat (October 1st)

    -Puzzle Bobble (1994) Completed (October 5th)

    -Fatum Betula (2020) Beat (October 31st)

    -Paratopic (2018) Completed (October 31st)

    -Distraint 2 (2018) Completed (November 1st)

     

    Replays:

    -Kirby's Dream Land 2 (1995) (March 20th)

    -Wario Land 3 (2000) (April 15th)

    -King of Fighters '98 (1998) (June 30th)

    -Chiki Chiki Boys (1990) (August 8th)

    -Castlevania: Portrait of Ruin (2006) [Richter Mode] (October 14th)

     

    Dropped:

    -Dicey Dungeons (2019) (January 3rd)

    -The Room (2012) (January 8th)

    -This War of Mine (2014) (March 18th)

    -Virtua Fighter 2 (Mega Drive) (1996) (April 24th)

    -1943: The Battle of Midway (1987) (August 3rd)

    -SonSon (1987) (August 8th)

    -Strider (1989) (August 9th)

    -Castlevania II: Simon's Quest (1987) (October 6th)

    I'm still finishing some other spooky games I started in October. Fitting for the cold nights that have finally arrived.

    • Thanks 2
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