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jammy2211

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Everything posted by jammy2211

  1. Festivals 2009

    Got my ticket + Confrimation email before 8, line up is iffy but theres plenty of good bands playing yet to be confirmed. Sure some of you will be interested, Lostprophets are headlining the R1 tent (not Sure whether it's Fri or Sun) and the other headliner of the tent is also a 'rock' band .
  2. PlayStation 3 Console Discussion

    ToD was a fun, different game seeing as i've been without platformers lately. However it really didn't stand out in the shadow of SMG. I dunno how I feel about a sequel, just seems a bit... again? yanno, how much Ratchet and Clank can I stomach. I'll get it cheap no doubt, this year is shaping up rediculous for my wallet. Wanted and Wheelman are getting pretty solid reviews too, intend to pick them up once I find them below £20. So many games to catch up on ^_^.
  3. Multiplatform Wii titles on the horizon?

    Alot of 'multiplatform' Wii games arn't really multiplatform. Taking COD:WAW for instance, the Wii version really isn't the PS360 version - it was made by a different team entirely at Treyarch, on it's own engine, with it's own artists, and codes etc. It shared some resources like Voice acting, perhaps even some art stuff but it's pretty much a different game from the PS360 version, just with the same title, and same story, and same level design etc. If I was going to say a true multiplatform title it'd be Sonic Unleashed. That was made on the Wii then upscaled and 'improved' for the HD consoles, it's only really viable to do it that way, and is normally at a loss to the HD systems... which is why it only happens with games like Sonic, Crash Bandicoot, Spyro etc. But er, games coming to all systems in some form? That Wolverine game, GI Joe...mmm. Corrention, the PC retail market has been declining. The PC gaming market still generates more revenue then any individual console or handheld every yeah, and that's including their hardware sales revenue, which PC doesn't have the luxary to receive.
  4. "Bad" Sega sales

    HOTD Overkill is stuttering at retail. Like the bundle of HOTD 2 and 3 it's struggling at a high price point, 2&3 found their way to a million units but most of them sales were at a heavily reduced retail price - not very useful for SEGA. Overkill's strong retail presense shows SEGA put some money behind marketing but it's not really paying off. Mad World it's too early to say, but first week / few day sales in various regions are pretty passable. I never expect a game of that style to sell anyway, I doubt it'll hold strong sales in the preceeding weeks. Nothing to inspire third parties to make more core games, but I don't think these were the best attempts at doing it. Conduit should sell really well, albeit I can see it bombing hard outside the US.
  5. Broken Sword: Directors Cut Heads To The Wii

    Why would anyone buy this when you can get the PC version for like £5? It might have nicer graphics... and a few new levels maybe, but surely not £30's worth of extra content!?
  6. Wii General Discussion

    His rant is priceless, he's a complete idiot. The best quote for me is when he calls Nintendo's Wii strategy "Going after the niche mass-market". Ahahaha. I can sort of see where some of what he's saying comes from, and the profit margins arn't exactly too nice on the Wii for American sales at least, plus the fact retailers are so shitty about taking in Wii games. He's made is far too biased to take serious though. The Invisible Walls crew were all clearly taking the piss out of him as he said it too lol.
  7. Wii General Discussion

    Looks like they spent half their budget on a flashy CGI trailer :P. Oh wait.
  8. Money grows on Wiis, not trees...Now what?

    I wouldn't say SEGA understand it yet, they know that Sonic will sell by the bucketload no matter how terrible the game is, thats about it. They're the only major publisher to really be trying gamer games on the console, they are getting strong-ish sales but I still find them somewhat lack-lustre considering the pretty much have the whole market to themselves. Western publishers try to hard to make everything a demographic, and applying that philosphy to the Wii just doesn't seem to work, which is why Nintendo are striking such a goldmine on the console with their everyone-is-included approach. Which again makes me think the easter devs will be the best to approach the Wii. I don't think WiiWare is really viable for anything like that, you can't market a product on that scale to give it a fair 'testrun' and it will only reach the people who use WiiWare. I think PSN and XBLA are leaps and bounds ahead for that sort of approach, mainly due to the nature of their userbase though (And being less technologically restrictive).
  9. Money grows on Wiis, not trees...Now what?

    It depends on which side of developement you go to I guess, teams like Epic, Bethesda, Infinity Ward, Obsidian etc don't want to develope for the Wii. They've always been tech-lead, so they'll develope for the console with the best tech (Graphically speaking, of course). Tech-lead studio's tend to make the best of the games we want though, I guess, hence why the Wii is starved of any real support from western third parties. It's a brighter pictre in Japan though, albeit eastern developement is suffering (?) from westernification. Still, I think the Wii's best third party games will come from all the random studio's over there.
  10. Who Here Actually Owns A Wii?

    Got mine Janaury 2007, not played it since er, July? Albeit I don't bring it to uni... still, don't touch it over holidays or whatevers.
  11. Miyamoto Was Sad During GameCube Era

    Killzone 2 doesn't need to sell anywhere near that much to break even . But er, why don't they make them? Cause they tried doing that, for about a decade, and Sony kicked their arses.
  12. Money grows on Wiis, not trees...Now what?

    I think it's hard to criticize third parties alot for their efforts on the Wii, in nearly all cases (As far as western devs go anyway) the majority of their games are on the Wii, and most of them are clearly aimed at established markets with proven sales and plenty of room for success. It does still surprise me that less games 'we' would like to see are being made for the console, but I guess third parties just don't think the audience is there, or don't want to think it's their. I think a big problem is the core people behind the best games in the world, the developers, look down on the Wii more then any EA executive or Capcom CEO. I'd like to see companies just make games that take advantage of the Wii... rather then something which I can get the same experience, but better, on my PS3. I'd rather see games that we don't get anywhere else, stuff like Mad World and...er... That Masarume (sp?) game. That'll come from the east though me thinks.
  13. Wii - 2nd Most Popular Online Console

    So the survey data is based on the responses of 20000 from a console userbase of 50 million + PC users? Can < 0.05% really be counted as statistically relevent? :/.
  14. Red Steel 2 (£4.95 @Zavvi)

    Red Steel 2 has been in developement hell, to say the least. I'm not really allowed to say alot but basically, after about a year of developement Ubisoft did a quality test and thoguht Red steel 2 was absolute balls, so threw all the work on the game out and gave it to a different developer. Hence why its taken them longer to make a sequel to this then something like Rainbow Six or Assassin's Creed lol. It should be for the best when it finally comes out though.
  15. Army Of Two Is Back!

    I remember EA saying in a press release it sold over 3 million copies in the end I think 0_o.
  16. So Many Heroes

    Retailers must hate Activision at the moment lol.
  17. Wii-make Me

    Beyond Good and Evil.
  18. What's Killing the Video-Game Business?

    I never got how a single console would be a monopoly - the only iffy part is the manufacturers could charge a higher retail price, but the fact is they'd still be competiting with what the public are willing to pay. After that, you'd still have competition on software from the fact that all the different publishers want the most sales. However there may be a problem with the console manufacturer charging over-the-odds royalties to third parties, thats the only issue I could potentially see. It's too hard for us to estimate where costs of these games come from, would having some sort of multi-engine to license really reduce costs that much? Are the highest costs from making the game engine or producing the art, graphics, programming the final game etc? I dunno, I don't follow this stuff enough. It just seems an odd idea that Ubisoft, EA, Capcom etc would want to license an engine like this when they have tons of their own that are already used for multiple projects. From what I've read Unreal 3 was used short-term to get games out as quickly and easily as possible, but less and less games are using it from now because all the major publishers have their own engines - ultimately that would happen with this idea of an engine too?
  19. What's Killing the Video-Game Business?

    It depends on the intergrity of the company doing this - if they know there engine is the one and only then they'll charge higher prices - potentially even charge a royalties rate per copy manufactured of any game using the engine. Competition could potentially drive costs down but we're way off being in a position for competition at the moment. I'm pretty sure Square Enix are using it (Albeit The Last Remnant failed hard for whatever reason). It's been used well outside just FPS's to success though :/. I very much doubt that is why costs are rising. Art assets are the main reason, along with the 'type' of games dominating the industry at the moment, huge, epic experiences. With reference to the Goldeneye thing - I think part of that is due to online. Half of the game nowaday is treated as online, and when the games cost nearly the same price at retail obviously offline is going to be subsidised, as people arn't just paying for an offline experience. The question I raise is the feasibility of an all-purpose super engine. Would making an engine so 'open ended' drive costs down, or require any developer to 'adjust' it and recode it to do what they want, ultimately raising costs. Would it's apparently complexity make developement more difficult and lead to greater problems for the developers? I dunno, I don't understand much of this stuff. If it was technically possible I'd assume someone would have already done it though. I'm iffy on the economics too, I'd imagine a much better solution would be a 1 console type market, at least for the HD side of things.
  20. Resident Evil 5

    Too short for me. Not that I was ever intending on buying this at full price anyway. Too many games as it is, barely made a start on Dead Space . Think I'll get RE5 in september when I can play through it in Co-op with my mate.
  21. What's Killing the Video-Game Business?

    @darkjak, I'm no expect but surely by making companies 'buy' an all purpose engine, it'd turn out more expensive then the current model? Because well, whoever made this all purpose engine is going to sell it at a profit, no? Not to mention being potentially very inefficient to certain game developement, and leading to all sort of potential monopolies. Also I'm not sure how different it'd be to what Epic are doing with the Unreal 3 already? It makes more sense to me what companies are currently doing - creating their own engines which are used over a range of games. I think EA used their Godfather engine to make over 5 games, one being The Simpsons game they released a few years back? I'd guess the problem arises in that most companies don't have a team as quality as Epic do...which shouldn't be a problem for companies the size of EA or Activision though.
  22. Dead Space

    Okies, I'll probs go for Dead Space. Really been meaning to play it for a while now.
  23. Dead Space

    So after the disaster-purchase that was Tom Clancy's EndWar, tommorow I shall be going into GameStation receipt in hand ready to claim back my £25 to get another game. I'm split on purchasing this or Prince of Persia, the biggest factor is I'm a bit of a pussy. Dead Space looks great but I'm not sure how much of the scary-alien stuff I can take, so I ask, will I need to grow a pair to play this? Should I just go for the safe Prince of Persia option or take the risk? I know the game is hyped as brilliant mind you. I think I'll risk the scariness and go for it, I've become more atoned to this sort of game lately. The odd thing is I used to play the original Silent Hill's and Resident Evil's no problem as a kid 0_o.
  24. Wii General Discussion

    Sora don't have anything to do with Kingdom Hearts. The companies head lead guy made Kirby and Smash Bros.
  25. Dead Space Extraction

    RE:UC was a story driven on-rails shooter and didn't really offer that much more. I can't see this offering a great deal better, except better graphics and more refined gameplay. It's good but I've no real interest in an on-rails shooter personally. Seems like a step back from Dead Space, which I think i'll be buying tommorow 0_o.
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