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lordmetroid

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About lordmetroid

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  1. Wii Hardware Discussion

    From what I know of my amateur coding for the GBA and DS. The DS API wise isn't more than two GBA merged and some extra registers(Hardware controllers) for the new functions previously missing from the GBA like mic, 3D, touchscreen and so on. If Wii is as I suspect anyone that coded for the Game Cube would know the API from the Game Cube developement and a lot of thing would be so compatible you could literrary just copy the code you want to use from a Game Cube software. And of course some extra functions that you would have to get aquinted to. But overall considering the rumors(Never investigated it myself) regarding how Playstation is so hard coded. That just ain't true with a modern Nintendo system. Unlike the Playstation I know that the GBA and DS Hardware handles alot of otherwise timeconsuming to code effects like blending, rotating 3D and 2D rendering and the list goes on. What essentially is left to code is the game itself. Rather than what you generally need to code for PC and previously from what I have heard the playstation architecture where you need to code everything from rendering routines to controll implementation and th elist get big rapidly. Nowdays though there is OpenGL and DirectX libraries for the PC. But it's still a whole lot of work if you really want to use the hardware good(Nowdays as the hardware is so fast you don't but anyway). I'm just trying to sa,y from what I have come to known thru rumors and experience. Nintendo hardware is moneky easy to develope for.
  2. Wii Hardware Discussion

    I wonder how it works... I speculate that the sensorbar's position is read by the front of the wiimote(Would explain why stepping further back would give a better reading). Or it is the other way around the sensorbar reads a signal transimtted by the front of the wiimote. That however seems quite confusing as it was clearly shown that people waved them all over the place and hence the front of the wiimote wasn't always in the direction towards the sensorbar. How does is it being controlled? I can say I'm quite excieted but having a projector. The screen and projector is being bumped into or other things happens somewhat more regularly than with a TV. How will this effect my gaming. I need more insight!
  3. Wii Hardware Discussion

    Yeah I misspelled for some odd reason. Happens when I'm not really thinking of what I type but rather imagening that I type things. You can see the sensor bar in an image form this article. ttp://revolution.ign.com/articles/707/707362p1.html This sensor is what makes the wiimote work better than the PS3 controller. But it's also has a flaw like he explains at the gamespot live coverage on thursday at 10 am when he explained it didn't respond and what the flaw was. Makes me worry about the functionality. Specially as I have a projector...
  4. Wii Hardware Discussion

    I was a little bit stunned when the guy on gamespot revealed the small sensor that needs to be attached to the TV. I searched for an image of the demo stand and saw the plastic sensor with coord going to the system. It's a good system in the way that it will allow for new projection media to be used like Flat screen or Projectors. However it is still a little bit akward to have something like that attached to the screen. Feels somewhat blatant and ruins the magic. I'm also worried that it will now work all that well... Hopefully it will but one never knows. So any reactions or thoughts?
  5. 1. Super Metroid (SNES) 3. Yoshi's Island (SNES) 4. Mega Man X (SNES) 4. Xtreme G3 (GC) 5. Donkey kong jungle beat (GC)
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