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DiemetriX

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Posts posted by DiemetriX


  1. I thought £24 was the average trade price for retailers? After production and distribution fees are taken out they'd be left with a little under £20.

    You might be right. I just looked at the dollar modell of game sales where about 60% goes to the developer/publisher/marketing. But the split is probably different in different countries.

     

    I'll be getting both Aliens and AC3 on Wii U :)


  2. How much of your R&D budget has been allocated to WiiU? and then secondly can you comment, in general, on cost of creating games for the WiiU and how that compares to the cost for a PS3, 360 game or a Wii game?

     

    "out of 7 games we are planning to launch, 5 games are ports, so those are games for which there is a quite small reinvestment to do. The two games that are original, are ZombiU of course and Rayman, so those ones of course are more expensive but we are not talking about games today, like we were spending on Ghost Recon or Assassin's Creed. so they are much smaller of cost. because as we've always said when there is such an innovation the need is not to have big production value but to concentrate on the innovation, this is what we are trying on Rayman and ZombieU. for the other five games, you are talking about small budget, I'd say of less than a million euro to make some of the ports Source: http://www.ubisoftgroup.com/en-US/investor_center/earnings_sales.aspx

     

     

    According to this article A game costing 15million to make needs to sell 500000 to break even. This the same number I have calculated when comparing what the developers and publishers get from a full priced retail game [$30/24£]. 1million Euro is about 1228652 dollars which again means they have to sell 40955 copies to break even. This is without the cost of marketing

     

     

    Nintendo expects to sell 8 million Wii U consoles by March 2013. And I'm 100% certain most Wii U ports will sell at least 100k-500k copies. This again means that porting games to Wii U is very low risk and will be very profitable. I'm sure we will get a lot of new Wii U port announcements soon. Crysis 3 is probably one of the first to be announced.

     

    Any thoughts? And what ports do you want to see?


  3. .

     

    So could be that they don't respawn dead zombies but can place other zombies the player didn't kill into positions of "dead" zombies or it just happened that those two from her first character walked over and created a similar situation for her 2nd character as they did her first

     

    But then when she gets to kill her first character zombie with her new character there are a few police zombies seen, so I could just be thinking too hard about it :heh:

     

    That make sence. It's probably to much to ask that the game simulates the movement of living zombies when you die, and putting them in "cinematic" places probably makes for an overall better experience. But all in all I realy hope we get a feeling of persistence and not respawning zombies.

     

    update: I just watched it again and you also see ammo respawning. The zombies are in the same positions. "I am disappoint"

     

    Some more fake-ass screenshots ;)

     

     

    Think these are sourced from the official Facebook page. I'm not a Facefooker but anyone who is could ask them if they're blagg lol.

     

    Does not look beyond ps3/360.

     

    I think this is ingame shoots.


  4. I like what I see. Better resolution, better lighting and more detail.

     

    But it looks like the zombies respawned in this build. I thought they stayed dead when you respawned.


  5. Do you not just think Sakurais team AND Namco are developing it because there are two versions and they don't want it to take twice as long to come out?

     

    That is also a possibility ^^ when I first read the news it seemed like Sakurai was the only one from the old team to work on this.


  6. Wouldn't surprise me. Nintendo always realise these things when they're too late and the damage has already been done.

     

    So these free games, do they solely rely on microtransactions? I personally hate that method, as you can end up spending more on games you like. And not reward developers who you can play the whole game through and not spend any money, or gamers are willing to spend even more money end u propping the games industry up for the scabs who pay nothing.

     

    Just don't like it. But then know barely anything about it so I may not be that bad.

     

    Altough it's hard to believe, f2p is extremely profitable. Crytek just announced they will stop making regular games and focus solely on f2p.

     

    Since the games are free they get a huge customer base, and when people start buying small items they get hooked. Lord of the rings online is a great example, before they went free to play they where losing money. Now it's a huge success.

     

    One thing that is a big focus is that it's not pay2win. But that you can invest cash instead of time or get exlusive items/looks.

     

    And the way the business model would work is that Nintendo gets a percentage of each micro transaction. That way it would be very profitable for Nintendo aswell. The more f2p games the more money trickle inn to Nintendo withouth they doing any work.

     

     

    Yeah that's what I thought. And I detest the model. Means people who pay more can be powered up and such. Really really hate it. Would rather just pay for it once and that's it!

     

    I do understand that people don't like this model, but there's a huge chance you will try a good looking free game instead of having to invest full price for.


  7. OK I didn't see the MS conference (or paid much attention to 360 stuff in a while) so when did it happen that the 360 (a Microsoft product) can get interconectivity with an iPad (an Apple product)?

     

    With smartglass the xbox will connect to most tablets [Android/ios/win8]


  8. If this game is F2p on wiiU its a huge step in console gaming. The F2P model has been a Pc thing that needed to come to consoles. I know ps3 is getting Dust, but to see Nintendo supporting this from the start would be great news.


  9. I understand that Nintendo will downplay the importance of graphics. But the truth is that great graphics sell. And if Nintendo could prove the U is noticably better than 360/PS3 they would have way better sales. I think Nintendo should help the current developers to shine their products so that the games are #BestonwiiU. A system launch is an important time to impress both gamers and potential deveopers.


  10. Huh, why would it?! I don't mean change anything about the game or its structure or its idea. I just mean there being a personal mission too, completely optional. Almost like a side quest I suppose.

     

    Ahh. I misunderstood you. That is a fantastic idea :) that's something I would like to see in the game.

     

    I thought you ment that you failed/respawned if you didn't complete your goals.


  11. Would've nice if each character had there own specific mission too?

     

    Then it would be like any other game. I'm glad they are doing something something new.


  12. I still can't understand why Nintendo didn't show to logo for games like FIFA and Madden during the press conference. Having EA support can mean life or death to a console. I really hope we see NFS most wanted.

     

    I also find it strange that the only confirmed game is the year old Mass Effect 3. ( Good news for the 1% that has only owned a Wii )


  13. I'm a bit confused as to the layout of this game. So each time you start in the same location, a safe house and then what do you do? Walk/run all the way to the place you last were? Because that way it seems there is just one linear story?

     

    From what I saw in the video you spawn in a hub, this hub can then transport you to the location you want to go. So you don't need to run all the way to visit the locations. ( unless you haven't finished the quests in the previous location )


  14. The smartest move IMO is the cut the Wii as soon as the Wii U is launched. Sell the machines at reasonable prices and keep the good games as they are playable on Wii U. There's no reason to buy a new Wii when you can buy a Wii U. Many stores sell the preowned Wiis at the same price as a new 360/PS3 game. Those who still want a wii can get it cheap used.


  15. You have to understand Nintendo's position on this. All you need is one dickhead to start posting pics of their genitals and that's it, frontpage of the Sun would be 'Every Single Paedophile and Sex Abuser now buying WiiU to get to YOUR Children'.

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    QFT

     

    Remember friendcodes? Nintendo has always focused on keeping our younglings safe. And if any Idiot can post garbage that is visible for the whole world I'm glad there's someone moderating it. How would you like to logg into the miiverse and see the word "nigger" all around the COD space?

     

    I for one is glad they are doing something to prevent this. But I do think they could have solved a lot by having a good automatic censoring system.


  16. avatar2344_4.gif

    Zechs Merquise: You are now my favorite person :)

     

    People need to stop only thinking from their closed perspective, I can understand that many people feel that the Wii was a weak Nintendo console. But the fact is [as proven by Zechs] That the Wii is a commercial success, and even though you might not find it your core system of choice it has won the casual market. Nintendo has made a fortune on the Wii. And it will again with its amazing first party titles.

     

    As a core gamer I hope Nintendo start focusing on getting more third party support as there's no reason why the Wii U can't be the best of both worlds. If Nintendo manges to get GTA V/COD:BLOPS2 [or another huge thirdparty game ] on Wii U and it's the best version of the game I'm sure Wii U will be in the lead of the next gen machines, even though it's the least powerful.


  17. is it because Dev Kits came in too late to these developers?

     

    I'm pretty sure this is the reason we see games looking the way they look. If you look at any systems launch lineup you will see that he developers has not yet gotten used to the new system. It takes time to learn the system. And I'm sure Nintendo sent out the latest version of their dev-kits way to late for developers to have time to impress us. I have read interviews where the developers say the kits are powerful but they have to think outside the box to pull of somethings that the 360 and PS3 does. Not because it lacks power, but due to underlying differences in architecture.

     

    Another thing I have been thinking about is developmentcosts/sales. Is it smart to use a big budget on launch games when there's not that many consoles out? Isn't it smarter to use the budget on a game that will sell more copies when the Wii U has a gotten into more homes?

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