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RedShell

N-E Staff
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Posts posted by RedShell


  1. 52 minutes ago, Josh64 said:

    Awesome! :cool:
    Is that Matt Berry narrating the trailer? :laughing:

    35 minutes ago, drahkon said:

    Stopped playing this after the first DLC dropped.
    Bought the second DLC just now.

    Will play the shit out of this once the Steam Deck arrives.

    And there's new stuff coming soon? Perfect timing :D

    There's seemingly always new stuff coming. Don't think this game is ever going to end! :heh:
    I just wrapped up the latest DLC myself, so am all set for this adventure update. :bouncy:

    Anyway, check this out:

    Are you supposed to be able to do that? :grin: I can never tell with this game. :hehe:

    Hmm... probably not. :laughing:


  2. Great theme @Glen-i, made for a hilarious Smash session this week, absolutely side-splitting stuff. :laughing:

    Will have to check the replay vid, but I think I may have pinched someone's final smash target as Ness in one battle. :D Oh, and my Nikki Mii getting KO'd during her final smash was another highlight. :heh:

    Then there's what went down on the infinite custom stage, which was quite frankly... absurd. :bouncy:

    Cheers everyone. :peace:

    • Thanks 3

  3. The credits have rolled.

    Spoiler

    Final boss was cool, albeit very straightforward and unchallenging. The fact it was rhythm based really went in my favour though. :D
    The credits mini-game actually seems way tougher, if you're trying to get every single one of those names that is. :laughing: Can't remember exactly what my final score was, but I do know that I missed loads of them towards the end! :heh:

    Looks like I've still got some levels and quite a few badges to find though, and I still haven't used any other character than Mario yet! This is going to be a super replayable game though I reckon, so I'll probably end up going through the whole thing with all of the different characters. :hehe:
    Will give local multiplayer a go at some point soon too.

    Do you still get online ghost players during local play? I really do love that feature, it's useful but without being intrusive, not to mention incredibly entertaining at times: :grin:

    Spoiler

     

    Speaking of entertaining, Mario's stance in this pic really made me laugh:

    Was hoping it'd be the end of level freeze-frame, but unfortunately it wasn't so I did my own capture to preserve his awkward pose. :laughing:

    • Like 1

  4. 12 hours ago, Glen-i said:

    @RedShell, I just found the thing you spoilered.

      Shhhh... Secrets. (Hide contents)

    I can totally see how this would be difficult.

    But I did it on my third attempt. (And that's only because I killed myself two times going for 10-coins) Not because I'm amazing, but because the badge I had made it way easier!

     

    I wasn't keeping track of how many attempts it took me, although it was certainly a few more than 3. :hehe: Maybe around 10... :hmm: Anyway, I blame Joy-Con drift! :heh: And yes, I am using the "D-Pad" to play, but sometimes drift kicks in on the left stick randomly (without even touching it) which still messes me up. :angry:

     

    So what's everyone's opinion on Mario's new voice? Apart from the very first "It's-a-me!" on the character select screen (that sounded a little bit weird to me) I think the new guy has pretty much nailed it. Not that it's a very difficult voice to mimic :D but yeah, seems like they made a good choice for Martinet's replacement.


  5. My word, Nintendo are known for releasing polished games but it's like they've gone completely crazy with this. :o So much variety and attention to detail. The animation in particular is just magnificent. :)

    :love:

    Anyway, I've just stumbled into...
     

    Spoiler

     

    Special World, and this super tricky level:

    That one got me shouting a few expletives at the screen. :heh:

     

     


  6. This game is glorious! :):bouncy::yay:

    Love the little screenshots it does after each stage (already have some classics :laughing:) shame they don't appear to be saved in the Switch's album though (I've been manually taking captures to save them) or is there an option to enable that somewhere? :blank:

    1 hour ago, Glen-i said:

    Don't knock it, it runs flawlessly. Also, other players don't have a direct influence on the levels.

    It makes for a more dynamic game here. I've been having randoms throughout, and it's a lot of fun! Also feels good to help those who struggle a bit, I don't need the spare item anyway.

    Yeah, I managed to help someone find a hidden block/vine that they were obviously struggling with by just jumping up and down directly underneath it while using the greetings feature. :D

    Other players shadows have also helped me out several times too. It's a simple system, but it works very well. :cool:

    • Thanks 1

  7. So Starfield was looking all set to be the game for September, and while I did complete a playthrough, it ended up being quite the disappointment and also got massively overshadowed by several surprise games.

    I just found the pace of it to be way too slow, things took absolutely ages to get going and once they finally did, the story was over! Having to do so much via the menus was also a real chore as they were badly designed, sluggish and needlessly confusing. Didn't think much of the gameplay either, it was all super generic stuff and basically consists of following waypoints to collect items, shoot some enemies (in often very flaky action sequences) rinse and repeat. :zzz: There were many issues with bugs as well, like NPCs randomly freaking out and clipping through terrain, or casually trying to converse with you during combat, it all felt incredibly unpolished. :hmm:

    Perhaps in the future (with lots of patches and mods) it could potentially be a great game, but for now it's nothing that special unfortunately. :blank:


    F-Zero 99:

    This was the first nail in Starfield's coffin :heh: a surprise announcement from a Nintendo Direct that couldn't have been any more tailor-made for me. All of the 99 (oh- and a 35 :hehe:) Switch Online titles have been fun, but this one is extra special for being based on a franchise that I love and my favourite entry in the series, but it also just feels a lot more like you're in an actual battle royale than any of the others, what with all players being plonked on a single racetrack. :grin:

    That also makes it ludicrously chaotic, distractingly so at times, but every race is exhilarating as a result. Anyway, It's fantastic to see F-Zero finally making a return in some form, it's probably not in the way most people were expecting or wanting, but I personally think this was a good initial step in bringing it back and hopefully one that will create some brand new fans and helps pave the way for more F-Zero games going forward.

     

    Lies of P:

    OK, this one came out of nowhere and really took me by surprise, a Dark Souls/Bloodborne-esque game, by a Korean developer that I'd never heard of, based on... The Adventures of Pinocchio!?
    Yep, and you know what? It's phenomenal! :bouncy:

    While the gameplay is hugely inspired by From Software's established action-RPG style, it is so unbelievably well made that had I played it without knowing the developer beforehand I would've sworn it was done by Fromsoft! Usually these type of blatant imitations have that cheap knockoff vibe going on, but there is absolutely none of that here, Neowiz Games and Round8 Studio really did their homework, and then some.

    That applies to the look, sound and feel of the game, and also (unsurprisingly) to its difficulty. The presentation is fantastic, I love the dark atmosphere with the whole creepy puppets thing and early 1900s style they've got going on, and having played suffered through several titles of this gameplay style previously :hehe: I felt at home with the controls and game mechanics very quickly. That didn't make things any easier though, as in this game your only assistance comes in the form of CPU controlled summons and only for boss battles, no online coop at all, which combined with lots of bosses that have a 2nd phase, let's just say it was a very tough journey for me. :shakehead

    But I stuck with it, I had no choice, everything about the game was just so amazing that I simply had to "git gud" :rolleyes: and see it through to the end! And in a very unusual twist when it comes to these kind of brutally difficult games, I'm even feeling compelled to torture myself some more and check out NG+ on this! That's how good it is.
    So yeah, to anyone who's a fan of the souls formula I simply cannot recommend Lies of P enough, and honestly at the moment it's all set to be my game of 2023, in the same year as Zelda TotK! :eek:

    Spoiler

    :love:

     

    Cocoon:

    Yet another surprise gem, a very short but oh so sweet puzzle-adventure game. Now I'm not the biggest fan of puzzles, mainly because I'm a bit thick at solving them :laughing: but this game and all of its challenges are so well designed that I think playing it actually made me a little bit smarter! :p Every aspect of Cocoon is beautifully designed, there's no HUD, no dialogue, no instruction whatsoever, yet you just grab the controller start playing and it all falls into place. I love that. :cool:

    The game's main feature, and what makes it a lot of fun, is how you can pick up and carry the worlds (in the form of a coloured sphere) around with you, even into other spheres/worlds. Where things get really interesting (not to mention mental) is when the actions you perform inside one world will effect another, and the further you progress the more complex these interactions become. The end-game involves such a crazy amount of jumping between spheres and interplanetary mechanics that it's almost too much to get your head around! :o

    But it feels incredible once you figure it all out (pretty sure I had to use parts of my brain that are usually dormant in order to do so :D) it's definitely the most mind-blowing gaming experience I've ever had!
    For anyone that hasn't played it (especially if you've become bored or disillusioned with video games) do yourself a favour and play Cocoon. ;)

    :peace:

    • Like 4
    • Thanks 2

  8. 13 hours ago, S.C.G said:

    Thanks for the games. :smile:

    Only a few instances of two of us selecting the same character this week.

    Some great moments overall, I was pleased with my performance as Samus in the last match was well.

    Here's a link to this week's stream... :peace:

    - - - - -

    custom-ac0aee31-b1e0-4b15-88e6-642a2ba992ca-640x360.jpeg

    N-Europe Saturday Smash! (07/10/2023)

    - - - - -

    Yeah, nicely played with Samus on that last match. :bowdown:

    The fight on Pandemonium had me in stitches once again, especially this:

    https://www.twitch.tv/videos/1945302553?t=2h25m55s

    That single bash on the head with the toy hammer just before the throw, genius! :laughing:

    I've been trying to fix/modify a few more custom stages recently, you might have noticed a couple of additional platforms on the Epic Flail stage, to make it a bit more forgiving. :hehe: They can actually be permanently removed during the match (individually or both at the same time) which reverts the stage to its original layout, but it didn't happen last night.
    I can't remember exactly which of the various items or final smashes detonate the stage builder bomb blocks. :blank:@Glen-i do you know? I'm pretty sure there was a list online somewhere but I can't seem to find it now. :hmm:

    Anyway, cheers for the games everyone!

    :peace:

     

    • Thanks 1

  9. Finally got the damn KO a rival badge:

    That was actually more difficult than winning a race. :heh:

     

    22 hours ago, Glen-i said:

    I don't particularly enjoy being the doomsayer when it comes to F-Zero (Just ask the N-E Discord), because despite the fact that I don't enjoy the series, a more diverse range of genres from Ninty is a good thing. (Unless it's open world, that's never good)

    But you see this a lot on ResetEra and the like, people shouting "Metroid Prime and Paper Mario are getting Switch remasters, now's the perfect time for F-Zero GX!" And it's bordering on delusion, because GX is nowhere in the same league as far as success goes.

    If Nintendo came out and said we don't see the profit potential in remastering GX. People would riot and declare them out of touch, but I'd be in the back thinking "Yeah, I totally get that."

    F-Zero GX is in the awkward spot of being a GameCube game, a GameCube game that sold poorly for the GameCube. Because of that, a remaster is quite the risk, and you can't really put it on a hypothetical NSO GameCube app, because GC games would take up far too much space digitally. It's why we see other F-Zero games get re-released digitally constantly, but not GX.

    Now of course, never say never, but I don't believe F-Zero 99 is a litmus test for future F-Zero titles, I just think someone pitched the idea, and the higher ups thought "Yeah, this is a cool new idea that F-Zero hasn't done before". It lines up with the reasoning why Ninty haven't done a new entry for so long. They just didn't have any ideas for new ways for it to go, because "F-Zero, but for GameCube" clearly wasn't good enough.

    Interesting stuff. As I mentioned before, I had no idea that the F-Zero series had sold so poorly, knowing the reality of the situation now though I'm even more grateful for the existence of F-Zero 99. But yeah, hopefully it will be a success (however the success of a NSO "freebie" is measured) and there will be more to come from this series in the future. :)

    7 hours ago, Helmsly said:

    On the one hand I am enjoying this, just as you said it's been a nice surprise. On the other hand, i have no idea how to improve and get better

    I'd say ignoring all other players can be a good strategy (well, unless you're trying to KO a rival :laughing:) it's easier said than done, but if you can focus as much as possible on the track/racing and less on the absolute mayhem that's going on, then it should lead to a much better position. At which point it naturally becomes less chaotic and is more a matter of just holding your nerve around the CPU obstacles and a few players.
    Good timing of the Skyway can help a lot too. Holding on to it until there's a tricky section of a track approaching, or sometimes even until the last couple of turns on the final lap can make a big difference.

    • Thanks 3

  10. 22 minutes ago, Glen-i said:

    Well, we'll finally see whether all those F-Zero fans actually exist, or if it really is just a loud minority

    Hmm... you might have a point actually, just took a look at sales figures for the entire series which have supposedly been in decline with every release since the SNES version! :o I'm especially shocked by how little GX sold, although there appears to be some conflicting info for that particular title.

    That's worrying then. :hmm:

    • Thanks 1

  11. 10 hours ago, Sprout said:

    x4Vce40.gif

    Also Golden Fox is pretty good.
    Please ignore that wonky looking 1 for Silence.

    Impressive! :bowdown:

    I still haven't used anything but Fire Stingray (just like when I'm playing SNES F-Zero :D) but only got 1 more unlock left for that now so will be reluctantly switching to the others soon. :heh:

    16 hours ago, Glen-i said:

    It's not a limited thing... yet.

    Also, unlike Pac-Man, this is a Nintendo IP, so it should stick around. Unless player retention craters.

    Not going to happen. F-Zero fans have been starved for way too long, so we'll be savouring this meal. :laughing:


  12. 50 minutes ago, BowserBasher said:

    I’m enjoying this quite a bit. Except for the lack of tracks right now. And no one is picking the sand one. I was on course for a second place, decided to boost for the win but hit something and crashed out. I do have a top 10 win though. 

    That’s weird, I get Sand Ocean quite a lot, it’s apparently my most successful track too, according to the records section. :hehe:

    Anyone know if there’s any info out there about the schedule for adding the remaining tracks?

    Also, this is definitely a permanent title for Switch Online, right? :hmm: (I wasn’t paying much attention to the details during the Direct) None of that Mario Bros. 35 limited availability going on I hope.


  13. 8 minutes ago, Sprout said:

    Knowing how much of a fan you were of the SNES version, seeing you as an opponent recently and repeatedly witnessing "Manolito KO'd another victim" display on my screen was a terrifying time.

    rreH3iu.png

    [Audible panic noises as RedShell attempts another murder on my falling apart machine at the finish line]

    Classic. :laughing:

    I see you've been playing this quite a lot too, it's great, huh? :cool:
    Anyway, nice to see you again. Join us for Smash Bros. sometime. :)
     

    8 minutes ago, Glen-i said:

    It's a pity that you can't join friends. I know this is an issue with all 99 games, but I feel like I would possibly enjoy it if I could reliably join other people and see them racing against me.

    You could do it on Tetris 99, with a password IIRC. But yeah, shame they haven't implemented something like that with this game.

    • Thanks 1
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