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RedShell

N-E Staff
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Posts posted by RedShell


  1. 16 hours ago, Dcubed said:

    Also, there’s an unlockable…

      Spoiler (Reveal hidden contents)

    option to make everyone’s voice into Baby Face

    which is basically aimed squarely at you ;)

    Hahaha! That’s brilliant. But I can’t be the only weirdo, surely? :heh: Someone on the WarioWare dev team is also a fan at the very least. :grin:
     

    12 hours ago, nekunando said:

    It will get better.. it will get better...... 

    Fingers crossed that it does.


  2. 1 hour ago, Dcubed said:

    Just finished Story Mode and now finally have a use for the coins... And there's no unlockable souvenirs or toys? Just character art and colour/voice swaps? Bit disappointing TBH.

    :(

    Is it also true that...

    Spoiler

    Pyoro only appears as an additional playable character, but there's no actual Pyoro mini-game itself? :hmm:

    Thinking I was right to give this one a miss, at least at launch. If it ever sees a reasonable discount then I may still pick it up in the future, but at the moment if I ever have the urge to play some WarioWare I'll just jump back into one of the old versions. :D


  3. 10 hours ago, BowserBasher said:

    And some great sudden deaths (looking at you, stuck in a small gap stage).

    Yeah, I also loved the one with Inkling’s bomb. :D Oh- and when I got pushed off stage by a “barrel” as Cloud! :laughing:

    Shame I don’t have my capture stuff set up anymore, was some great highlight material in those games.

    :peace:

     


  4. Rage 2:

     

    Enough time had passed since the traumatic experience of playing Doom Eternal :heh: for me to want to check out another FPS, and this was it. Didn't realise it was also an open world game, which felt a bit weird at first, but I really grew to enjoy it. The combat in this game is just ludicrously fun! And it manages to be fast-paced, exciting and challenging without being completely OTT (i.e. Doom Eternal :heh:) so I was actually able to keep up with everything that was going on. Traversing the world outside of missions was a nice change of pace too, and the environment (despite being mostly wasteland) is really beautiful. Game has an absolutely insane colour scheme though, at times it was like watching old American TV with how oversaturated it can be. :laughing: Certainly gives it a unique look though.

     

    Control:

     

    I actually started playing this earlier in the year, but was so unbelievably confused by literally everything that I dropped it after a couple of hours. :blank: Decided I would give it another chance though, and this time around (while still very confused :hehe:) I managed to delve deeper into the game and eventually it kind of clicked. I still found myself getting lost a lot (this game has one of the most unhelpful maps :shakehead) but as I progressed and unlocked more fast travel points it got easier to figure out where I was or where I needed to be going. One thing that didn't get much easier to understand was the story, it was confusing at the beginning and it was still confusing at the end. :grin: But I'm still very glad that I came back to Control, some of the stuff in it (especially towards the end of the game) is really impressive...
     

    Spoiler

    I particularly enjoyed the trippy parts where the building became all contorted, and of course this spectacle:

     

     

    Yeah, the visuals were a big help in keeping me interested, there are some amazing sights to behold in this one, particularity with ray tracing enabled. :cool: Not to mention how cool the environment destruction system is, the attention to detail there is just crazy! :o Thankful for the inclusion of DLSS though, no way my PC could run the game at that quality level+60fps without it.

     

    Quick mention on A Plague Tale: Innocence, I gave this game a really good go and wanted to see it through, but the "paint by numbers" stealth gameplay is just so rigid and unforgiving that I simply do not have the patience for it. :( A shame, as everything else was very cool indeed.

    Anyway, that's my diary up to date. Next update with probably only feature 1 game as what I'm currently playing is, a biggie... ;)

     

    Spoiler

    Completed:

    1.     Tetris Effect: Connected (PC)
    2.     Doom Eternal (PC)
    3.     Dragon Quest XI (PC)
    4.     The Medium (PC)
    5.     Yakuza 3 Remastered (PC)
    6.     UnderMine (PC)
    7.     Ring Fit Adventure (Switch)
    8.     Levelhead (PC)
    9.     Superhot: Mind Control Delete (PC)
    10.     Sea of Thieves (PC)
    11.     Doom (PC)
    12.     Monster Hunter Rise (Switch)
    13.     World of Demons (Apple TV)
    14.     The Wild at Heart (PC)
    15.     Just Cause 4 (PC)
    16.     Rain on Your Parade (PC)
    17.     Game Builder Garage (Switch)
    18.     Little Nightmares (PC)
    19.     Part Time UFO (Switch)
    20.     Pokémon Unite (Switch)
    21.     Rage 2 (PC)
    22.     Control (PC)

    Played for a while:

    •     Cyber Shadow (PC)
    •     Yooka-Laylee and the Impossible Lair (PC)
    •     Yakuza 4 Remastered (PC)
    •     Wreckfest (PC)
    •     Taiko no Tatsujin Pop Tap Beat (Apple TV)
    •     Wonderbox: The Adventure Maker (Apple TV/Mobile)
    •     Clap Hanz Golf (Apple TV)
    •     Dragon Quest Builders 2 (PC)
    •     The Swords of Ditto: Mormo's Curse (PC)
    •     Darkest Dungeon (PC)
    •     A Plague Tale: Innocence (PC)

    Older games that I'm still playing regularly:

    •     Mario Kart Tour (Mobile)
    •     Super Smash Bros. Ultimate (Switch)

     

    • Thanks 2

  5. 3 hours ago, Glen-i said:

    Custom Stages - Yes, but limited. I've discussed it with @RedShell and he knows what's allowed.

    The stages are based on one of the following criteria: DK stages where Diddy exists, Stages based on racing games, stages specifically from N64 games, and Pilotwings because PLANES!

    Like every themed night, please select random as your stage choice and my settings will handle it. And I'll trust Red to use his own judgement for when to take a break with selecting custom stages and switch to random.

    Yep, my DKR themed stage is ready to roll! :)

    It turned out pretty well for a quick stage build. :hehe:

    I've also downloaded some custom stages from Smash World that are a good fit for tonight's theme, so I shall be the custom stage DJ. :D

     

    • Like 3
    • Thanks 1

  6. 3 hours ago, Dcubed said:

    An excellent expose video from Karl Jobst about the rise of Graded video games in recent years.  Some brilliant research here that shows how Heritage Auctions and WADA Games are artificially (and illegally) manipulating the video game collecting market with fake auctions & shill bidding (including the recent record breaking sale of Super Mario Bros for $1.5 million), and are artificially raising the prices of all retro games for everyone.

    Turns out that the guys behind this recent scam are actually the same people who pulled the same scam with the American Coin Collecting market in the 80s!

    It's a lengthy video (about 50 mins long), but it's a real eye opener! Strongly recommend a watch!

    In fact, it was such a good documentary video that it inspired a market researcher to break the silence and publicly post data on the true scarcity of CIB, Sealed and Graded NES games (information that WADA Games and Heretage Auctions have deliberatly tried to hide!)

    Crazy stuff! :o

    I remember being very surprised by the news of that insanely expensive Mario 64 a while back, but didn't really give it much more thought at the time, well, other than wishing my own copy of Mario 64 was still factory sealed. :heh:

    • Thanks 1

  7. On 20/08/2021 at 10:22 PM, nekunando said:

    I'm sure it'll ultimately be great when it releases and I get to grips with each of the characters but even at this late stage, something seems a little off..

    Yeah, I agree. :o

    I think the multiple character/controls across all microgames concept is pretty cool and also well implemented, but the increased focus on co-op play is somewhat concerning for me. :hmm: Get the feeling this could even join Mega Party Game$! as the other WarioWare game that I don't purchase. :blank:

    Will be tough to resist though as WarioWare's zaniness is just so damn appealing! :D And damn, those D.I.Y vibes in the music...

    sooooo good. :bouncy:


  8. 15 hours ago, Dcubed said:

    I’m just gonna unceremoniously steal @Serebii’s post from Resetera on this very topic because it’s actually pretty good…

    Pretty good at conveniently dismissing the hundreds of other elements in BotW that also required animating, yeah. :heh: Including these non-human models.
    But hey, any chance to pooh-pooh BotW somehow has gotta be taken, right? :hug:

    Anyway...

    As for this game, while it appears to have improved ever so slightly since the previous trailer, the visuals are still looking very ropey indeed. :blank: Having said that, I re-watched the video on my mobile and it looked quite a bit better on the small screen, I'm guessing the same is true for the Switch's screen as well. So yeah, while all Switch games have to be built primarily around the portable specs, I think that's very much the sole focus for Game Freak with Legends: Arceus. I also imagine that a sizeable chunk of their target audience will only be playing the game on Switch Lite, so even if it were possible for them to improve the presentation for docked play it probably wouldn't be worth the extra work involved to do so. ::shrug:

     

     

    • Like 1

  9. 53 minutes ago, Glen-i said:

    That's kinda harsh.

    *Mick Dundee voice* That’s not harsh…

    12 hours ago, Glen-i said:

    BotW sucked

    THAT’S harsh! :heh: 

    Anyway, will we finally hear something about the most eagerly anticipated Pokémon tittle of all time during this event?…

    Pokémon Sleep! :hehe: 

    • Like 1
    • Haha 4

  10. 8 minutes ago, Vileplume2000 said:

    I wonder what other games use this?

    Rocket League and Mario Kart 8 definitely use it, there are a few more that I've seen as well but can't remember now. I guess at some point in the development of Switch Nintendo were planing a robust online system where that information would've actually been useful. :heh:

    Do any games even use that invite system that they patched in a while back? :blank:

    • Thanks 1

  11. 10 hours ago, Glen-i said:

    Just wanna say, @RedShell. The way you won that match with Shulk was absolutely spectacular!

    Completely deserved!

    I know how clued-up you are when it comes to Shulk (well, and most characters in the game :hehe:) so figured my best chance was to do something completely unexpected/weird to try and confuse you :heh: and it seems like not using a single Monado Art in that fight worked out pretty well. :D

    Oh, and thanks for allowing custom stages again. :peace: 


  12. Ah, so just connecting directly to a TV is never going to be good, a transceiver with this low latency malarkey is required. Hmm, that makes me somewhat more likely to just put up with tinny sound. :heh: At least for now.

    Thanks for the info though, appreciate it. :)

    I really don't get why wired headphone connections keep getting the chop though, if wireless audio isn't up to the job yet. Unbelievably stupid. :hmm:

    • Like 1
    • Thanks 1

  13. So I had to get a new TV recently and while I'm pretty happy with the picture on it, the sound (as is often the case with TVs/monitors these days) is rather unimpressive. To make matters worse, it seems there's no headphone connection on it (seriously, what is it with tech companies and that? ::shrug:) so I'm now looking at the possibility of getting some wireless speakers or headphones. Preferably headphones.

    At the moment, my only experience of Bluetooth headphones is with some pretty old and very budget ones that I used on my mobile phone. They're fine for listening to music, but watching a vid or playing a game reveals a shocking amount of audio delay! Yep, they're absolutely unusable for those purposes. :shakehead I paired them with my TV yesterday to test and sure enough, it was awful.

    I'm assuming, however, that the technology has moved on a bit since then. And also that Bluetooth 5.0 significantly improves, or perhaps even eradicates any noticeable delay? :blank:

    Can N-E one confirm/offer some recommendations? :hehe:

    Cheers. :)


  14. Not played that much since my last post in here, thanks to Game Builder Garage. ;) But still have a few titles to add to my list... 

    Little Nightmares:

     

    I loved this, short but very sweet. The creepy vibe and super weird creature design is so good, and the atmosphere... wow! Absolutely superb. :cool: Control-wise it was a bit annoying, especially in the early stages where I would find myself falling off stuff at an alarming rate, but once I got used to how it played I started having a blast! Even the stealth gameplay was fun! :o I can see this becoming one of my traditional go-to games to play at Halloween. :grin: Definitely want to check out the sequel at some point too.

     

    Part Time UFO:

     

    This was a bit of a surprise for me, the surprise being that I didn't enjoy it anywhere near as much as I was expecting to. :hmm: I can tell it's a solid game and the presentation is also wonderful, but ultimately I found the gameplay increasingly frustrating. As a result I'm not that interested in returning to it for the additional challenges/content, which is a shame. Also disappointed that they didn't do much to distinguish/enhance it from the mobile version, thought they would've got HD Rumble in there at the very least. ::shrug: Pretty glad I got it on sale in the end.

     

    Pokémon Unite:

    Not really something that can be completed (I think :blank:) but I've put a few hours into it already and well, I haven't deleted it from my Switch yet. :heh: I imagine it'll end up being one of those games that I come back to every so often for a battle or two. I've never been into MOBAs (in fact this may be the first one I've ever played :hehe:) but they got my attention with this one due to the Pokémon skin. :grin: Also, Pikachu is an absolute beast in this, unlike the mainline Pokémon games. And finally, the game appears to be perfectly playable without making any purchases (I've been doing OK without them anyway) so that's good too.

     

    I also put a couple of hours into Darkest Dungeon. Now there's a game that I really wanted to like as the presentation is super cool, but unfortunately the gameplay didn't click at all. It no doubt fits the style of the game very well, but it was just too confusing and monotonous for my liking. If they ever make a real-time game in this style though, I'm there!

    Spoiler

    Completed:

    1.     Tetris Effect: Connected (PC)
    2.     Doom Eternal (PC)
    3.     Dragon Quest XI (PC)
    4.     The Medium (PC)
    5.     Yakuza 3 Remastered (PC)
    6.     UnderMine (PC)
    7.     Ring Fit Adventure (Switch)
    8.     Levelhead (PC)
    9.     Superhot: Mind Control Delete (PC)
    10.     Sea of Thieves (PC)
    11.     Doom (PC)
    12.     Monster Hunter Rise (Switch)
    13.     World of Demons (Apple TV)
    14.     The Wild at Heart (PC)
    15.     Just Cause 4 (PC)
    16.     Rain on Your Parade (PC)
    17.     Game Builder Garage (Switch)
    18.     Little Nightmares (PC)
    19.     Part Time UFO (Switch)
    20.     Pokémon Unite (Switch)

    Played for a while:

    •     Cyber Shadow (PC)
    •     Control (PC)
    •     Yooka-Laylee and the Impossible Lair (PC)
    •     Yakuza 4 Remastered (PC)
    •     Wreckfest (PC)
    •     Taiko no Tatsujin Pop Tap Beat (Apple TV)
    •     Wonderbox: The Adventure Maker (Apple TV/Mobile)
    •     Clap Hanz Golf (Apple TV)
    •     Dragon Quest Builders 2 (PC)
    •     The Swords of Ditto: Mormo's Curse (PC)
    •     Darkest Dungeon (PC)

    Older games that I'm still playing regularly:

    •     Mario Kart Tour (Mobile)
    •     Super Smash Bros. Ultimate (Switch)
    • Thanks 2

  15. So I think SNES Pinball might have violated the GBG term and conditions due to flashing lights (and I already got in trouble for an "inappropriate" :indeed: custom Smash Bros. stage, so I'm not taking any chances). Have re-uploaded it with those effects disabled:

    It's easy to enable them again though, just make the following connections:

    All of those Nodon are under the SMK sprite so they're easy to find. I believe they will already be on screen when you open the code anyway.

    :peace:

     

    • Thanks 2

  16. Well, I finally made/finished something: :heh:

    Here's some gameplay:

    There are definitely a few bugs in there still which I unfortunately just couldn't seem to squash. :hmm: Some of them are the fault of GBG's wacky physics/collision detection though. :hehe: It also plays much slower/floaty than I would've liked, but the Nodon limit has been reached so I'll leave it at that. :D

    Anyway, I hope those of you with access to the game will check it out.

    :peace:

    Oh, and yeah... there's a Baby Face cameo to look out for too. Naturally. MPface.gif

     

    • Like 4
    • Thanks 3

  17. I also won't be in any hurry to get an OLED Switch, unless my current Switch fails. And even in that situation I'm far more likely to get another original Switch as a replacement, as I just don't use portable mode enough to justify the screen upgrade, and I already have a LAN adapter so don't need the new dock either.

    This is a pretty nice upgrade for those that use Switch primarily as a handheld system though.

    • Like 2
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