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RedShell

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Posts posted by RedShell


  1. I think there should only be 2 launch games from Nintendo themselves and make up the rest with 3rd party titles, I’d go with:

     

    A good single player game like Metroid or Mario (more likely) and a primarily multiplayer based game like Warioware or Smash Bros. (again more likely).

     

    Then 2 weeks after launch another 1st party game (assuming the previous week has seen 3rd party releases). And from that point onwards at least one 1st party title a month.

    Oh – and a steady release of downloadable retro games too. :wink:


  2. Here, one question to put to you: How could the skipping game be simulated on the Revolution?

    Maybe if the perspective was changed so you are looking to the side of the character that’s jumping, with the other end of the rope ahead of you to the opposite side of the character (hope this is making sense :grin: ) and then you rotate the controller in a circular motion to spin the rope? A bit like in Nintendogs with the stylus. :heh:


  3. The moment I saw the revolution controller and realized what it could do, one game immediately came in to my mind…

     

    …Warioware!

     

    As I’m currently playing through Warioware: Twisted on the GBA it’s become clear to me that the Revolution is the perfect new home for this fantastic franchise and I for one hope to see it become a reality on the system.

     

    A couple of things I’d like to see in a Revolution version would be a retro section made up of N64 classics, and the use of real life video footage for the realistic minigames.

     

    Here are a few mock-up screen shots I created:

    nw15ed.jpg

    nw1move5hj.jpg

    nw26bz.jpg

     

    nw34mo.th.jpg

    nw49ai.th.jpg

    nw55as.th.jpg

    nw80gd.th.jpg

     

    So if anyone has any Ideas on how the controller could be used, or what they’d like to see in a new Warioware game on Revolution please post them here.


  4. How does the game play using a GC pad?

    I’ve got it set up like ISS2 (only footiee game I own for the cube despite all its glitches) so it’s:

     

    B = shoot

    A = pass

    Y = through ball

    X = cross

    L = cursor

    R = run

     

    One thing I’ve noticed though is that I can’t seem to get true analogue control, I’ve got movement mapped to the stick but it’s just using it like a d-pad with only 4 directions.

    Apart from that though it plays great, got the C-Stick set up for step-overs too! Something that was lacking in ISS2.


  5. i HEAR its supposed to be eventually

     

    however, look for a pic of iwata holding it above his head, it looks abotu as long as i'm going to need it, hell, if it were 2 pieces, i'd probably lose one anyway :S

    Yeah good point.

     

    I’ve got a feeling they might make the cable a little bit longer than the one on the prototype, plus as much as a completely wireless setup would rule I don’t think it’ll be feasible without having a serious impact on the battery life anyway.


  6. For as long as I can remember now I’ve always been just a little bit disappointed with Nintendo’s hardware unveilings, (before absolutely loving them) but this time as soon as I saw it I had no such disappointment at all which is bizarre seeing as it’s such a radical change.

     

    Seeing the video straight after the images though just confirmed it for me, it’s like the perfect controller, a combination of all of Nintendo’s previous pads rolled in to one with a new “twist†–sorry. But I’m so excited to discover this new way of playing games and I really do think that Nintendo is paving the way for how all games will be controlled in the future.

     

    My only negative opinion towards the controller is an extremely minor one, and that is that the cable connecting the controllers looks a bit short…told you it was minor, I just think it would be better if it was completely wireless.


  7. When you think about it, only slight movements may be needed. For example, in a game like zelda, people say attacking could be done by slashing. More likely is that the programmers will code it so a swift flick to the left/right will result in a side swipe attack, a flick up/down will result in an upward/downward slash. People seem to be jumping to the conclusion that you're of screen movements will be mimmiced onscreen....i think my idea is more plausable, with the directional movements of the pad just offering more input devices for commands.

    Hopefully this kind of thing will be made customizable so you can either have it set to slight movements if you’re tired :bah: , or set it to full on massive movements for the times you want to freak out! :eek:


  8. IGN have posted a mock up of how they think the controller might look with the "wand" remote attached to the middle. Looks pretty darned sexy if I do say so myself. Shame no official images exist as yet.

     

    understanding-the-revolution-controller-20050916041026412-000.jpg

    That actually looks quite good, I like the way all of the buttons are still accessible through the controller. Notice IGN had taken the liberty of adding a second Z-button on the left hand side.


    1. 1080 Avalanche
    2. Animal Crossing
    3. Crazy Taxi
    4. Donkey Kong Jungle Beat
    5. Donkey Konga
    6. Eternal Darkness: Sanity's Requiem
    7. F-Zero GX
    8. Game Boy Player
    9. Ikaruga
    10. International Superstar Soccer 2
    11. Killer 7
    12. Luigi's Mansion
    13. Mario Golf: Toadstool Tour
    14. Mario Kart: Double Dash!!
    15. Mario Power Tennis
    16. Metal Gear Solid: The Twin Snakes
    17. Metroid Prime
    18. Metroid Prime 2 Echoes
    19. Mortal Kombat: Deadly Alliance
    20. P.N.03
    21. Pac-Man Vs.
    22. Paper Mario: The Thousand-Year Door
    23. Pikmin
    24. Pikmin 2
    25. Pokemon Box: Ruby and Sapphire
    26. Pokemon Colosseum
    27. R: Racing Evolution
    28. Resident Evil
    29. Resident Evil 4
    30. Resident Evil Zero
    31. Rocky
    32. Soulcalibur II
    33. Star Fox Adventures
    34. Star Wars Rogue Squadron II: Rogue Leader
    35. Super Mario Sunshine
    36. Super Monkey Ball
    37. Super Monkey Ball 2
    38. Super Smash Bros. Melee
    39. The Legend of Zelda Collector's Edition
    40. The Legend of Zelda: Four Swords Adventures
    41. The Legend of Zelda: Ocarina of Time / Master Quest
    42. The Legend of Zelda: The Wind Waker
    43. The Simpsons: Hit & Run
    44. Tiger Woods PGA Tour 2004
    45. TimeSplitters 2
    46. Tony Hawk's Pro Skater 4
    47. Viewtiful Joe
    48. Wario World
    49. Wave Race: Blue Storm
       


  9. I think it’s one of those things that people (especially non Nintendo fans) will have to experience for themselves before knowing for sure if they like it or not. Its capabilities don’t exactly come across well just from just seeing an image or hearing a description.


  10. Nintendo don’t need the Revolution to beat Microsoft in Japan! :grin:

     

    But yeah, I too think that this is Nintendo’s best chance yet to reclaiming their number 1 position. After watching the presentation and seeing the controller video I’m confident that it’ll be a huge success worldwide and really will attract new gamers.

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