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RedShell

N-E Staff
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Posts posted by RedShell


  1. 57 minutes ago, Dcubed said:

    Word of warning, apparantly the PC version of DR2/Off The Record does not support Xbox One/Series controllers.  They will only support Xbox 360 controllers and nothing else from what I understand.

    Cheers for the heads-up.

    How strange though. DR1, 3 and 4 all have full controller support. :hmm:

    On the pcgaming wiki page it has a green check mark next to XInput compatible controllers, pretty sure the controller I use can be switched to that. Anyway, even if it doesn't work, I could always use the custom controller mapping feature in Steam, right?


  2. 3 hours ago, Hero-of-Time said:

    @RedShell Yeah, the original Dead Rising is fantastic. I had a huge amount of fun on it back when it was released on the 360. The sequel is pretty good as well but everything after that turned a bit rubbish.

    Yeah, I'd heard that the games dip in quality after the sequel. I definitely plan to check out the second game at least, I'm just a bit confused about which version to get as it seems there are 2 Dead Rising 2. :heh: As far as I can tell, the "off the record" version is the one to go for, because it features Frank and all the photography stuff again.

    4 hours ago, Hero-of-Time said:

    I think there was an achievement for killing 50,000 of them or something ridiculous like that. I vaguely remember having to drive around in the tunnels in a van and grind the kills that way.

    Indeed there is. :grin: And for sure, you would've done it buy driving around the maintenance tunnels, ludicrous amounts of zombies in there.

    4 hours ago, Hero-of-Time said:

    That Garfield mod looks hilarious. :D 

    Yup, unfortunately it doesn't make the cat talk, had it also included Garfield's sarcastic commentary I would have replayed the entire game! There is, however, another mod that replaces all cat meows with fart sound effects, which combines well with the Garfield skin. :laughing:

    • Like 1

  3. On 14/04/2024 at 3:08 PM, Hero-of-Time said:

    I LOVED this. I vaguely remember @RedShell enjoying this a couple of years back and now I can see why. It's a massive love letter to Pikmin and plays exactly how a top down, 2D Pikmin game should. Instead of a whistle to call your creatures, the main character rocks what is essentially a Proton Pack from Ghostbusters. You suck up the little creatures to get them back to you. The development team knew what they were referencing because when you fully upgrade it this is what the trophy us called. :D

    Yeah, great little game. Glad to hear you also enjoyed it. :cool:

    Been a while since I posted an update, hmm... let's see if I can remember what I've played... 

    Well, February got pretty much completely taken over by one game, a controversial game that a lot of people loved to hate, I am of course talking about:

    Palworld:

     

    While I wasn't exactly sold on it at first, I ended up getting hooked on the damn thing and then couldn't stop playing it! :D As an early access game (and one made by an inexperienced dev team at that) it obviously has quite a lot of issues, and it's not exactly the most original game ever made *cough* :heh: but you know what? Neither of those things stopped it from (eventually) being a lot of fun! Played it for around 100 hours in total and in that time I caught the majority of the Pokém-err... Pals, defeated all bosses and unlocked every achievement.

    It was the base building aspect that ended up appealing to me the most though, it's super simple to use yet pretty flexible in what it allows you to build. But me being me, I went and made a 15 storey Baby Face tower for my main base: :laughing:

    GYnqCDb.jpg

    Yep, it was just a bit big: :heh:

    TMjvA4j.jpg

    So yeah, base building was really great, and alongside being able to make essentially any shape base you like, there's an assortment of furniture items available to craft for decoration. It's cute how your Pals also help out with constructing stuff and can be assigned to various tasks within the base itself, like planting/harvesting food, manufacturing items or weapons, etc. And depending on the type of Pal/skills, they'll be better suited to certain tasks, it makes collecting and levelling them up feel a lot more worthwhile as a result. Unlike in Pokémon, where I always focus on my team and all remaining Pokémon are just left gathering dust in the storage box, in Palworld you want to have a load of different Pals trained up and then set to your base/s.

    Another aspect where Palworld seems to make an improvement over Pokémon is in the online play department, although it's not something I personally tested, as far as I'm aware the entire game is playable in co-op. No doubt a contributing factor to the crazy success of this game.

    Despite Palworld one-upping Pokémon in some areas though, it still needs work, it's an ambitious title with a lot going on and all in a huge open world, Pals can get stuck on parts of the environment, characters will randomly T-pose, all that sort of fun stuff. There were already a few updates back while I was still playing that fixed up some bugs, including a major one where it was possible to capture bosses! That's right, not just the Pals, but their NPC trainers too! :laughing: Luckily I managed to "catch 'em all" before the fix arrived, an unusual advantage of playing via Game Pass, where patches would be delayed over the Steam version.

    Oh, quick mention on the music before I move on. For the most part it was basically non-existent, as they were going for that BotW vibe :p just some light piano here and there. So I'd come to the conclusion that the game wasn't going to offer much in that regard, but then I was hit with this!:

    Crazy good! :o
    It's basically the only memorable track from the entire game (for me at least) but yeah, what a belter. :bowdown:

    Anyway, I stand by what I said about Palworld originally, in that I just hope its success will snap Game Freak out of their rut. It's quite frankly embarrassing how a small rookie studio (regardless of how they went about it) has been able to produce a more entertaining "Pokémon" game than any of the recent titles in that series.
    Game Freak needed a wake up call, and hopefully this is it.

     

    While subbed to Game Pass I noticed Bloodstained: Ritual of the Night had returned to the service, it's a game that I'd previously played through on there and really enjoyed, so I decided to download and check it out again. A couple of hours into it and I was having such a blast once more that I realised I should probably just buy it, so picked up a copy on Steam. It's rare that I replay games, but this one is so good that I simply couldn't resist. I absolutely love it! :love: The visuals, the music, the flow of the game and huge variety of weapons and movesets all make it super replayable.

    There's only 1 thing wrong with Bloodstained, and that's the atrocious font they used for the dialogue text. Yuck! What were they thinking with that!? I tried searching for a mod to change it to a serif style, something a bit more... Gothic, but there was nothing. I know, that's such a trivial thing to complain about, but it still really annoys me. :heh:
    On the plus side, I discovered other mods that helped distract me from the horrible font at least. ;)

    @Jonnas, I see this is one of your games to play this year, hope you get around to it.

     

    Very briefly revisited Stray to check out a mod that let's you play as Garfield:

    Pewp4TP.jpg

    Game is now 11/10. :laughing:

     

    No More Heroes III:

    This also popped up on Game Pass, having already played 1, 2 and Travis Strikes Again, I figured I should finally give 3 a go as well.
    But apart from the combat (which was really good) and the humour (that's so unbelievably stupid it made me laugh, a lot :grin:) it's probably the weakest entry in the series, I just wasn't a fan of the way it's structured. You have several large areas with pretty much nothing in them that are just like hubs for mission markers, you then have to do a number of these repetitive missions to open up the boss battles, that was ok initially, but towards the later stages of the game it got pretty tiresome. :zzz: I would've preferred some proper levels to explore with a greater number of enemies to progress through occasionally. ::shrug:
    Anyway, the boss battles and ridiculous story/cutscenes were enough to keep me playing through to the end, but were it not for those things I would've struggled to finish it I reckon.

     

    Dead Rising:

    Where the hell has this game been all my life?! :eek:
    So I randomly purchased this on Steam as I was in the mood for even more silliness after NMH3, and let's just say that this game did not disappoint! :D
    Playing this for the very first time in 2024 was quite the experience, a fantastic blast from the past, back when big developers were still relatively free to make highly entertaining games without needing to worry about political correctness and all the other constrictive nonsense they have to deal with now.

    Anyway, won't go into details on what I liked about this game, because that's basically everything! :grin: So I'll instead comment on the single aspect that I truly hated and that stops Dead Rising from being absolutely perfect, and that's its boss battles. :shakehead
    My word, frustrating doesn't even begin to describe how awful they are. Damage sponges that can destroy you within seconds using attacks that are so damn cheap it feels like encountering a cheater in an online game. You need to either possess super human reflexes, or cheese the AI in some way to create a window of opportunity to attack. And even then they can just pull a completely unpredictable move which will be impossible to react to. Infuriating.

    Terrible bosses aside though, this game is gold. The setting, the freaky characters, the OTT (non-boss) gameplay :heh:... so much fun. I was also super impressed by the amount of zombies on screen simultaneously and the multitude of ways they react to attacks too, that must've been so impressive back in 2006! It still holds up really well today. I completely lost it the first time I threw a metal pipe at one and it got stuck inside them. "Let off some steam, Bennett!" :laughing:

    I've come to realise that apart from some indie stuff I actually have a lot more fun playing older games now than modern ones, so I'm going to try and catch up on other classics that I might have missed out on over the years, provided they can be found on PC. Hopefully I'll be able to discover some other wacky gems like Dead Rising. :)

     

    Well, that's my gaming diary up to now, I think. :hehe:

    Spoiler
    • Bramble: The Mountain King
    • Stray
    • Palworld
    • Bloodstained: Ritual of the Night (replay)
    • No More Heroes III
    • Dead Rising

    The only other thing I've been playing regularly alongside everything else is Super Smash Bros. Ultimate, N-E online battles on Saturday's and creating custom stages the rest of the time I'm on it. :idea:
    Yep, still addicted to making those, here are some screens of my latest creations:

    U8JFv8n.jpg

    :peace:

    • Like 5
    • Thanks 1

  4. 55 minutes ago, Glen-i said:

    Wouldn't that completely ruin the joke though? Because if you had Castlevania in there, you'd have to have Alucard as a playable character, and that means there would be a vampire in this game.

    At this rate, by the time they get around to the final DLC (if they ever do :heh:) most people probably won’t even remember that joke. :hehe: 

    Anyway, will be interesting to see just how many content updates the game does eventually end up with, I get the feeling it’ll be quite a lot though.


  5. 2 hours ago, Dcubed said:

    … of course it’s not Castlevania LMAO!

    Saving that for the final update. ;)
    I actually think it's not completely impossible now, seeing as they've managed a Contra crossover! Hope so anyway, Castlevania DLC would seriously be the icing on the cake for this game. :cool:


  6. 10 hours ago, Glen-i said:

    Alright, @RedShell. Question. Did you mean for the P logo to start glowing Pink whenever Peach does her Final Smash?

    I sure did! :idea:
    Nah, just another one of those "happy little accidents", I must be the Bob Ross of Smash Bros stage building. :heh:

    Anyway, cheers for the games, and for holding back the theme night. :)
    That 4 player Peach battle was great: :D

    https://www.twitch.tv/videos/2106271684?t=0h5m38s

    :peace:

    • Thanks 2

  7. The stage is set for Peach!: :heart:

    I have enough other custom stages that roughly follow the theme too. :hehe:

    10 hours ago, Glen-i said:

    Mii Swordfighter is allowed, but the Mii must actually be wielding a sword, so no Goemon, for example.

    So this would be OK then?: :heh:

    p20mf2Q.jpg

    :D

    Come on, we can't break the tradition of somehow shoehorning in Goemon Mii Fighter now! :shakehead:laughing:

    • Haha 2

  8. 18 hours ago, Dcubed said:

    I don’t actually want better graphics, I just want the same graphics we have now with better performance/higher resolution.

    I’d be fine with the same graphics and just better performance! :hehe: Think I may have mentioned this before, but I still consider 1080p to be more than adequate when it comes to resolution.

    I’ve experienced quite a few games at 4K now and while the extra clarity is nice, in my opinion it is nowhere near worth the additional power required to process it, certainly not natively at least. Then again, I don’t use an enormous screen by today’s standards (42”) meaning 1080p content is still crisp on a 4K panel of that size, so even if I’m playing a title that my PC can easily handle at 4K I always drop the resolution down to 1080. And if I’m still using the same size display when Switch 2 arrives, I reckon I’d do the same with that too.

    18 hours ago, Dcubed said:

    The thing I really want more than anything else though is some new & interesting control input/communication/screen gimmicks; or at least the return of some of the hardware innovations we lost with Switch (dual screens, stereoscopic 3D, Streetpass, IR Pointer, Active Stylus, cameras, microphones etc).  I miss the wacky hardware and interesting gameplay possibilities we used to have in the Wii/DS/3DS/Wii U eras.

    Switch wasn’t completely devoid of hardware innovations.

    We got HD rumble, which has been criminally underused. :hmm: Having messed about with it extensively in both LABO and Game Builder Garage I became a lot more aware of its potential, so it’s always incredibly disappointing when developers (even Nintendo themselves sometimes :o) seemingly put minimal effort into utilising the feature at all! 

    Err... We also got the IR camera on the right Joy-Con, which managed to be even more neglected than HD rumble. :heh: 

    It briefly became a bad VR headset. :grin: 

    The Ring-Con and leg strap? :D 

    Yeah ok, it would be cool if Nintendo have some new quirky tech ideas for their next console. I get the feeling they won’t though, at least not anything particularly bonkers as it’s obviously a risk, meaning they’ll probably play it safe. This time. ;) 

    Oh-oh! I just made a prediction about Nintendo! Watch them go and release the wackiest hardware ever now. :laughing: 

     

     

    • Thanks 1

  9. 14 hours ago, BowserBasher said:

    So I got this on the iPad as it was free when everyone was raving about it but just couldn’t get into it and would die within a few minutes. Decided to give it a go on Switch cause of the free trial, thought maybe using an actual controller may help. Well it certainly does, managed to last a lot longer and even break 10 minutes within a few tries. But damn, I have no idea what I’m doing when it comes to powering up things and what to pick. Best I’ve found so far is to get the garlic power up item. Other than that I just end up running around avoiding things and just picking a new weapon. 
    May decide to buy it one day. 

    A good tip when starting out is to focus on only a few weapons and constantly upgrading those at every opportunity, rather than collecting lots of different ones and therefore having a bunch of weaker attacks.

    Garlic is a great choice though, especially if you can combine it with the books that rotate around your character and the holy water. Get those 3 running simultaneously and powered up and you’ll be laughing. ;) 

    6 hours ago, Hero-of-Time said:

    I fired it up yesterday and enjoyed what I played but did question just what I would get out of it. I liked that there was an in game achievement system as it would give me something to work towards should I decide to buy it. Is there even an end to the game or is it just a question of surviving as long as you can and that's it?

    For most people (as has been mentioned) getting all the achievements is considered the end of the game. I have 100% completion on my Steam copy with around 50 hours playtime.

    Not sure if it’s still the case, but they used to add new unlocks/achievements with each update and DLC which would lower your achievement percentage, a lot of people were complaining about that though so it might be done differently now. Personally it never bothered me much and I actually looked forward to unlocking the new ones each time, but obviously some people just want to reach the end and be done with the game.

    • Like 4

  10. 2 hours ago, Cube said:

    The DLC  is much, much better than the standard campaign.

    Yep. :)

    It also has a ludicrously difficult final boss battle that I thoroughly enjoyed, despite my struggle to defeat it: :D 


  11. Decided to give this a whirl on Switch, seems like a very solid port. :cool:
    It's crazy how different it is when you're just starting out though. The difficultly level in this game is completely inverted, it's actually a lot more challenging at the beginning than at the end. :heh:


  12. 13 hours ago, BowserBasher said:

    It was noted on the puff-puff Jessica stage that apart from when you respawn it seemed only Piranha Plant could get up there to the hair platform on his own during normal play. Good camping ground, so maybe some platform or some other way to get up there. 

    Yep, that was actually somewhat intentional. You see Hero can also get up there if you time his jumps right and fully charge his up B.
    The idea was to give him a slight advantage on that stage (similar to what I did with the R.O.B one, where R.O.B's final smash can trigger the stage collapsing :hehe:) but as you saw, Piranha Plant can also get up there, and quite a lot of characters can actually, but obviously not everyone, so yeah, it isn't particularly balanced. :heh:

    It's not possible for me to add anything else to that stage though, as the weight limit has been reached, and then some. :grin:
    So let's just all agree to no camping on there! :D

    :peace:


  13. Oh man, Captain Falcon on Great Smash Ball: :D

    "Falcon Falcon Falcon Falcon Falcon Falcon Falcon Falcon Kick!!" :laughing:

    3cb8Ak9.jpg

    :bowdown:

    Shame I didn't realise what the plan was for that final custom stage match, an all Hero battle on Puff-Puff Jessica would've been cool. :hehe: Oh well, hope you all enjoyed that stage as much as I enjoyed making it. :)

    Anyway, cheers for the games! And have fun next weekend.
    :peace:

    • Thanks 1

  14. 1 hour ago, Glen-i said:

    I mean, that's fair. It was quite sudden.

    Indeed. :sad:

    BTW, I've just remembered that I won't be able to make it for N-E Smash next Saturday, so you'll all get a well deserved break from my silly stages and pro level gameplay! :hehe:
    Well... you'll get a break from my silly stages. :laughing:


  15. 55 minutes ago, BowserBasher said:

    He’s gonna put us in a cage now, thanks @Glen-i 😂 

    Let’s see you flutter jump out of that! :D 

    1 minute ago, Glen-i said:

    I bet he won't, but now he's gonna make a completely different stage where we are in a cage!

    Thanks a lot!

    That’s a good idea!

    Thanks a lot! :heh: 

    • Haha 1

  16. 3 minutes ago, Glen-i said:

    OK, yep. Got it. I know what happened now, @RedShell

    Smash 4 changed how Star K.O's work. Originally, even touching the blast zone above you would get you flying off into the background. Now, though, you only get Star K.O'd if some outside force pushes you there.

    So what happened, is that BowserBasher inadvertently used Yoshi's very fast flutter jump to put himself above the platform, and therefore, not touching it once it hit that blast zone.

    I assume that at a point, the starting platform of doom you made has to despawn, he managed to use that sudden height he got to keep from touching the platform once it got that high and drop safely down once it vanished.

    Ah, I see! Thanks for the explanation. :cool: 

    :idea: 

    Think I might have a solution to that then... ;) 


  17. Shame about all the connection issues last night. I also had something weird happen during the very first match, the L & R buttons on my GCN controller weren’t working at all! :blank:

    12 hours ago, BowserBasher said:

    However the match between me and @RedShell Jigglypuff and whoever. Loved that stage and was just laughing when I just kept pushing you into the pit. 

     

    11 hours ago, Glen-i said:

    Wow, the disrespect. Can't even remember who @RedShell played as.

    Shut up! I totally do!

    It was Sheik. :heh: 

    Yeah, random select really screwed me with that choice... a character that I’m terrible with, that’s also insanely fast, on a stage where there’s basically nowhere to move! :laughing: I thought it was hilarious though. :D

    Anyway, @BowserBasher how the hell did you manage to avoid getting launched (as Yoshi) at the start on Freakyforms stage!? :o

    Looks like it’s back to the drawing board for that stage then... :grin: 

     


  18. Great games last night! :)

    My secret trap on the R.O.B stage didn't quite work out as I planned: :D

    https://www.twitch.tv/videos/2079492913?t=0h3m20s

    That was some seriously quick thinking by @Glen-i there, nicely done. :bowdown:

    Also, I go and add a floor to the DK stage to make it more difficult to fall off and look at this:

    https://www.twitch.tv/videos/2079492913?t=0h11m22s

    Evil. :laughing:

    And last but not least:

    https://www.twitch.tv/videos/2079492913?t=0h37m24s

    "That went well" :heh:

    :peace:

    • Haha 3

  19. *Starts playing the new update*
    ...
    Hmm, something sounds very familiar...
    ...No way! :o
    Vampire Survivors x Donna Summer? :heh: Now there's a combo I never would've predicted! :D

    Phas3r is sure to become my new weapon of choice now. :yay:

    Great update. :cool:

     

    • Haha 1
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