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Everything posted by RedShell
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Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
I wouldn’t be able to join that early. How about standard stages from 8pm for an hour and a half, then 30 mins of custom mayhem? Anyway, the last thing I want is to be responsible for people not having fun or dropping out, so even if you just keep it 100% standard stages, I’m totally cool with that. -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Yeah, sorry @Ike. This has turned into a custom stage fest. It’s really weird seeing the original versions of some of my older stages. Complete with bugs. *EDIT* Cheers for the games everyone! -
Super Smash Bros. Ultimate Online Thread
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Wow, didn’t realise it’s been that long! Looking forward to joining you guys for this again. I’ll have to remember to connect my Switch via ethernet cable, hopefully I can find the adapter that I’ve not seen/used since October 2021! -
Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
RedShell replied to Julius's topic in Nintendo Gaming
Yup, and I finally picked up the Expansion Pack sub as a result. Got a lot of content to catch up on now, with the MK8DX and Animal Crossing DLC, plus all of the additional retro console stuff. Currently trying to focus on Banjo-Kazooie, which I've somehow never played through fully before! It can be tricky to readapt to old school games like this sometimes though (especially with how weird it is playing N64 with a modern controller layout ) but I'm making an effort to stick with it. -
Hopefully, yeah. I’ve not played Smash in absolutely ages either, so that will be interesting too. *EDIT* Long distance suddenly banana! : And nice Green Shell bounce @BowserBasher *EDIT 2* What the hell did they do to the music on L.A. Laps!? Most of the MK8DX renditions improve on the Tour versions, but I'm definitely not a fan of how they handled that one.
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Yep, I picked up 12 months of the online expansion pack recently, so I am indeed back. But pretty rusty… Mario Kart Tour has destroyed my ability at proper Mario Kart! Anyway, great to join you guys for this once again, was really good fun.
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That might be a little bit too stupid, even for me!
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Wow! That is absolutely glorious, thanks for bringing it to my attention. Not sure if I'll ever get around to playing it for myself, but it was great just to see that trailer and your gameplay of it.
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Would be cool to see R.O.B make a comeback. Also, they might still add Wiggler to Tour (I really thought he was already in it ) as some of the previous Booster Pass content has ended up in Tour at a later date.
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Where did you hear that?
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True, but I do find myself coming back to it every single time there's an update or new DLC, just to see what's been added and grab the extra achievements. The DLC characters make it even more impossible to lose, some of them are literally invincible.
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I think they must be selling a lot of this... stuff:
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Oh yeah, I remember hearing about how the game runs on a newer engine on other platforms. I believe the PC version will also migrate to that engine in the near future though, so 15FPS (reckon I've seen it go even lower! ) might become a thing of the past. I'm quite interested to see how the game will be priced on Switch. It is incredibly fairly priced everywhere else, and even completely free on mobile due to the fact the developer couldn't find a publisher that was willing to cooperate with their low price business strategy, so in the end just gave it away. I wonder if the infamous "Switch tax" will cause problems for them as well. I suppose they could take a similar route to the mobile versions and go F2P with paid DLC. On the subject of DLC, how good is this!?: Bloody good, that's how good.
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Yeah, that is a valid concern. When it's running at full craziness (past 30 mins) even my gaming desktop can struggle to keep up! The fact they're adding a 4-player mode probably wont be helping matters either. Or perhaps they've come up with some clever optimisations, time will tell.
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Make it four: Playing as Poochy is absolutely hilarious in MK Tour here's hoping they add him to MK8 as well, although I think Poochy might struggle riding a bike.
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Super Mario RPG (for Switch! - 17th November 2023)
RedShell replied to Julius's topic in Nintendo Gaming
Yeah, they've really nailed the look. I'd be amazed if the same can end up being said for some of the dialogue though. Pretty sure this will be altered in the new version: -
Think that was someone else, as I'm pretty sure I got it online from PlayAsia. Man, that's a blast from the past! Are they still going?... *has a look*... They are.
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Yes and no. It's my least played WarioWare game, put it that way. Actually, that's a massive lie, just remembered WarioWare Snapped! But Get it Together is certainly my second least played in the series. Something just felt a little bit off in that game. And while WarioWare Move It definitely seems like a step in the right direction again, it's obviously not DIY 2, which makes me sad. I will continue to wait... patiently.
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Absolutely loving the look of this! Been a long, long time since a surprise reveal in a Nintendo Direct really got my attention. I've so missed that feeling of being instantly hyped by a brand new Nintendo game. The attention to detail in the characters and their animations is so good! You can tell they wanted to emphasise that aspect in the trailer by the fact there were multiple cuts to zoomed-in footage throughout. It looks really great. Towards the end of the vid I was also thinking how cool it would be if Nintendo were to make Wonder available as a DLC theme for Super Mario Maker 2. Probably more likely they'd hold that back for a 3rd Mario Maker at this point though. But yeah, I finally have another Nintendo game to look forward to! Zelda TotK will continue to keep me entertained (and actually using my Switch) in the meantime.
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Nice surprise! Shame it was only in the Japanese Direct, but it's still great to see that the project hasn't been cancelled. Wonder if there's any chance this might also release on Steam/Epic, similar to how Monkey Barrels was initially revealed and released on Switch but then later arrived on PC. I don't reckon it's very likely to make it out of Japan though which is unfortunate, but there's always the option of getting it from their eShop I suppose. Although I've not imported/played a Japanese exclusive title for a long time... think the last one was actually Captain Rainbow on Wii! Anyway, here's hoping this game does well. It might convince Konami to offer Good Feel use of the Goemon IP for a remake, or better yet, an original (official ) Mystical Ninja game! Yep, same.
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Like A Dragon: Ishin Remake (PS4/PS5 - Feb 23)
RedShell replied to Hero-of-Time's topic in Other Consoles
Checked out the demo on PC. First impressions were unfortunately not good though as it seems they're using unreal engine (instead on the dragon engine) for this game, and that in combination with DX12 means performance is all over the shop. So much stuttering! After a bit of research I discovered how to force the game to run using DX11 though, and that sorted the problem completely, the game ran silky smooth afterwards. Quite why it isn't set up like that by default I have no idea, but it has put me off picking this up at launch quite a bit. Also, the enemies in the second section of the demo are serious damage sponges, fighting them was actually pretty frustrating and a reminder of some of the notorious bosses in previous Yakuza games that had like a thousand health bars! Pretty sure these are just a standard enemy type though, which will no doubt be annoying if you have to encounter them regularly in the full game. So yeah, bit of a disappointing demo really. I imagine I'll still pick this up, just at a later date once it's on sale. -
Nintendo Direct (8th February 2023 @ 22:00 GMT)
RedShell replied to Julius's topic in Nintendo Gaming
I don't reckon you would. Yeah... the truth is I remain seriously unimpressed with Nintendo's upcoming Switch plans. That's not to say it was a bad Direct, just that it was bad for me. If I could erase my memory of the past few decades and all of the games I'd already played, then I would've loved it! As things stand though, watching that Direct felt like watching a repeat. Still looking forward to Zelda at least, and the new MK8 track looks good (hopefully they chuck that one on Tour at some point too, although it also just got an original track in the form of Piranha Plant Cove). Actually, Pikmin 4 is looking pretty great as well, but unfortunately I've enjoyed that series less and less with each instalment so it's not something I'm interested in checking out either. But hey, it's all good, I've got enough to keep me going on PC (am re-subbed to Game Pass ) while I wait for Nintendo to get creative again. -
Nintendo Direct (8th February 2023 @ 22:00 GMT)
RedShell replied to Julius's topic in Nintendo Gaming
Ok, Nintendo, let's see what you got. It can't be worse than the last Direct surely... ...Oh, I guess it could. -
Are You Ready For Nintendo's Next Console?
RedShell replied to Hero-of-Time's topic in Nintendo Gaming
Am I ready for Nintendo’s next console? Yes… and no. Yes, because a new Nintendo console should finally bring about some brand new Nintendo games that will hopefully appeal to me. Seriously, it feels like ages since I’ve been excited for something from them, were it not for the upcoming Zelda TotK it’s almost as if they’ve ceased to exist. No, because even though I’d obviously love to play some original stuff from Nintendo again, I’m currently very happy gaming on PC and have such a massive amount of games (past, present and future) to enjoy on there that I’m not exactly thrilled at the idea of having to fork out for a new console (and no doubt re-subscribe to Nintendo’s extortive online “service”) purely to play a handful of exclusives. Unless they really knock it out of the park with their lineup for the Switch successor it could even end up being the very first time I don’t buy one of their systems at launch! Yep, I agree. And the more time I spend gaming on PC the more it’s actually made me realise that the sweet spot for resolution/performance should probably be 1080p/60fps! I know a lot of people that are massively into the high-end gaming scene will disagree with that (and then some ) but the fact is, unless you’re using a ginormous monitor or TV, 4K is complete overkill and something that absolutely tanks performance for a negligible benefit. Stuff like DLSS certainly helps, but not every game utilises it and some actually use it really poorly. And while insanely high frame rates are a nice thing to have, 60 is definitely smooth enough. The difference between 30 and 60 is way more noticeable than when you increase from 60. Perhaps it’s a bit more of a subjective thing, but for me personally, I struggle to see as much of a difference at above 60fps. I think ray tracing and other features that noticeably enhance visuals are a more worthwhile pursuit but they’re also very demanding on hardware, so attempting those kind of things while simultaneously pursuing high resolutions and frame rates is definitely pushing things too far too quickly. -
Hehehe! Yeah, it went on for quite a long time too, so I imagine they might’ve been pretty pissed. Hopefully they saw the funny side though. I started cracking up afterwards at the thought of them potentially streaming their gameplay. That would’ve made for an entertaining show!