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Posts posted by Wii


  1. So many people are claiming that it's a select few people who are causing the issue. Well here are the people who have either been named, or have named somebody as the issue (for most names it's both):

     

    @Glen\-i

    @Hero\-of\-Time

    @drahkon

    @MadDog

    @Agent Gibbs

     

    11 members. That's far higher than the number of people who have conducted themselves in this thread with a sense of decorum, and tried to discuss the issue rather than just turn the thread into a slanging match. And I've only chosen the people who have specifically named or been named. There are a few others who have posted childishly, made general insults and comments along the lines of "I won't name specifically but they know who they are". Well I also know who they are, it's all of you. The majority of the people posting in this thread have been incredibly fucking childish. I always thought that the issue with this forum was that most of our members were older, and we were struggling to recruit younger members. Well I should have just visited the Nintendo board more often to realise that the average mental age barely makes double figures.

     

    @Rummy, you want my advice? I'd take a hard stance in this board. Clearly the majority don't know how to be civil, so if they're going to act like children then treat them as such. Start handing out infractions whenever somebody gets unnecessarily angry, points fingers, throws insults etc. Or start to make ignore lists compulsory. If you don't like it every time a particular member posts, then put them on your ignore list, that's what it's there for.

     

    P.S. if any of you want to cry about being mentioned here, then please let me know and I'll happily point out the copious amount of posts exemplifying your pathetic behaviour.

     

    Which category do I fall in? I've stayed out of this conversation. I'm not gonna rake over old coals, there's no need for me, at least that's how I feel and I'm not going to fuel the fire. I've made 2 comments in here, both lighthearted humour. One a photo of BillyBobJimBob and the other about Splatfest having started early in here. Oh actually there was a 3rd comment asking if Shorty could find out who BillyBobJimBob is.


  2. I don't understands the difference between your vision of the new console to what the wii u already is...

     

    You won't have to pay for a game twice and you can use the same save file as on the handheld. Riveting stuff. There's nothing stopping them from doing that now on the Wii U and 3DS.

     

    The only real benefit would be easier porting of games. That's not worth buying new machines for. There's far more important things to do. Are they going to have the same stance on voice chat? That's not a technical issue. It's a company policy.


  3. STAR FOX ZERO - MIYAMOTO TALKS ABOUT MASTERING THE CONTROLS

     

    This comes from an interview with the German outlet Spiegel Online.

     

    Spiegel Online: The controls of "Star Fox Zero" are due to the two screens a challenge.

     

    Miyamoto: Compared to other games, it is a bit complex. There are many ways how video games entertain the player. One of it is the process understanding how a game works - another the process to master the controls. With mastering the controls you improve, which results in having fun. Out intention was not that players suggest: "There are two screens, that is making it complicated" Instead: "There are two screens, I can do different things on them."

     

    Spiegel Online: How long does it take to get into the game?

     

    Miyamoto: It is hard to understand the basics, if you just try Star Fox Zero for a few minutes at like a games expo. Anyhow, if people buy the game and play it at home, after one or two days, they will reach the point where they understand how it works, how to master it - that is the moment the fun begins.

     

    http://gonintendo.com/stories/237313-star-fox-zero-miyamoto-talks-about-mastering-the-controls

     

    http://www.spiegel.de/netzwelt/web/star-fox-zero-interview-mit-nintendo-entwickler-shigeru-miyamoto-a-1040437.html

     

    STAR FOX ZERO IS LASER FOCUSED ON JUSTIFYING THE GAMEPAD'S EXISTENCE

     

    Star Fox Zero isn't just a return to the beloved franchise featuring a space-going fox and his motley crew of anthropomorphic animals, it's also meant to be further evidence of why game makers and game players need a Wii U and its second-screen GamePad to fully participate in this modern age of gaming.

     

    The realization that gamers and perhaps developers didn't quite "get" the Wii U and the GamePad seemed to come to Nintendo two years ago when they noticed subpar sales and lackluster support for the system.

     

    In a 2013 interview with Polygon, Nintendo's Shigeru Miyamoto explained why the GamePad is one of the Wii U's strongest features and how it seemed that this cornerstone to Nintendo's new console still wasn't fully utilized by game developers.

     

    "We're really focused on delivering content that takes advantage of that GamePad interaction and makes that second screen something that's very meaningful and so that's where we need to put our focus," he said at the time.

     

    But it wasn't until recently that those ideas seem to be coming to fruition. Splatoon, released earlier this year, delivered a new sort of way to play a shooter and brought with it a tremendous amount of goodwill for the Wii U and plenty of positive reviews. In just the first month, the company moved a million copies of the game.

     

    Super Mario Maker, due out in September, will be the second big game designed to help drive home the importance and innovative nature of the GamePad.

     

    And Star Fox Zero will be the third.

     

    A STAR FOX IS REBORN

     

    The entire concept for the new Star Fox was born out of Miyamoto and members of Nintendo Entertainment Analysis & Development experimenting with ways to use the GamePad differently.

     

    "Initially we were kind of doing a project along with Mr. Miyamoto where we were looking at a way of using the television and the GamePad in different ways as kind of an experiment," said EAD's Yugo Hayashi, one of the directors on the game. "We came up with this idea of having an overall view of the action on the television while having a first-person shooting view on the GamePad and playing around with that.

     

    "We thought there was a good kernel of a game there and we thought it was something we could use to build a Star Fox title around."

     

    In Star Fox Zero, players have a view from the cockpit of the Arwing as they control the fighter with the thumbsticks and aim with motion controls. The television screen follows the Arwing with a chase cam view, making it possible for the player to look up and play the game from that perspective on the fly and for those not playing, to watch the game unfold somewhat cinematically. Both the television screen and the GamePad screen are running at 60 frames per second.

     

    In action, the game feels a lot like a Star Fox take on Splatoon's blend of motion and physical controls.

     

    Once Hayashi and his team settled on the kernel of the game, and that it was going to be a new Star Fox title, they realized they didn't have the staffing to create the title internally.

     

    "Internally, we thought we maybe didn't have enough resources to make it," he said. "So we started looking outside for a good fit.

     

    "We already had some relationship with Platinum Games and in thinking about who would be be a good company to make a Star Fox game, obviously Platinum Games are very good at making action games, they're very good at making games that are visually exciting. So we thought they would be a perfect fit."

     

    Platinum Games' Yusuke Hashimoto, the other director on the game, said that when he saw the title the core of the game — having both an objective and first-person shooter view — was already done.

     

    "When I was getting into the project it kind of started up for me as how do we use this to make stages that will be fun to play," he said. "How do we create extravagant, exciting situations. Basically, as the development has gone forward it has been the two teams passing it back and forth and talking about that kind of thing."

     

    Hashimoto added that while working within the framework of Nintendo's ideas, the studio was still able to inject its own take on the title. He said he knew the studio succeeded at doing that the first time he saw the boss battle in the first level Corneria mission of the game.

     

    "When you get to the boss and it switches to the target view and you have that kind of extravagant cinematic view, flying around the boss with a first-person view," he said. "That was the first time I thought we were kind of getting at what I hoped to achieve with this project.

     

    "I think the reason for that is because it's a cinematic scene, a cinematic effect, but you're able to control it and create these kind of action moments while flying around in the way you attack.

     

    MAYBE TOO FOCUSED

     

    In both playing the game, which was slightly more fun than it was confusing, and later speaking with the two game directors, it became clear that the focus on delivering an experience unique to the Wii U and its GamePad seems to have overshadowed almost every other element of the title.

     

    Star Fox Zero won't have online support or multiplayer support. It won't have DLC or episodic content and it won't really have a story, according to the game directors. (Miyamoto hinted last week that might not be the case.) Even the game's only non-single-player mode, co-op, is designed around making sure people struggling with the new controls can still have fun playing the game.

     

    "The basic core of the gameplay will remain throughout the title," Hashimoto said. "Even though it's the same idea when you're flying the Arwing and controlling the Landmaster, we put in lots of little different things that make the controls feel different."

     

    For instance, the Landmaster lets you lock onto three targets at once and fire missiles.

     

    "Depending on the vehicle, even though it's the same kind of basic idea of having that objective view on the TV, first-person on the GamePad, it will feel different," he said.

     

    Hayashi added that that the game's new drone-like helicopter Gyrowing has a robot called the Direct-I which you can lower from the cargo bay.

     

    "The GamePad then switches to a first-person view of that robot which you can use to explore around different stages," he said. "Star Fox has generally been a shooting game. So, with Gyrowing we're exploring these new exploration elements of the game."

     

    The cooperative mode, which is still in the process of being created, is actually being designed around the possibility that some players may find these new controls overwhelming, Hayashi said.

     

    "We wanted to have a co-op mode where basically one person could handle flying the vehicle, while another person handles shooting," he said. "So, if you had a situation where a parent was playing with their child and the child was having a tough time with the game, the parent could handle flying the vehicle with a nunchuk and Wii remote and the child could just enjoy targeting and shooting things on the GamePad."

     

    Hashimoto added that the cooperative mode will change as well, depending on which vehicle you're in.

     

    "If you are using the Gyrowing and you drop down the Direct-I, the GamePad is controlling the Direct-I but the person who is flying the Gyro can still fly around, so you'll get these situations where you are yelling at the person flying saying, ‘You need to go a little more to the left,' or ‘You need to drop down lower to let me get in here.'"

     

    While the developers have no plans for post-release downloadable content right now, the game will support amiibo, Hashimoto said.

     

    "There are no current plans for DLC," he said. "But one thing we would like to mention is that the Fox and Falcon amiibo that will be out will be both supported when the game comes out. We can't get into specifics about what it will be. But we do want to say that it's not like there will be any big content locked behind the amiibo, it's more like if you have the amiibo you'll get something cool.

     

    "Not new stages or anything like that."

     

    Rather than have a "more expansive story," Hashimoto said, the game will be a "pure adventure where [Fox McCloud] and company can explore these new planets. And all of the planets, in terms of the names, will be places you've seen before. But what happens there and unfolds there will be completely different."

     

    Hayashi interjected to make it clear that this game is not a remake of the original.

     

    "The way the action of the game unfolds is kind of what drives the stories in Star Fox," he said. "Because the action will unfold in very different ways in this game thanks to the different controls, the story will unfold in a different way too."

     

    The game is really a parallel story to that original game, Hashimoto said.

     

    "I guess the way to think of it is that we're using the same setting and world as [star Fox] 64, but we think of this as a parallel dimension of kind of version of what happened," he said. "That's why the game is called Zero."

     

    JUSTIFYING THE GAMEPAD

     

    Star Fox Zero is by all accounts, at least internally, certainly an important part of educating gamers about the value of that GamePad's second screen.

     

    "Splatoon has gyro-shooting using the GamePad itself, and then Mario Maker, uses the GamePad to aid the creation of the stages," Nintendo's Hayashi said. "Along with those titles, we want to be one of the titles that is really making the case for the GamePad. We have that objective view and that first-person view and we've kind of used those together in an interesting way. I'd like to think that we're part of this group of titles that is really justifying the GamePad."

     

    Platinum Games' Hashimoto added "It's very important to me to within the shooting genre to be able to create something, create a new way of playing that we haven't done before."

     

    And it's natural for game designers to take advantage of hardware with specific capabilities, to try and do something new, Hayashi said.

     

    The result of that and some of the games that have already hit has been more people beginning to get why the GamePad is such a great addition to gaming, he added.

     

    "I do think that people have started to understand what's cool about the GamePad, and I hope with the coming titles we're able to continue to build on that."

     

    And understanding usually only comes through hands-on time with games that feature the GamePad, Hayashi said.

     

    "Until you get your hands on the game and you're able to play a game like Star Fox Zero and see how the two screen structure works, I think it is difficult to understand," he said. "When you are doing something new, and people just hear about it, it's hard to understand, but now with titles like Splatoon and Mario Maker we've created games that allow people to understand."

     

    Hashimoto calls the experience of using the GamePad in Star Fox Zero something "really, really new."

     

    "The feeling of being able to fly around on the television feels really good and then you have a totally different feeling on the GamePad, in terms of flying around and shooting," he said. "Being able to do those two things at the same time, is not something I've ever seen before."

     

    http://www.polygon.com/2015/6/29/8853057/star-fox-zero-interview


  4. That Spyke must have some massive drug habit to feed. You'd think with the astronomical prices he charges for gear he'd at least be able to get off the streets.

     

    sig-3804779.WiiU_Splatoon_050715_screen_04_Spyke.jpg

     

    "Hey man! D'you wanna buy some slugs? I got the best weed minus seas."


  5. I am a Nintendo fan and it would not appeal to me.. I don't want another low spec console.

     

    Might as well stick with my Wii U.

     

    I agree. I don't want a weak Nintendo console for the 3rd time in a row either. Create another weak console just for the benefit of cross platform play? It would be a massive failure.


  6. I don't see how an upgraded Wii U would see a positive reaction from third parties. No chance.

     

    It wouldn't. They need games like FIFA, COD's and all the various AAA titles to help give it the lifeblood to thrive. Nintendo on their own can't work. They've already proven that.

     

    Was the rumour about what Retro Studios are working on not posted? Or what the NX may be? I thought it was. Maybe I was reading it elsewhere. I'll post it in a second.(Nevermind, I see it now.)

     

    If that rumour were true for their next console, it would be disastrous and wouldn't make sense.


  7. I'm sick of seeing those annoying Squid girls every 4 hours or whenever I load up the game. The way he talked in the interview, implies that it will switch to a 3 stage rotation. The game is full of little annoyances like the not being able to back out of a match, changing weapons without backing out, being screwed if a player drops out, not knowing the mathematical stats of choosing equipment and stacking, playing the same stage 5 times in a row. All things that could be fixed with a patch.


  8. Not using my points on that. Maybe for someone who loves lamp. I have enough for 7,500 maybe 8,000. Haven't added them all up, but I want to use them on something truly special.

     

    Club Nintendo officially ends for the Yanks tomorrow. What's the message? While one light is extinguished, another one lights the way?


  9. Yoshi's Woolly World placed at number 4 on the Individual Charts in the UK Top 40. Batman: Arkham Knight was number 1 & 2 for both PS4 & XB1 respectively. LEGO Jurassic World was number 3 for the XB360. I'll post the images shortly. Splatoon is down to number 13.

     

    Individual Formats

     

    phIFBqL.png

     

    All Formats

     

    tXd4hUb.png

     

    Wii U

     

    lXA12VX.png

     

    3DS

     

    9m7TwfC.png

     

    I was looking for the Wii U version of LEGO Jurassic World in the charts. I see it doesn't come out until next month. :shakehead What can you say at this point? Probably should be grateful there is even a Wii U version coming.


  10. This weeks eShop downloads.

     

    Nintendo eShop (3DS)

     

    Shingeki no Kyojin: Humanity in Chains (Atlus) - €29.99/£34.99

    For the first time ever, the hit series Shingeki no Kyojin comes to Europe on Nintendo 3DS. Take flight and eliminate all the Titans in Shingeki no Kyojin: Humanity in Chains. Join Eren, Mikasa, and the Scout Regiment as they defend the Walls in this enhanced version of a Shingeki no Kyojin game previously released only in Japan! Play as the main cast and interact with the characters that you know and love. However, living in a world filled with Titans means that you’ll have to fight to survive. Use your speed to control the omni-directional mobility gear and your brain to find opportunities to attack. If you can’t do it alone, recruit your friends and go Titan hunting through the online co-op mode. Don’t underestimate these Titans though—their behaviour is erratic and will require every ounce of ability from you as you make a last stand for the human race. As the footsteps of the Titans grow closer, will you hide in fear or become humanity’s last hope?

     

    Bonus code for theme "SHINGEKI NO KYOJIN Theme" with each purchase.

     

    Mighty Gunvolt (Inti Creates) - €3.49/£3.19

    Get ready for a blast from the 8-bit past with the all-new 2D action/platforming game, MIGHTY GUNVOLT! A loving nod to the retro sidescrollers of the late '80s, MIGHTY GUNVOLT offers simple controls, cute & colourful graphics, a surprising amount of complexity and fun. Play as one of three characters: Gunvolt, the star of Azure Striker GUNVOLT, Ekoro, an angel from Japan's Gal*Gun series, or Beck, the hero of Mighty No. 9. Each character possesses unique skills that will allow players to keep challenging each stage in new creative ways!

     

    You get a free download code for MIGHTY GUNVOLT for Nintendo 3DS if you purchase Azure Striker GUNVOLT from Nintendo eShop by 02/07/2015!

     

    The Smurfs (Ubisoft) - €19.99/£17.99

    Dive in for a memorable journey in the colorful comic book world of the Smurfs. Meet Papa Smurf, Smurfette, hefty Smurf and many more of your favorite Smurfs. But watch out, don’t let the villainous Gargamel and his cat Azrael catch you! Play and replay a fantastic collection of games for endless hours of fun. Collect resources and progress through an extraordinary and original story to help the Smurfs rebuild their village. Make your own unique Smurf village!

     

    Paddington: Adventures in London (Amuman Interactive) - €29.99/£24.99

    A bear in the city! The adventures of a very special bear. Help the inhabitants of London and become the perfect "Gentlebear". Make marmalade, dance along to the rhythm, catch pickpockets. Numerous missions await you! He has only just begun to get to know London.

     

    Yakari: The Mystery of Four-Seasons (Anuman Interactive) - €29.99/£24.99

    Step into shoes of your favourite hero in his new adventure! Head off on an adventure with Yakari to solve the Four Seasons mystery. Discover why winter came all of a sudden for Yakari and his tribe. Brave the elements in a universe full of colour. Your friend’s animals will accompany you throughout your adventure.

     

    Mahjong 3D Warriors of the Emperor (Treva Entertainment) - €19.99/£17.99

    As a powerful commander, enter the field of battle and conquer the Chinese Empire with some exciting Mahjong puzzles. Immerse yourself into the stunning 3D environment and experience a new dimension in board games. Solve over 160 tricky Mahjong puzzles, use special power-ups like Whirlwind or Earthquake to help you, and create and play an infinite number of puzzles in the level editor. Experience the thrilling and entertaining story!

     

    Fantasy Pirates (EnjoyUp Games) - €1.99/£1.99

    Join in the adventures of the pirate clan. Sail the seas in search of islands and forts with treasures. It is a world of fantasy where you will find unusual things like piggy boats, rare sea monsters and all types of strange objects. Keep both treasures and enemies in sight with 360 degrees circular navigation, a simple, yet very effective system. Another ability of your fantastic pirate ship is that it jumps and dives, which is very necessary to dodge or jump over obstacles and move forward in the adventure. The touch screen controls shooting, which means you will have intuitive and absolute precision. Try Adventure mode with a pyramid-shaped map where you choose both your path and the difficulty, fight with over 15 enemies simultaneously. Get special items, such as the 'super canon', which will give you total destruction power, devastating everything you find along the way, or the 'flea ship' Item, where you become as small as an elusive flea. Challenge your friends in 1-on-1 online mode to become the world's greatest pirate!

     

    Karous -The Beast of Re:Eden- (CIRCLE Ent.) - €5.99/£4.79

    Two sisters escape their fate as research subjects and fight to survive using aircrafts of war. Karous -The Beast of Re:Eden- is a 3D vertical shooting game. This game allows players to design their own aircraft by letting them choose which weapons and items they take with them into battle. The player's aircraft can use shields, different shots, bombs and swords. Each of these will level up the more they're used and increase in power. Additional weapons and items will unlock as the player progresses. Karous -The Beast of Re:Eden- features over 100 missions to complete along with a number of achievements in addition to boss battles. Unlike traditional shooting games, Karous' mission system gives the player the freedom to follow multiple paths which can lead to different endings.

     

    Special offers

     

    Phoenix Wright: Ace Attorney - Dual Destinies (Capcom) - €13.99/£11.19 (Ends July 16, normally €24.99/£19.99)

    Phoenix Wright: Ace Attorney Trilogy (Capcom) - €22.49/£18.74 (Ends July 16, normally €29.99/£24.99)

    Secrets of the Titanic 1912-2015 (Avanquest) - €2.99/£1.99 (Ends July 16, normally €10.99/£9.99)

    Hotel Transylvania (Avanquest) - €4.99/£4.99 (Ends July 16, normally €19.99/£17.99)

    Doodle Jump Adventures (Avanquest) - €4.99/£4.99 (Ends July 16, normally €24.99/£19.99)

    Jewel Quest The Sapphire Dragons (MSL) - €4.99/£4.49 (Ends July 30, normally €11.99/£10.79)

    Jewel Quest Mysteries 3 - The Seventh Gate (MSL) - €2.99/£2.69 (Ends July 30, normally €11.99/£10.79)

    Mystery Case Files Return to Ravenhearst (MSL) - €4.99/£4.49 (Ends July 30, normally €11.99/£10.79)

    Mystery Case Files Ravenhearst (MSL) - €4.99/£4.49 (Ends July 30, normally €11.99/£10.79)

    Hidden Expedition Titanic (MSL) - €3.99/£3.59 (Ends July 30, normally €11.99/£10.79)

    Mystery Case Files Dire Grove (MSL) - €3.99/£3.59 (Ends July 30, normally €11.99/£10.79)

    4 Elements (MSL) - €2.99/£2.69 (Ends July 30, normally €12.00/£10.79)

    Luxor (MSL) - €2.99/£2.69 (Ends July 30, normally €11.99/£10.79)

    Jewel Quest 4 Heritage (MSL) - €2.99/£2.69 (Ends July 30, normally €11.99/£10.79)

    Secret Mysteries in London (MSL) - €2.99/£2.69 (Ends July 30, normally €11.99/£10.79)

    Azada (MSL) - €2.99/£2.69 (Ends July 30, normally €11.99/£10.79)

    Toy Stunt Bike (Wobbly Tooth) - €2.49/£2.25 (Ends July 30, normally €4.99/£4.49)

    3D Game Collection (Joindots) - €4.99/£3.69 (Ends July 16, normally €6.99/£4.99)

    Funfair Party Games (Joindots) - €4.99/£3.69 (Ends July 16, normally €6.99/£4.99)

    Gardenscapes (Joindots) - €5.99/£4.49 (Ends July 16, normally €7.99/£5.99)

    Jewel Match 3 (Joindots) - €4.99/£3.99 (Ends July 16, normally €6.99/£4.99)

    Safari Quest (Joindots) - €4.99/£3.99 (Ends July 16, normally €6.99/£4.99)

    European Conqueror 3D (CIRCLE Ent.) - €2.99/£2.39 (Ends July 23, normally €3.99/£3.19)

    The Legend of Dark Witch - Chronicle 2D ACT (CIRCLE Ent.) - €2.99/£2.39 (Ends July 23, normally €3.99/£3.19)

    Football Up 3D (EnjoyUp Games) - €1.99/£1.79 (Ends July 30, normally €2.99/£2.36)

    Tappingo (CIRCLE Ent.) - €1.99/£1.79 (Ends July 30, normally €2.99/£2.49)


  11. This weeks eShop downloads.

     

    Nintendo eShop (Wii U)

     

    The Legend of Zelda: Ocarina of Time (Nintendo, N64 VC) - €9.99/£8.99

    Join legendary hero Link as he journeys across Hyrule, and even through time, to thwart the plans of Ganondorf. Wield incredible weapons and items, battle ferocious bosses, and solve brain-teasing puzzles, in this acclaimed chapter of the Zelda series. Whether you’re experiencing it for the first time or not, the original Nintendo 64 version is a treasure of gaming history; introducing ground-breaking new 3D visuals, plus a highly influential combat system and a captivating story. The Legend of Zelda: Ocarina of Time is a masterpiece!

     

    This is the European version of the game with corrected aspect ratio. If you own this title on your Wii, perform a system transfer from your Wii to your Wii U to receive a special upgrade price.

     

    Fire Emblem: Shadow Dragon (Nintendo, DS VC) - €9.99/£8.99

    Discover the origins of the Fire Emblem saga! As young hero Marth, you must reclaim your stolen homeland and save your sister from the evil forces of Medeus. Fire Emblem: Shadow Dragon is an enhanced Nintendo DS remake of the original Fire Emblem for Famicom, previously released only in Japan. Assemble an army and plot your strategy in turn-based battles, taking into consideration the terrain, unit strengths and weaknesses, to defeat enemy forces. Become a hero, save the kingdom and your family’s future!

     

    Advance Wars 2: Black Hole Rising (Nintendo, Nintendo, GBA VC) - €6.99/£6.29

    The Black Hole Army is back in this storming sequel to the acclaimed strategy game. Enemy CO Sturm is leading a new invasion force, and it’ll take the combined might of all armies to stop him. Play as several COs from across the world, each with their own unique abilities and CO Powers that can turn the tide of battle. Advance Wars 2 also features new army units like the destructive Neotank, and missile silos for long-range warfare. Plus there is also a map designer for you to create your own battlegrounds, so let your imagination run wild!

     

    LEGO Jurassic World (WB Games, available June 30) - €49.99/£34.99

    Following the epic storylines of Jurassic Park, The Lost World: Jurassic Park and Jurassic Park III, as well as the highly anticipated Jurassic World, LEGO Jurassic World is the first videogame where players will be able to relive and experience all four Jurassic films. Reimagined in LEGO form and told in TT Games’ signature classic LEGO humour, the thrilling adventure recreates unforgettable scenes and action sequences from the films, allowing fans to play through key moments and giving them the opportunity to fully explore the expansive grounds of Isla Nublar and Isla Sorna.

     

    Roving Rogue (PadaOne Games) - €7.99/£7.19

    Every story has a beginning. But this one starts at the end. You just killed the last boss. The only thing you remember is that you’ve lost your memory. Well, at least you’re still able to teleport yourself a few metres... Is that it? Play the role of Kurt and discover a fun, old-school 2D platform game with a multiplayer mode. Explore over 40 levels as you try to recall your memories and look for the way back to... well... wherever it is you came from. A story told backwards, full of twists and surprises. More than 40 levels that will challenge even the most experienced players. A multiplayer mode in which you can help your friends... or make their lives miserable. Classic pixel-art aesthetics that will take you back to the golden age of video games. Welcome to Roving Rogue!

     

    Special offers

     

    SDK Paint (Hullbreach Studios) - €3.39/£2.99 (Ends July 9, normally €4.49/£3.99)

    Ittle Dew (Ludosity) - €4.99/£4.49 (Ends July 30, normally €9.99/£8.99)


  12. Nintendo keeping digital prices up, hints at mild compensation

     

    Tied to new membership program

     

    Nintendo's Satoru Iwata addressed the fact that eShop games are priced the same as their retail counterparts despite the cost savings of digital distribution. This comes from an investor briefing reported live by Nstyles and translated by Cheesemeister. According to Iwata, it's about maintaining perceived value, not unlike why Nintendo retail games are almost never priced down.

     

    "We believe download versions have the same value and should be priced the same," Iwata said. "Some companies price downloads cheaper due to the there being no used sales or store price reductions. We stress the value of Nintendo software, so we price the same."

     

    Ok, but that doesn't necessarily excuse why we should pay the same. Digital has convenience, physical has safer ownership (save for snapping a disc with your fat ass) and saved hard drive space. "We plan to provide some benefit with the new membership service starting in the fall," Iwata added.

     

    You may remember that Club Nintendo is closing and that Nintendo is starting a new membership program this fall co-developed by mobile partner DeNA. It, "can be deployed on multiple devices, such as Nintendo's game systems, smart devices and PCs." Not sure how the service could give added value just to those who buy digitally, though.

     

    http://www.destructoid.com/nintendo-keeping-digital-prices-up-hints-at-mild-compensation-294973.phtml


  13. Splatoon devs on the map rotation, content updates, and more

     

    In this month’s issue of Japanese magazine Nintendo Dream, there’s an interview with some of the Splatoon developers. That includes directors Yusuke Amano and Tsubasa Sakaguchi as well as producer Hisashi Nogami.

     

    Nintendo Dream starts off by asking how matchmaking works. Amano mentions that rather than focusing on levels, the game pairs players with similar playstyles in Turf War. Levels are more of “an indicator for how long the person has played the game.”

     

    Since Splatoon matches users together based on how they play, Amano notes that those who tend to splat enemies are likely to play together. Likewise, those who concentrate on painting rather than splatting are more likely to get paired up.

     

    Next, Amano touched on Splatoon’s map rotation. When Nintendo Dream asked why there are two maps that are changed once every four hours, he said:

     

    I think if maps were selected at random from all the possibilities, everyone would only use weapons that have “the greatest common divisor” and that work the same way in every map. But when maps are limited to two, you can have alternative weapon choices like “I’ll go with a charger for these two maps”. If there are more than three stages, all-rounder weapons become popular.

     

    One of Splatoon’s new multiplayer modes, which will be added in the future, is Tower Control. Similar to other Ranked Battles, Nogami confirms that these matches will take five minutes for each round.

     

    Another topic addressed by the developers was updates. Nogami and Amano said on this front:

     

    Nogami: There is still more to be done to maintain customers’ interest and to prevent them from getting tired [of the game].

     

    Amano: There is still much content under investigation*. It is like “what shall we include in the next update?”

    *Developers keep using wording “under investigation” or “under research” as a reference to Squid Research Lab

     

    Nintendo Dream then mentions that even though Splatoon has launched, development isn’t over.

     

    Nogami: We wanted to pile up content with updates from the start. We prepared some amount [of content] according to our expectations, but as we saw actual reactions [from players], we’re going to make some revisions.

     

    Amano: We’re thankful that everyone has leveled up faster than we expected and played the game immensely. If we’re going to pile up [content], we’re going to do it with an aggressive approach.

     

    Splatoon has received lots of new content since launch, including new weapons and maps. There are also plans for a major update in August that will add party matchmaking, a new battle mode, and additional gear.

     

    http://nintendoeverything.com/splatoon-devs-on-the-map-rotation-content-updates-and-more/

     

    http://www.nindori.com/


  14. Animal Crossing cards can be used to play minigames.

     

    You party animal!

     

    The Animal Crossing: amiibo Festival game is a brand-new way to play with your favorite Animal Crossing characters. Your amiibo figures are front-and-center in this party game, and you’ll get to use them with fun content. Bring to life an expansive and dynamic board game where the board is based on the months of the year like the core Animal Crossing series. The goal? Make your villager the happiest in town and party hard with your friends.

     

    Features:

     

    • Party with favorite Animal Crossing characters like Isabelle and Tom Nook—who have become amiibo.
    • Experience the Animal Crossing universe in light-hearted board games based on the calendar, including the four seasons and seasonal events.
    • Bring your amiibo to the party, collect Happy Points, play with your friends, and save your Happy Points to your amiibo to expand your own game even more.
    • Use Animal Crossing amiibo cards in fun minigames.

     

    http://www.nintendo.com/games/detail/qEcYFwg7nfH0IxE5r9dvu2gm_vh03Duc


  15. Mario Tennis: Ultra Smash Discussion - E3 Thoughts & Impressions (Wii U)

     

     

     

    Sounds awful. If GameXplain don't like it then it must be bad. They've less than 6 months to fix it but I expect what I thought when I first seen it. Cheap, lazy filler to plug a hole in the Wii U calendar.


  16. I don't know about it. I think it's to do with the Super Sea Snails. Which you can also earn during Splatfests. I'm on level 19 so I haven't been able to try out what Spyke has to offer.


  17. I've seen analogue shoulder buttons mentioned quite a lot. Are they really that important? Which games use/need them apart from "realistic" racing games?

     

    It stems from Miyamoto saying a new controller interface was needed for an F-Zero to happen. The Wii U has every possible interface except it's missing analogue triggers.


  18. You only believe Nintendo on the things which support your thinking and dont the rest :)

     

    I think it's possible. Personally it wouldn't be my favourite. Snes style mario kart maker would make me the most giddy.

     

    I think it's possible but it would require so much more work. How would you do side quests? How would you do bosses? Would it be 2D or 3D? If you say 3D, forget about it.

     

    3D Mario Kart Maker would be possible. 2D Mario Kart Maker, I wouldn't mind but with up to date graphics. I love SNES MK but Super Circuit graphics were hideous.


  19. Zelda Maker. Metroid Maker. Mario Kart Maker. Really hope and expect Nintendo to develop it as a brand.

     

    But then i thought we'd get more remix games...

     

    Nintendo Says It Would Be Difficult To Develop A ‘Zelda Maker’ Game

     

    Don’t hold your breath if you’re hoping Nintendo will make a Super Mario Maker-type game for The Legend of Zelda. Developing ‘Zelda Maker’ would most likely be more difficult than creating Super Mario Maker, according to Nintendo producer Takashi Tezuka. Super Mario Maker allows players to use the Wii U GamePad to create levels and share them with others. The game is set to launch worldwide on September 11.

     

    “Zelda Maker might be a challenge to make I think,” Tezuka said. “Personally, making Super Mario Maker that was a challenge in itself, and we hope that it’s a success, so thank you for saying that, but I think that might be a difficult task.”

     

    http://mynintendonews.com/2015/06/28/nintendo-says-it-would-be-difficult-to-develop-a-zelda-maker-game/

     

    You can't say I haven't told you this several times in the past. Mario is more suited, Zelda isn't and would cause problems.

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