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  1. Quick question for people already playing Skyrim, since I don't have the game yet: are there torches in the game? I haven't seen torches in any Skyrim video till now nor are they listed in the UESP (yet), but it seems like an odd removal if in fact they removed them...

    I loved using torches in dungeons in Oblivion and I always carried a lot of them since they had no weight.


  2. I'm so bored of it being set in America. Can't we have some satirical commentary about another fucking country?

     

    London would be excelent. Could have some cockney character that you don't understand a thing of what he says, kinda like Little Jacob in GTA4. If set in London they could also parody James Bond in some kind of cameo. And imagine hooligans and football featured in the game! Not to mention driving on the left side of the road.

     

    Every major city has great potential, Paris would make for some hilarious french parody as well. And I'd love to see the Eiffel Tower rendered properly in a game.


  3. Really love that song in the trailer too, sounds like a 70's rock jam session.

     

    They need to announce a release date. I assume it'll be 2012 at least... since it still uses this generation's hardware.

     

    And that voice is definitely not Ray Liotta.


  4. Loved the trailer, brought a big smile to my face (it's still on).

     

    That mountain looked fucking massive! And that dirt road with the windmills, wow, this will be the ultimate virtual playground, a mixture of GTA4's urban areas and Red Dead Redemption's rural areas.

     

    I'll be the first to say I'm a bit underwhelmed. Looks pretty, but doesn't reveal all that much. It's almost a Nintedo style non-Announcement trailer.

     

    It reveals about the same as GTA4's first trailers. A montage of scenes with a voice over. What did you expect from a first trailer?

     

     


  5. Funny you say that, the first time I tried the driving it sucked too me, but then after I got my license and started driving to work and such, playing GTA4 was fantastic in car movements :heh:

     

    Nah, I've been driving for 12 years and GTA4's cars wobble way too much. Like someone said earlier in the thread, even going as slow as 40 or 50 km/h the cars would just jump all around like the suspension was really soft.

     

    Anyway, games should be realistic in driving up to a point, afterall it's still a game. For example, the bikes in GTA4. Whatever you did, chances were you would end up on the pavement. Now, that might be realistic (in real life if you hit a car or anything else whilst on a bike, you're toast), but ends up being no fun. They fixed that for The Lost and Damned. Since that was a bike heavy episode, they made the bikes behave less realistically (sharper turning, Johnny didn't fall off the bike unless in an extreme accident, etc) but it turned out way more fun to play.

     

    Making good games is about finding that sweet spot between realistic and fun.


  6. In my opinion this fact stinks.

     

    I'll concede that it's an announcement of the game, but at best it's just saying "Hey we've got a trailer coming, now wait patiently while looking at a logo."

     

    That's exactly what Nintendo did with Skyward Sword, by the way. With the difference that with GTA V you're waiting one week for the footage, and with SS you had to wait months. In typical Nintendo style.


  7. Funny, earlier I re-watched Gametrailer's review of Oblivion and at some point they say "Oblivion pushes the 360 to its limits"... :laughing: Reviewers (and everyone in general) should refrain from using such statements during a console's baby years.


  8. That was annoying: in Morrowind, you could levitate over trouble. But thanks to the cities being individually-loaded cells, it was impossible in Oblivion. but that doesn't adequately explain the absence of the Mark and Recall spells, which were so tremendously useful. Oh, your quest is at the ass-end of an impossibly long cave with three or four loading screen in between before you can get out and fast-travel back to the quest giver? Well, tough tits, mo-fo!

     

    Hmm, I don't recall its name, but I could swear there is a teleporting spell in Oblivion.

     

    The only magicka I use is destruction and healing spells anyway, I'm not a big magicka user.


  9. These days, games like LA Noire allow you to enter a building minus a loading screen, so i don't see how things like this couldn't make it into a game, especially one like Skyrim.

     

    You can't compare R* games with Bethesda games. I haven't played LA Noire yeat, but if it's anything like GTA4 and RDR then it doesn't track nearly as much stuff as Elder Scrolls. In TES, if you drop a sword (or any object in your inventory) somewhere at the begining of the game and come back to it after 100 hours it will still be there. The game tracks everything continuously. If an NPC is walking through the world, the game tracks his movement in the background continuously. So much so that sometimes some quest related NPCs would be killed by wild animals or something else in some other part of the world map than where you were at. You'd get a Quest Update Message in case this would happen.

     

    In R* games try the following in GTA4 for example. Just walk down a street and notice the cars passing you by. Wait a few seconds and turn around and you might see totally different cars than the ones that just passed you 2 seconds ago. Same with people walking about, just turn a corner and then come back, the pedestrians will be totally different. The game is constantly randomly generating stuff on screen, it saves a lot of memory, contrary to what Bethesda do.

     

    Todd Howard has said in interviews that probably in the next generation they will be able to have TES large cities as part of the whole world map, without having them walled in with a loading screen.


  10. That video looked sweet, but sadly too dark to make anything out.

     

    Only if the achievements aren't as fucking stupid as some you find on 360 etc.

     

     

     

    The achievements are created by the game makers, not Microsoft's fault if some are stupid. And if game makers make the achievements, then chances are there will be stupid ones on WiiU too.


  11. Well i'd better dig out Oblivion and complete it. Only the dark brotherhood and the main gates quest left to do. Unless i get shivering Isles.

     

    Don't, it's not worth it. You can get Knights of the Nine, though, that one is cool.


  12. Wii

     

    Super Mario Galaxy 2

     

     

    Xbox 360

     

    Dead Space

    WET

    Assassin's Creed 2

    GTA IV: Episodes From Liberty City

    Tomb Raider Underworld

    Dante's Inferno

    Red Dead Redemption

    Mass Effect

    Prince of Persia: Forgotten Sands

    Forza 3 Ultimate Edition

    Batman Arkham Asylum


  13. It's Legend, not Legends:

     

    51TQDE2PN6L.jpg

     

     

     

    Anyway, I hope they don't ruin the franchise with this. I'll keep an open mind, but what I love about Tomb Raider is that it's not about combat, it's about platforming and puzzle solving. I don't want the Tomb Raider series to become an action fest with a teen hero filled with emo teen angst. If they want that, create a new franchise.

     

    And Tomb Raider Underworld was a brilliant game, a pure TR game.

     

     

    I agree the new character model looks pretty damn good. Up till now Lara has always been very cartoony and to be honest, damn ugly (refer to the Legend cover above). Also, her body proportions finally look human. And I'm not talking about her tits, I'm talking mostly about her legs. Up till now her legs looked everything but human, she has the proportions of a Barbie doll:

     

    _45543032_barbie_comparison466.gif


  14. A friend lent this game to me a few days ago and I'm about halfway through it on Hard. I reckon half, since there's only 6 chapters, but they appear to grow in size as the game goes on so...

    So far I'm enjoying the game fairly, I agree that this shows how wrong they got RE5, after the brilliant RE4. Resident Evil should be more like this. Alan Wake plays like RE4, but actually feels more like the original RE games. There's something about getting to the light Safe Havens that reminds me of getting to the save rooms in REmake. That feeling that you are in a safe place surrounded by danger and fear. Not even RE4 had this feeling, it was more action oriented.

     

    Control-wise, it controls very well, although I don't like how "slippery" Alan is. When you stop running he will actually slide across the floor as if he were on ice.

    Also, I fucking hate the camera! The game's default camera view is over Alan's left shoulder. I'm not a lefty, so I prefer the view over his right shoulder. Now, the game gives you the option to switch shoulder views from one to the other (by clicking Right Stick), but it's kind of a false choice because the camera naturally ends up over his left shoulder with time. I find myself having to constantly click the right stick every 15 or 20 seconds, because the camera will flow to the left shoulder without me wanting it to. It's very, very annoying.

     

     

    Some of the episodes seemed to go on forever but then I was often heading off of the main path looking for coffee thermos (seriously, what was up with that other than being a very odd nod to having to drink excessive amounts of caffeine to stay awake if you were pushed to finish a piece of work)

     

    I don't think anyone replied to this yet. The coffee thing in the game is a reference to the TV series Twin Peaks, one of the influences of the game's atmosphere and setting. The name of the first coffee thermoses related achievement is Damn Good Cup of Coffee, and that's a phrase Agent Cooper (Kyle MacLachlan) says in Twin Peaks. Agent Cooper's love of cherry pie and coffee is sort of a running gag throughout the series.


  15. Pretty big. I'd say it took me 10-15 hours to do the main story but im spending alot of time getting the feathers and flags.

     

    I like it how you can buy maps for these now. Once you do, they appear on your mini map when you are near one or you could just go to the main map and select the feather/flag to make it a waypoint.

     

    I was just wondering cause you finished the game on the day it came out...

     

    Ah, I like that idea of maps for the flags. Collecting flags is the most stupid thing in the AC games. I didn't bother with it in the 1st one and used a walkthrough for the 2nd one cause I wanted to get 1000G. But it's so pointless, I don't like any of those objectives (collecting 100 of a given thing) in games.

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