I started with WOW! (maybe because I REEALLY wanted it to be WOW!) but now think OH NO!
There just seems to be too many negatives coming out about the controller:
- loosing connectivitity
- curser shooting off in all directions on its own
- failure to repond to intermittently
- far too sensitive, a pain to keep your hand steady.
- need to pause in the center so it can recalibrate.
- contrary to opinion here according to IGN Sony's simple tilt controll works really well and the game using it was REAL easy to control.
etc etc
To me these seem technical issues related to the implementation of the freehold controller. Ive also actually used the GYTRONIC?? mouse at my nepthews, it suffers badly from this sensitivity issue and is basically useless. Not I know the freehand controller is different but it is still based on the same technology.
The final straw to loosing the WOW! comes from IGN's preview of RED STEEL. Now Ubisoft have been working on this game since the announcement of the controller, along with help from Nintendo. But the game still does not control, infact according to IGN you dont even aim where you want to shoot, and the game is worse than when they last demoed it. Even dual analog control is better and easier. WTF why would they even do this if there was'nt a technical reason for dooing so? It was also unplayable. There review fits in with other reviewers. The biggest thing for the Rev to succeed in the USA is for it to be the FPS of choice, seems like it has failed.
And what does the most promising Wii game Smash Bros. propose? It WONT be using the freehand controller.
The second most promising game in my opinion is Sonic, and this would have worked just as well with a simple tilt controll method like on the PS3. Dito Monkeyball.
The online is also stuffed (more friends codes FFS)