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Everything posted by Glen-i
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Oh yeah! If you're still not sure. Here's a good video explaining why it's great. (Spoiler free)
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Nailed it! Not even touched it, and I'm helping out. I must be some sort of Zelda savant! ...Anyway, back to Theatrhythm.
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Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Glen-i replied to Julius's topic in Nintendo Gaming
Well, there you have it, Mario Maker doesn't have the same physics as Mario World, even in Mario World style. -
Wait! I know this one, I think? I saw someone on Discord mention it.
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Ah, right. Fair point, but every iteration of Smash has changed the visuals of those stages, so no-one's exactly missing them. The music's still available, so it's close enough.
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It's just Pac Maze and Brawl's Flat Zone 2 (Although, that got absorbed into Flat Zone X). I don't know why you think Battlefield and FD aren't there though? Compared to how shafted the WiiU selection got, 3DS made out like a bandit! Although, we should pour one out for Pac Maze, the better Pac Man stage by far!
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Right, I'm bored with Ultimate now... Let's Play Smash for 3DS! Remember a time when we thought this was a lot of characters? How quaint! In case it wasn't obvious, this is almost every character that was in the fourth Smash installment, including the DLC ones. There are some costume restrictions in place Mario - No Wedding or Builder outfit Link - Classic Tunic only Yoshi - No crafted texture Ike - Older versions only (Not the default style) Yeah, nothing I can do about Zelda or Ganondorf, they'll just have to be incorrect. Also, there is one character missing, Charizard. But with Pokémon Trainer absorbing it back into himself, I didn't include it in the screenshot. If you really want to though, you can use Pokémon Trainer, but you'll have to restrict yourself to only using Charizard. Format: 3 Stock, 10 Minutes FS Meter: Off See you at 8pm.
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Dragon Quest Monsters: The Dark Prince (1st December 2023)
Glen-i replied to Julius's topic in Nintendo Gaming
Oh, geez. Please come out in English! I would like nothing more! -
Here I am, once again, getting my face kicked in by insomnia, and I can't add to the Kirby lore thread I made yet. 100%-ing Returns to Dream Land Deluxe is bloody hard! But I have a game to write about here. Final Fantasy VII Remake is a remake of classic PS1 turn based RPG, Final Fantasy VII. However, in Square Enix's continued quest to remove itself from the genre that made it famous, this is very much an action RPG game. It was first released on the PS4 in 2020. I played the Intergrade version on Steam, which has the DLC packed in and was released in 2021. I'm sure you all remember that I'm on a mission to play every non-MMO mainline Final Fantasy game, and I bet some of you remember that Final Fantasy XIII-2 was the latest one I did. Well, yeah. What happened to Lightning Returns: Final Fantasy XIII? I gave up on it. It's managed to beat Final Fantasy XIII as the worst FF game! An action RPG so incredibly awful, I'd rather play a game about Lightning returning her copy of FF XIII to a branch of Tescos. So yeah, despite thinking FF7 Remake looked cool back when I first saw gameplay of it, I wasn't going into this one with high hopes. The game follows Cloud Strife, a mercenary with impossibly spiky hair who has been hired by eco-terrorists, AVALANCHE, to help them on a bombing mission on one of the reactors owned by Shinra, a big time electric power company. Shinra are harvesting Mako, an energy source that AVALANCHE claims the depletion of which is destroying the planet. This remake doesn't cover the entire story, it only goes up to the point where Cloud leaves the city of Midgar, which normally takes around 10 hours in the PS1 game. The game handles batles nothing like the turn-based RPG it's based on. The action unfolds in real time, as you land hits or block enemy attacks, that character's ATB gauge fills up. You can spend said ATB to pull off various abilities. The other key feature is that enemies have a stagger bar. Different enemies have different methods of getting that stagger bar up, and if you pull it off, they get stunned and take increased damage for a bit. The mad thing is, it's not terrible! I really liked how fighting is done here, even if the dodge maneuver is useless. The four characters you can play as (Red XIII isn't playable here) have different gimmicks to them, Tifa was the one I gelled with the most. Punching things is fun! The only thing I found annoying is that bosses have multiple phases, and the stagger bar resets between them, there were a lot of times when I stagger a boss, only for a cutscene to kick in and reset it. I don't know? Try shooting it? The soundtrack is insanely good in this game, granted it had a great base to work from, but boss fights in particular make great use of dynamic music. The game obviously looks gorgeous as well. After Lightning Returns, I was pretty convinced that Square just can't make Final Fantasy work as an action game, but you know what? They might finally be getting the hang of it, and I have higher hopes for Final Fantasy XVI. As for me? I only have FF XV to play. Much to my dismay though, that's an open-world game... I really don't want to torture myself with that. If only there was a way that I could play it without that open-world nonsense... Huh... Well, isn't that convenient? I also just recently got all 96 exits in Super Mario Advance 2: Super Mario World, purely so I could faff about with glitches. Worth it.
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Huh... Now, that's interesting. I'm gonna have to put this under two spoiler tags, because simply knowing this is related to a different FE game is spoilers itself, if you've played it and found this out though, you should know what I'm referring to.
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Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Glen-i replied to Julius's topic in Nintendo Gaming
Yeah, I broke it. What are you gonna do about it? -
Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Glen-i replied to Julius's topic in Nintendo Gaming
There isn't. It's weird in that it's the only Mario Advance that doesn't really offer new levels or tweaks of levels for the sake of a special mode. Mario has the same physics, so you're imagining things there. But there's less of a field of view, and some of the levels were tweaked to make the game a little easier. Some of the holes being made smaller, etc. Luigi, complete with different mechanics and physics, and Dragon Coins in levels where they originally weren't any (Castles, etc.) are the only additions of note. There is a neat feature that lets you warp to levels you've found, but I believe that only happens once you see the credits. EDIT: Nope, it's when you get all 96 exits. Also you only have to clear each level twice, once with each brother. You only have to get the Dragon coins once. -
OK, this time it's happening! That said, I ain't touching it until I send some canaries in to see if my Greninja won't get poofed out of existence. I can wait a few more weeks.
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I know, right? The nerve of sullying all that Zelda goodness with TotK!
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Oh right, bit lame, but I guess it works, it'll be neat if they do it a different way for this collection.
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Man, I hate that notion. It's no excuse. Plenty of Kids movies can hit just as hard as any other movie. There's a damn good reason why Lilo & Stitch is my favourite Disney movie, and it isn't just because of wacky alien hijinks, it's because it's a relatively realistic depiction of the issues families can face with child services. That movie's great! I wanna watch it again now.
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Well, plenty of games today recognise save data from other games, so that wouldn't be hard. The second controller trick, though? Yeah, that won't work.
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Player's Choice tonight at 8pm.
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Kirby and the Forgotten Land It's Kirby's first full 3D adventure! You'd think that would be enough of a selling point, but nah. This game also features Mouthful Mode, a slightly disturbing ability Kirby gets where he can wrap his body around inanimate objects and gain new abilities depending on what he tries to swallow. This is the game with "Carby", and that's all you need to know. Unlike Star Allies, this Kirby game is much more recent, so the rest of this post will be behind a spoiler tag.
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Some absolutely bonkers matches going on tonight! Good games!
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Yeah, he asked me to hold off on the theme night until next week, so I'm gonna jump to Time Format tonight. 8pm.
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Metroid Prime Remastered is... well, the clue is in the name, isn't it? It's an adventure game played from a first person perspective made by Retro Studios. It was released back in March. You don't need me to tell you that this is one of the critical darlings of the Gamecube Era. Loads of people speak highly of it. Me? It's good, but I feel it's the weakest of the Metroid Prime games. I prefer 2 and 3. For the sake of not repeating myself, because I have definitely talked about this game before, I'm gonna focus on the differences that this remastered version offers. The game features more standardised controls that you'd expect from a first person game. Thankfully, the game also offers gyro aiming options, so that's me satisfied... Mostly. You see, because the right stick handles where Samus is pointing her arm cannon, it's no longer used to change what beam you're using, instead you hold X, and then press the corresponding direction on the D-Pad. Visor switching is still done by just pressing the D-Pad. This just doesn't feel as fluid as how the Gamecube game handles it. It also doesn't feel nearly as fluid as how the Wii Trilogy handles it. (Holding - or +, then moving the pointer towards what you want to switch to) It is an unavoidable situation here, but I never got used to it, it feels clunky. A weird thing that is omitted from the Trilogy that would've helped was the ability to tap the beam/visor button to revert back to the Power Beam. It wouldn't completely solve it, but it'd help. The other thing that irks me is the brightness of the game. It's really dark. Like, really dark. Even in rooms that aren't meant to be hard to see in, I found it hard to see at times. Shooting your beam doesn't light up the environment in this version, so you can't do that to help things. Other then that? It does look gorgeous. It's a really massive glow-up compared to the non HD versions. But I can't really see myself choosing to play this version in the future. The Trilogy version on WiiU will still be my preferred method of playing it. I mean, come on, Remastered doesn't even have the Fusion Suit. Xenoblade Chronicles still holds the "Switch remaster" crown. That's a really great example. Also, I played through Wonder Boy: The Dragon's Trap after @Dcubed booted up the Master System version, which is literally the worst thing you can do.
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It begins... This song has a Supreme version too, and that terrifies me. Might have to resort to the old "8-Bit Theater" strategy here.
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If my experience with BotW is anything to go by, then upgrading armour is the way to survive. I imagine that'll be the same here.