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Everything posted by Glen-i
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I will happily take the L on that one. Can't believe they pulled it off! Man, I hope I can get one. Second instance of Nintendo producing a toy with a Disney character ever! Landmark moment!
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Paper Mario: The Thousand Year Door REMAKE (23rd May 2024)
Glen-i replied to Julius's topic in Nintendo Gaming
Oh man, first time playing it and it has Origami King quality visuals? That's the dream! -
Already bored of F-Zero 99. Player's Choice tonight at 8pm.
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I'm racking my head wondering how some of the puzzles work in this version! Because I still remember the Home puzzle in the sequel.
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The Mario series can finally get a Sword Fighter in Smash now!
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F-Zero 99 (Available Today! - 14th September 2023)
Glen-i replied to Julius's topic in Nintendo Gaming
It doesn't, but people on copium will say otherwise. Another Code Wii gets a remaster before F-Zero, which says it all really. -
Yep, this is the big announcement for me! Been waiting so long for the adventures of Shark dude and Kangaroo Guy!
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Trombone Champ (Available Today! - 14th September 2023)
Glen-i replied to Julius's topic in Nintendo Gaming
I'm in. Looking forward to mangling so many songs! Now with friends! -
Can't be arsed to train a Mew specifically for that raid for a Pokémon I've already got 10 of. @markderoos did it with 3 other random people though, so try that? Not keen on making a raid so brutally difficult that only one Pokémon even has a hope in hell. And @EEVILMURRAY, I'm not even certain I'm getting it. But wouldn't revealing what ties it to Area Zero before it's out kinda ruin the point? Anyway, the only thing that would get me to consider it at this point would be if there was a battle facility in there somewhere. We shouldn't be in a modern Pokémon game where fudging Battle Tower is missing, but apparently empty fields full of nothing are more important.
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Nintendo Direct (14th September 2023 @ 15:00 BST)
Glen-i replied to Julius's topic in Nintendo Gaming
Wouldn't that just be because it's coming to GBA NSO? -
Nintendo Direct (14th September 2023 @ 15:00 BST)
Glen-i replied to Julius's topic in Nintendo Gaming
How dare you!? It already has a title, we saw it in their lineup table. It's called "Princess Peach will star as the main character in a brand new game" Rolls right off the tongue. -
Well, now I have to post it. I think this is the Futurama quote I remember the most. It applies to so many games!
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So it just dawned on me that I don't think I ever posted music from Pokémon Super Mystery Dungeon in this thread. What's wrong with me!? This must be fixed! The soundtrack is 128 songs long! And I just posted a selection of dungeon music. Absolutely scandalous that none of it got into Smash!
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OK, that made me laugh out loud a bit. It really is a special little remake. I never played a Wonder Boy game (Except for dabbling in the first one, which is a completely different genre, really) before playing the Lizardcube remake. Yes, I purchased it on a whim because I was floored by the animation, but I stayed because it's a really solid game. You said it yourself, but you can just feel the care and attention that went into it. I know I said that this remake means there's no real reason to play the original, but don't get me wrong, this remake wouldn't be quite so good if it wasn't for the Master System version. Lizardcube did a fantastic job bringing the game to a modern standard while maintaining what makes the game good to begin with. Yes, there's a bit of a learning curve with how momentum plays a role in platforming, and you're never really told what to do, you just have to find some kind of new skill and then piece together what it does and where it can be used to possibly progress. It's what makes Metroid so good. It could've been so easy to change too much and fundamentally alter how the game feels, but they threaded the needle just right, and I can't commend that enough. I mean, I liked it so much, it got me playing other Wonder Boy games. Cursed Kingdom, the brand new entry, is heavily inspired by Dragon's Trap, and expands it to be a more sprawling game with it's own take on the "Main-character-into-animals-with-unique-skills" gameplay. I don't think the production values are quite as high, but well, comparing to Dragon's Trap is a bit unfair in the first place. It's a solid Metroid-like, and worth playing. I've also played Monster World IV because of this remake as well, and now I've bought the collection as well. They've really made me quite the Wonder fan!
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Probably not, but it's more a case of Ninty covering their bases. In reality, it's likely them pre-emptively making the change before Martinet gets too old to continue at that pace.
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That match on Spear Pillar was absolutely bonkers!
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Someone suggested Ninty wanted to keep him on the payroll so he wouldn't go around doing fan requested messages for birthday messages, etc. And I'm inclined to agree. Probably don't want Martinet shouting expletives with that voice.
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That's debatable. Because it definitely used to be the case. Nowadays, It seems more like Toad is somewhere not under her dress, ready to step in at a moment's notice. It feels more similar to how Ness and Lucas have their respective party members appear out of nowhere for their Final Smash.
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The weights are taken straight from the game's code, it's completely accurate. And funny. Smash Bros weight is done purely for balancing reasons, whether it makes sense or not. If the likes of Bayonetta weighed as much as they probably should, then they'd be way OP. Thankfully, those dataminers made a handy dandy tier list detailing where each character places. It generally goes in order from left to right. So Bowser's the heaviest, then K.Rool, and so on, but some characters do weigh the same (Everyone from Ice Climbers to Mythra weighs the same, for example). Hell, you can test this out in game! Anyway, if you want more specifics, then here are the exact weight values of every character.
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Switch 2 - predictions, guesstimates and other SWAGs
Glen-i replied to Ashley's topic in Nintendo Gaming
God, I hope this is true. The quality of control sticks this generation has been bloody shambolic. -
Wouldn't that just consist of everyone holding R before "GO!" appears, and then everyone dying at exactly the same time? I've definitely done that in an older Smash title. Oh well, here's tonight's theme! It's what I was gonna do last time, until card games. Lightweight Fracas Inspired by Pichu's Classic Route, these are the 17 lightest characters in the game. Don't expect to last long with these floaty light bozos! (Technically Squirtle should be there, but Charizard and Ivysaur tagging along complicates matters) If you're wondering why I went with a weird number like 17, it's because that leaves @RedShell with 15 characters, as he doesn't have Fighters Pass 2, and therefore, doesn't have Sephiroth and Sora. Stages and items are the standard fare this time. Format: Stock, 10 Minutes FS Meter: On See you at 8pm.
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Final Fantasy XV: Pocket Edition HD is an abridged version of, well, Final Fantasy XV. Of course, this itself is a console port of the mobile title Final Fantasy XV: Pocket Edition. Anyway, it's an Action RPG developed by XPEC Entertainment, SummerTimeStudio, and Square Enix that was released for the Switch in 2018. A bit of context first. I've been playing every mainline Final Fantasy game that isn't an online MMO. Well, that was the plan at least. I failed when I got to Lightning Returns: Final Fantasy XIII, a game so horribly unfun, that it just wasn't worth playing it. (Real talk, @nekunando. Maybe you should stop playing TotK if it's making you that unhappy) Still, I want to soldier on, I've only got 2 more Final Fantasy games left, but there was a problem with FF XV. You see, the original game is mainly an open-world game. I was dreading getting to it. I've given up on any open-world game that takes more then 5 hours to complete to ever be any good. So yes, I would literally rather play a cut up, mobile version of a Final Fantasy title then deal with an open-world. Thankfully, this version of the game isn't the standard mobile game I've come to expect. There's no microtransactions! Then again, it's 5 years old, a different time. The game follows Prince Noctis, he's the prince of Lucis, don't you know? He's betrothed to the Princess of Tenebrae, Lunafreya, partly because of political benefits. The King of Lucis sends Noctis off to Tenebrae, escorted by his three friends/bodyguards, Gladiolus, Ignis, and Prompto. Oh, and they do so in a car? I can't be the only one who thinks it's really strange to see a very normal car in Final Fantasy, right? Yeah, I know Final Fantasy has had load of vehicles in the past, but this one just bugs me. It's a car. Not a magic car with cannons or stuff, just a bog-standard car. Apparently, it gets the ability to fly, but that doesn't happen in Pocket Edition, I only know it can fly because said flying car shows up in Theatrhythm. Anyway, things inevitably goes wrong when Niflheim invades Lucis, kills Noctis' dad, and make off with the Crystal Lucis had. This prompts Noctis to change tack, and gather the Royal Arms, magical weapons owned by previous kings of Lucis, to help reclaim his throne and the crystal. Pocket Edition cuts out pretty much all side content of the original game, electing to focus only on the main plot. Split into 10 chapters, the game ferries you between all the major plot points at a very brisk pace. Despite this, I followed the plot quite well, and it's pretty good actually. I got quite invested in Noctis' road trip, mainly thanks to the main cast being quite excellent. A far cry from Final Fantasy XIII's "Literally only one decent character" cast. There are some developments throughout that actually fundamentally change the dynamic of basic gameplay. It's quite impressive. The game is played from an isometric viewpoint, thankfully it supports controllers, so no awkward touch controls here. (Although you can play with touch controls if you hate yourself). You only have control of Noctis, with the other characters being handled automatically, and they're not the smartest, so you find yourself having to revive them a lot, luckily you can do this without Phoenix Downs, so it's not as bad as it could be. It's a very simplistic take on the combat in the actual game, but it was fun enough for me. At least I could actually move the character around! (Yes, that's a Lightning Returns jab, seriously, that game is woeful) There's not much else to say about it because of this though. The visuals obviously forego the more realistic look of the original game for a more mobile friendly aesthetic. While mostly fine, it did weird me out that characters faces don't move even when they talk (The game still has full voice acting), they don't even blink. Well, I thought they didn't blink, but right at the end, Noctis closes his eyes, which after 10 hours, was possibly even weirder then not blinking. Still, if there's one benefit that the downgraded visuals gave us, it's possibly the best punchline in Final Fantasy history. In case you're wondering, the main characters are laughing like mad at how weird this "drawing" of them is. Thankfully, the soundtrack made the jump to Pocket Edition unscathed, it's a good soundtrack too. Biggest violin fan ever, Yoko Shimomura, of Kingdom Hearts fame, makes her Final Fantasy debut here, and she doesn't miss with her soundtracks, so top marks there. I'm glad I decided to not play the actual Final Fantasy XV. Turns out cutting the open-world out of an open-world game makes me like it more then I ever would have otherwise. Who would have thought?
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TMNT: Shredder's Revenge (Switch, PS4, Xbox, PC)
Glen-i replied to Hero-of-Time's topic in Nintendo Gaming
Sorry, probably should've waited for 5 minutes to see if you'd respond. Hopefully you didn't wait too long. But hey, my first successful run! Radical performance all round, apart from me literally dying milleseconds before beating the final boss! BowserBasher was Raph, Helmsly was Usagi, and I was Splinter -
I was very upset when the game was released and had a Switch Menu icon that didn't have the bloody title on it. I'm a stickler for that kind of thing, in case you didn't know. So much so, that I tweeted Poncle Games, hinting that the game would be perfect if it had a good icon. Well, lo and behold. Game got an update, and... Now if only Sonic Mania would follow suit...