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Glen-i

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Everything posted by Glen-i

  1. Stamina matches tonight at 8pm.
  2. Yeah, it's about as ridiculous as I thought it'd be, even if we had to get lumped with AI Kirby. I have no luck with holding on to Smash though. It's heartbreaking losing that.
  3. Dcubed will be joining a bit late. so we'll have to play a bit, but will need to quit the game to let him join when he's ready. Anyway, @BowserBasher, be sure to hang around the title screen to witness the incredibly deep story that this game surely has!
  4. Yeah, don't worry. I'm golden for VC tonight. I'm sure Dcubed appreciates my spicy hot take. Yes, I did just boot up the game and rush straight for the Orange spray paint, just for tonight. Green, red, and yellow are boring!
  5. Nah, it'll defo be a multiple sessions affair. It's Kirby though, so it won't take a lot of sessions. 6 hours tops if we go for 100% of treasure. Probably quicker, seeing as we have the option of splitting up and covering ground quicker. Close, but not quite. In this game, Kirby has a phone (Game never explains how he got one), you can hold L to warp back to the main hub, or press R to ring the other Kirbies at the cost of one battery. . In single player, this just causes the AI Kirbies to warp to you, but in multiplayer, it gives the other players the option to answer the call with R, if they do, they instantly warp to the Kirby who made the call. The key thing is this can be used anywhere, provided you have enough battery. Naturally, this has a lot of uses, gather people for a boss, use the ability another Kirby has to get past an obstacle, stuff like that. Provided we go with my plan and stick together until at least the first boss, you'll see what I mean by a "Boss Preparation Room" it's pretty obvious when you find one. Yeah, it can be a bit daunting at first, but you'll get used to figuring out where unexplored rooms are. And nothing's stopping you from tagging alongside another player. You don't have to go off on your lonesome.
  6. Right, @BowserBasher, @S.C.G, and @Dcubed. You up for Kirby and his spiffy mirror tonight? Would 7 or 8 be best? A few things I would like to lay down first. - Seeing as BowserBasher has never played the game, I suggest we stick together until we beat the first boss, it doesn't take long. Yes, DCubed, I know you want to bugger off to Candy Constellation yesterday, but it can wait until we have one mirror shard. - In a similar vein, whenever one of us stumbles on to a Boss Preparation Room, that person should give everyone else a ring, so they get the opportunity to join in. Bosses are the highlight of a Kirby game, it'd be a shame if three people missed out on the chaos. It's easy to tell when you're in one. The music stops, the room has no enemies in it, and there are 3 copy panels which let you easily choose an ability. - It's worth noting that if you press start to look at the map, it pauses the game for everyone. Us more experienced players might want to utilise this map to cut down on pause time. It shows almost everything though, so spoilers in there. - Remember, doors with big stars are normal ones, doors with smaller stars are one-way. If they have a blue glow around them, then no-one has been through it yet.
  7. That would imply that a mainline Pokémon product got delayed. And everyone knows that's impossible these days. I'm gonna go with bizarre move.
  8. They could easily charge a quid for this. But I'm not complaining!
  9. Wouldn't that just be a SNES F-Zero theme?
  10. I actually disagree. As far as the main series goes, Scarlet and Violet are some of the better ones so far. Looks kinda like a book, and considering what one of the key things the plot revolves around, it's a nice detail. Of course, that DLC bundle ruins it completely.
  11. Now, that's interesting. Don't Nintendo have some rights to one of the games?
  12. Wait, I seriously won with 3 stocks as well!? I didn't even notice! Too busy laughing at being stuck in that loop.
  13. Gonna reset my Switch
  14. Rathalos and Sheikah secret techniques, name a better combo!
  15. Xenogears pack is out now. 2 new songs, and 1 that was in Curtain Call. It's fine, weird there's only 3 songs, but they're decent songs. Soaring's background doesn't look incredibly dumb anymore. Not sure if that's an improvement.
  16. Stock matches tonight at 8pm.
  17. Look, I'm all for bigging up how awesome this is (Because it is), but it kinda defeats the point if you show it off with a 2D photo! I really don't need to play Octopath again, but it's so tempting!
  18. Going for another sesh tonight. One more before Kirby takes over my Friday evening online N-E segment. @Helmsly, if you're interested, it should be at around 8pm, but time might shift to accommodate Clownferret if he can make it.
  19. You are in for a treat! You get to play Amazing Mirror without having to deal with the brain-dead AI! And you also get to deal with the possibility of you calling everyone for help and being completely blanked because no-one wants to leave where they are! We'll need to figure out which of us will be Player 1, because only they make progress in the file, and consequently gets all the neat spray paints. The others would have to play through their own file separately to benefit from those. Because he's never played it, I suggest @BowserBasher be player 1.
  20. Shin Megami Tensei V is a Turn-based RPG developed by Atlus for the Nintendo Switch in 2021. Best known as that franchise that would eventually get eclipsed by the spin-off series it created, Persona. The SMT games' defining trait is that the majority of your party consists of a constantly revolving set of progressively stronger demons. The game follows a nameless Japanese student whose path back to his dorm is blocked off by a rather grisly murder investigation. Upon taking a detour through a underground tunnel, an earthquake occurs and knocks him out. When he wakes up, and emerges from underground, he discovers Tokyo has been reduced to ruins, with nothing but destroyed buildings and an exorbitant amount of sand. Well, until a group of demons attacks him. This random student is rescued by a Terminator knock-off and given a choice, stay as he is and inevitably get killed, or fuse together with Terminator dude, and have a hope of survivial. He naturally accepts and becomes a "Nahobino", a human-demon hybrid with demonic powers, laser sword hands, and incredibly fabulous hair! It's an SMT game, so inevitably things escalate to literal biblical proportions as you discover the responsibilities and decisions a Nahobino will have to take. The game presents you with a number of choices throughout, and the actions you take, as well your responses to questions, determine your alignment and which of the four endings you get. The gameplay revolves around the various demons you encounter along the way. You can beat them up, but you're going to have to negotiate with them to come to an agreement and help you out instead. There's a staggering amount of dialogue you can see with these demons, and it's easily my favourite part of the series. Demons are prone to asking for bribes and philosophical questions and are fickle to the extreme. But sooner or later, you're going to realise that fusing Demons is a more efficient way. Fusing 2 demons will usually get a stronger one. Thankfully, you can use money to recreate demons you already had in your party in the past, so you eventually get a large roster of demons for fusion fodder. It can get pricey though, making SMT a strange RPG where money is always useful and scarce. Oh... Bugger... Yeah, I didn't have the buffs, he destroyed me The game, like other SMT games is brutal! The game has no qualms with ending your game if you're unprepared, which happened a lot. This isn't helped by being one of those RPG's where the game immediately ends if the Nahobino cops it. It's the other negative I have to say about this game, I don't particularly care for that in a game with multiple party members, especially when there are instant death spells. Unlike Shin Megami Tensei III, almost all instant death spells only trigger if it hits a weakness, so as long as you don't leave the main character weak to Light and Dark, then it's fine. Still a BS way of increasing difficulty, and I don't know why they went back to this after SMT IV ditched it. Also like other SMT games, battles utilise the Press Turn System, where you get extra turns if you hit an enemy's weakness, or land a critical hit. But you can also lose turns if your attacks get nullified or miss their mark. It's a very cool system that rewards good strategic plays, and enemies can use this system against you, so making sure they can't exploit this is the key to survival. The gimmick of this fifth entry are "Essences" Every demon has one, and if you find one, you can use it to teach the Nahobino and demons skills, or change the Nahobino's strengths and weaknesses, so if you're struggling with a certain boss, you can use this to shift your weaknesses around to give you the upper hand. It's a cool feature that allows for a lot of customisation. There's also the Magatsuhi meter, lovingly stolen from Tokyo Mirage Sessions and rebranded, which lets you perform incredibly potent abilities without using up a turn. Which ones you can use depend on what race of demons you have with you. Not even the most ridiculous demon this game has SMT IV was a 3DS game that used 2D sprites to depict the demons in battle. SMT V goes back to having fully 3D models for everything, but despite this, and the jump to HD, there's actually more demons in the game then IV had (Not as many as the 3DS sequel, IV: Apocalypse, mind you). It's honestly quite impressive, and the game runs relatively well. Fast loading times with the only slight framerate drops occuring after you fast travel. It's an absolutely solid game and I enjoyed it throughout, even if it does kinda faceplant on the landing. The music is unnerving and unorthodox, which fits the tone of the game very well. And like most other modern Atlus games, the UI is slick and cool. Not as ridiculously stylish as Persona 5, but still good. Shin Megami Tensei makes for a great alternative to Persona. The turn based battles are great, yet I don't have to deal with the social rubbish Persona forces you through. But as far as western regions go, I'm in the minority here. The credits revealed that Nintendo themselves localised the game to English, which further reinforces the impression that Atlus have no faith in Shin Megami Tensei outside of Japan. It's a real shame, because the 4 games I've played are all very good. Wonder what that vague description could be? The description claims it still powers on. Good ol' Nintendium!
  21. Yeahhhh, @lostmario wasn't exactly having the greatest night...
  22. Glen-i

    Lego!

    Another Mario themed building set for @BowserBasher to consider shelling out more dosh on. Who knew getting into Smash got you that premium Lego merchandising?
  23. In that sweep of what I assume are other party members, I could've sworn I saw a literal dragon in there! Can I already be more sold then "Guaranteed buy"?
  24. God, every time someone makes an Ouya joke. I crack up laughing without fail! It's so easy, yet so effective!
  25. Wait, does Sony not have Octopath 1? That can't be right...
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