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Glen-i

N-E Staff
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Posts posted by Glen-i


  1. 5 minutes ago, BowserBasher said:

     

    Two different replies guys. Which is it? :angry:

    Give me a minute, I'll make a video.

    EDIT: OK, @BowserBasher Watch the exhaust and listen to the revving of the engine.

    Notice how I let up on the rev every now and again to keep the colour of the exhaust around the point where it turns white? That's the sweet spot you want to be at when "Go!" appears.

    @Dcubed's method works as well because he lets go of the A button to drop back to that sweet spot right at the end. I personally think that's risky as hell, but it works for him...

    • Thanks 1

  2. 18 minutes ago, BowserBasher said:

    Right no idea how to do that boost on that damn game without slowing to a crawl. Even after you guys said to let go of A after the start. Looks like I’m off to search. 

    When you hold A at the start, you'll notice the colour of the exhaust pipes will turn white after a while. You need to make sure it turns white right before "Go!"

    You can still let go of A during the startup beeps to try and balance it at the sweet spot. So you can still pull it off, even if you start too early.

    The problem is, how long it takes for each car to get to that point is different, so it's not consistent between every car.

    • Thanks 1

  3. The above Grand Prix is going on now.

    It's a decent theme. They thankfully don't use that dodgy render of Peach with the Dreamworks-esque face. Music choice is good and fitting too.
    Not heard the final 10 song yet, because it's a miracle whenever I last that long.

    • Thanks 1

  4. 2 minutes ago, S.C.G said:

    Just a heads-up... I highlight the entire stream, and then delete the original, usually within minutes of finishing the stream, but the video which is up there now should be there to stay. :peace:

    Ah, thanks, updated the link now.

    • Thanks 1

  5. Ah, there is a thread for this! Rejoice, @drahkon, because I did play the crap out of it! I just never noticed the thread.

    The Switch version has finally got the DLC, Synchrony.
    As well as this, Hatsune Miku is added as a playable character on PC, with the PS4 and Switch version getting that at a later date. (XBox isn't getting it)

     

    • Like 1
    • Thanks 1

  6. One more detour before we get to the latest generation. Pokémon Legends: Arceus (ARK-ee-us) is set in the Hisui region, a region heavily inspired by the island Hokkaido during early Japanese colonisation. Plot twist, it's actually the Sinnoh region in the far distant past. Despite this, none of the Gen 4 starters are available to pick as the starter in this game, instead, you're given these lot.

    722.png 155.png  501.png

    Let's ignore the fact that two of these Pokémon didn't even exist when we first visited Sinnoh...
    For all intents and purposes, Rowlet, Cyndaquil, and Oshawott are pretty much exactly the same. Until they reach their final evolution, which means I have to explain regional variants.

    Spoiler

    Back in Gen 7, regional variants were introduced to some of the older Pokémon. Simply put, they are alternate forms of older Pokémon to freshen them up or make them fit in the region better. It's easier to show it then explain it, so I'll do so with my favourite regional variant, Marowak.

    105.png 105-a.png

    Kantonian Marowak (On the left) is a ground type Pokémon that clubs it's opponents with a big bone.
    Alolan Marowak (On the right), on the other hand, is Fire/Ghost and has the bone club on fire, which it twirls around, much like an Hawaiian Fire Dancer.

    Regional variants tend to have different types, different moves, and some even evolve into completely new Pokémon!

    It's a genuinely cool idea, until Gen 9 decided to just completely ignore it and pretend a pallette swapped Tentacool and Tentacruel are completely different Pokémon.
    I'm still annoyed by that...

    724-h.png

    Hisuian Decidueye is Grass/Fighting instead of Grass/Ghost. Instead of a feathery hood, this Decidueye has something that resembles an Ayaigasa, a kind of hat that is associated with Kasagake (Hat shooting). For a long time, I thought it was supposed to be some kind of samurai. If Legends: Arceus didn't bore me to death, I might have realised that was incorrect sooner.

    Instead of the move Spirit Shackle, Hisuian Decidueye's signature move is "Triple Arrows". The signature moves from Legends: Arceus are weird, because of the rubbish battle system, almost all the moves function differently from every other game, and they're very boring and interchangable, so I'm only gonna talk about how they work in Generation 9.
    In Gen 9, Triple Arrows is a 90 Power physical Fighting move that has a high critical rate and may also lower the opponent's defense or could possibly make them flinch. That's a lot of secondary effects, and would be a fantastic attack, but it's on Decidueye, and Decidueye is just not a good Pokémon, especially in Generation 9. It's easily the big loser of the Hisuian starters.

    157-h.png

    Hisuian Typhlosion is Fire/Ghost and it eats souls, apparently. That said, the Hisuian Pokédex is written in ancient times, so it's reliability is questionable at best. Still, the design inspiration is pretty obvious, with the wisps that surround it's neck being a common way for Japanese culture to depict spirits.

    Typhlosion and Samurott didn't have signature moves when they first debuted, but the Hisuian variants do. Typhlosion's is "Infernal Parade". In Gen 9, it's a 60 power Special Ghost attack that may leave the opponent with a burn. However, if it's used on an opponent that has a status condition, the power is doubled. It's OK, a bit too gimmicky to be very useful.
    Unfortunately, Typhlosion is just thoroughly outmatched these days, and while Fire/Ghost is a good offensive typing, Typhlosion still has a mediocre movepool (Normal Johtonian Typhlosion could learn a Ghost move anyway).

    samurott-hisuian.jpg

    For some reason, @Serebii's site doesn't have the artwork for this on it's page

    Hisuian Samurott barely differs in design from the original Unovan one. But it was based on a Samurai in the first place, so at least it actually fits the region it's in this time. It's Water/Dark now, and in Generation 9, is completely amazing!

    You see, Hisuian Samurott has two things it's original form lacks, and those two things make it an absolute unit of a Pokémon that's cemented itself in the competitive scene. The first thing is it's signature move, "Ceaseless Edge". It's a 65 Power, physical Dark attack with 90% accuracy, but if it hits, it sets a layer of the entry hazard, Spikes on the opponents side. Spikes hurts any grounded Pokémon that switches in, and you can layer it up to three times. Entry Hazards in general are very powerful tools, so being able to attack and set them at the same time is nothing short of overpowered! If only it was stronger then 65 power...

    Oh wait, Hisuian Samurott's Hidden Ability is "Sharpness", which boosts the power of any slicing move by 50%. So now, Ceaseless Edge is stronger then Crunch. Sharpness also works on moves like Aerial Ace and X-Scissor, making Samurott a dangerous Pokémon for a lot of types. An impressive climb to glory for the big loser of Gen 5!

    And that sums it up. I think the resdesigns here are decent enough. Samurott is a bit boring, but the others are good. We'll very likely see three other starters get similar treatment when Legends: Z-A comes out. Not Greninja though, can't be accidentally buffing Greninja now, can we?

    • Thanks 2

  7. 22 hours ago, Jonnas said:

    It... is a little silly :heh: Intelleon can already fire water instantly from his fingers, and his eyelids already take care of zooming in his eyesight (which means he doesn't even need a scope). What does he need to build a water rifle for, exactly?

    To shoot water quicker, and more forcefully.

    Pokédex says as much. Normal Inteleon shoots at Mach 3. Gigantamax Inteleon can do it at Mach 7.


  8. 11 hours ago, Hero-of-Time said:

    Early on, I made my team ridiculously OP and broken, so much so that I took out the last boss it 2 shots.

    Pfft! Two shots? Weak sauce! I beat it with one casting of Toad.

    No, seriously, that works. In fact, Toad in FF2 works on around 95% of enemies, provided you keep up with leveling it up. Which isn't hard, because it's the best spell, by far.

    Unfortunately, Pixel Remaster changed the final boss so Toad heals it now, for some reason, but it still works on the rest of the game.

    FF2 is proper wonky, and I love it!


  9. 3 hours ago, Aneres11 said:

    Playing a little bit more Showtime this evening and I’ve just done the second detective stage (bomb one) and I actually liked it! 
    I did groan when I saw it was a detective stage, but that was much better than the first one! 

    The end of that level was a great comedic moment.

    "Alright! We found the bomb!"
    ...
    "OH NO! We found a bomb!"

    Got a good chuckle out of me.

    • Haha 3
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