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Glen-i

N-E Staff
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Posts posted by Glen-i


  1. 2 minutes ago, S.C.G said:

    Just a heads-up... I highlight the entire stream, and then delete the original, usually within minutes of finishing the stream, but the video which is up there now should be there to stay. :peace:

    Ah, thanks, updated the link now.

    • Thanks 1

  2. Ah, there is a thread for this! Rejoice, @drahkon, because I did play the crap out of it! I just never noticed the thread.

    The Switch version has finally got the DLC, Synchrony.
    As well as this, Hatsune Miku is added as a playable character on PC, with the PS4 and Switch version getting that at a later date. (XBox isn't getting it)

     

    • Like 1
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  3. One more detour before we get to the latest generation. Pokémon Legends: Arceus (ARK-ee-us) is set in the Hisui region, a region heavily inspired by the island Hokkaido during early Japanese colonisation. Plot twist, it's actually the Sinnoh region in the far distant past. Despite this, none of the Gen 4 starters are available to pick as the starter in this game, instead, you're given these lot.

    722.png 155.png  501.png

    Let's ignore the fact that two of these Pokémon didn't even exist when we first visited Sinnoh...
    For all intents and purposes, Rowlet, Cyndaquil, and Oshawott are pretty much exactly the same. Until they reach their final evolution, which means I have to explain regional variants.

    Spoiler

    Back in Gen 7, regional variants were introduced to some of the older Pokémon. Simply put, they are alternate forms of older Pokémon to freshen them up or make them fit in the region better. It's easier to show it then explain it, so I'll do so with my favourite regional variant, Marowak.

    105.png 105-a.png

    Kantonian Marowak (On the left) is a ground type Pokémon that clubs it's opponents with a big bone.
    Alolan Marowak (On the right), on the other hand, is Fire/Ghost and has the bone club on fire, which it twirls around, much like an Hawaiian Fire Dancer.

    Regional variants tend to have different types, different moves, and some even evolve into completely new Pokémon!

    It's a genuinely cool idea, until Gen 9 decided to just completely ignore it and pretend a pallette swapped Tentacool and Tentacruel are completely different Pokémon.
    I'm still annoyed by that...

    724-h.png

    Hisuian Decidueye is Grass/Fighting instead of Grass/Ghost. Instead of a feathery hood, this Decidueye has something that resembles an Ayaigasa, a kind of hat that is associated with Kasagake (Hat shooting). For a long time, I thought it was supposed to be some kind of samurai. If Legends: Arceus didn't bore me to death, I might have realised that was incorrect sooner.

    Instead of the move Spirit Shackle, Hisuian Decidueye's signature move is "Triple Arrows". The signature moves from Legends: Arceus are weird, because of the rubbish battle system, almost all the moves function differently from every other game, and they're very boring and interchangable, so I'm only gonna talk about how they work in Generation 9.
    In Gen 9, Triple Arrows is a 90 Power physical Fighting move that has a high critical rate and may also lower the opponent's defense or could possibly make them flinch. That's a lot of secondary effects, and would be a fantastic attack, but it's on Decidueye, and Decidueye is just not a good Pokémon, especially in Generation 9. It's easily the big loser of the Hisuian starters.

    157-h.png

    Hisuian Typhlosion is Fire/Ghost and it eats souls, apparently. That said, the Hisuian Pokédex is written in ancient times, so it's reliability is questionable at best. Still, the design inspiration is pretty obvious, with the wisps that surround it's neck being a common way for Japanese culture to depict spirits.

    Typhlosion and Samurott didn't have signature moves when they first debuted, but the Hisuian variants do. Typhlosion's is "Infernal Parade". In Gen 9, it's a 60 power Special Ghost attack that may leave the opponent with a burn. However, if it's used on an opponent that has a status condition, the power is doubled. It's OK, a bit too gimmicky to be very useful.
    Unfortunately, Typhlosion is just thoroughly outmatched these days, and while Fire/Ghost is a good offensive typing, Typhlosion still has a mediocre movepool (Normal Johtonian Typhlosion could learn a Ghost move anyway).

    samurott-hisuian.jpg

    For some reason, @Serebii's site doesn't have the artwork for this on it's page

    Hisuian Samurott barely differs in design from the original Unovan one. But it was based on a Samurai in the first place, so at least it actually fits the region it's in this time. It's Water/Dark now, and in Generation 9, is completely amazing!

    You see, Hisuian Samurott has two things it's original form lacks, and those two things make it an absolute unit of a Pokémon that's cemented itself in the competitive scene. The first thing is it's signature move, "Ceaseless Edge". It's a 65 Power, physical Dark attack with 90% accuracy, but if it hits, it sets a layer of the entry hazard, Spikes on the opponents side. Spikes hurts any grounded Pokémon that switches in, and you can layer it up to three times. Entry Hazards in general are very powerful tools, so being able to attack and set them at the same time is nothing short of overpowered! If only it was stronger then 65 power...

    Oh wait, Hisuian Samurott's Hidden Ability is "Sharpness", which boosts the power of any slicing move by 50%. So now, Ceaseless Edge is stronger then Crunch. Sharpness also works on moves like Aerial Ace and X-Scissor, making Samurott a dangerous Pokémon for a lot of types. An impressive climb to glory for the big loser of Gen 5!

    And that sums it up. I think the resdesigns here are decent enough. Samurott is a bit boring, but the others are good. We'll very likely see three other starters get similar treatment when Legends: Z-A comes out. Not Greninja though, can't be accidentally buffing Greninja now, can we?

    • Thanks 2

  4. 22 hours ago, Jonnas said:

    It... is a little silly :heh: Intelleon can already fire water instantly from his fingers, and his eyelids already take care of zooming in his eyesight (which means he doesn't even need a scope). What does he need to build a water rifle for, exactly?

    To shoot water quicker, and more forcefully.

    Pokédex says as much. Normal Inteleon shoots at Mach 3. Gigantamax Inteleon can do it at Mach 7.


  5. 11 hours ago, Hero-of-Time said:

    Early on, I made my team ridiculously OP and broken, so much so that I took out the last boss it 2 shots.

    Pfft! Two shots? Weak sauce! I beat it with one casting of Toad.

    No, seriously, that works. In fact, Toad in FF2 works on around 95% of enemies, provided you keep up with leveling it up. Which isn't hard, because it's the best spell, by far.

    Unfortunately, Pixel Remaster changed the final boss so Toad heals it now, for some reason, but it still works on the rest of the game.

    FF2 is proper wonky, and I love it!


  6. 3 hours ago, Aneres11 said:

    Playing a little bit more Showtime this evening and I’ve just done the second detective stage (bomb one) and I actually liked it! 
    I did groan when I saw it was a detective stage, but that was much better than the first one! 

    The end of that level was a great comedic moment.

    "Alright! We found the bomb!"
    ...
    "OH NO! We found a bomb!"

    Got a good chuckle out of me.

    • Haha 3

  7. 1 hour ago, Hero-of-Time said:

    I swear this series is one of best when it comes to style and presentation. 

    Hell, why limit it to Persona? Atlus RPG's in general have super stylish menus! SMT, Radiant Historia, Tokyo Mirage Sessions. They're masters of that craft!


  8. Right, now we're doing a theme.

    Princess Peach: Smashtime!

    GJ456JWbgAAgcSu?format=jpg&name=large

    "Princess Peach: Showtime!" came out quite recently, marking the first time Peach has been the sole protagonist in a game in 19 years! So here's a theme revolving around most of the transformations she has in that game. Yes, I had to cut down on the Swordfighters to ones that almost exclusively use their sword in Smash.
    Anyway, if Dillon was playable, we could've had a Cowgirl Peach representation, just saying.
    Daisy's not invited, no-one likes her. Peach tolerates her, and you all know it.

    Mii Swordfighter is allowed, but the Mii must actually be wielding a sword, so no Goemon, for example.

    There is one costume restriction tonight.

    Joker - No School Uniforms allowed

    GJ456JSasAAuT86?format=jpg&name=large

    Spoiler

    Battlefield
    Small Battlefield
    Big Battlefield
    Final Destination
    Peach's Castle
    Hyrule Castle
    Saffron City
    Mushroom Kingdom
    Princess Peach's Castle
    Rainbow Cruise
    Yoshi's Island (Melee)
    Onett
    Mushroom Kingdom II
    Fourside
    Delfino Plaza
    Mushroomy Kingdom
    Figure-8 Circuit
    Castle Siege
    3D Land
    Golden Plains
    Gerudo Valley
    Prism Tower
    Mushroom Kingdom U
    Mario Galaxy
    Mario Circuit
    Super Mario Maker
    Suzaku Castle
    New Donk City Hall
    Dracula's Castle
    Mishima Dojo

    The stages are either stages from games that Peach is in, or ones that sorta fit a location that is in Showtime.

    Spoiler

    GJ456JTboAAk6YC?format=jpg&name=large

    Items are restricted to Mario ones.

    Format - Stamina, 3 stock, 150 HP
    FS Meter - On

    See you at 7:30pm.

    • Like 1
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  9. capsule_616x353.jpg?t=1711483104

    Arzette: The Jewel of Faramore is an "interactive animated adventure" game developed by Seedy Eye Software and released on all modern platforms in Feburary this year. It's a spiritual successor to the infamous Zelda games that were made for the Phillips CD-i system. The key difference here is that Arzette aims to change one major aspect about those games. That is, to not have atrocious gameplay. Everything else? Nah, Arzette embraces the crummy production values that made the Zelda CD-i games so infamous by hiring some of the original animators of those cutscenes as well as a couple of cameos from the Link and Zelda voice actors.

    The Kingdom of Faramore has recently sealed away the evil demon Daimur in a magic book. Afterwards, the traitourous Duke Nodelki is sentenced to scrub all the floors in Faramore. Yes, it's literally the plot of The Wand of Gamelon with character names changed, and it's really funny! However, Duke Nodelki manages to use the Jewel of Faramore to free Daimur, forcing Princess Arzette to set off on a journey to gather the shards of the Jewel of Faramore, and seal Daimur away again.

    The structure of the game is very similar to Shantae: Half-Genie Hero. The world is split up into selectable levels that contain a whole bunch of secrets and upgrades to find to eventually unlock more levels and find more secrets and upgrades. Progress is normally made by helping various NPC's find things they need, you're meant to be doing it because you're a good person and all that, but secretly, you're doing it to see more cutscenes.

    GJ2u4ndaAAA_1l2?format=jpg&name=large

    The concept of "Personal Space" doesn't exist in Faramore

    The aesthetic is pretty much spot on. Characters contort in that unmistakable CD-i way. It could be so easy to be mean-spirited about this, but there is a genuine feeling that the creators have a fondness for these games, and it shows in the little details. For example, there'll be a noticable pause after cutscenes, as if the game was reading from a disc quite slowly, because that's how the CD-i works.

    The actual gameplay is really solid, it's somewhat similar to Zelda 2, but with a focus on finding upgrades, a lot like a Metroid game. These upgrades make up a huge part on how the game avoids a lot of the irritating aspects of the CD-i Zelda games, as well as just good game design in general. The game took me 4 and a half hours to get everything, and it was an utter joy from start to finish. I hope this gets a sequel, would love to see more disturbing charming cutscenes.

    GJ2u4nwaMAACa-P?format=jpg&name=large

    I mentioned this before, but Arzette's face here looks a lot like...

     

    Spoiler

    Sea of Stars
    Chained Echoes

    Arzette: The Jewel of Faramore

     

    • Like 4
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  10. 1 minute ago, killthenet said:

    It wouldn't have been that annoying if they had made it clear early on that finding all the Toads was required, at least then I would have known to seek them out a bit more than I had been

    Yeah, this is my biggest gripe about it. I like a good collectible, but mandating that you need all of them, and only revealing that you need all of them right before the finale is a terrible way to go about it.

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