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N-E Staff
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Posts posted by Glen-i

  1. 2 minutes ago, Ashley said:

    Curious if people consider looking at a Pokédex using a guide? Because I do that all the time to ensure those little critters don't evolve until they get their better moves.

    Any Pokémon fan worth their salt has gone to Serebii for info at some point, the games have a lot of hidden complexities to them.

    I see it as similar to that example I mentioned above about underlying mechanics.

  2. RPG's are the only time I ever consider doing this. And it's normally only to make sure I don't miss some items that might not be available if I progress too far.

    I'm playing through Final Fantasy XIII-2 at the moment, and it turns out that the way you level up can be used to exponentially increase the power of the two main characters (I'm talking 25% stronger if done right). This turns out to be very necessary if you're aiming for 100% completion. The best weapons in the game are also sometimes dropped from a random boss. (Lots of RPG's do that)

  3. 3 hours ago, BowserBasher said:

    (do you have that match saved @Glen-i?)

    No, but I only recall me getting Shulk last night. So it was probably Hero's Acceleratle (Which is like Shulk's Speed and Jump in one uncontrollable package).

    I remember that because @Dcubed got Lucina in the same match and we spent most of it reciting quips about "changing the future" from their respective games.

  4. 1 hour ago, Ike said:

    Oh, cheers. I have no idea how to use them, which was probably very obvious.

    In all fairness, they are easily the most complicated character to use in Smash. With characters like Shulk or Kazuya, you can still do relatively decent without knowing the underlying mechanics, but with Steve/Alex, you need to understand how they work to do anything with them.

    But if you manage to keep on top of getting a supply of material, and upgrade their weapons, they can be devastating.

    Shield + Special summons that crafting table at any time. Then holding Standard B in front of the table will create weapons with whatever material you have on hand, prioritising the strongest stuff first. Get a diamond weapon going and the damage they can do is legit scary.

    Stronger tools will also let you mine faster, so I normally try to immediately make some weapons with the iron you start a match with, and then use that to try and get some diamond during any down time I get.

    • Thanks 1

  5. 4 minutes ago, Happenstance said:

    Has there been any word or rumblings about other Ace Attorney games being ported to the Switch? It’d be nice to get Apollo Justice, Dual Destinies etc.

    That's a big shrug on that front.

    That said, there are ioS versions of those games, so it wouldn't be difficult to port them.

    Just depends on if Capcom feel like it.

  6. The next three Online Competitions have a participation gift that some of you might actually want.


    Shiny Galarian Articuno, Zapdos, and Moltres.

    Registration for the February International Challenge (which gives you Articuno) opens up on the 3rd of February.

    Don't worry about doing well, you only need to complete 3 battles, win or lose, to qualify for the gift.

    • Like 1

  7. 2 minutes ago, Jonnas said:

    But speaking of rumours, when I was a teenager, some younger kid in my school must've somehow heard about me being an old Gold&Silver master. Unfortunately, he had Pokémon Sapphire... he asked me how he was supposed to catch the golems in Ruby/Sapphire with a Wailord and a Relicanth in specific slots. I thought for sure I was hearing the modern version of the Mew Truck rumours... I would eventually learn that no, Ruby/Sapphire really were just that weird! And I had officially become a sceptic close-minded old man before the age of 17.

    Ruby/Sapphire are positively tame compared to how you get Yamask and Farfetch'd to evolve in Sword/Shield. I feel Game Freak have leaned into the rumour mill that revolved around the Game Boy games.

    • Thanks 1

  8. Being able to unlock Sonic in Smash Bros Melee was a popular one at my school, what with Sonic Adventure 2 being released for GameCube at the time. Naturally, I knew it was BS because the game tells you when you unlock every character, but loads of people insisted on it.

    The irony was not lost on me once Brawl rolled around though.

    • Like 1

  9. 5 minutes ago, Ashley said:

    The strong/agile attacks is at least something different (this is where @Glen-i comes in to inform me they are from a Mystery Dungeon game or something) which is good to see. Adds a slight layer of strategy. 

    Funny you say that!

    Actually, no. This is new ground for Pokémon. It's very similar to how Final Fantasy 10 works though (Stronger abilities make that character's next turn come around slower).

    1 hour ago, Dufniall said:

    The missions seem a bit too fetch-quest (show me a Shinx, show me a big Buizel). Seeing your reward is 3 potions also makes me think most of them don't really add to the story (like for me most of the BOTW sidequests also had underwhelming rewards).

    I mean, you can blame Pokémon Go for that, because that kind of gameplay loop smacks of Go shenanigans.

  10. 2 minutes ago, Happenstance said:

    I think I played Diamond originally if I remember right. I didn't complete it back then though.

    Well yeah, it's pretty much the same then.

    For what it's worth, the Grand Underground has a bunch of Pokémon that you can't get normally.

    • Like 1

  11. 5 minutes ago, Happenstance said:

    I've been playing Pokemon Brilliant Diamond this past week and kind of feel like I made the wrong decision between getting that and Sword/Shield. It's fine and I expect I'll finish it but its a bit more basic than I was expecting (given that its a remake of an earlier game that shouldn't really have surprised me) and I'm getting a bit bored. I also thought I remembered a lot more variety to the Pokemon you find in these earlier games. I'm 4 gym badges in now (I think) and I'm using basically the same team of Pokemon I found near the beginning as that's all that seems to appear.

    When you played the original games, was it Diamond/Pearl or Platinum?

  12. 21 minutes ago, Ike said:

    Paradigm Shift is an interesting mechanic, just a shame it was used in a terrible battle system.

    It's the only redeeming feature of the battle system. The idea of having a "deck" of role setups has potential. But it all falls apart because of the frantic pace, necessitating auto-battle to keep up.

    You can really tell that this is when Square wanted Final Fantasy to be more action packed.

  13. 22 minutes ago, Jonnas said:

    Is that a motherfucking Bulbasaur!?

    I wasn't gonna mention it, but seeing as you bought it up. The monster designs in this game are... Let's go with "out there".


    Behemoths (pictured above) stand upright and wield various weapons, Shiva is a motorcycle made up of women, and I am being completely accurate when I say that Goblins are best described as "unicycle donuts with boxing gloves"

    Seriously, Google the Final Fantasy 13 Goblin, it's astonishes me that it looks like that.

    At least Chocobos and Tonberries look correct.

    • Haha 1

  14. Right, time to finish up this year.

    First of all, a note that I played through Kero Blaster and Sayonara Wild Hearts before the year ended. Both short fun games that absolutely justify their low price. I'd go on more about them, but I have a bigger fish to fry.


    A bigger and smellier fish

    Final Fantasy XIII was released in 2009 for the PS3 and XBox 360. It's an RPG and is the latest in my "Play every mainline home console Final Fantasy Game in order" quest. For what it's worth, I played the XBox One version, which offers a higher resolution then the original.

    The game follows Lightning up above there and 4 other schmos as they find themselves branded as "L'cie". L'cie are people who have been given a task by mysterious entities known as Fal'cie, if these L'cie don't accomplish said task, they get transformed into undead abominations. Which makes it a real pity that the Fal'cie always neglect to elaborate on what the actual task is. The Lightning gang decides that this sucks, so go off to either complete whatever their task is, or remove the L'cie branding somehow, all while being hunted down by normal people who are terrified of the L'cie (People get given magic powers when they become L'cie).

    Now that paragraph sounds relatively straightforward, but don't be fooled. It's a lot more complex then that, and that meager understanding you see above only happened 20 hours in.
    Which brings me to the first of many issues I have with Lightning's bogus journey, the plot is stupidly complex! The game immediately starts throwing made-up words around under the impression that you're supposed to know what they mean. I'm still not entirely certain what a "Fal'cie" even is! It then shoves all the other details it can't fit in its cutscenes into a datalog. A menu option that's there to explain what the actual eff is going on. Paragraphs of reading per subject quickly made me stop caring about what is going on, and subsequently stopped caring about the main cast. Lightning is a boring Cloud expy, Snow is meh, Hope won't stop being a whiny brat, and Vanille has a stupid run animation.


    Sazh though? Nah, he cool. Legit the only likable character here. Dad trying to find his son after they get seperated? Believable.

    Sazh deserves to be in a better Final Fantasy. He's like a normal 30 year old man who accidentally wandered into an anime. He's great!

    So the basic gameplay involves you running around and getting into fights with various things, but before I get into the fights, it's time to focus on the second thing I hate about this game, 90% of it involves running down corridors. I was going into this knowing about FFXIII's reputation for being much more linear then previous entries, but I wasn't sufficiently prepared for it. I mean, I know I'm not a fan of huge sprawling open worlds, but for an RPG, this is way too far in the other direction! You know how long it took me to find anything that can even be described as an open field? 30 hours! In chapter 10! Out of 13 chapters! And after you progress through said field? Back to corridors for the rest of the game! Barely anything warrants exploration, you're funneled from one fight to the next, unless there's a cutscene, then you're funneled towards that.

    Now, I would ask what the hell happened, but I already know the answer to that. This is the first time Final Fantasy made the jump to HD. HD development is incredibly resource intensive, especially back in 2009. And credit where credit is due, this is a very pretty game. Even when upscaled to 4K, it manages to still look pretty, but that kind of graphical prowess meant that the actual environment had to be trimmed down, and it's not a trade-off that's worth it. Graphics are still the least important aspect of games. Anyway, let's talk about the battle system.


    Only 393 damage? Your terrible flan has failed!

    Boy, how do I explain this? Remember how I said that in FFXII, the most efficient way to fight was to use the Gambit system and effectively let the game play itself? Well, FFXIII makes it even less complex, by removing the gambit system and devolving every character to 6 "Roles". The AI handles what abilities the character does depending on these roles for you when you select "Auto-Battle". You can select the moves yourself, but this is generally not the best idea, mostly because everything happens at a blistering pace! There's no defense stat (No, I don't know why), so you're constantly taking large amounts of damage. You just don't have the time to be faffing about in menus, so selecting Auto-Battle is the only way to be efficient.

    You'd be better off focusing on when to use Paradigm Shift. It's a mechanic that allows you to quickly swap the roles of your current party around to better cope with a sudden change in the flow of battle. When you take too much damage, you can shift to a more defensive setup that includes a healer to mitigate further damage and heal up, etc. So it mostly devolves into mashing A, until something goes wrong, and you panickingly swap to a more appropriate Paradigm. It's OK enough, but when I got into it, stuff started to really get on my nerves. So here's a quick bullet pointed list of things I hate about the battle system in this game.

    • Every battle is either brain dead simple, or almost impossible nightmares, there's no way of telling, you could easily die at any moment. It feels like the developers were aware of this, because when you get a Game Over, you get plonked right back to where you were.
    • Speaking of Game Overs, you get one if the character you're controlling dies. No, it doesn't matter if the other two are still alive, you lose. (I hate it when RPG's do this!)
    • Everyone has hitboxes, in a turn-based RPG... So if you go in to whack an enemy and they decide to move somewhere else, you'll miss. You have no control over this.
    • Each time you do the first Paradigm Shift in a battle, you get a painfully long animation, like so.


    Enemies still attack you during that.

    It's all just so frustrating and unsatisfying. It focuses more on the spectacle of it all, while providing few strategy opportunities. Battles just devolve into a frantic panic, fine for action games, but this is a turn-based RPG. It's way too hectic!

    Anyway, I'm not done with gameplay gripes. Let's look outside of battles. You don't level up in the way you'd expect in this game, because of course you don't. You get CP from fights, which can be used to improve those Paradigm Roles I mentioned earlier. You get stat boosts and new abilities as you go up those various trees, it's kinda similar to FF10's Sphere Grid, except way more restrictive. I actually have no problem with this, what I do have a problem with is the eighth thing I hate about this game. There's a hard limit to how much you can improve your party. And I don't mean reaching the end, I mean that the game will arbitrarily stop you from advancing those roles until you reach a certain point in the plot. There were more then a few moments when I was stuck on a challenging boss (Or in one case, a random group of stupidly difficult enemies) with no option to go and grind. Honestly, the only thing worse then that is level scaling!

    Also, why are the majority of the weapons you find complete and utter crap? There's no sense of progression with the stuff you find along the way. The first weapon you find is probably better then the one you find in Chapter 11. It all got to a riculous plateau when I found a weapon that didn't offer much benefit in stats, but arbitraily halved Sazh's HP when equipped.


    My thoughts exactly.

    Money is ridiculously hard to come by, as well, just for that extra stamp on the face.

    And finally, there's the music. Each song is fine on it's own, but the soundtrack as a whole takes a Mario World approach, remixing a couple of songs multiple times. It works for a relatively short platform game, but for a 50 hour RPG? It starts to grate after a while. Oh, and my tenth and final thing I really hate about this game?


    Those three notes? That's your victory fanfare!? I mean, that kinda just perfectly sums up the decline in audio quality Final Fantasy has taken since Nobuo Uematsu stopped working on the series, doesn't it?

    So that's Final Fantasy XIII, a game that sacrifices an awful lot in the pursuit of looking nice. Well, except the menus. Those are some proper slick menus!

    But I feel I owe someone an apology. Back when I lambasted Final Fantasy VIII to hell and back, someone disagreed with me (I might be wrong, but I think it was @Sheikah). So I'm gonna set the record straight.

    I was wrong, FFVIII isn't the worst Final Fantasy ever. I'm sorry.

    It's still bad, but it was way more enjoyable then this tripe!


    Tony Hawk's Pro Skater 3
    Kingdom Hearts: Melody of Memory
    Pokémon Mystery Dungeon: Rescue Team DX (100%)
    Hyrule Warriors: Age of Calamity (100%)
    Tony Hawk's Pro Skater 4
    Tony Hawk's Underground
    Super Mario 3D World + Bowser's Fury
    Bravely Default II
    Shining Force: The Legacy of Great Intention
    Monster Hunter Rise (Credits seen)
    Donkey Kong Country 3: Dixie Kong's Double Trouble (105%)
    Monster Hunter Stories 2: Wings of Ruin
    The Legend of Banjo-Kazooie: The Jiggies of Time
    The Legend of Zelda: Majora's Mask (Randomiser)
    Pokémon FireRed
    Final Fantasy I Pixel Remaster
    Final Fantasy II Pixel Remaster
    AI: The Somnium Files
    Dicey Dungeons
    Yakuza 0 (Abandoned)
    Super Mario World
    Tetris Effect: Connected
    WarioWare: Get it Together!
    Deltarune: Chapter 2
    Super Mario 64 (16 Stars)
    The Great Ace Attorney Chronicles

    Pokémon Shining Pearl
    Sin & Punishment (Easy)
    Mario Tennis
    Hyrule Warriors: Age of Calamity (100% again + DLC)
    Metroid Dread (Abandoned)
    Super Smash Bros. Ultimate: World of Light (DLC only)
    Paper Mario (Danger Mario Run)
    Kero Blaster
    Sayonara Wild Hearts
    Final Corridor XIII

    36 games total. Not bad. Averaging more than 1 every fortnight.

    • Haha 1
    • Confused 1

  15. 13 minutes ago, Ike said:

    Ah, that's a shame. I guess the berry that restores PP would have been a good item choice in that case.

    I thought Dusclops would be good in case the opponent gets Self Destruct/Explosion.

    Funny you mentioned that. Because it didn't help me.

    Turns out Ghost typing doesn't help when you're the one exploding!

    First match! And then my third Pokémon got Misty Explosion! In the same match!