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Showing most liked content on 05/24/23 in Posts

  1. 2 points
    Good idea for a thread! Here are a few off the top of my head: Sonic Adventure 2 DX (GameCube) That camera! Oh, that camera! Sega were still getting to grips with how to get Sonic to work in 3D (some would say they still are…) but this was a huge improvement over the first Sonic Adventure game. While the speed of the Sonic / Shadow levels were the better ones, the mix of gameplay types for the different characters added variety, but every good idea was completely ruined by a terrible, TERRIBLE camera and the frustration it caused. Star Fox Adventures (GameCube) I was excited when this was first shown as Dinosaur Planet on the N64. A Zelda-esque adventure from a games developer on great form sounded like a sure-fire win. When development moved to the GameCube and the Star Fox crew were swapped in, the game looked wonderful (the fur, look at the fur!). The linear gameplay though, was just so dull though. I didn’t mind the flying sections, which were short and broke things up. It was just the on-foot action, which had little flexibility and just had something missing. Smash Bros 3DS (3DS) Cramming everything onto the small 3DS was a monumental achievement! Before the Switch was a thing, being able to play Smash on the go was a marvel. I found it a real shame that they removed so many of the single player features from previous games in the series. Smash Run couldn’t fill the void left by the lack of other modes. Local multiplayer I’m sure would’ve been a blast, but sadly I didn’t have other friends with the game, so I was left with the lack of single player modes. Settlers IV (PC / iOS) I loved Settlers. I spent hours playing Settlers 2, and Settlers 4 seemed to play similarly, but improving the interface and ease of placing buildings. The Dark Tribe was where the game shifted down into mediocrity and frustration for me though. It was tough, very tough! Settlers was never an easy game, but the relentlessness and volume of Dark Tribe enemies obliterating any plans was soul destroying. In a game where you had to trust the CPU pathfinding skills, the game created a element where if any characters came into close contact with bad terrain they were killed instantly, meaning you lost many of your characters when you simply had no control. I feel I’ve used my reply to simply vent about some games I had such high hopes for, and ended up so disappointed with the experience I ended up having! Thanks! [emoji23]
  2. 1 point
    Eh, I'm not, at all Been following news on this game for a good while now, and while it's kept getting pushed further and further back, I never got the sense that it would be outright cancelled after it was left in active development following Platinum's departure. I think if there was ever a time to shut up shop it would have been then, but instead, they doubled down and put the graft in. I'm curious where Cygames stands on AAA Granblue after this, got to imagine the sales will be a big tell. Do they want to make a sequel, or was this always planned to just be a standalone? It definitely felt at one point like they wanted to push this to be up there alongside Final Fantasy and Dragon Quest as one of the bigger console JRPGs in Japan, but since Platinum left, I definitely feel like they aren't quite as committed to that coming to fruition as they might have been for. Yeah, I'm curious to see how much of that Platinum flavour remains too, because while it's been said that the bulk of what Platinum made remains, it's definitely and looked less and less like a Platinum game - at least, most noticeably, in its combat - so I've got to imagine that might have been said mainly in reference to models and other assets?
  3. 1 point
  4. 1 point
    Star Trek: Borg Original Release: 1996 Developer: Simon & Schuster Publisher: Simon & Schuster Platform: PC The second interactive movie game. This follows Cadet Furlong who is being sent to a starbase ahead of a Borg invasion 10 years after the Battle of Wolf 359. Wishing he was fighting the Borg instead, as he lost his father at the Battle of Wolf 359, the cadet ends up being visited by Q. Q offers him a chance at saving his father and sends the cadet to the past, taking the place of the security officer and Q taking place of the medic. The whole game is made up of live action footage, and John de Lancie gets plenty of screen time and is wonderful through the whole thing. The cast of new characters are also really good, too. At points in the “film” you get to make choices or solve puzzles, with Q resetting you if you mess up. I found that I much preferred picking the “wrong” options so I could see all the footage – you can never get tired of Q teasing you. Because of Q resetting things, I think this works better than the Klingon game. I also really like that they make use of the bad choices as you sometimes need information from them to progress though the correct path. Unfortunately, the game is a lot of hassle to get working on a modern PC, so unless it gets easier, I would recommend watching the game on YouTube instead – treat it as an extra episode of Star Trek, as that’s what it essentially is. Deep Space Nine Entertainment Utility Original Release: 1996 Developer: Sound Source Publisher: Sound Source Platform: PC This is a collection of resources for Windows 3.1/95 PCs. It features system sounds, wallpapers and a screensaver. It also features a jigsaw puzzle with four puzzles. Star Trek Voyager Entertainment Utility Original Release: 1996 Developer: Sound Source Publisher: Sound Source Platform: PC This is a collection of resources for Windows 3.1/95 PCs. It features system sounds, wallpapers and a screensaver. It also features a jigsaw puzzle with four puzzles. Star Trek: First Contact Portable Arcade Game Original Release: 1996 Developer: MGA Publisher: MGA Original Platform: Electronic Handheld Not played: Too expensive to get second hand. An LCD game based on First Contact. By far the best thing about this is the case of the device, which is a shiny Starfleet combadge. The game itself has the Enterprise E blasting lots and lots of Borg Cubes. From the looks of the various imagery and video I cand find, I do wonder if this is the same coding as the Grandstand LCD but with different sprites. Star Trek: The Next Generation Collectible Dice Game Original Release: 1994 Developer: Dan Verssen Publisher: Five Rings Original Platform: Board Game Not played: Not enough information to recreate. While I was able to recreate some of the dice used in this in Tabletop Simulator, I can’t find enough information on all the starter dice or all the needed symbols to make a version that can be played. For the Collectible Dice Game, you had to buy two starter packs (the main two were Enterprise E and Borg Sphere) each game came with what you needed for one player. Some dice represent shields and status which you change manually, while others you roll to determine their strength. You could get booster packs to have alternative dice with different values to use instead. You had dice that reflected the four areas of shields, the warp core output and integrity and power reserves. Then you had movement, repair and weapon dice for your main actions. Each ship also had special and command dice with unique abilities. It sounds like it would be a fairly in-depth game and could use different dice to take more risks – for example, a phaser that does a lot more damage, but is far more likely to miss. Star Trek: The Card Game Original Release: 1994 Developer: Jeff Grubb, Don Perrin, Margaret Weis Publisher: Fleer Original Platform: Board Game While this is another collectible card game, this is much less in depth than the Customizable Card Game. This one focuses on The Original series where each player takes turns trying to complete missions. The missions, plots and outcomes are cards and if the current player chooses not to play one, the opponent gets to add one. Opponents can also add challenges to make things more difficult for you – but then your rewards for completing them are also increased. Kirk, Spock and McCoy are also not in anyone’s deck. Instead, they are part of the “core crew” (along with the Enterprise) that both players can select for missions, although at the cost of experience. Completing missions will earn you experience and the goal is to be the first to gather 25 experience. Star Trek: Battle of the Borg Original Release: 1996 Developer: Playmates Publisher: Playmates Original Platform: Board Game Not played: No prototypes Playmates internal product data showed off this Star Trek board game in development for release with the upcoming Star Trek film (which would have been First Contact). The artwork for the box must have been made before the Enterprise E was officially show, so they used a Galaxy class ship instead. The information on the box mock-up is all placeholder text, but one feature of the board game was that the mini-figures that came with the came would be poseable. Star Trek: Starfleet Academy Original Release: 1997 Developer: Interplay Publisher: Interplay Platform: PC A game that will be sharing a name with a Star Trek show. Starfleet Academy is sort of a reimagining of Starfleet Academy Bridge Simulator on SNES/32X, as it features the same style of gameplay and some of the same cadets, but with a new story, new characters and a completely different set of missions. The first things that strikes you is the live action cutscenes. These often look odd as none of the actors were filmed on set, they were instead filmed separately and imposed onto the backgrounds. The cutouts can be very rough at times, but its somehow still very charming, especially as everyone is taking it seriously, including William Shatner, Walter Koenig, and George Takei in their last official live action appearances. You also get to make choices which impacts your ratings – if you don’t make the right ones, you won’t get to play a bonus mission at the end of the game. The game uses a mixture of a joystick (or controller) and keyboard and it works quite well, even if it takes a bit of getting used to. It offers a lot more control than the SNES/32X games, but at the same time it also feels like you’re doing everything yourself instead of commanding a crew. The combat is still only forward phasers/torpedoes, but it feels a lot more fluid than any of the previous space combat, and it helped out by a full screen view that displays all needed information. While this further separates you from the crew, it’s very much required for playing the game. The missions are almost entirely combat related, with a few where you can avoid encounters. None of the missions paritcuarly stood out to me, other than one where you casually pass through the Galactic Barrier with a really nice cutscene. Starfleet Academy is an interesting game, especially with the cutscenes. The gameplay can be frustrating at times (especially as you can very quickly have systems knocked out, a big pain if it’s impulse or weapons), but for the most part it’s fun to play.
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  6. 1 point
    You can't really "quickly" recover from something, you can just mitigate making it worse and doing things to help ease the pain. I'm by no means an expert so look into it but my first instinct would be heat (bath, sauna etc) and light stretching, preferably when your body is warm so it's looser. Obviously don't try and touch your toes, but just some light movement in all directions to get your lower back moving. Maybe even an osteopath if you're concerned.
  7. 1 point
    Kirby and the Forgotten Land It's Kirby's first full 3D adventure! You'd think that would be enough of a selling point, but nah. This game also features Mouthful Mode, a slightly disturbing ability Kirby gets where he can wrap his body around inanimate objects and gain new abilities depending on what he tries to swallow. This is the game with "Carby", and that's all you need to know. Unlike Star Allies, this Kirby game is much more recent, so the rest of this post will be behind a spoiler tag.
  8. 1 point
    Indeed, it turned out that today was quite a good day for Nintendo news. We are the two-man, "N-Ews team" and between both of our regular article posting, we've got it covered. - - - - - It's also great when forum members post news tips (links to Nintendo news) in the relevant threads, as it's always noticed and appreciated, as that's how a lot of the news is picked up, and then either Josh or I will then get all the info we need either from there, or from other sources, but having it linked in the forum as it happens, keeps us on the news posting, most of the time.
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