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Showing most liked content on 03/20/23 in Posts

  1. 2 points
    This guy tried to buy every Wii U and 3DS game from their eshop's before they close, I figured some of you might find it interesting.: https://youtu.be/ujHUMG0Uovs I found it interesting to see some of the issues he came up against while trying to purchase everything, such as not being able to have more then $200 worth of credit in his account at any one time, certain games not unlocking the right to buy DLC until a certain percentage of the main game has been played and other issues. Aso how much memory it took up etc. He's a mad man, but I also happy someone managed to buy everything on both platforms
  2. 1 point
    They've really gone with some great designs this year, love the little speeder bike for the 40th anniversary of ROTJ too, neat little touch! Yeah, like I've said before, my expectations aren't particularly high when it comes to the lottery (such a shame that it comes down to a lotto system in the first place, even if it's functional for the logistics of an event of this size). I'll keep an eye out for alternative ways to get in, or line up, but I'd like to get into one of them through the lottery. Never tell me the odds, but yeah, they ain't going to be great! And that's alright, if I can find *some* way into just one of my top three priority lotto panels I'll see it as a success, but I'm probably collectively more excited for the Live Stage, some of the BTS panels, checking out the Store and just being surrounded by Star Wars fans for a change (and checking out a bunch of restaurants otherwise ). I just hope that things turn out better than they did last year in terms of getting trailers outside of the Stages (and I just mean being shown elsewhere for people attending, not even necessarily released online), but either way, I'm super excited Yeah, worst case I'm hoping things die down later afternoon and I can sneak in to pick up a few things. No idea what I'm looking out for at the Store and I'll try to not go *too* crazy, but as someone not too interested in the pins, hopefully if I can't get in with the reservation lotto I get a good chance to look around anyways. Can imagine the Funko stuff being in crazy demand though so definitely hoping the Force is with me on that front Some excellent tips – appreciate them! I'll add them to my notes (totally not freaking out about how unprepared I am or anything!)
  3. 1 point
    The badge art is lovely this year. Last year was a bit meh, especially the 4 Day Adult one, I've no idea what they were thinking when they picked that design! Not got mine yet, not even shipped yet. I would go in with lower expectations with the lottery, I know a ton of people who had no success in Anaheim and the rooms had far more seats than the Excel, so we'll see. You're right though Kenobi should hopefully be a bit better odds since it was quietly added. The Celebration store was a funny one last year, everyone kept saying it was a nightmare to get into but they must have meant early in the day cause I just wandered in around 4 or 5pm a couple days in after about 2 minutes of queueing. Sure the daily pins I wanted were sold out by then but 95% of the store was still in stock. Portable power bank for your phone would be very useful if your phone battery is getting on. Some kind of poster tube/protectors too if they give any out at panels, though they sold those right next to where you pick them up. Comfortable shoes. If you want any autographs they have a bunch of prints and you pick which one you want signed, or bring your own. If they do the daily panel reservations, as many phones as you have like we talked about. Make sure to stop off at the droid room too. Snacks and drinks for the queuing. They revealed the Celebration live stage guest times, or at least a chunk of them, so have a look and maybe see who you'd like to listen to. They didn't do that last year and I randomly walked up to the stage seconds before Doug Chiang was brought out. Result!
  4. 1 point
    Star Trek Game (1974) Original Release: 1974 Developer: Unknown Publisher: Hasbro Platform: Board Game Luckily for me, this one had already been created on Tabletop Simulator, complete with working spinners. Unfortunately, there is very little “game” here. You spin the spinner and move. Sometimes a space will make you do something, but most times now. Each player is on their own section of the board and the first to get around wins. The game has two spinners: warp and impulse. For the path leading to/from the circle you need to use the warp one, for the circle you need to use the impulse one. Functionally, they’re no different (they both go form 1 to 8), but if you spin the wrong one, you miss a turn. The design and artwork is nice, but that’s all the game has going for it. Star Trek Game (1975) Original Release: 1974 Developer: Bob Brechin Publisher: Palitoy Bradgate Platform: Board Game Another roll and move Star Trek board game – this time from Palitoy Bradgate. In this, your quest is to capture two crystals from the surface of two planets and then blow up the Klingon ships. While this game has standees of Kirk and Spock, you play as nameless crew – Kirk and Spock simply protect you from harm. The game starts off similar to Ludo where you have to roll a specific number to stat moving, then transport down to a planet: an ice planet with a strange monster called a Bluug, or a fiery planet with a giant spider: if either catch you, you’ll have to go back to the start of the planet. Klingons are also chasing you, although they only take you back slightly. Other spaces will move you forwards, backwards or even send you back to the Enterprise to miss a turn and have to start again. Constantly restarting really feels like a drag. You can forfeit your turn to move Klingons instead if you want to slow down your opponents. The board itself is really nice, with lovely design and a fun layout, but the gameplay is very poor. Star Trek Phaser Battle Original Release: 1976 Developer: Mego Publisher: Mego Platform: Electronic Handheld Not played: Too expensive to get second hand. A basic game from Mego. This one keeps track of your score, and is very large and bulky. Stars will scroll past (the effect looks like the doctor Who opening) and sometimes enemies will appear. You need to line up your targeting and blast them. Star Trek: Phaser Strike Original Release: 1979 Developer: Milton Bradley Publisher: Milton Bradley Platform: Microvision The Microvision was the first handheld console that came with interchangeable cartridges – the whole front of the unit peeled off and could be replaced with a new game. With it being so early, the display was limited, boasting a whole 16×16 pixels. Although there is something satisfying about these big chunky pixels. In Star Trek: Phaser Strike, you destroy incoming ships by shooting from one of three different directions. Your shots are slow, so you have to time your shot based on where your enemy will be. It’s a very simple game, but for it’s format, it’s fun for a quick blast. Star Trek Game (1979) Original Release: 1979 Developer: Michael Gray Publisher: Milton Bradley Platform: Board Game This board game definitely has some interesting ideas. It’s another one I had to recreate in Tabletop Simulator, although it doesn’t have the nice Enterprise shaped player pieces or the artwork on the cards (I found the text for the cards, but not the artwork). The board itself is lovely, looking like a display console showing a galaxy map. There’s some lovely artwork of the Enterprise, too, but that gets covered up by tiles. The tiles feature warp paths in two colours. While in a sector, you can only swap between the two routes at your starbase or following the route to another sector. It creates a lot of thought when planning your route, especially later in the game as you need to land on explored systems exactly. The only downside is how movement is determined: rolling two dice and moving that amount. Movement is the major part of the game, too. You get dealt four mission cards and need to complete three of them. The cards will have flavour text like “defeat Klingons” or “deliver serum” along with other instructions, but these don’t actually mean anything in terms of the game. You just need to discover these on the map and head to them. As you move, you will reach unexplored stars. You can reach these without using your full movement. You draw a card to discover what is there. Three cards will send you back to your home base (something another player can do if they land directly on your space), but the rest are different kinds of stars, outposts or advanced civilisations. Once a system has explored, however, you can only land on it with an exact role – which makes it harder to complete a mission if you weren’t the one to discover it. If you roll a double, you can move an opponent instead of you, however this just hurts both of you and isn’t very useful, even as a player has finished three of their missions and is heading back to their base. Despite so much depending on the roll to move mechanic, this is a pretty decent board game. It would be interesting to build upon this with some different movement mechanics. Star Trek Make-A-Game Book Original Release: 1979 Developer: Bruce Nash, Greg Nash Publisher: Wanderer Books Platform: Board Game A board game that you make yourself from a book. This is more about the construction, as you’re following a pre-set design instead of developing your own board game. Someone has already done the hard work developing this for Tabletop Simulator. The game itself is a very basic roll and move. Spaces will earn you deflector shield components, others will make you lose them. Once you have all six, you can reach the bridge and need to get an exact roll – overshoot and you have to go all the way around the board again. It’s a pretty poor game. One curious thing is that the board itself is missing part of it. There is supposed to be a corridor to the bridge that is completely missing – so you just have to imagine a couple of spaces there. Star Trek Starfleet Game Original Release: 1979 Developer: McDonald’s Publisher: McDonald’s Platform: Board Game A tiny little roll and move game. This was part of the first ever themed McDonald’s Happy Meal, promoting the launch of Star Trek: The Motion Picture. The game is obviously quite basic, but it’s short and sweet. There are multiple paths to choose from, so it’s slightly more involved than some games. Star Trek 3.5 Original Release: 1982 Developer: Lance Micklus, David H Summons Publisher: Adventure International Platform: Atari 8-Bit This is another version of the 1971 Star Trek game. This adds a lot more visualisation, a larger galaxy and more types of areas to encounter. The Enterprise and Klingons now look like ships, and the game displays a list of actions each time so you don’t have to jot them down separately. The galaxy is now much bigger, with quadrants in three dimensions. Navigation has been altered a lot. You can choose between impulse (moving within a sector) and warp (moving to different sectors). Within a sector, the speed determines how many squares you move. For warping, you enter the coordinates of the system you want to go to and the speed (which determines how many stardates pass). You also get a really nice animation. You also see torpedo paths animated out, making it clearer what is happening in battles. Another significant change is how damage works, as you can repair systems without navigating to a starbase, which is useful when sensors are completely down and you’re flying blind. Overall, this is a really nice version of Star Trek. Star Trek: The Motion Picture Original Release: 1982 Developer: GCE Publisher: GCE Platform: Vectrex Made for the very unique vector-based console called the Vectrex. This console is made up of white lines on a black background. In order to add colour and a HUD, you have to put plastic sheets on top of the screen. In Star Trek: The Motion Picture, you turn in a 360 degree angle, blasting enemy ships. Torpedoes will get fired towards you and you can either dodge by turning away so the torpedo is no longer on screen or by holding down the shield button to block them. Your shields have limited capabilities, so you’ll need to connect to a space station to recharge. The game is simple but a lot of fun. It’s not the most “Star Trek” game, something the developers also thought as it was sold in some regions under the names “Space Ship” or “Harmageddon”
  5. 1 point
    RPG Maker Fes - £3.99 Culdecept Revolt - £7.99 Etrian Odyssey Untold - £3.59 Etrian Odyssey 2 Untold - £3.49 Etrian Odyssey IV - £3.59 Persona Q - £3.59 Soul Hackers - £3.59 Devil Survivor 2 Record Breaker - £3.49 Stella Glow - £3.49 Runbow Pocket - £2.19
  6. 1 point
    Heads up @Julius I'm sure you've applied for the Celebration lottery for the four big panels by now, but it seems they've quietly added a fifth. The 'look back at Kenobi' one, just in case you want to apply for that. Might help with under the counter panel ticket trading if you get into Kenobi but would prefer another one? PS: Bad Batch 2x13, another quality (beautiful looking) ep I adore this show.