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Showing most liked content on 04/12/21 in all areas

  1. 3 points
    When I read your post on Friday, I kid you not, I laughed and then realised we were over a week removed from April Fool's Day. First: the leak of The Last of Us remake. I've been thinking about it over the weekend, and the question which keeps springing to mind is "What the hell are they thinking?", not to mention my continued disapproval of Schreier's reporting stance being that it's fine to leak the existence of secretive projects. Maybe it's just me, but it's very, very rare that the existence of a game is leaked before it's official reveal and actually benefits from it (Mario + Rabbids comes to mind as one of the few examples, and that's simply because people were so against it that it leaking actually had people positioned to be blown away by how it was presented). I think back to Elden Ring's reveal at E3 2019, and everyone just immediately going "Oh, hey, look, it's Elden Ring". Can you imagine just how big that reveal would have been if it had never been leaked beforehand? Instead, I've got friends who are big fans of Game of Thrones and G.R.R. Martin but had no idea the game existed for the longest time, because it never wound up in their social media feeds, because it was expected and it felt like there wasn't nearly as much traction to it as there should have been for a game developed by From Software and worked on (to some extent) by G.R.R. Martin. It's an industry largely driven by hype these days, so yes, I do think you're robbing developers of their moment in the spotlight to some extent if you're revealing what they've been working on ahead of any official word. This isn't to say that a potential The Last of Us remake would be met with applause from all directions, but I know that for myself, even having just played the original for the first time last year and it easily being up there as one of my favourite games, I can totally see myself getting excited if you nail the reveal trailer (and this is a first party PlayStation game, so you know they can at least put those out in excellent fashion). Now, if and when it does get revealed, it's people rolling their eyes and going "urgh, it's The Last of Us". Hell, even just think back to The Last of Us Part II's reveal at PSX 2016 and people initially thinking it was something we'd already seen like Days Gone. So yeah, I'm not here for Schreier leaking these things, even if he does good work in bringing light to the plight of many developers out there. I don't think anyone's even come forward to comment on the leak of TLOU's remake in particular and corroborate it, so I think it was fairly shortsighted of Jason to just outright name it (oh, and as if Naughty Dog hasn't gone through enough over the last year or so when it comes to online drama and The Last of Us). Does the article really lose that much if you don't outright say it? I don't think it would, if you just highlight the fact that PlayStation are remaking a legendary first party game from a couple of generations ago...I don't know. There are a few games that could be in my mind, and I think it's pretty different to found footage leaks where companies haven't done their due diligence in keeping their materials safely under wraps (I'm thinking the Elden Ring leaked trailer from a couple of months ago, or the Harry Potter leak we had years ago now). Yeah, agreed. Again, I played it for the first time last year, and that game holds up really well, not to mention the updates it's had over the last few months which have virtually cut loading times out. One of those where if it was a big visual upgrade beyond what The Last of Us Part II managed I could see it doing well with a reveal trailer, but being shared with us for the first time in this way just completely kills it in its tracks for me. I'm just thinking of the first game in Part II's engine when I read this, and well...anyone who's played Part II understands. But back to the article itself, yeah, I agree with H-o-T in not liking how Jim Ryan has run PlayStation since taking over. The problem with only having tentpole releases and being this risk-averse is that you end up with, well, what cinema (and the box office in particular) largely became over the last decade: a collection of reboots and sequels founded on already beloved IP decimating smaller projects. And don't get me wrong, there are some directors who can still thrive when times are like this (Christopher Nolan and Hideo Kojima are quite alike in this regard I feel), but those are very rare exceptions. I think of how Days Gone flourished in Japan in particular, and I do wonder if Jim Ryan and co. just couldn't give less of a damn about Japan (think it's become increasingly clear over the last few months that they don't give them a second thought), and I think it sucks massively that Sony Bend won't get another crack at it - and this is as someone who hasn't played the game themselves, but I mean, it's a massive first party game which is free on PS+ this month, and has been part of the PS+ Collection for PS5 since launch too? Having only big games just puts too much pressure on the team, but more than that, it stifles creativity. Think about some of the biggest trilogies in film and more often than not you'll find directors and writers working on other projects inbetween, and I think it helps to stave off burnout, but also to just flex other creative muscles and ideas. Christopher Nolan in particular comes to mind again, because between Batman Begins and The Dark Knight you had The Prestige, and then between The Dark Knight and The Dark Knights Rises you had Inception; there's a "one for you, one for me" kind of attitude with it, such as we see with many actors who take up bigger gigs so that they can comfortably work on projects their passionate about (I think of those under the Disney umbrella, and actors like Adam Driver in particular). No doubt Naughty Dog has other things in the works, and so does Bend seemingly, but as a producer and distributor, PlayStation needs to recognise that they're getting in the way of some of the industry's most talented minds. Couple this article with the closure of Japan Studio (what the hell happened to their rumoured Rayspace game? And what's going to become of that heavily, heavily rumoured Silent Hill game, seeing as Keiichiro Toyama left with others some six months before the studio closed to start their own studio?), and I do think it's a bit concerning. The difference in messaging between Jim Ryan and Shawn Layden is scarily different, though, and I do think it's very telling that I can't find a Wikipedia article on Jim Ryan. Make of that what you will. It's very clear today - and I think was to some extent back then - that this was a key part of the internal power struggle which resulted in Layden leaving. There isn't a face to attach to PlayStation these days - Shuhei Yoshida has been given the Lucius Fox treatment, Adam Boyes becoming the CEO of Iron Galaxy, Andrew House stepping down, and of course Shawn Layden stepping away from PlayStation. Don't get me wrong: Jim Ryan is a terrific businessman, even if he does say some silly things at times. I still think PlayStation is doing the right thing by focusing on single player games, partnering with studios like Jade Raymond's, and still (for now) being the dedicated home console of choice for most of the big Japanese developers, whether it be marketing deals, timed exclusivity, etc. I still care about the games first and foremost, and for now and the foreseeable future, they're still going to be there. And, of course, it's on Mumbauer and his team to quite an extent that it would have been a TLOU remake (my first thought was genuinely that this was to get to grips with a new engine), as they're the ones who proposed it, but what does it say that they seemingly proposed a remake to a game less than a decade old, and not in the greatest need of it? I guess the underlying message to the article is that it hints not that PlayStation are demanding these games, but that their own internal teams are playing it safe to some degree, which is even more concerning to me. Also, I'm more surprised that they didn't propose an Uncharted remake (which in my opinion needs it much more than The Last of Us, because that game definitely feels aged) or spinoff, and I don't understand the surprise that a TLOU remake would end up at Naughty Dog. Like...yeah, that does seem like it was pretty inevitable. I haven't seen it here, but obviously elsewhere, this has renewed the beaten to death console war narrative. Xbox is doing interesting and different things to PlayStation, as is Nintendo, but I suppose my main concern with Xbox and their single player games in particular right now is how their new studios are actually going to be managed. Buying up studios left and right is going to count for nought if they aren't effectively managed and overseen, and while I want to see them do well, I do think Phil Spencer and co. have a lot to manage over there, because unnatural growth is almost always going to result in some growing pains. We'll have to wait and see, but I hope that Playstation doesn't make a mistake in turning away from what made the PS4 such a runaway success. While I do think quite a bit of Schreier's article is spiced up for obvious reasons, the messaging in Layden's E3 2014 speech I'm sure went pretty under the radar back then, and sounds like generic E3-presenting stuff, but is very different today to the direction they seem to be taking today. Whereas the PS4 seemed to be a place to experiment and grow, the closing of Japan Studio and the secret San Diego team at PlayStation effectively going bust before it was ever made official, never mind all of the internal changes leading up to the release of the PS5, has made for a bit of a rocky ride, looking in from the outside at least. Hopefully it smooths over soon. Good to hear you're enjoying it! If I'm not mistaken, I think @WackerJr has also been looking at playing that games over the last few months. I picked it up myself back at launch but it's just been gathering dust on my shelf as other games have taken precedent and I've got busy with other things, but maybe I'll get to it after Yakuza 6! Managed to find the buried thread for it from last summer.
  2. 3 points
    "Crush it with the inside of your thighs!" I mean, Ring's commentary is a minefield of accidental innuendo, but that one made me drop the Ring-con (it was in between said thighs) in laughter! Inadvertently made me take a five-minute break because I was having one of those laughing fits where it actually starts to hurt. Although that might have been exacerbated by the previous excerise. 17 days in now, I'm on World 5 now. The "Mountain Climber" exercise I was introduced to today is the first time where I couldn't pull it off. It was excruciatingly exhausting! I don't like it one bit! Had to cut my session short because it left me gasping for breath. I apologise, squat exercise, there are far worse things for me to attempt.
  3. 3 points
    Can we not fire needless shots, please? Respect other people's preferences.
  4. 3 points
    I've heard amazing things about this game. I'm tempted to buy it given that it's 50% off. @Zell Not sure if I've mentioned it before but 13 Sentinels is supposed to be an incredible visual novel, with light gameplay elements too.
  5. 2 points
    Time to get moving! I've just spent the past few days burning through Blast Corps on Rare Replay. What an absolute gem this game is. Even to this day it is still a super unique experience. Like B-K, it's been a number of year since I've played this, must be at least 15. The game holds up incredibly well considering its age and the fact it's a very early 3D game. The amount of variety on offer in terms of challenges and different vehicles is solid, and I think it took me about 8-9 hours to gold every stage on Earth (just got a couple of the extra planets to gold now, but they are much harder). I think the challenge the game offers is what really struck me this time round. It is expertly balanced, ramping up steadily as the game progresses but never into the realms of impossibility. Some of the carrier missions are very tough but there's always the belief in the back of your mind you can do a little better, go a little faster or get rid of that building a few seconds quicker. Golding some of the racing stages or building destroying stages, where there is no carrier, encourages you to really master the controls and find the perfect run in each level. There were instances in the races where I was shaving 0.1 seconds off my lap, every lap. I love that kind of stuff! And the handling (for the most part) is very good. The game is absolutely chock full of secrets to find in order to unlock the post game content, and while I remembered where most of the satellites or scientists were, there were a couple of occasions where I really had to search high and low to get them. I'd also completely forgotten about the Pac-Man inspired levels, which were a great surprise towards the end of the game. The variety in the missions is definitely a big plus for this game. Don't feel like stressing out over the harder carrier missions? Do a couple of races or wander around a finished level looking for secrets and demolishing the remaining buildings. The amount of freedom the game offers is something that is rarely seen in modern games. It took me a good few goes on some of the final carrier missions and some of them are long, like 10-15 mins long and if you mess up right at the end, there are no checkpoints or save states, so it's right back to the start you go. That really adds to the rewarding feeling when you finally do it. Oyster Harbour is a fine example of that. You have shoot a hole into a bunch of buildings to give yourself access to a crane from the start. Once you get there on foot, you have to lower TNT from a crane onto a bridge, then hop into a bulldozer and put some blocks into the ground, but two of them are hidden so if you don't get them, you're done. Following that you have to line up three boats, two of which are quite far away. Do them in the wrong order, you're screwed. You also have to take your bulldozer with you or you don't have time to run back. Then finally, once the carrier is safely across the water, it's a mad-dash back in the final boat for some TNT stranded on an island so you can demolish the final building, which your bulldozer is too small to tackle. It's here where the game really shines, learning the levels and then finally being able to do everything as quickly as possible. There are countless other examples where you're hopping in and out of different vehicles to clear the path quickly and effectively. A couple of levels see you starting in a train with a great view down a valley with the whole level mapped out before your eyes, a great way to build up the tension as your mission begins. The J-Bomb is undoubtedly the best vehicle of destruction - a huge mech suit which slams down on buildings from above. A couple of other smaller mech suits allow you to summersault and jump into buildings from the ground with satisfying 1-up like noises as they crumble. All your traditional construction vehicles are there as well. The Backlash, while a novel idea, is the only one that is genuinely frustrating to use. It's weak at the front and powerful at the rear meaning you have to powerslide your way into buildings to down them quickly, and I can just never get this right. This was the only real moment of frustration as I just couldn't see the link between what I input on the controller and what happened on the screen. I often ended up missing, do too short a slide or too long a slide. Horrible when the clock is against you. The little voice overs have been engrained in my memory from childhood and the OST is still just as good as it ever was, especially Simian Acres. A Banjo before Banjo. Fits perfectly with the "Mid-Western" vibe the game has. Also reminds me of Cotton Eye Joe, which I'm almost certain was the inspiration. Overall, Blast Corps is a classic. A game that stands up extremely well to the test of time and is just a hell of a lot of fun to play while providing a solid level of challenge. It speaks volumes about the sheer talent that was situated in Twycross in the 1990s that this, essentially a B-tier project, managed to accomplish so much. It's an easy 10/10 from me and I'd recommend everyone who hasn't played it to at least give it a go if you can, there is truly nothing else like it. You're just trying to impress me.
  6. 2 points
    I've heard of consoles with batteries failing, causing them to lose the internal clock, meaning that you need to reset it every time you play, such as with the Dreamcast or GameCube. But for an internal battery to fail, and then require you to connect to a store which might not even be there one day, lest you not be able to play physical games? That's just flawed design... or, it could even be construed as planned obsolescence, if it never gets patched, and even if it does, it's not an ideal solution. I look at the library of PS4 games which I built up over the years, and there aren't even than many games in it which I genuinely want to play any more... That PS4 tower... will likely have half of the games sold from it, then whatever is left from the PS3 games can go alongside them, as that's probably a better use of shelf space. Yakuza Collection, Capcom games (Resi, DMC, Monster Hunter) Bioshock, NieR Automata, Shenmue I&II + III, God of War, InFamous Second Son and a few racing games. Those are what I'd choose to keep, as everything else, I don't really have any desire to play. - - - - - PS3 games, there are a few which I'd like to play... again, I'd maybe keep around thirty, as there are some good games on the system which I never bothered to play. Vita... well, I'm sure there are a few games on the system, mostly digital PS1 games, they might get some play time on the PS Vita TV. PSP... I have a PSP Go, I got it in some kind of giveaway years ago, nice machine, it came with some games, I like the console more than the original release, even though it's all-digital. - - - - - Once the stores go, I'll still have use for them, but I won't be trawling through like I did when the Wii had its Shop Channel deactivated. I might have a quick look though, see if there's anything that I really want for the consoles digitally, but I'm done putting money into consoles with uncertain futures. To that end, I can't see myself buying a PS5, or even an Xbox Series X for that matter, and I'm fine with that. I'm grateful for the games across the various Sony Playstations that I got to play over the years, but I have very little nostalgia for the platforms. It can be troubling, acknowledging how disposable gaming has become, along with all other forms of entertainment, especially if you really value it as well, but it can also be refreshing, forcing you to really weigh up what you really value, out of all this content. Ultimately, nothing lasts forever, though I understand the drive of people who want to preserve all of it, for as long as possible, so that others might still gain some enjoyment from being able to experience these titles in the future, even though these games are just distractions, as with all forms of media, they certainly serve a purpose. It's nice to be able to enjoy them, for what they are, and to escape into these digital realms, for a time. In the future, I expect people will experience these games in any way that they can, in whatever form they are preserved in. If games still remain playable, you can almost guarantee that they will still be played and enjoyed for quite a while.
  7. 2 points
    A thread bump to highlight a fantastic game we played in the 66th Podcast episode, where we killed Nintendo franchises until only 9 remained. Now with visual representation of the omissions.
  8. 2 points
    And now my Palico has become a minion of the damned
  9. 2 points
    Played a couple of hours of 13 Sentinels and I'm enjoying it so far. The combat in the game isn't the most engaging yet but as I'm mostly just playing for the story that's fine. The story itself is being told out of sequence, jumping from point to point so it's quite interesting trying to follow everything and piece together what's happened.
  10. 1 point
    Ohhh boy, I had a lot of time left after finishing the 7th palace Had to pretty much sleep through two weeks 'cause there was nothing left to do... Compendium is now at 98% and according to a list I found I have to wait until I'm almost done with the story and NG+ to complete it. Other than that it's now just a matter of finishing the game. I also looked up how to create a powerful Persona and I found a useful guide. After a bit of fusing (and spending a shit ton of money) I'm now a proud owner of a level 99 Persona that can absorb a few elements and has a super strong physical skill. Haven't used it, yet, but it should carry me through the remainder of the game (I also have another level 99 Persona with access to a few elemental spells just in case).
  11. 1 point
    Fixed that for you. Only a little sorry for that open-goal.
  12. 1 point
    But only in the extremely unlikely situation that Sony turns off the server the clock check with without issuing a patch (The PS3 and PS4 can be updated via a usb stick so the patch can live beyond the servers). It's about as likely as Microsoft turning everyone's games off unless you subscribe to Game Pass.
  13. 1 point
    I can't speak for others, but I'm thinking of publishers. Developers can definitely fall into a genre they excel at, but I can't help but notice that Sony are slowly narrowing the kind of games they give the go-ahead over time. You mention some of the games in the PS4 era, but I can't help but notice that it's, well, noticeably less than the PS3 era (and the PS2 era before that) Back then, I was under the impression that it was because of increasing difficulty and costs when it comes to game development over the past decade, but if this report is accurate, it shows that Sony are starting to think that only multi-million smash hits are worth investing in. Which sounds fine from a purely business point of view, but fans who only have access to a Sony console for whatever reason, as well as developers that may want to work with Sony on a project, they may find themselves suffering as a result. It's actually quite similar to The Pokémon Company's worrying steps in regards to what they helped to fund over the past few years. Outside of the main Pokémon games, what Pokémon titles have there been that didn't have some kind of microtransaction stapled to them? Not many. It's gotten a little better, what with Rescue Team DX and the upcoming New Pokémon Snap, but it's not as varied as it was back in the days of the DS. I can't help but see similarities between that and this direction Sony is taking. And it's not good.
  14. 1 point
    Are we talking about Sony as developers here or publishers? It's hardly uncommon for studios to find a genre they groove with and stick to that. But as publishers they actually published fairly diverse things during the PS4 era that aren't story-driven third person action/adventure; Drive Club, Knack, MLB, Dreams, Sackboy, Everybody's Gone to Rapture, Unfinished Swan, Everybody's Golf etc. Is it weird TLOS is (was?) being remade? Sure, a little. Is it surprising? No not really.
  15. 1 point
    Honestly its bad enough that shutting down the servers stops games from being able to be downloaded... the fact that there's a potential that you will not even be able to PLAY the games one day is something else. Something I really like about the PS3 is the library of PSOne Classics. Acquiring original Playstation games online through physical copies is becoming rarer and rarer though the PS2's backwards compatibility does leave the PS1 library quite playable. I had a look on eBay and there's only one person selling a Playstation copy of Metal Gear Solid for about £30. Or you can buy a digital version of the game off PSN Store and play it on PS3. Now, I feel like a good bunch of the must play PS1 classics are available outside this in some form now. The Crash Bandicoot and Spyro games have all been remastered by Activision, Final Fantasy VII has seen re-releases on modern consoles as have its two Playstation sequels, Metal Gear Solid got a remake on the Gamecube and also got released phsyically on the PS3 and Castlevania Symphony of the Night has been released on PS4. But thats beside the point, once the PSN Store goes down the only chances of getting these PSOne games, especially if they haven't been rereleased by their original creators, is either to track down original Playstation copies of the game or emulate them. Playstation discs also show their age sometimes, I have a copy of Croc: Legend of the Gobbos on Playstation but could never get past the first boss. That's not to say I couldn't beat the boss because I could, but the game always froze after beating the boss, rendering the game unplayable. PS3 is the only way to be able to play Xenogears now I think because you can create a US account and download it from the US store and play it on a European PS3. I bought Symphony of the Night and Crash Team Racing on PSN and after learning about these it does put a bit more pressure to finish SOTN knowing that one day I won't be able to play it again because the console doesn't let me due to a dead CMOS battery. Honestly, Sony's current decisions are putting me off from wanting to get a PS5, the fact that they're hard to come by doesn't help that right now. But a PS5 might be the only way to play PS4 games in the future.
  16. 1 point
    So there's that new Mamoru Hosoda film coming this year. So it's Hosoda's third attempt at the Digimon Movie after Summer Wars I kid (kind of), but hey, if it ain't broke I guess? We best see a King Kazma cameo is all I'm saying. It's a collaborative effort between Studio Chizu and Cartoon Saloon (The Secret of Kells, Song of the Sea, The Breadwinner, and Wolfwalkers), and they're bringing in former Disney animator Jin Kim for Belle (the pink-haired titular character), so I feel like Hosoda is really gunning for an Oscar win. And, more seriously, it looks like Summer Wars meets Beauty and the Beast to an extent. Which...is intriguing. Loved his previous works (think the only one I haven't watched is his One Piece movie, but as someone who doesn't watch or read One Piece, I guess that makes sense!), and so I'm very excited for this
  17. 1 point
    ...and the boss was, too. Talk about multiple phases SP Adhesive 3 is so OP...been playing the game on hard for quite a while and only once had some difficulty when Joker got enraged and attacked an enemy who reflects physical hits...immediately dead. With SP regeneration I can just spam healing spells with Makoto and every fight ends in a victory. The boss of the 7th palace just took way too long. Now I'm waiting for the end. Still have 3 ingame weeks, to go. Already cleaned up some trophies (fishing, infiltration tools, books, video games and also the infamous Passionate Listener trophy ). A few more requests, the Persona compendium, the final two confidant ranks (which I assume/hope I'll max out soon automatically sometime soon) and the story related trophies are left.
  18. 1 point
    I mean, I like a Vita joke as much as the next person, but that did feel like kicking a guy while he's down, @Ronnie. It may be kinda niche, but it's a fantastic way of playing old PS1 games.
  19. 1 point
    After checking this out it does indeed sound good, and well received. It is the sort of game that you have to wonder if it might come to Plus though, or get even cheaper down the line.
  20. 1 point
    Translated from an interview Nikkei did with Furukawa: https://www.videogameschronicle.com/news/nintendo-says-it-will-focus-on-more-original-game-series-in-the-future/ So more original IPs are a focus, new hardware should bring something new to the table and the Switch is still in the middle of its lifecycle (although I'd say a Switch Pro can definitely help to "extend the lifecycle").
  21. 1 point
    Upon a recommendation of a friend, who introduced me to Prison School and in turn I tried to get her started on Seven Deadly Sins, and then Assassination Classroom - excuses ranging from "I haven't gotten round to it yet" / "I forgot" (when she was off work for 2 weekz) / "I will after I've watched all of Breaking Bad" / "I'm rewatching* Akame Ga Kill" So giving that a try, enjoying it thus far, feels familiar and somehow fresh at the same time. *REWATCHING?!
  22. 1 point
    Yeah it doesn’t sound anything like it, just business as usual for a game developer. Either there is something more to this or they’re just trying to sensationalize the fact that Mike Mumbauer and some of the team have left which again, is totally normal. I have Mike as a connection on LinkedIn and have been wondering for a while where he’s going, didn’t expect to see such an odd story related to his leaving Sony. I’d say this is more a case of doing something that can be ramped up quickly and probably was probably intended as a PS5 special edition rather than a full on remake. It makes sense for a new internal team to work on something like that and get used to tech and production pipelines than go straight in on a bigger project.
  23. 1 point
    A few people in the media spotlight have died recently which of course gives some people on social media the right to say whatever hatred they have straight out. It doesn't matter if someone died less than an hour ago off they go spouting whatever on twitter, reddit or wherever. The Dalai Lama's right, anger shouldn't be welcome. It's a negative and destructive emotion that in the end leads...nowhere.
  24. 1 point
    I don't think Naughty Dog themselves pitched the idea. But the reason is pretty obvious. It's money. It normally is when it comes to games. Sony have themselves a smash hit in The Last of Us and they want to milk that cash cow as much as they can. It's the same reason why Nintendo are doing a straight-up sequel to Breath of the Wild, not to mention commissioning Koei Tecmo to make a Hyrule Warriors sequel that serves as a prequel to BotW. That said, it's not seen as blatantly greedy because at least fans will get a new game out of it and even a BotW sceptic like me got some fun out of it. Age of Calamity is legit fun. The difference with this is that a theoretical remake of such a recent game shouldn't cost nearly as much as most remakes. The Last of Us still holds up as far as it's production values go (I don't care for these kind of games, but that's besides the point). A remake wouldn't really bring that much to the table. It'd look as good as the second game while maybe bringing a few mechanics to it. But yeah, because it's so recent, there's not much that would feel different. You'll never get a remake that feels fresh out of it. You want remakes that do this well, just look at the likes of Wonder Boy: The Dragon's Trap. When this remake came out, the original game was 28 years old! And I legit think it's the gold standard for video game remakes. It's one of the most beautiful games I've ever played. (Seriously, seeing it in motion is something else) Pokémon Mystery Dungeon: Rescue Team DX is another good example. It's impossible to apply that kind of radical shift to The Last of Us, doesn't matter how good your development team is. It's far too soon. So yeah, big profit with relatively little effort is the reason for this.
  25. 1 point
    Hey! Do you like 2D platforming? If so, you might like this review! Horned Knight N-Europe Review You may have noticed a cheap game called Horned Knight on your local eShop, since about a month or so ago. You may have wondered if you can shovel through some dark ghouls, or even some hollow ghosts and/or goblins. If you did, boy did I write the review for you! Quick, read it while it's hot, or else you may, like, read it while cold, and that would be a shame.
  26. 1 point
    Completed a new armour set for me and my doggy....was slightly annoying as main item required can only be got from Meowcenaries. (Bit more grinding to have my cat matching) The hunter armour set has Rapid Morph level 2 skill which is perfect for me as a Switchaxe user. And I got a tailisman to take it to level 3
  27. 1 point
    Bought 13 Sentinels in the PSN Spring Sale. Always been interested by it and I’ve heard that the story is excellent so I’m looking forward to jumping in. I love it’s art style as well.
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