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Showing most liked content on 04/19/18 in all areas

  1. 4 points
    Should be IN! for tonight. Highlights from last time will be somewhat delayed though I'm afraid. You can blame this guy:
  2. 3 points
    A lot of Dreamcast talk in here recently I see. Nice that SEGA haven't completely forgotten it either: I've been tempted to dig mine up for a bit of Space Channel 5, but that also means setting up the old CRT and I really can't be arsed with that! Probably should at some point though, see if this stuff is even still working. After my Wii went tits up, I'm now wondering about the rest of my retro consoles.
  3. 3 points
  4. 3 points
    I was lucky with my delivery and ended up getting the game last Saturday, have been glued to it ever since. Amazing game. Not sure if it'll end up being the best entry in the Yakuza series, but it's certainly in contention, and seems to be a great send off for Kiryu & Co. regardless. It does quite a lot of stuff differently to previous titles though and is missing some of the usual mini-games and features which is slightly disappointing. Probably not quite as much comedy either (although I'm yet to do many subquests, which is traditionally the main source of laughs in these games) having said that, I did do one the other day which had me in hysterics. There have been some really funny scenes involving baby Haruto as well, who is seriously cute. Oh, and the cat cafe stuff of course, very much my cup of tea. Anyway, I'm just super glad that Yakuza 6, and indeed all of the mainline entries finally made it to the West, to experience this truly amazing series. Here's hoping Fist of the North Star will do the same.
  5. 3 points
    Alright, Nintendo. Time to follow suit and add Battle Royale to Animal Crossing mobile. They already added loot boxes, so...
  6. 2 points
    Take the PS4 into the showers with you and yes it will.
  7. 2 points
  8. 2 points
    Time to trade in your Dreamcast and get a Mega CD
  9. 2 points
  10. 2 points
    I wouldn't be surprised if the original Splinter Cell trilogy and the rest of 360 games get announced as backwards compatible at E3. Ubisoft are heavily hinting at Sam Fishers return and there was another rumour going around that Microsoft would have the marketing deal for it. What better way to celebrate the return of the franchise than allowing you to play the old games. The original game was something very special at the time. The other console versions that were eventually released just didn't match up to the original Xbox version of the game.
  11. 2 points
    Just picked up a steel case edition of Splinter Cell Conviction for £3... annoyingly both Double Agent and Blacklist are £2 each, and better games, but neither is back compat. Unsurprisingly no Panzer, so I'll get that digitally when my Xbox wants my money
  12. 2 points
    I think they are £8.99 each. You're picking the best Panzer Dragoon game ( at least in terms of the on rail shooters ) to play. I hope you enjoy it. Plus, you get the original game with it as an unlockable. Bonus! You should have seen it the day it got announced. No kidding there were a bunch of copies on sale early Tuesday morning but once the news filtered down that it was backwards compatible there was only 1 left at lunch time. I imagine the price will start coming down pretty fast once the novelty has worn off. Both Conker and Orta usually got for about £20 so this announcement has definitely had an effect on the prices on eBay.
  13. 1 point
    Trust me, you weren't the only one. You would not believe the amount of barrages I got thrown at me.
  14. 1 point
    Bah! I hate trophies where you have to play for consecutive days.
  15. 1 point
    Yes, but only if you pray to Kaz Hirai immediately after the third shower for three consecutive days will you earn the platinum trophy.
  16. 1 point
    I'll have you know I have 2 showers a day! If I have 3 will my PS4 run quieter?
  17. 1 point
    We’ve got E3 leaks! ...
  18. 1 point
  19. 1 point
  20. 1 point
    Oh sure 6 red shells and a Blue! You guys are totally not over the top!
  21. 1 point
  22. 1 point
    Yeah, it's usually pretty quiet.
  23. 1 point
    Just got in from work to find my copy waiting for me. My PS4 sounds like a jet engine while the game is running. It's clearly pushing the hardware.
  24. 1 point
    That WCW Mayhem PS1 game I bought came today so I'm just trying it now. ...its pretty terrible!
  25. 1 point
  26. 1 point
    Next League Night: Tonight 8pm Room 1: @BowserBasher is host @Glen-i @BowserBasher @viceview51 @RedShell @S.C.G @Nicktendo (maybe) @Nintendo Fan If you're gonna be a few minutes late (about 5 minutes), @Nicktendo, let us know so we can wait for you.
  27. 1 point
    I'm pretty sure the last Ubisoft game I got was Zombi U back near the beginning of the Wii U's life! Pandora Tomorrow on Gamecube is the most 'recent' Splinter Cell I've played so I have no idea how the franchise currently stands but the obsession with making everything open world needs to stop. I can't even bring myself to play Metal Gear Solid V because of the open nature of it and just how long it apparently is For me, more linearity can provide a much greater focus and a more fine-tuned experience as the developers can perfectly lay out interesting scenarios for the player to figure out rather than having to try to account for countless different outcomes and strategies. Obviously I can see the merit in giving the player huge amounts of freedom but not every game needs to have it.
  28. 1 point
    Haha. It's certainly a possibility. I have been looking at Xbox One X bundles, new TVs and listening to a lot of Halo music over the past week...
  29. 1 point
    I blame Brad. I was listening to this weeks episode of Frame Trap and he said he was desperate to get a 2D Castlevania game. It's all his fault.
  30. 1 point
  31. 1 point
    The Verge review: An incredible learning tool, that's a blast to play
  32. 1 point
    It should work no problem with the Analogue Super Nt if you were considering one of those.
  33. 1 point
    Aren't they re-releasing COD:MW2 with just the campaign and no multiplayer? Maybe they are hoping people buy both, one for the campaign and the other for the multiplayer?
  34. 1 point
    I'm gonna try to make it tonight. There's a possibility I could be a few mins late, depends on the traffic.
  35. 1 point
    Well, bearing in mind that I've also added to my Neo Geo Pocket Color collection recently, it's not going to be my turn again for quite a while now I reckon. Mind you, if this Super GameBoy 2 doesn't work on my Pal SNES then I will be considering one that does later on down the line, not immediately though, that's for sure. I reckon @Hero-of-Time will be next with a load of Dreamcast stuff or maybe some original Xbox games... ...complete with an Xbox One purchase of course. Although @Happenstance I think you might end up adding some more titles to your Saturn collection sooner than expected, it's a really tempting system to collect for. Place your bets now!
  36. 1 point
    No I'm the same but I know we are definitely in the minority.
  37. 1 point
    We seem to take it in turns to have our retro game purchase flourishes. Who's next on the list after me and SCG?
  38. 1 point
    It's been far too long since I've posted an update here, but I think I have quite a bit to say about the games I played in February and March, and have had to put it off writing this up for quite a long while because of how long I thought it might take. After this update, I might not be around in this thread for a while so that I can focus on my exams, but afterwards I plan to return with more detailed and frequent write-ups of the games that I've been playing. Anyway, let's get to it: February 3. Pokémon SoulSilver Version (2009) Pokémon SoulSilver is the 2009 Nintendo DS remake of Pokémon Silver, which was originally released in 1999 for the Game Boy Color. You know the drill for Pokémon games at that point in time: standard coming-of-age affair, with gym leaders to beat and an evil team to take down while catching and raising your own Pokémon. The remake features a great number of enhancements (such as the popular walking Pokémon feature, as well as the introduction of a Pokémon sports mini-game tournament in Pokéathlon) over the original versions, a number of which make a return from Pokémon Crystal (2000). Somewhat infamously, SoulSilver and HeartGold came bundled with a Poké Ball inspired pedometer - aptly dubbed the PokéWalker - which would allow players to earn experience for a Pokémon transferred from the game to the device, and also gave them the opportunity to find items and catch Pokémon on the go. Who said gaming couldn't be healthy? Growing up with the special anime episode The Legend of Thunder, I became especially intrigued by the Johto region and its inhabiting Pokémon, but, due to circumstances at that time (and with the Game Boy line being phased out entirely in favour of the DS), I was unable to take my first pixelated step in the Johto for the longest time. However, in my final year of primary school, this was put right by the release of the DS remakes, which hold a very special place in my heart. Returning to this game for the first time since launch (after making sure that all of my Pokémon had been transported to a different game!) was something that I was eager to do, but also worried about: how would one of my favourite games hold up nearly eight years after my original playthrough, with that rugged layer of nostalgia having peeled away with my own maturity? As I would go on to find out: quite well, but by no means perfectly. These games have a lot of issues, many of which arise from Game Freak's seemingly stubbornly intent on keeping almost everything the exact same as they were in the original games when it comes to remakes. Level scaling in particular could be very frustrating, going from being overpowered in one battle to severely underdeveloped in the next, and this was especially noticeable in milestone battles such as those with gym leaders and Team Rocket higher-ups. Though these could be easily worked around through some smart battling or a little bit of grinding, it doesn't make sense to be feel so tamely powered, considering that I battle every trainer I can. Likewise, there is an almost condescending over-dependence on HMs, as was the case with many of the early main series Pokémon games, which at times brought my journey to a standstill, requiring me to do some backtracking and, occasionally, to swap out a now core member of my team late on into the game. How was I to know that Slowpoke can learn Surf and Whirlpool, but not Waterfall? The game's writing also seems somewhat generic and bland when compared to Diamond, Pearl and Platinum, which accurately portrayed the conversational tone of NPCs (Cyrus' unrelenting anger, frustration and eventual madness comes to mind), and having a cover legendary have virtually nothing to do with the main story (and have no worthwhile backstory, either) seems something of a waste. The allure of visiting a second region in the post-game in Kanto has also lost a lot of its appeal, with the above problems becoming substantially more noticeable here, meaning that you're likely to be underlevelled by the time that you reach what is presented as the game's true final battle. Those things being said, this game does have a lot of good things going on, too. The most noticeable, for me, is that seeing Kanto and Johto in Generation IV's 3D engine with new sprites/models and hearing new takes on classic Pokémon music means that this game - as much as any other Pokémon game - is filled with heaps of visual and musical charm, meaning that you'll likely find your character just standing around in a park or in a building being taken over by the evil team just to take in the positive atmosphere. Your rival, Silver, has an excellent arc in the game, from Pokémon user-and-abuser to someone who has found his own peace and purpose by realising the wrongs in his own actions by the end of the game. The optional side/post-game is also very extensive, ranging from learning about ancient ruins to competing with others in an Olympics-inspired group of events in the aforementioned Pokéathlon, where it's surprisingly easy to lose track of time. Overall, while by no means a perfect game, Pokémon SoulSilver manages to capture some of the charm of the original games, whilst adding a slew of new features for its audience to make the game feel like something a bit more than a bog-standard remake. Rating: 7.7/10 4. Pokémon Ranger: Shadows of Almia (2008) The other game that I played in February was Pokémon Ranger: Shadows of Almia, which was originally released on the Nintendo DS in 2008. As with the first game, players make use of the stylus to draw rings around Pokémon in an attempt to calm/temporarily capture them, in the role of a Pokémon Ranger, this time set in the region of Almia, though this time around, the player begins their journey at a school for budding Pokémon Rangers. The game introduces the majority of the 107 Pokémon first seen in the Sinnoh region in Pokémon Diamond and Pearl to this spin-off series, as well as having Pokémon available in the previous game make a return. I believe this was my third playthrough of the game, and it is a relatively short game (clocking in at around 13 hours, almost double the time that I spent playing its predecessor back in January). However, with some evolution evident in all of the major mechanics when compared to the first game, and with the addition of optional side quests to increase your advantages during a capture, the game certainly felt much longer than that, and I think that goes to show that this game is very tight mechanically, and has a great feedback loop. The game also has a main story which, in my experience, is far superior in writing and plot points when compared to the original game, with a number of well-written characters and sequences springing to mind, though some parts of the story might be very predictable. It also features a number of callbacks to the previous game, which is always a nice touch in Pokémon games, as it offers a great sense of continuity. There isn't much that this game actually does wrong, besides having a soundtrack which seems great while playing the game but is easily forgettable otherwise. Rating: 8.0/10 March 5. Donkey Kong Country Returns (2010) 2010 saw the release of Retro Studios' first attempt at a Donkey Kong Country game - fittingly titled Donkey Kong Country Returns after a series hiatus of 14 years - on the Nintendo Wii. This is a game that I played with the Wiimote - which is what I would argue the game was designed to be played on - with my little brother, and we had fun playing it. Levels are challenging; there are tons of things to collect outside of bananas, and a fair share of subsidiary challenges besides the goal of just completing the level; the music, at all times, adds another layer to levels; and, for the most part, it's got some very well designed platforming areas. However, there are quite a few issues that I have with this game, first and foremost being the controls - in particular, shaking the Wiimote to roll. I lost count of the number of times that a relatively simple platforming area meant that we would die simply because the Wiimote mistook a very, very slight motion for a shake, and we would perilously roll to our dooms. Some levels require navigation of a vehicle, which is perfectly fine in a mine kart - feeling deservedly and fairly challenging - but extremely annoying in a rocket cart. Perhaps it's the fact that this is my first Donkey Kong Country game, but it is difficult enough to fly in a straight line in one of those things - let alone successfully arch up and down through a sequence of looping flames - almost to the point where it feels unnecessarily frustrating to navigate, and play becomes tedious more than it does rewarding. Perhaps it's the fact that I played with a Wiimote - or on the Wii at all - so I'll be aiming to return to this game again one day with a different control setup to see if the problems I have with the game persist. I'm excited to play through Tropical Freeze at some point, so I was gutted that I didn't have a better experience with this game. Rating: 6.5/10 6. Pokémon White Version (2010) The dark and foreboding grunts of an organ are loudly shrugged off, before a golden castle - brightly lit in the surrounding darkness, with a pinkish-red halo - emerges into your view. The vocal chords of a choir continue to rise and fall as we hear three notes from a piano repeated again and again, each time closing with a brief pause to allow a bell to ring. A large man draped in regal robes in a light gold hue, with long green hair and a crown between his hands, slowly steps - purposefully - across a rich blue cloth as he approaches an elevated throne. His peers, with their long headpieces, kneel before him, each in a different colour of robe to one another but all appearing just as noble. His noble peers are old, each with some combination of snow white hair, moustache and beard. Sharply edged and with five points, the golden crown works its way closer to the throne, the large man carrying it having one eye red, and the other eye hidden behind an angular monocle with a red viewing glass. The throne is empty, and the man turns, preaching to his six peers, who rise to carry the cloth of the golden robe gathering behind their Chosen One as he stoically proceeds to the throne. With similar green hair to that of the large man carrying the crown, the blue-eyed man closes his eyes for a brief moment, memories of playing with his friends in his childhood vividly appearing in his mind. The large man now lifts the crown high above the Chosen One's head, the choir getting louder now, as his pink- and yellow-haired carers watch from afar as the crown is carefully placed atop his head. Rising, the young king raises his hand, silencing those around him, as a drum is beat and the strings of a violin eerily screech to a drawn out halt. You'd be forgiven for thinking I'd described the opening to a JRPG with a medieval setting. What I am actually describing is the prologue sequence players first saw when opening Pokémon Black & White for the first time back in 2010, which set up the darker and more mature tone - relative to previous and consequent main series entries - of the game perfectly. That should have been the first sign for Pokémon fans that this was - simply put - a different type of Pokémon game to what had come before. Yes, gym leaders are present as always, and remain the milestone battles of your journey, but they're integral to the story more than they have ever been before, which pays off in spadefuls at the end of the game. The typical coming-of-age Pokémon story is present, but this time around - as a sixteen year old as opposed to a ten year old - there are some heavy handed questions for the player about the morality of Pokémon: is it right to use Pokémon to battle? Do Pokémon even want to battle? Or Pokémon be freed from the shackles that are their Poké Balls? This is the goal of Team Plasma, who wish to liberate Pokémon from their trainers, and we learn about their goals - and of N, who I'll get onto in a moment - very early on in the game, and encounter them on such a frequent basis that it doesn't feel like our journey as a trainer is entirely separate to our duel with Team Plasma. It doesn't feel like a total change in direction for the story when they turn up, and, as a result, we get what I think to be the most cohesive Pokémon experience (as a trainer) to date. The newly crowned king you see in the above video is N, a mysterious man around twenty years old, and he serves as something of an anti-hero in the game, and to great aplomb. He makes the player and other characters in a stellar cast question their own motivations - and can even supposedly talk to Pokémon - but, ultimately - even though he is the king of a seemingly evil team - he simply wants what is best for Pokémon, and is willing to do whatever it takes to ensure their happiness. You have two rivals in this game: Cheren and Bianca. Cheren starts out as your typical Pokémon rival akin to Blue and Silver, wanting to become the Champion and to be the strongest Pokémon trainer there is, whereas Bianca sets out on her journey unsure of what she wants. Both of these characters develop and find what they're really after, even if they were (or weren't) certain of what that was at the outset of your journey. What this game does so well is that its focus is purely on storytelling and developing these characters, giving them an arc that is difficult to not find some part of yourself in, and it guides you through this story in an almost entirely linear manner to allow for these stories to be told. I think this is where some most main series Pokémon games stumble: the entire game is a toss-up between story and adventure, as opposed to a focus on just one. It's difficult to invest in monotone, one-beat characters, and I applaud Game Freak's decision to risk creating multifaceted and complex characters with these games (and, as I hear, their sequels, which I've yet to play). This game is paced superbly. As soon as the game starts, you're in your bedroom choosing your starter Pokémon, and within minutes you'll have battled your rivals and started on your journey, and the game pretty much steamrolls to the end, but it isn't a constant thing: it's a slow build which pays off in dividends at the end of the game. Battles - of any variety - are fast. The experience your Pokémon gains is tied toe the difference in level between your Pokémon and the opposing Pokémon, with a Pokémon of a higher level than your foe's receiving less than a Pokémon that is a lower level than the foe would, meaning that grinding is kept to a minimum. The user interface throughout the game is incredibly intuitive. Whilst HMs are still present in the game, at no point did they feel like a hindrance to the journey that I was on: I taught Beartic Surf because I wanted to, not out of necessity. Perhaps most importantly for the pacing - and for the sake of the story - something of consequence happens on almost every route, landmark, or settlement, whether it be an encounter with your rival, Team Plasma, or a gym leader - in fact, more often than not, you're running into all of them in the same area! Music is something that's very important to me, especially when it comes to films and video games. Sadly, the music in this game isn't that strong in the first third or so of the game, but the score, like the story, slowly builds, and it crescendos - just like the story - in the most epic of ways at the end of the game, thanks to the compositions of Shota Kageyama, Junichi Masuda, Hitomi Satō, Gō Ichinose, Morikazu Aoki, Minako Adachi, and Satoshi Nohara, and the arrangements of Shota Kageyama, Hitomi Satō, Gō Ichinose, and Minako Adachi. The final third of the main story in particular is where I would argue the strength of the score really comes to the fore, and it accents the events playing out to near perfection. The game also has excellent art direction, with fluid animations, wonderfully animated sprites and models, with drawings sometimes being preferred to character models throughout the story (such as in using the Xtransceiver, or during an important story moment), which only serves to realise Ken Sugimori's art style more than ever before. All of this means that the game has aged incredibly well. This game has some minor issues at times - I ran into a Pokémon every 2 - 4 steps in Chargestone Cave for a while, which seemed a much higher encounter rate than was evident elsewhere in the game, or even in other Pokémon games, and was somewhat annoying - but, beyond that, I have no reason to not implore you to pick up either Black or White if you haven't yet. I hope to play White 2 later this year, and will return to the Unova region with extraordinarily high hopes for what comes next. Rating: 9.5/10
  39. 1 point
    It's definitely growing on me While I initially focused on 2048, I found myself in a position one day where my only three options for progression were all zone challenges. For whatever reason, I didn't fancy doing one that day so I moved onto HD for the time.being and am probably having a better time as it feels more like the old WipEout and the novice difficulty is much more forgiving
  40. 1 point
    Just had my first live chat experience in Yakuza 6. I love this series, its dumb in all the right ways
  41. 1 point
    @S.C.G a cheeky update to the game has been pushed that has added/changed a bunch of stuff. https://www.resetera.com/threads/sonic-mania-updated-to-include-level-transitions-for-all-stages-other-new-touches.36814/ Edit: Ive just checked the Switch version and you can force the update on there. Not sure if it's the same update that Era is on about though.
  42. 1 point
    Maybe it's not just us old gits then? A lot of the younger people they have brought in to IGN, and this goes for all of their podcasts, just don't have the knowledge and experience about the things they are talking about. It baffles me that people are getting hired for these kinds of positions yet they don't have a clue about the subject matter. You just have to look on the likes of Era or even here to see that there are a lot of gamers who know more about gaming and the industry than the people who are getting paid to talk about it. If you look at Beyond there's a HUGE difference between what gets talked about on it now then what used to be discussed when Greg and Colin were in charge. That worked well because both of them had a passion for Playstation. Then had a great amount of experience and incredible knowledge ( especially Colin ) about all Sony's consoles and handhelds. It's the same when Ryan starts talking about all things Xbox on Unlocked but the problem for him is that he doesn't really have anyone else to play off. NVC has had issues for a long time but they are very clear now and i'm seeing a lot more people voicing the same concerns as ours. While the Switch is doing very well in sales I think it's still a hard machine to talk about on a weekly basis due to the console still missing out on the heavy hitting games that get released on the other consoles. What you're left with is a weekly show that is mostly about indie games. While the quantity of games is there on the eShop, the quailty is lacking at times. Nintendo haven't exactly come out guns blazing at the start of this year either, with most of their games being ports of Wii U titles. This means NVC are having to retread old ground when discussing these games, if they even bother to talk about them at all. You look at something like Radio Free Nintendo, a Nintendo fan podcast that has been going for years, and the difference in the quality of conversation between RFN and NVC is night and day. For instance, RFN went pretty indepth with certain WiiWare titles before the service went down and done this for a few weeks. Given the resources that IGN have at their disposal they could have easily had a podcast or two about WiiWare alone in the run up to the service switching off. Instead it got a quick mention here and there and then they went back to their tired old format. EZA for me are head and shoulders above everyone else at the moment and have been for a while. The EZA podcast delivers a variety of news every week and also rotates the panel to keep things fresh. Each of the guys brings something to the table and the chemistry between them is fantastic. You then have Frame Trap which Ben does an amazing job on. Getting nearly 3 hours of gaming banter about the newest releases and what each of them have been playing is always a great listen. Kinda Funny has always had an issue with their language, same as Giant Bomb. While it doesn't bother me, it would be nice of them to tone it down or not use such language at all. They really is no need for it. Again, it's another thing that I like about EZA. They've even said that they need to watch their mouths at times because there may be kids listening to it. Not that they swear a lot....well, outside of Brads final sign off.
  43. 0 points
  44. 0 points