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Showing most liked content on 11/06/17 in all areas

  1. 6 points
    Credits rolled this saturday. Man oh man, this is actually my personal favourite Mario game of all time. I had an absolute blast going through the story, even though how simple and silly the story is. The post-game world is just an incredible throwback, and I loved every pixel of it. Now I'm currently going through each world to collect each and every moon there is. And it is pure joy. I don't know how Nintendo has managed to make this and Breath of the Wild at the same time, but I gotta give it to them. 2017 has been an absolute blast of a year! Also, I am way more a bigger fan of the Zelda franchise. But if any game should get Game of the Year 2017, it should be Mario.
  2. 5 points
    Wow - the whole sequence leading up to the end boss, credits and reveal of the post-game had me crying tears of joy... I don't think any game has ever quite managed that!
  3. 4 points
    Finally started this an hour ago. Dear lord.
  4. 3 points
    No idea where else to stick this but figured @RedShell may be interested in it, due to his love of Mario Kart and the Christmas season slowly approaching. Mario Kart Christmas
  5. 3 points
    I was surprised when this showed up yesterday. It's not out until next week and I forgot I had even preordered it. Another surprise is that it came with one of those Sonic hats that make you look like him. I finished the game yesterday evening and figured I would give my thoughts on it for those who are interested or still on the fence. Straight off the bat I'll let everyone know that I think the game is great. The way that people are talking makes you think that this is an absolute mess of a game, when really it's not even close to being that. I played the whole thing using the Switch screen off tv mode and there were no crashing or freezing. So no major bugs were present. There were a couple of technical issues/weird choices, though. For some reason the audio when characters talk sounds really weird. It's as if they were going for making the characters sound like they were chatting on a radio. Maybe that's exactly what it was? It's just weird because sometimes it's there and other times it's not. Another weird thing is that when you boost with Modern Sonic the music goes loud and then goes quiet again when your boost runs out. It's pretty off putting and I'm not sure why they've done it. The game starts off with Modern Sonic being beaten and captured by Infinite, who is the new antagonist. With Modern Sonic out of the way, the world soon falls to ruin. The rest of Sonic's friends fall back and decide to form a resistance. Its the standard type of story that you expect from a 3D Sonic game ( thankfully no Sonic on human female action going on here ) but it also works as a way to introduce you to the character creation tool and helps fit your character into the world. When it's time to create your character, there are a few options to choose from at the start and while it may seem a bit lacking, you'll soon be overwhelmed by just how much you can customize the character once you start unlocking items. Things like gloves, hats, shoes, tops, body wear, all can be unlocked as you go throughout the game. There is more to the character than how it looks. Each of the animals that are available comes with a special trait. Some can jump high, while others can give you a ring bonus. I went with a wolf and this gave me a bonus where items would be drawn to me. This came in handy if I mistimed a jump and the items were just out of reach. The trait would kick in and bring the items to me. Once you have created your character you then get to use him or her throughout various points in the game. Your character will also be present in all the cutscenes from here on out. The game is broken up into 30 main stages. You will play as your created character in these, as well as playing as Modern Sonic and Classic Sonic at various times. There are also times when your created character and Sonic will team up in a stage. These sections feel like a call back to Sonic Heroes, with both characters being able to use each of their individual abilities. There is also a link up move that occurs at set times during the game. You just need to hammer the Y button when prompted to see this in effect. Each characters stages play slightly differently. Modern Sonic plays as he has done in games like Unleashed and Generations, with a fast past, 3D stage being the main focus for him. Classic Sonic sticks to the usual 2D stages that he is known for. Lastly, your created character tends to play more like Modern Sonic but he has Wisp abilities and a weapon at his disposal. We aren't talking Shadow the Hedgehog style run and gunning here, it's just a hookshot and a bullet type, depending on the Wisp that is chosen. Speaking of Wisps, as you can guess these have once again made a return and play a big part of the game for your created character. Each Wisp is used in your characters weapon, which is called a Wispon. These will give your character certain abilities depending on what Wispon you pick. A certain Wispon will allow you to fire your weapon as a flamethrower and also give you the rocket boost ability if you find the Wisp in a stage. Another Wispon gives you the abilities to use a lightning whip and then lets you charge towards enemies and rings if you find the corresponding Wisp. Modern Sonic gets in on the Wisp action as well but only uses them as a refill for his boost gauge. The length of the game may be a sticking point for some. I managed to see the credits roll after about 4-5 hours play time. I guess this is why it's a budget release. However, I personally think it's a good thing. In the past, I've often found 3D Sonic games stages to overstay their welcome. Certain stages would just drag on and on and sometimes have crazy difficulty spikes that would keep you pinned at the same spot for a while. This isn't the case with Forces. A lot of the stages are over very fast. I think my highest time on a stage was around the 4-5 minute mark. This kept the game flowing and kept things fresh, which is also helped by the way you keep switching between different characters. While the main game may be short, there is a crazy amount of extras to be unlocked. There are special stages, extra stages, S ranks to be earn, 5 red star rings to be found in each stage, daily and regular challenges to be completed, time trials to beat, moon coins to find and many, MANY custom items to be unlocked. There looks to be more content on the way as well. Inside the box there was a leaflet saying that Shadow DLC is on the way. So the game certainly has lots to keep players busy. S ranks aren't a new thing to Sonic games but there is a nice new twist to how they work in this game. You get scored on a stage like you always have but you can help boost your score a little by doing a daily challenge. Completing a daily challenge will give your character a score boost. When I played through the game I had a score boost of 1.3 for half an hour. This allowed me to reach the requirements for S rank more easily and makes the game less punishing in the long run. You can do a daily challenge once per day but you can also do a challenge that is 1 or 2 days ahead. This will come in handy if a person is unable to play the game on the following day and he or she can now get tomorrows bonus a day early. It wouldn't be a Sonic write up if the music didn't get mentioned and this game really delivers on this front. The music in the game really reminds me of things like the Sonic Adventure games and even Sonic R, to a certain extent. I realize this is very much a taste thing and many will be reaching for that mute button, but for me this is a fantastic soundtrack and one I'll certainly be listening to in the future. Sonic Mania released a few months ago and it was a fantastic game that really captured what the 2D games were all about. I think this game is a perfect companion piece and one that fans of the 3D Sonic games will enjoy. It's by no means a masterpiece and i'm not going to sit here and say otherwise. What it is though is a short and sweet 3D Sonic game and certainly better than a few of the stinkers we've had in the past.
  6. 2 points
    Pretty much agiven but it's good to hear this regardless.
  7. 1 point
    I'm loving the game. I had an initial worry with the controls/the way it moved, but after setting the camera sensibility to high everything clicked into place So far it's not very challenging but great fun, so I have nothing to complain. I have about 160 moons, and my next kingdom is New Donk city. Looking forward to going there tonight!!
  8. 1 point
    Seems like Wonder Boy: The Dragon's Trap gets a physical edition in Europe as well. @Grazza
  9. 1 point
    True, I think you need a change of platform/technical specs to evolve a series, even revolutionise it! From a selfish POV I wish I would be able to play it (I'll probably be looking for deals on it after a few months, when it's £30 I might try and snap it up) and be able to plough the time into it on Switch that I know I could. On the flip side, in my heart of hearts after 400+ hours on 3U and 300+ on 4U, Generations wasn't quite what I hoped and felt like quests for quests sake, so a shake up is definitely needed which this looks like it will deliver.
  10. 1 point
    I just hated how the handheld market became the main focus for the series. It held the game back for years, as did it being on Nintendo platforms. With World it seems Capcom could be delivering the game that I and many other fans imagined it could be ever since the series was rumoured to be hitting the PS3. Being able to play it online, with party chat native to the device being used, is something i've waited a LONG time for.
  11. 1 point
    It shouldn't, I mean the series started as a console game. If anything i'd argue the series going to a handheld hindered it in many ways.
  12. 1 point
    I'm definitely enjoying Odyssey a lot more the further I get into it. I think the first couple of worlds are a little underwhelming (doesn't help that evidently I just waltzed straight past one of the most talked-about parts of the first world without noticing it) and then after that it ramps right up. I've switched from finding the moons to be a little to easy to being quite rewarding to try and round them all up in a reasonable time. Maybe it's not going to have the replayability of SM64 but I might actually be able to complete it as a busy adult and feel good about it!
  13. 1 point
    In preparation for the DLC, I decided to have a crack at this over the weekend and i'm now just left with the final mission to complete. I've just been doing a critical path run ( it's taken about 4-5 hours ) and it's been pretty easy so far. There were a couple of parts that took a while to do ( Death Bringer and Behemoth battles ) but nothing too bad. I've yet to buy any potions as the healing herbs have kept me nice and healthy and any potions I have used have been replenished by fallen enemies. I'm hoping to get it finished off tonight but I remember having a bit of a hard time with the final battle on normal, never mind trying to fight my way through it on Ultra Hard. I forgot just how gorgeous this game is and that's with it just running on a bog standard PS4 and a 10 year old TV. Crazy to think how it would look with a Pro and decent TV set. Gameplay and story are still top notch and I imagine this would have been my GOTY had Mario not been released. I was reading that the DLC is around 15 hours long! Looks like there's going to be plenty to do on it.
  14. 1 point
    Finally did it!! Yes!! I got a bit excited when i did it so fucked it up after that. I'm never doing that mini game again.
  15. 1 point
    Earth Atlantis was a challenging game to review, as there was a pre-patch and a post-patch version. In the end, I hope I gave it a fair go in both iterations. n-europe Review Earth Atlantis As ever, thanks greatly to @S.C.G.
  16. 1 point
    For those may not turn on their PS4 very often, Frozen Wild is available for pre download. 9GB. Should start automatically once you turn on the PS4. Trophy list is out too, weirdly there's one list for story trophies and one for everything else. Looks like a big expansion from my brief look at them.
  17. 1 point
    There's a kitteh sitting in my garden
  18. 1 point
    You make it look easy 😘
  19. 1 point
    2nd of November Switch eShop releases; Switch Retail Downloads Monopoly (Ubisoft, €39.99 / £29.99) Cartoon Network: Battle Crashers (GameMill Entertainment, €39.99 / £35.99) Monster Jam: Crush It! (GameMill Entertainment, €39.99 / £35.99) Switch Retail Download Pre-Purchase The Elder Scrolls V: Skyrim (Bethesda Softworks, €59.99 / £49.99) Switch eShop Morphite (Level 77, €14.99 / £13.49) Perception (Deep End Games, €13.99 / £12.99) Chess Ultra (Ripstone, €12.49 / £9.99) Super Beat Sports (Harmonix, €14.99 / £13.49) Sparkle 2 EVO (Forever Entertainment, €4.49 / £4.04 until 9th November, then €4.99 / £4.49) King Oddball (10tons, €4.99 / £3.99) Wheels of Aurelia (MixedBag, €9.99 / £8.99) Art of Fighting 3: The Path of the Warrior (HAMSTER, €6.99 / £6.29) Switch eShop Temporary Discount Oceanhorn: Monster of Uncharted Seas (FDG Entertainment, €11.24 / £10.11 until 9th November, regular price €14.99 / £13.49) Switch eShop Demo Heroes of the Monkey Tavern (Monkey Stories, free)
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