Jump to content
NEurope

Other Consoles

A forum for any non-Nintendo consoles, including PC gaming.

2,728 topics in this forum

  1. Farcry Instincts > Halo 2

    • 37 replies
    • 3,161 views
  2. Disgaea 2!

    • 5 replies
    • 1,496 views
    • 3 replies
    • 1,389 views
  3. Tiger Woods PGA Tour 2006

    • 37 replies
    • 3,151 views
    • 26 replies
    • 3,011 views
  4. RE4 on PS2 only $39.99

    • 4 replies
    • 1,439 views
  5. Perfect Dark Zero Videos

    • 3 replies
    • 1,416 views
  6. PS3 Gameplay Footage Montage

    • 1 reply
    • 1,405 views
    • 35 replies
    • 7,740 views
    • 9 replies
    • 2,314 views
  7. Famitsu Most Wanted

    • 9 replies
    • 1,667 views
  8. France weekly top 10. no.37

    • 7 replies
    • 1,434 views
    • 28,491 replies
    • 2,469,133 views
  9. New PD0 Shots

    • 2 replies
    • 1,566 views
  10. Perfect Dark Zero : Info

    • 72 replies
    • 6,768 views
  11. Ps3 Q2/06

    • 17 replies
    • 1,805 views
  12. Area 51

    • 7 replies
    • 1,406 views
  13. Lego Star Wars (PS2 style)

    • 10 replies
    • 1,617 views
  14. Gp2x

    • 4 replies
    • 1,524 views
    • 35 replies
    • 4,658 views
  15. Fun Flash Games?

    • 6 replies
    • 1,935 views
  16. Halo 3

    • 11 replies
    • 1,835 views
  17. Burnout Revenge!

    • 23 replies
    • 2,331 views
  18. psp language

    • 5 replies
    • 1,778 views
    • 21 replies
    • 4,285 views
  • Upcoming Events

    No upcoming events found
  • Posts

    • There's a beta test for the newest INAZUMA ELEVEN if anyone's interested:   https://www.n-europe.com/news/inazuma-eleven-victory-road-worldwide-beta-test-demo-available-now/
    • Some Showtime! Nintendo Rewards have popped up in America, sadly we don't have them yet! (or ever?)   https://www.n-europe.com/news/my-nintendo-rewards-new-additions/
    • Success! There's a cracking amount of variety in these missions and I had a blast playing through them all. There were certainly crazy Konami antics in some of them. One had me taking on a giant UFO with stinger missiles and another had me fending of 2 giant soldiers who were stomping through the city trying to kidnap Meryl. I also unlocked and had to play through stages where you could use Ninja/Grey Fox. Amazing. Granted, there were only 3 stages to play as him but it was so much fun slicing and dicing my way through enemies. His movements are so different when compared to Snake. Yeah, very happy to have finally played through Special Missions.
    • Hey! Don't lump me in with that. Lil Gator Game is great! ...That's all I've got. They're generally big for the sake of being big, and get rid of more intricate level design to do so. Also, my favourite series are slowly morphing into one big blob of empty fields, and it's depressing.
    • Makes complete sense to me, and I thought the TGAs trailer pretty heavily implied that would be the case, what between the title, showing one massive flat open area (a staple of all open worlds ), and especially with the different ways your mount would interact with the environment. It's the only way I really think you could go "bigger and better" than World from a more objective technical and marketing POV (but not necessarily from an actual quality POV, jury's out on that I guess), I don't think you could make those zones much bigger without it being a bit confused about what it wants to be. I do think it's the right move for Capcom after World purely because of how big that game got sales-wise, but if that wasn't the runaway surprise success that it was, then I would think this sort of move would be super risky. Still, though, sucks for those that aren't fans of open worlds in their games if it's not handled the right way (will always struggle to understand the "all open worlds are bad" tribe though). I do think that there's a way to do it right here in the same way that I think there is a way to make a great open world Pokémon game, but ultimately the quality level it reaches relies on Capcom, as there's some great potential hunts to evolve between biomes, new environmental hazards turning up and phases, like imagine chasing a critter into one biome vs another and them adapting to that biome in a way that is unique, would add tremendous replayability. I will say I think it's going to be easier for them to plug more MTXs and the like into an open world vs with zones, though. Curious about how an eventual DLC works if it's going to be open world, though, is it just going to be an alternative open world, a massive zone accessed through a menu, or haphazardly taped onto this one? 
  • Forum Statistics

    • Total Topics
      36,280
    • Total Posts
      1,885,667
×