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Other Consoles

A forum for any non-Nintendo consoles, including PC gaming.

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  1. future cop

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  2. About the Xbox 360

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  3. Confirmed? PS3 Delay

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  4. The Koreans have jumped in!

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  5. Microsoft Handheld?

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  6. How Many....?

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  7. PS3 price? Ouch....

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  8. Bomberman?

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    • Just beat the first scenario… yeah, this game slaps. Great fun with the Joy-Con motion controls, I love how you can do feints with very slight movements of your wrists.  It’s all just mad satisfying to play. The hit reaction sprites… Oh My Daze, the animations are riotously funny  Yeah, it’s great
    • Just got the first couple of hours tonight and am creeping up to the inciting incident – taking much, much longer than both Suikoden and Suikoden II to get there, but we're certainly getting there.  So, anyways, to cover the obvious: the game looks gorgeous.  New areas/dungeons also get a bit of a feature, reminding me a bit of some of the special art we'd get to see entering a new spot in some of the older Pokémon games: With that out of the way, I'm enjoying it so far. Having first played and written at length about Suikoden and Suikoden II on here back in 2021 for the Gaming Diary thread, and coming away from those games a very big fan of them, I'll admit, I'm going into this game with very high expectations, and so far I'd say - time taken to get to the *actual* inciting incident aside - it's meeting those expectations. My biggest hope is that once it's done and dusted, I'd like for it to fall somewhere between the two.  So it looks gorgeous (it's worth repeating, I mean just look at it!), the addition of voice work is a welcome one in a game with this much dialogue, there are little tweaks which aren't at all going over my head like having access to the inventory as a whole during battle rather than needing to assign items to individual party members that only they can access during battle, your protag has an actual voice and isn't just a blank slate which I'm a big fan of, there's a lot of silliness to go around, I'm not the biggest fan of 2.5D and HD-2D games because they can feel a bit floaty but this feels great to move around in, and heck, there's even a wonderful world map to look at and a handy list of objectives with some super clean UI to boot: Also worth highlighting is the wonderful character art you get to see when a new character joins your party, such as with Mio here:  Combat is just as snappy as it was during my time with Suikoden and Suikoden II, and works in a very similar way, but there are some very welcome additions which seems like they'll keep things fresh, namely in the form of special boss gimmicks, seeing the full order of a round of combat adding another layer to your strategy, and something I'm still figuring out where you can use one character to defend another who is nearly downed. The way SP charges work and function for Rune-Lens use by filling up with a charge as they go a round of battle unused should add a nice element of risk-reward.  The Rune Attacks of Suikoden return rebranded as Rune-Lens attacks, while the Unite Attacks return rebranded as Hero Combos, and they both look suitably awesome:   Sword Rain is 100% the coolest move available from the start of the game.  But Friendship Combo looks great too!  As for nitpicks at this early stage, I've seen the loading screen in brief flashes a lot more than I honestly expected to when joining and leaving battles (maybe it'll get patched, who knows?), but there is an upside - and that's a lovely Suikoden carryover in the form of the protag running while things load up!  It's the simple things connecting the two which are really making me smile  this goes the other way too, though, such as Dux Aldric looking like an older Luca Blight with a bit of facial hair... ...and of course there's Cassandra, the innkeeper with a portrait (almost certainly meaning she's recruitable and will be managing the inn when we get a base) being a huge step down from Leona from Suikoden II  Anyways, final little nitpick: 'Enter' being the text that shows up to enter and exit a building, so I've just been viewing it as entering the outdoors but it feels WEIRD... The music so far is also just...kind of fine, so far? We'll see how it turns out but I won't lie, that's where my expectations were probably lowest going into this game, given the crazy quality of the first two Suikoden OSTs.  Anyways, not wanting to go out on a low but instead on a high, one last thing I want to though: the geopolitics of a fictional JRPG world, as was front and centre in Suikoden and Suikoden II, just feels great. Even after Final Fantasy XVI built a great world and political intrigue, the first two Suikoden games are the absolute height of this for me in JRPGs, and I already feel the tension creeping up over the smallest of things, just with how certain characters say ambiguous things, carry themselves, or correct people in a petty way. It hasn't quite made up for the lack of an inciting incident in the first 30 minutes, but I'm sure it could do by the time credits roll around.  Been in a proper gaming rut of late, so I can't help but feel this has arrived at the perfect time – super excited to get back to it already! 
    • Just remember it’s American television. They have a lot more ads per hour than we do. But yeah when I watch RAW I can get through it in around 2 hours by fast forwarding all the ads and even more if you do the same for recaps and stuff (though they seem a lot less than in the past). Also love the new World Tag Titles, I expected the change to go inline with the men’s and women’s belts on RAW being named World too. Guess we’ll be seeing new WWE Tag Team belts on smackdown Friday. 
    • This looks stupid... I approve 
    • Ooooo!  I watched the Digital Foundry interview about this with the fine developer folk over at Redemption Road last month and they seem a lovely and earnest bunch, well worth a watch  Looks like it'll be a brilliant time  hope it comes to console at some point! Think they've mentioned Xbox before but hopefully it comes to other platforms too 
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